Bill Roper | |
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Born | |
Occupation(s) | Game designer, voice actor |
Bill Roper (born March 27, 1965) is an American video game designer and producer. He is a co-founder and the current Chief Executive Officer at Lunacy Games. Previously he was Chief Creative Officer at Web3 start-up Midnight. He has also served as co-founder and Chief Creative Officer at AuthorDigital (Adept Stusios / Arcadia Games) and was Chief Creative Officer at Improbable. Roper was Vice President/GM at Disney Interactive Studios from 2011–2016, [3] and headed video game studios and creative and development departments for two decades, including divisions at Blizzard Entertainment, Flagship Studios, and Cryptic Studios. He is also an accomplished musician, and a founding member of the folk band The Poxy Boggards. [4]
Roper worked at Blizzard North and Blizzard Entertainment from 1994 to 2003, and was Vice President at Blizzard North at the time of his departure. [5] He served in senior production and design capacities on the Warcraft , StarCraft , and Diablo series. He also provided voice-over talent for numerous games. [6]
After his departure from Blizzard, Roper co-founded and held the position of CEO for Flagship Studios, the developer of Hellgate: London and Mythos (which was later released by HanbitSoft). [7] In early 2008, amidst rumors of layoffs within the company, [8] the company dissolved and lost the rights to both Mythos and Hellgate: London to Hanbitsoft and Comerica [9] respectively, after it secured financing with Texas-based Comerica Bank to support the continuing development of its franchises. [10] HanbitSoft currently owns the intellectual property rights to Mythos and Hellgate: London. [11]
In November 2008 Roper joined Cryptic Studios as Design Director and Executive Producer of their newest project, Champions Online . [12] In March 2010, Roper was promoted to Chief Creative Officer of Cryptic, replacing Jack Emmert after the latter transitioned to the role of Chief Operations Officer. [13] On August 16, 2010, Roper announced his departure from Cryptic Studios to join Disney. [14]
Roper was brought on to head the Marvel Franchise games created by Disney Interactive. [15] He was then promoted to VP/GM, Core Games when Alex Seropian left Disney. [16] While in this role, his Core Games group released Epic Mickey 2: The Power of Two , Fantasia: Music Evolved , and Disney Infinity , the latter quickly rising to high levels of critical and commercial success. [17]
Roper was formerly Chief Creative Officer at Improbable. [18] In an interview with VentureBeat, Bill Roper unveiled the name of a new studio he founded, Lunacy Games, which is currently developing an "open world survival RPG set in the post-apocalyptic American West" as well as a sequel to 2007's Hellgate: London , codenamed Hellgate: Redemption [19]
Roper was named #41 in IGN's Top 100 Game Creators of All Time. [20]
Roper has worked on the following titles: [21]
Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded in February 1991 as Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce and Allen Adham. The company originally concentrated on the creation of game ports for other studios' games before beginning development of their own software in 1993, with games like Rock n' Roll Racing and The Lost Vikings. In 1993, the company became Chaos Studios, Inc., and then Blizzard Entertainment soon after being acquired by distributor Davidson & Associates early in the following year. Shortly after, Blizzard released Warcraft: Orcs & Humans.
Flagship Studios was an American video game developer founded by Bill Roper along with Max Schaefer, Erich Schaefer, and David Brevik, former high level Blizzard North executives. The core personnel of Flagship Studios had been collaborating as a team since 1993 when they founded Condor Studios and in addition to creating the Diablo franchise many were key high level executives in the development of Warcraft, StarCraft and World of Warcraft games. Flagship Studios was formed following the resignation en masse of Blizzard North management following a dispute with Blizzard Entertainment parent company Vivendi regarding the potential fate of the company, development team, and titles, which were in doubt at that time. Flagship Studio's primary target platform for their games was the PC.
Blizzard North was an American video game development studio based in San Mateo, California. The studio was the Bay Area division of Blizzard Entertainment, known for its Diablo series. The company was originally based in Redwood City, California, before moving a short distance away to San Mateo, with Blizzard proper being based in Irvine, southern California.
Warcraft is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of six core games: Warcraft: Orcs & Humans, Warcraft II: Tides of Darkness, Warcraft III: Reign of Chaos, World of Warcraft, Hearthstone, and Warcraft Rumble. The first three of these core games are in the real-time strategy genre, where opposing players command virtual armies in battle against each other or a computer-controlled enemy. The fourth and best-selling title of the franchise is a massively multiplayer online role-playing game (MMORPG), where players control their character and interact with each other in a virtual world.
Warcraft Adventures: Lord of the Clans is a cancelled graphic adventure game developed by Blizzard Entertainment and Animation Magic from 1996 until 1998. Set in the Warcraft universe after the events of Warcraft II: Beyond the Dark Portal, it followed the orc character Thrall in his quest to reunite his race, then living on reservations and in slavery following its defeat by the human Alliance. Assuming the role of Thrall, the player would have used a point-and-click interface to explore the world, solve puzzles and interact with characters from the wider Warcraft series.
