Jeff Kaplan

Last updated
Jeff Kaplan
Jeff Kaplan at 2019 OWL Grand Finals.jpg
Born (1972-11-04) November 4, 1972 (age 51)
New Jersey, U.S.
Education University of Southern California (BA)
New York University (MA)
OccupationVideo game designer
Employer Blizzard Entertainment (2002–2021)
Title Vice President of Blizzard Entertainment (formerly)

Jeffrey Kaplan is an American video game designer and former vice president of Blizzard Entertainment, a position he held until he left the company in 2021. He designed elements of World of Warcraft and is the former lead director of Overwatch .

Contents

Early life

Kaplan was born in New Jersey on November 4, 1972, and grew up in La Cañada Flintridge, California. [1] Kaplan had been an avid video game player during his school years, particularly influenced by the various Infocom adventure games; however, lacking programming skills, he never thought he would be able to get a career in the video game industry. [2] He initially pursued a degree in film, but ultimately got a degree in creative writing at the University of Southern California. [3] After working as a writing intern for Universal Pictures, he decided to get a graduate degree for creative writing from New York University. [2] Following this, he worked for his father's recruiting business while performing creative writing on the side to try to get his stories published. [3] He was unsuccessful at getting any of his creative stories published for several years, receiving over 170 rejection notices in a single year. By 2000, he decided to drop creative writing, and spent his time playing video games, as well as toying around with the level editors from games like Duke Nukem 3D and Half-Life . [2] [3]

Career

Kaplan became involved in the massively multiplayer online game (MMO) EverQuest . Under his online handle "Tigole Bitties", [4] he joined the "Legacy of Steel" guild, and became a well-recognized player for his accomplishments and his commentary about the game posted to the guild's website. [2] [5] He discussed some of his map making attempts which caught the attention of the guild's leader, Rob Pardo, who at the time was the lead designer at Blizzard for Warcraft III ; Kaplan was aware that some of his guild members worked at Blizzard, but he had not recognized the importance of the company at that point. Around 2001, Pardo invited Kaplan to come visit Blizzard's offices in Los Angeles, during which he was introduced to several other Blizzard guild members, and they showed him the yet-unannounced MMO World of Warcraft (WoW) project they had been working on. [2] Several similar meetings happened over the next few months. [3] Later, after World of Warcraft was announced, Pardo suggested that Kaplan apply for a recently-posted job for a WoW quest designer there; Kaplan realized that the job description was tailor-made for his background, and that his previous visit to Blizzard had been an informal job interview. [2] Kaplan applied and was hired into Blizzard by May 2002. [6]

Kaplan's initial work at Blizzard was helping with quality assurance for Warcraft III: Reign of Chaos in the weeks prior to its release. [6] After Warcraft III shipped, he joined with the WoW team as one of the first two quest designers along with Pat Nagle, and worked closely with the game's creative director Chris Metzen. [6] Kaplan's work focused on the player versus environment elements of WoW, including quest design and the overall aesthetics for the various dungeons and raids; he described his position as a "medium" between Metzen's creative elements and the programmers and artists of the level design team. [6] Eventually, Kaplan was named as game director for WoW, along with Tom Chilton and J. Allen Brack. [7]

In February 2009, Kaplan announced that he was stepping down as game director for WoW to switch his role at Blizzard to a new, unannounced MMO, which later was revealed as Titan . [7] Kaplan opted to jump on the new project, hoping to create a similar success to what WoW had been, as well as having concerns how long WoW's popularity would remain. [3] Titan was considered an ambitious project, designed as a class-based first-person shooter, but had a prolonged and struggling development period along with gameplay that Kaplan called "very cluttered and confused". Titan's cancellation was officially announced in September 2014. [8]

However, prior to Titan's official cancellation, the game's development had been stopped in early 2013 at Blizzard. [9] All but 40 members of the Titan team were reassigned to other projects, with the remaining people, including Kaplan and Metzen, tasked by management to come up with a new intellectual property within a few weeks, or otherwise they would also be reassigned. Kaplan and Metzen led this team to take some of the gameplay and creative elements of Titan and created a team-based shooter, which became Overwatch . With the project approved by Blizzard, Kaplan became the game's lead director with Metzen serving as creative director. [3] [10] Overwatch became extremely successful for Blizzard, earning more than $1 billion in revenue within its first year, [11] and having drawn more than 35 million players worldwide. [12] Taking a cue from fellow Blizzard employee and lead director for Hearthstone , Ben Brode, Kaplan made himself the public face for Blizzard in promoting and interacting with fans of Overwatch; he regularly posted to the Overwatch online forums, and created several videos giving insight into Overwatch's development and future updates. [13]

