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Stieg Hedlund | |
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Born | 1965 (age 58–59) |
Occupation(s) | Game designer, video game artist, writer |
Stieg Hedlund (born 1965) is a computer and video game designer, artist, and writer who has worked on more than thirty games in the video game industry. [1] He is best known for his work in action RPGs, and has also worked on games on real-time strategy, tactical shooter, beat-'em-up and action-adventure games.
In 2009, he was chosen by IGN as one of the top 100 game creators of all time. [2]
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Hedlund moved on to Japanese publisher Koei in 1990, which had established a North American subsidiary, Koei Corporation, in California two years earlier. Working at Koei both in Northern California and Japan, he either created or was the lead designer for a number of games including Liberty or Death , Celtic Tales: Balor of the Evil Eye , Gemfire and Saiyuki: Journey West . In 1995, shortly after Hedlund left the company, the subsidiary ceased its game development efforts. [3]
After working on an unreleased Lord of the Rings –based title for Electronic Arts in the early '90s, Hedlund began working for the Sega Technical Institute (STI) in 1994, where, as an artist and game designer, he worked on titles like Comix Zone , [4] The Ooze [5] and Sonic X-treme . [6]
In 1996, three years after he first interviewed with the company, Hedlund ran into the three founders of Condor. He was impressed by the potential of their latest game, Diablo , and immediately joined the team taking on the lead design role. Three months before the release of Diablo, Blizzard acquired Condor and renamed the company Blizzard North. [7] Diablo would go on to become one of the most highly rated games of 1996.
In the wake of Diablo's success, Hedlund designed Diablo II which performed well (For more details, visit Diablo II Awards and Sales).
While at Blizzard, he also participated in the design of both StarCraft and the Diablo II: Lord of Destruction expansion pack. StarCraft was the best-selling PC game of 1998 and received numerous Game of the Year awards. [8] Diablo II: LOD was released in 2001, and helped to “reinforce the staying power of an already legendary RPG”. [9] It too received numerous awards, including several for Best Expansion Pack of the Year, and tied with Baldur’s Gate II for Best RPG of the Year. [10]
On April 17, 2000, Hedlund announced that he would be leaving Blizzard North "as soon as his responsibilities for Diablo II (had) been fulfilled" in order to start a new game-development firm called Full-On Amusement Company [11] with business partners, programmers, and artists from Virgin Interactive, Sega, Sony Computer Entertainment, Electronic Arts, and Maxis. During this time, Hedlund collaborated with director David Lynch on his unreleased Woodcutters from Fiery Ships game project. [12]
Later in 2000, Hedlund joined Konami as the company's Creative Director and worked on titles such as the iconic Frogger and Contra series. In 2002, he went to work as Creative Director for Ubisoft/ Red Storm Entertainment [13] on games such as Tom Clancy's Ghost Recon 2 and Tom Clancy's Rainbow Six: Lockdown , as well as contributing to Tom Clancy's Ghost Recon: Advanced Warfighter . He also spent some time with Oddworld Inhabitants doing foundational work for Oddworld: Stranger's Wrath .
Beginning in August 2004, Hedlund signed on with Perpetual Entertainment as Design Director for Gods & Heroes: Rome Rising , [14] officially announced in March 2005. The game was shown at E3 2006 and received several "Best of Show" awards, with particular notice being paid to its innovative "minion" system. [15] Although it was well into “content complete” beta testing by September 2007, [16] the technology behind the game could not be stabilized, and after numerous delays and several rounds of layoffs [17] the game was "indefinitely suspended" in mid-October 2007 even as further stability testing was underway. [18] Hedlund left the company during its ensuing dissolution in the months that followed. The game was published in June 2011.