Hellgate: London is a dark fantasy themed action role-playing game originally developed by Flagship Studios, released on October 31, 2007. It was developed by a team led by former Blizzard Entertainment employees, some of whom had overseen the creation of the Diablo series. The original release of the game was co-published by Namco Bandai Games and Electronic Arts.
Sam "Samwise" Didier is an American artist. He served as senior art director at Blizzard Entertainment, having been with the company since 1991. As the art director for the flagship games of the Warcraft, StarCraft, and Diablo franchises, the producer of several games, and an artistic contributor to almost every game released under the name Blizzard Entertainment, Didier has created a distinctive Blizzard house style. Edge described Didier's style as "a striking, pulp sensibility that may be an acquired taste, but one acquirable on either side of the Pacific, side-stepping polarisation of appeal to either eastern or western audiences." His other contributions to Blizzard projects include writing, voice acting, music, sculpture, the Pandaren species, and the name "Warcraft". Leonardo Marcato calls him "one of the game designers that can be legitimately called authors thanks to the imprint they gave to projects they directed."
James Ross Meskimen is an American actor, comedian and impressionist, who is best known for his voice-over work in video games.
Christopher Vincent Metzen is an American game designer, artist, voice actor, and author known for his work creating the fictional universes and scripts for Blizzard Entertainment's three major award-winning media franchises: Warcraft, Diablo and StarCraft. Metzen was hired by Blizzard Entertainment as an animator and an artist, his first work for the company was with the video game Justice League Task Force.
Mike O'Brien is the former president and co-founder of ArenaNet and executive producer of its games Guild Wars and Guild Wars 2. He led the design and content creation teams of the original Guild Wars.
Matt Uelmen is an American video game music composer and sound designer. He is best known for his work in Blizzard Entertainment's Diablo series, which was recognized with the inaugural Excellence in Audio award by the IGDA in 2001. He also worked as a sound designer for the real-time strategy game StarCraft, and worked on World of Warcraft's expansion The Burning Crusade in 2007. From 2009 until the studio's closure in 2017, Matt Uelmen worked as a member of the Runic Games team, as a composer and sound designer for the Torchlight games.
Rob Pardo is an American video game designer. He is the former Chief Creative Officer at Blizzard Entertainment, resigning on July 3, 2014. Previously he was the Executive Vice President of game design at Blizzard Entertainment, and prior to that the lead designer of World of Warcraft. In 2006, he was named by Time Magazine as one of the 100 most influential people in the world.
The Poxy Boggards are an American folk band based in Pasadena. The band was founded in 1994 by Stuart Venable and Bill Roper, and first performed that year at the Southern California Renaissance Pleasure Faire. Since that time, they have achieved success in the re-burgeoning Irish-folk movement, playing with bands such as The Fenians. The 13 members of the band are all singers and instrumentalists. Their music has been described as a mix of tight, right harmonies, rocking instrumentation with traditional folk instruments and an irreverent, often shocking sense of humor and lack of decorum.
Mythos was a multiplayer role-playing video game that was originally under development by Flagship Studios Seattle, a subdivision of Flagship Studios, a video game company composed largely of ex-Blizzard North employees who were lead producers of the Diablo series. Due to financial issues at Flagship Studios, Flagship Seattle was subsequently dissolved, leaving the intellectual property rights in the hands of the Korean game company HanbitSoft. HanbitSoft's corporate partners will continue to develop Mythos for a planned release in South Korea and North America.
Mark Edward Kern, also known as Grummz, is a former video game executive. He worked for Blizzard Entertainment from 1997 to 2005 and was a co-founder and CEO of Red 5 Studios during the development and promotion of the video game Firefall.
Activision Blizzard, Inc. is an American video game holding company based in Santa Monica, California. Activision Blizzard currently includes five business units: Activision Publishing, Blizzard Entertainment, King, Major League Gaming, and Activision Blizzard Studios.
David Brevik is an American video game designer, producer and programmer who served as the co-founder and president of Blizzard North. He is best known for the critically acclaimed Diablo franchise. Currently he serves as game designer and founder of his independent studio, Graybeard Games.
Russell Brower is an American music composer and three-time Emmy Award-winning sound designer who has created sounds for Tiny Toon Adventures, Animaniacs and Batman: The Animated Series, and video game music for games including Joint Operations: Typhoon Rising, World of Warcraft, StarCraft II, Diablo III and Arena of Valor. He was previously the Director of Audio/Video for Blizzard Entertainment, the sound designer/editor at Warner Bros. Animation and DiC Entertainment, the Audio Director at NovaLogic, and the Principal Media Designer and Music Director at Walt Disney Imagineering.
Bonfire Studios is a video game development studio located in Orange County, California. It was founded in 2016 with funding from Andreessen Horowitz and Riot Games.
Rod Fergusson is a Canadian video game producer, best known for overseeing the development of the Gears of War franchise, originally at Epic Games and then as head of The Coalition. More recently, Fergusson moved over to Blizzard Entertainment to oversee development on the Diablo series.