In 2017, Kaplan was awarded with the Vanguard Award at the Fun & Serious Game Festival, which takes place in the Spanish city of Bilbao. [14]

Blizzard announced on April 20, 2021 that Kaplan was leaving the company after 19 years, with Aaron Keller to take over Kaplan's role in the oversight of Overwatch. [15] A tribute to Kaplan was planned to be included in Overwatch 2 by the name of a background storefront "Jephs Corner Pizza" in the New York City map. [16] However, the reference was seemingly removed after Blizzard implemented a new policy against including references to real-world people in their games. [17]

Games

YearTitleRoleNotes
2002 Warcraft III: Reign of Chaos Designer
2004 World of Warcraft Designer, game director
2007 World of Warcraft: The Burning Crusade Designer
2008 World of Warcraft: Wrath of the Lich King Designer
2013 Titan DesignerCancelled
2016 Overwatch Lead designer, game director

Related Research Articles

<span class="mw-page-title-main">Blizzard Entertainment</span> American video game publisher and developer

Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded in February 1991 as Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce and Allen Adham. The company originally concentrated on the creation of game ports for other studios' games before beginning development of their own software in 1993, with games like Rock n' Roll Racing and The Lost Vikings. In 1993, the company became Chaos Studios, Inc., and then Blizzard Entertainment soon after being acquired by distributor Davidson & Associates early in the following year. Shortly after, Blizzard released Warcraft: Orcs & Humans.

<i>Warcraft III: Reign of Chaos</i> 2002 video game

Warcraft III: Reign of Chaos is a high fantasy real-time strategy computer video game developed and published by Blizzard Entertainment released in July 2002. It is the second sequel to Warcraft: Orcs & Humans, after Warcraft II: Tides of Darkness, the third game set in the Warcraft fictional universe, and the first to be rendered in three dimensions. An expansion pack, The Frozen Throne, was released in July 2003. Warcraft III is set several years after the events of Warcraft II, and tells the story of the Burning Legion's attempt to conquer the fictional world of Azeroth with the help of an army of the Undead, led by fallen paladin Arthas Menethil. It chronicles the combined efforts of the Human Alliance, Orcish Horde, and Night Elves to stop them before they can corrupt the World Tree.

<i>World of Warcraft</i> 2004 video game

World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne. The game was announced in 2001, and was released for the 10th anniversary of the Warcraft franchise on November 23, 2004. Since launch, World of Warcraft has had nine major expansion packs: The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), Mists of Pandaria (2012), Warlords of Draenor (2014), Legion (2016), Battle for Azeroth (2018), Shadowlands (2020), and Dragonflight (2022). Three further expansions, The War Within, Midnight, and The Last Titan, were announced in 2023.

<i>Warcraft Adventures: Lord of the Clans</i> Unreleased video game

Warcraft Adventures: Lord of the Clans is a cancelled graphic adventure game developed by Blizzard Entertainment and Animation Magic from 1996 until 1998. Set in the Warcraft universe after the events of Warcraft II: Beyond the Dark Portal, it followed the orc character Thrall in his quest to reunite his race, then living on reservations and in slavery following its defeat by the human Alliance. Assuming the role of Thrall, the player would have used a point-and-click interface to explore the world, solve puzzles and interact with characters from the wider Warcraft series.

<span class="mw-page-title-main">Thottbot</span>

Thottbot was a website originally launched in 2001 as a news aggregator for various online role-playing games. In August 2004, the site was re-written into a searchable database exclusively for the MMORPG World of Warcraft, as well as a plug-in that could be used in the game itself to gather additional data. The website was discontinued on November 30, 2010 when its parent company, ZAM Network, merged it with its similar database website Wowhead.

<span class="mw-page-title-main">Chris Metzen</span> American game designer (born 1973)

Christopher Vincent Metzen is an American game designer, artist, voice actor, and author known for his work creating the fictional universes and scripts for Blizzard Entertainment's three major award-winning media franchises: Warcraft, Diablo and StarCraft. Metzen was hired by Blizzard Entertainment as an animator and an artist; his first work for the company was with the video game Justice League Task Force.