After leaving Perpetual, Hedlund founded Turpitude [19] [20] an independent game development firm, along with partner Natalie Fay. As the Chief Creative Officer for Turpitude Design, Stieg oversees the team of game designers and producers working on the company's projects. Turpitude would fade into obscurity, and Hedlund would go on to work for nWay Inc. and Zynga. [21]
IGN named Hedlund as being one of the top 100 game creators of all time (number 62). [22] His games have an average rating of 88%, and have received numerous awards including:
Diablo: GameSpot's Game of the Year Award, and No. 1 spot of all PC games. [23]
StarCraft: GameSpot's Greatest Games of All Time, [24] Academy of Interactive Arts & Sciences Game of the Year, [25] Computer Gaming World Game of the Year, [25] PC PowerPlay's Game of the Year, [25] PC Gamer's Real-time strategy Game of the Year, [25] Games Domain Strategy Game of the Year, [25] GameInformer's 35th Greatest Game of All Time.
Diablo II: Guinness Book of World Records Fastest Selling Computer Game Ever Sold, [26] Interactive Achievement Awards Computer Game of the Year, [27] Interactive Achievement Awards Computer Role Playing Game of the Year, [27] Interactive Achievement Awards Game of the Year, [27] PC Gamer No. 16 "50 Best Games of All Time", [28] PC Gamer No. 82 "Top 100 Games", Computer and Video Games No. 25, [29] "The 101 Best PC Games Ever", [30] GamePro No. 11 "The 32 Best PC Games", [31] Destructoid No. 7 "Top Video Games of the Decade". [32]
Diablo II is a 2000 action role-playing game developed by Blizzard North and published by Blizzard Entertainment for Microsoft Windows, Classic Mac OS, and OS X. The game, with its dark fantasy and horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who, with Max Schaefer, acted as project leads on the game. The producers were Matthew Householder and Bill Roper. The game was developed over a three-year period, with a crunch time of a year and a half.
Icewind Dale is a role-playing video game developed by Black Isle Studios and originally published by Interplay Entertainment for Windows in 2000 and by MacPlay for the Macintosh in 2002. The game takes place in the Dungeons & Dragons Forgotten Realms campaign setting and the region of Icewind Dale, and uses the 2nd edition ruleset. The story follows a different set of events than those of R. A. Salvatore's The Icewind Dale Trilogy novels: in the game, an adventuring party becomes enlisted as a caravan guard while in Icewind Dale, in the wake of strange events, and eventually discover a plot that threatens the Ten Towns of Icewind Dale and beyond.
Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its historical simulation games based on the novel Romance of the Three Kingdoms, as well as simulation games based on pseudo-historical events.
Dungeon Siege is an action role-playing game developed by Gas Powered Games and published by Microsoft in April 2002, for Microsoft Windows, and the following year by Destineer for Mac OS X. Set in the pseudo-medieval kingdom of Ehb, the high fantasy game follows a young farmer and her companions as they journey to defeat an invading force. Initially only seeking to warn the nearby town of the invasion of a race of creatures named the Krug, the farmer and the companions that join her along the way are soon swept up in finding a way to defeat another race called the Seck, resurgent after being trapped for 300 years. Unlike other role-playing video games of the time, the world of Dungeon Siege does not have levels but is a single, continuous area without loading screens that the player journeys through, fighting hordes of enemies. Also, rather than setting character classes and manually controlling all of the characters in the group, the player controls their overall tactics and weapons and magic usage, which direct their character growth.
Baldur's Gate II: Throne of Bhaal is a 2001 expansion pack for the role-playing video game Baldur's Gate II: Shadows of Amn. It adds a multi-level dungeon called Watcher's Keep to the game and completes the main plot. There are several new weapons, a higher level cap, a further refined Infinity graphics engine, and new class-related features and magical skills. The novelization of the game was written by Drew Karpyshyn and released in September 2001.
Oddworld: Abe's Oddysee is a platform video game developed by Oddworld Inhabitants and published by GT Interactive. It was released in 1997 for the PlayStation game console, and computers running MS-DOS and Windows. A Game Boy version was released as Oddworld Adventures in 1998.
Oddworld: Abe's Exoddus is a platform video game developed by Oddworld Inhabitants and published by GT Interactive. Although the game is a sequel to the video game Oddworld: Abe's Oddysee, it is considered a spin-off title in the Oddworld series, and not part of the Oddworld Quintology. It was released in November 1998 for the PlayStation video game console and in December 1998 for Microsoft Windows. A Game Boy Color version, titled Oddworld Adventures 2, was released in 2000. The PlayStation version was re-released on the PlayStation Network in October 2009.
