Lemmings Paintball

Last updated
Lemmings Paintball
Lemmings Paintball Coverart.png
Cover art
Developer(s) Visual Science
Publisher(s) Psygnosis
SeriesLemmings
Platform(s) Microsoft Windows
ReleaseJune 1996 [1]
Genre(s) Action
Mode(s) Single-player, multiplayer

Lemmings Paintball is an action video game from the Lemmings franchise made by Visual Science and published by Psygnosis in 1996.

Contents

Lemmings Paintball was known as Lemmings Play Paintball during development.[ citation needed ]

Gameplay

Unlike most of the Lemmings games, Paintball is not a side-scrolling puzzle game where lemmings are constantly on the move and need giving commands to control; instead the gameplay is an isometric tactical shooter where lemmings are controlled directly and don't move unless told to. While the main objective is still to get to an exit in the level (this time marked by a flag), the core of the gameplay consists of splattering enemy lemmings with a paintball gun. Levels may involve up to four player-controlled lemmings; if there are four flags on the level, all four lemmings must survive to reach a flag each. The levels contain various puzzles including moving platforms, lemming catapults, trampolines, and switches and keys that open gates; ammo is limited and can be restocked by picking up paint blobs.

Reception

A Next Generation critic commented, "Like most Lemmings games, the sound and graphics are cute and simple, but not stunning, and gameplay is entertaining. The biggest problem is ... when dealing with squares on the other side of raised areas, there's no way to tell if it's dangerous or safe, except by sacrificing a lemming to find out." [3] GameSpot reviewer Tim Soete praised the game's strategy, networked multiplayer, soundtrack, inclusion of two older Lemmings games as a bonus, graphics, and challenge, while criticizing the frustratingly difficult terrain. [2] GameRanking's scores list it as 63%, based upon three reviews.[ citation needed ]

Related Research Articles

<i>Quake</i> (video game) 1996 video game

Quake is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the Quake series, it was originally released for MS-DOS, Microsoft Windows and Linux in 1996, followed by Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998. In the game, players must find their way through various maze-like, medieval environments while battling monsters using an array of weaponry. Quake takes inspiration from gothic fiction and the works of H. P. Lovecraft.

<i>Lemmings</i> (video game) 1991 video game

Lemmings is a puzzle–strategy video game originally developed by DMA Design and published by Psygnosis for the Amiga in 1991 and later ported for numerous other platforms. The game was programmed by Russell Kay, Mike Dailly and David Jones, and was inspired by a simple animation that Dailly created while experimenting with Deluxe Paint.

<i>Walker</i> (video game) 1993 video game

Walker is a horizontally scrolling shooter video game developed by DMA Design and published by Psygnosis for the Amiga in February 1993. The player controls a bipedal mech and is tasked with killing advancing enemies in stages set in multiple time periods. Development of the game began after the release of Blood Money, but was scrapped in 1990 because the game was not coming together. By the end of the year, development had recommenced with a redesign, inspired by sprites originally intended for Blood Money. Ian Dunlop and Neill Glancy designed the game, and Raymond Usher wrote its soundtrack. The game was released to positive reviews with praise directed at the game's graphics and sound, but reviewers were critical towards the repetitiveness of the gameplay. Amiga Power ranked it among their top 100 Amiga games of 1993.

<i>Wipeout 2097</i> 1996 racing video game

Wipeout 2097 is a racing video game developed and published by Psygnosis. It is the second installment released in the Wipeout series and the direct sequel of the original game released the previous year. It was originally released in 1996 for the PlayStation, and in 1997 for Microsoft Windows and the Sega Saturn. It was later ported by Digital Images to the Amiga in 1999 and by Coderus to Mac OS in 2002.

<i>Oh No! More Lemmings</i> 1991 video game expansion pack

Oh No! More Lemmings is an expansion pack for the puzzle video game Lemmings by DMA Design. It contains 100 single-player levels and six music tracks. The Amiga version also includes 10 two-player levels. The game requires either the install disk from the previous Lemmings, or, in a standalone version, the game manual, for use as a copy protector. The new levels are separated into five difficulty categories, each with 20 levels.

<i>Lemmings 2: The Tribes</i> 1993 video game

Lemmings 2: The Tribes is a 1993 puzzle strategy video game developed by DMA Design and published by Psygnosis, and is the sequel to the 1991 video game Lemmings. Similar to the original title, the game sees the player guiding various tribes of anthropomorphised lemmings through a number of levels, using various skills to help them reach the exit. Expanding on the mechanics of the original game, Lemmings 2 featured a more open-ended series of levels with different 'tribes', contained an overarching narrative, expanded the number of skills, simplified the requirements for clearing levels, and included a practice mode for players to test out new gameplay mechanics. Development of Lemmings 2 was more intensive, with Psygnosis having greater involvement in attempt to recreate the success of the original game. A focus on the production of the game was cross-development of a large number of ports, with the game released to consoles including the Mega Drive, Super NES and Game Boy. Lemmings 2 was a commercial success and received positive reviews from critics, with praise directed towards its additional gameplay mechanics and greater variety of levels and abilities.