<span class="mw-page-title-main">Rob Pardo</span>

Rob Pardo is an American video game designer. He is the former Chief Creative Officer at Blizzard Entertainment, resigning on July 3, 2014. Previously he was the Executive Vice President of game design at Blizzard Entertainment, and prior to that the lead designer of World of Warcraft. In 2006, he was named by Time Magazine as one of the 100 most influential people in the world.

<span class="mw-page-title-main">Activision Blizzard</span> American video game holding company

Activision Blizzard, Inc. is an American video game holding company based in Santa Monica, California. Activision Blizzard currently includes five business units: Activision Publishing, Blizzard Entertainment, King, Major League Gaming, and Activision Blizzard Studios.

<span class="mw-page-title-main">Greg Street</span> American video game designer

Greg Street is an American video game designer and former Head of Creative Development for Riot Games.

<span class="mw-page-title-main">Battle.net</span> Online gaming platform by Blizzard Entertainment

Battle.net is an Internet-based online game, social networking service, digital distribution, and digital rights management platform developed by Blizzard Entertainment. The service was launched on December 31, 1996, followed a few days later with the release of Blizzard's action-role-playing video game Diablo on January 3, 1997. Battle.net was officially renamed to "Blizzard Battle.net" in August 2017, with the change being reverted in January 2021.

<span class="mw-page-title-main">Soldier: 76</span> Fictional character from Overwatch video game

John Francis "Jack" Morrison, known by his code name Soldier: 76, is a character in Blizzard Entertainment's Overwatch franchise, first appearing in Overwatch and its 2022 sequel Overwatch 2, both of which are team-based multiplayer first-person shooters. In the games, Jack is an American soldier-turned-vigilante and a founding member of the game's titular organization. Designed to appeal to newcomer players, Soldier: 76 wears a visor on top of his facemask and carries an experimental rifle. Soldier: 76 originated as a comic book concept conceived by former Blizzard employee Chris Metzen in the early 2000s, and is later modified and repurposed for inclusion in Overwatch. A short story published by Blizzard in January 2019 details his past relationship with his same-sex domestic partner.

WoW: Emergent Media Phenomenon was an art exhibition based on the on-line fantasy game World of Warcraft and the popular culture of internet role-playing games. The collection comprised works by artists within the game-culture movement, artwork by Blizzard Entertainment, fan art and machinima. Among the participating artists were game designer Chris Metzen, Aram Bartholl, Mez Breeze as part of the Third Faction Collective, Jorg Dubin, UC Irvine professor Antoinette LaFarge, Eddo Stern; Tale of Tales developers Auriea Harvey and Michaël Samyn, The T-Shirt Issue - [Murat Koçyigit, Hande Akcayli, Linda Kostowski] and Chinese photographer Zeng Han.

<i>World of Warcraft: Cataclysm</i> 2010 expansion set for World of Warcraft

World of Warcraft: Cataclysm is the third expansion set for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Wrath of the Lich King. It was officially announced at BlizzCon on August 21, 2009, although dataminers and researchers discovered details before it was announced by Blizzard. The expansion was released on December 7, 2010.

Titan was the project name for a cancelled Blizzard Entertainment massively multiplayer online game. With speculation regarding the game beginning in 2007, Blizzard revealed little information besides that it would be completely new and not be based on the company's then-current three main franchises.

<i>Overwatch</i> (video game) 2016 video game

Overwatch was a 2016 team-based multiplayer first-person shooter game by Blizzard Entertainment. The game was first released for PlayStation 4, Windows, and Xbox One in May 2016 and Nintendo Switch in October 2019. Cross-platform play was supported across all platforms.

Nostalrius was a private World of Warcraft server, which opened on February 28, 2015. The server ran Patch 1.12, catering to aficionados of the early version of the game, nicknamed "Vanilla". Stating breach of copyright, Blizzard Entertainment issued the administrators of the server a cease and desist letter, and so the Nostalrius server was shut down on April 10, 2016, leading to outcry on Facebook and Twitter and large-scale coverage in mainstream computing journalism.

Tracer is a character who appears in Overwatch, a franchise centered around first-person hero shooter video games developed by Blizzard Entertainment. Tracer was first seen in the 2014 Overwatch Cinematic Trailer short. She was introduced as a playable character in an April 2016 update for the crossover multiplayer online battle arena game Heroes of the Storm, nearly a month prior to the release of the first Overwatch game. She appeared again in Overwatch 2, a 2022 sequel to the original game.