The year 2000 saw the release of numerous video games as well as the launch of the PlayStation 2. Critically acclaimed games originally released in 2000 include sequels such as Madden NFL 2001, NBA Live 2001, NBA 2K1, WWF SmackDown! 2: Know Your Role, Baldur's Gate II, Diablo II, Dragon Quest VII, Final Fantasy IX, Metal Gear: Ghost Babel, NFL 2K1, Resident Evil – Code: Veronica, Spyro: Year of the Dragon, The Legend of Zelda: Majora's Mask, and Tony Hawk's Pro Skater 2, along with new intellectual properties such as Deus Ex, Jet Set Radio, Perfect Dark, Skies of Arcadia, The Sims, SSX, Vagrant Story, and Sin and Punishment. The year's best-selling home video games worldwide were Pokémon games for the third year in a row, while the highest-grossing arcade game in Japan was Virtua Striker 2.
Sacrifice is a real-time strategy video game published by Interplay Entertainment in 2000 for Microsoft Windows platform. Developed by Shiny Entertainment, the game features elements of action and other genres. Players control wizards who fight each other with spells and summoned creatures. The game was ported to Mac OS 9.2 in 2001.
Toys for Bob, Inc. is an American video game developer based in Novato, California. It was founded in 1989 by Paul Reiche III and Fred Ford and is best known for creating Star Control and the Skylanders franchise, as well as for working on the Crash Bandicoot and Spyro franchises.
Diablo is an action role-playing dungeon crawler video game series developed by Blizzard North and continued by Blizzard Entertainment after the North studio shut down in 2005. The series is made up of four core games: Diablo, Diablo II, Diablo III, and Diablo IV. Expansions include the third-party published Hellfire, which follows the first game; Lord of Destruction, published by Blizzard and released after the second game; Reaper of Souls, which follows the third game; and the upcoming Vessel of Hatred, which will follow the fourth game. Additional content is provided through story elements explored in other types of media forms.
Diablo II: Lord of Destruction is an expansion pack for the hack and slash action role-playing game Diablo II. Unlike the original Diablo's expansion pack, Diablo: Hellfire, it is a first-party expansion developed by Blizzard North.
Diablo is an action role-playing video game developed by Blizzard North and released by Blizzard Entertainment in January 1997, and is the first installment in the video game series of the same name.
Diablo III is a 2012 action role-playing game developed and published by Blizzard Entertainment as the third installment in the Diablo franchise. It was released for Microsoft Windows and OS X in May 2012, PlayStation 3 and Xbox 360 in September 2013, PlayStation 4 and Xbox One in August 2014, and Nintendo Switch in November 2018. Set 20 years after the events of Diablo II, players control one of seven character classes – Barbarian, Crusader, Demon Hunter, Monk, Necromancer, Witch Doctor, or Wizard – and are tasked with defeating Diablo.
Warcraft II: Tides of Darkness is a fantasy real-time strategy computer game developed by Blizzard Entertainment and released for MS-DOS and Microsoft Windows in 1995 and Mac OS in 1996 by Blizzard's parent, Davidson & Associates. A sequel to Warcraft: Orcs & Humans, the game was met with positive reviews and won most of the major PC gaming awards in 1996. In 1996, Blizzard released an expansion pack, Warcraft II: Beyond the Dark Portal, for DOS and Mac OS, and a compilation, Warcraft II: The Dark Saga, for the PlayStation and Sega Saturn. The Battle.net edition, released in 1999, included Warcraft II: Beyond the Dark Portal, provided Blizzard's online gaming service, and replaced the MS-DOS version with a Windows one.
Celtic Tales: Balor of the Evil Eye is a video game developed by Stieg Hedlund and published by Koei for DOS.
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Diablo II: Resurrected is an action role-playing video game co-developed by Blizzard Entertainment and Blizzard Albany and published by Blizzard Entertainment. It is a remaster of Diablo II (2000) and its expansion Lord of Destruction (2001). The game was released for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X and Series S on September 23, 2021.