<i>All New World of Lemmings</i> 1994 video game

All New World of Lemmings is a puzzle video game released in 1994, as the third game in the Lemmings series. In North America, the game was named The Lemmings Chronicles. It was published by Psygnosis and was the last Lemmings game developed by DMA Design.

<i>3D Lemmings</i> 1995 puzzle video game

3D Lemmings is a 1995 puzzle video game developed by Clockwork Games and published by Psygnosis. The gameplay, like the original Lemmings game, requires the player to lead all the lemmings to their exit by giving them the appropriate "skills". It was the first Lemmings game to be rendered in 3D. It was released for DOS, PlayStation, and Sega Saturn.

<i>The Adventures of Lomax</i> 1996 video game

The Adventures of Lomax is a platforming video game created by Psygnosis in 1996 for the PlayStation and Microsoft Windows. It is a spin-off video game of the Lemmings series. The player takes the role of Lomax, a lemming knight who must save his fellow lemmings who have been brainwashed by the wicked sorcerer Evil Ed.

<i>Overboard!</i> 1997 video game

Overboard! is a top-down adventure game, released by Psygnosis for the PlayStation and Microsoft Windows in 1997. It employs a light-hearted, all-ages piratical theme. A relatively low-key release for Psygnosis, the game was met with mixed reviews.

<i>Lemmings Revolution</i> 2000 video game

Lemmings Revolution is a puzzle video game released in 2000. Like previous games in the Lemmings series, the object of the game is to guide the lemmings characters to an exit by giving them specific skills. Each level is situated on a rotating cylinder, so while the game is displayed in 3D, it plays much more like the 2D games.

<i>Destruction Derby 2</i> 1996 vehicular combat video game

Destruction Derby 2 is a vehicular combat racing video game developed by Reflections Interactive and published in 1996 by Psygnosis for Microsoft Windows and PlayStation. The sequel to Destruction Derby, players race with the goal of earning points by damaging opponent cars. Standard races and matches based in arenas with the goal of remaining the last player driving are also available. The game is an overhaul of the original and features ideas that did not make it into the first game including tracks that feature obstacles and improved realism. The car mechanics were also redesigned. Development was also focused on Americanisation: the game style shifted away from the British banger racing of the original, and the cars and music were changed to fit a NASCAR theme. The game features Paul Page as commentator, and the soundtrack was created by thrash metal bands Jug and Tuscan. The game was positively received, with reviewers praising the large tracks and car physics, though the PC version was criticised for its difficulty.

<i>Formula 1</i> (video game) 1996 video game

Formula 1 is a racing video game developed by Bizarre Creations and published by Psygnosis for PlayStation and Microsoft Windows. It is the first installment in Sony's Formula One series.

<i>Assault Rigs</i> 1996 video game

Assault Rigs is a vehicular combat game developed and published by Psygnosis and released in 1996 for MS-DOS compatible operating systems and PlayStation. It was released a year later for the Sega Saturn in Japan. The game takes place in the future, where real sport has been overtaken in favour of virtual sport, the most popular of which is Assault Rigs, a tank simulator set inside a 3D virtual environment.

<i>G-Police</i> 1997 video game

G-Police is a 1997 combat flight simulation video game developed and published by Psygnosis for PlayStation and Microsoft Windows.

<i>Krazy Ivan</i> 1996 video game

Krazy Ivan is a mecha first-person shooter video game developed and published by Psygnosis. It was released for Windows, Sega Saturn and PlayStation in 1996.

<i>Ecstatica II</i> 1997 video game

Ecstatica II is an action-adventure game developed by British team Andrew Spencer Studios and released for DOS/Windows by Psygnosis in 1997. It is a sequel to Ecstatica.

<i>Microcosm</i> (video game) 1993 video game

Microcosm is a 3D rail shooter video game developed and published by Psygnosis in 1993. It was originally developed for the FM Towns, and ported for the Sega CD, Amiga CD32, 3DO, and MS-DOS. Microcosm featured realistic FMV animation, with the graphics being rendered on Silicon Graphics workstations. The game is either in first-person or third-person view depending on the gaming system.

<i>Grid Runner</i> 1996 video game

Grid Runner is an action game developed by Radical Entertainment and published by Virgin Interactive Entertainment for the Sega Saturn, PlayStation, and Microsoft Windows in 1996. It is frequently described as a cross between tag and capture the flag, but the playing field is a maze-like grid which the players can manipulate to an extent. Players can either compete against each other in one-on-one matches or take on a series of AI opponents in the game's story mode. Grid Runner was first announced under the title "Eurit".

<i>Shadow Master</i> 1997 video game

Shadow Master is a video game developed by HammerHead and published by Psygnosis for the PlayStation and Microsoft Windows. It is a first-person shooter in which the player character rides in an armed vehicle. It met with predominantly negative reviews which praised its visuals but criticized it for clunky controls and poorly designed, frustrating gameplay.

References

  1. "Lemmings Paintball". GameSpot . Archived from the original on June 5, 1997. Retrieved April 27, 2024.
  2. 1 2 Soete, Tim (August 23, 1996). "Lemmings Paintball Review". GameSpot . Retrieved 25 October 2017.
  3. 1 2 "Lemmings Paintball". Next Generation . No. 22. Imagine Media. October 1996. p. 183.