Overwatch is a team-based first-person shooter developed by Blizzard Entertainment and released for Microsoft Windows, PlayStation 4, and Xbox One in May 2016. The game, while having several different play modes, generally features two teams of six players each, selecting pre-made heroes from the game's roster, to either attack or defend various objective points on the game's maps. The game supports casual game modes as well as ranked competitive play. Since release, Overwatch has been both critically and financially successful, with a player base of 35 million players as of October 2017.

<i>World of Warcraft Classic</i> 2019 massively multiplayer online role-playing game by Blizzard Entertainment

World of Warcraft Classic is a 2019 MMORPG video game developed and published by Blizzard Entertainment. Running alongside the main version of the game, Classic recreates World of Warcraft in the state it was in before the release of its first expansion, The Burning Crusade. It was announced at BlizzCon 2017 and was released globally August 26, 2019. The Burning Crusade Classic and Wrath of the Lich King Classic versions of the game were later released to allow players to progress to those expansions.

<i>Overwatch</i> Multimedia franchise

Overwatch is a multimedia franchise centered on a series of online multiplayer first-person shooter (FPS) video games developed by Blizzard Entertainment: Overwatch was released in 2016, and Overwatch 2 was released in 2022. Both games feature hero-based combat between two teams of players vying over various objectives, along with other traditional gameplay modes. With the launch of Overwatch 2, the roster of selectable heroes has grown to 39.

References

  1. Landa, Jeff (January 11, 2018). "Burbank's Blizzard Arena aims to take esports to the next level". Los Angeles Times . Retrieved January 12, 2018.
  2. 1 2 3 4 5 6 Tack, Daniel (March 30, 2016). "From Guild Leader to Game Director Part 1: Landing A Job At Blizzard". Game Informer . Retrieved May 24, 2017.
  3. 1 2 3 4 5 6 Newman, Heather (December 12, 2016). "9 Things You Didn't Know About 'Overwatch' Director Jeff Kaplan". Glixel. Archived from the original on July 7, 2017. Retrieved December 14, 2016. He was a failed poet who became the director of one of the most popular games in the world
  4. Alford, Aaron (April 20, 2021). "How Jeff Kaplan went from troll to celebrated game designer". Inven Global . Retrieved October 12, 2022.
  5. "Legacy of Steel". legacyofsteel.net. Retrieved May 22, 2017.
  6. 1 2 3 4 Kollar, Phil (December 2, 2009). "Blizzard's Jeff Kaplan on Warcraft's Past And Future". Game Informer . Retrieved May 24, 2017.
  7. 1 2 Harper, Elizabeth (February 12, 2009). "Jeff Kaplan leaving World of Warcraft". Engadget . Retrieved May 24, 2017.
  8. Kollar, Philip (September 23, 2014). "Blizzard cancels its next-gen MMO Titan after seven years". Polygon . Retrieved May 24, 2017.
  9. Dave, Parish (January 10, 2016). "Game designer Jeffrey Kaplan failed big, but he's back on top". Los Angeles Times . Retrieved May 24, 2017.
  10. Yin-Poole, Wesley (March 14, 2017). "Blizzard's Jeff Kaplan traces line from Project Titan to Overwatch". Eurogamer . Retrieved March 14, 2017.
  11. Wawro, Alex (May 4, 2017). "Activision Blizzard sees record Q1 earnings -- 80% of which came from digital sales". Gamasutra . Retrieved May 4, 2017.
  12. "Overwatch now has 30m players". GamesIndustry.biz . April 28, 2017. Retrieved April 28, 2017.
  13. Winkie, Luke (May 24, 2017). "'Overwatch' Director Jeff Kaplan is Famous and It Freaks Him Out". Glixel . Archived from the original on July 3, 2017. Retrieved May 24, 2017.
  14. "Kaplan, de escritor fracasado a estrella del videojuego tras jugar 272 días". 9 December 2017.
  15. McWhertor, Michael (April 20, 2021). "Overwatch game director Jeff Kaplan leaves Blizzard". Polygon . Retrieved April 20, 2021.
  16. McWhertor, Michael (May 20, 2021). "Overwatch 2 map includes Easter egg tributes to Jeff Kaplan". Polygon . Retrieved May 23, 2021.
  17. Gacg, Ethan (September 27, 2021). "Overwatch 2 Debuts At Tourney, Seemingly Missing Jeff Kaplan Nod". Kotaku. Retrieved September 30, 2021.