Warcraft III: The Frozen Throne

Last updated

Warcraft III: The Frozen Throne
Warcraftiii-frozen-throne-boxcover.jpg
Warcraft III: The Frozen Throne cover
Developer(s) Blizzard Entertainment
Publisher(s) Blizzard Entertainment
Director(s) Frank Pearce Jr.
Producer(s) Chris Sigaty
Designer(s) Rob Pardo
Writer(s) Chris Metzen
Composer(s)
  • Tracy W. Bush
  • Victor Crews
  • Derek Duke
  • Jason Hayes
  • Glenn Stafford
Series Warcraft
Platform(s) Microsoft Windows, Mac OS X
Release
  • NA: July 1, 2003
  • AU: July 3, 2003
  • EU: July 4, 2003
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer

Warcraft III: The Frozen Throne is the expansion pack for Warcraft III: Reign of Chaos , a real-time strategy video game by Blizzard Entertainment. It was released worldwide on July 1, 2003, for Microsoft Windows and Mac OS X. The Frozen Throne builds upon the story of Reign of Chaos and depicts the events after the main game's conclusion. The single-player unfolds from the perspective of two new protagonists—the Night Elf warden Maiev Shadowsong and the Blood Elf prince Kael'Thas—as well as returning protagonist Arthas Menethil. Additionally, the expansion contains Act I of a separate Horde campaign that is independent from the main storyline with Blizzard releasing Acts II and III via patch in December 2003, taking in player feedback of Act I when developing these chapters.

Contents

The expansion adds new units, buildings and heroes for each faction, two new auxiliary races, five neutral heroes (with three more later added by patches) as well as a number of tweaks to the gameplay and balancing. Sea units were reintroduced which were absent in Reign of Chaos. Battle.net-powered multiplayer was expanded by the addition of clans, automated tournaments and new maps and custom scenarios.

Development began in October 2002, shortly after the release of the main game and the expansion was announced on January 22, 2003. Public beta tests allowed 20,000 players in two waves to try the new features. Support continues even after release, with Blizzard adding new content and balancing changes as well as support for newer hardware.

The Frozen Throne received generally favorable reviews from critics. Most reviewers praised the mission design of the single-player campaign for positively deviating from the standard real-time strategy game formula. The design and audio of the new units was generally considered fitting, though a few critics bemoaned the graphics and some of the voice-acting. By August 15, 2003, it had sold more than one million copies.

Gameplay

Warcraft III: The Frozen Throne is a real-time strategy video game that puts players in control of a group of units and buildings in order to achieve a variety of goals. The expansion fine-tunes the gameplay of the main game rather than changing it. [1] The food limit and the upkeep requirements, which dealt a penalty on resource gain when too many units were active at the same time, have both been increased slightly, leading to the ability to mobilize somewhat larger and more powerful forces. [2] The cost of buildings has been decreased as well, allowing for a quicker start of the game. [3] The weapon and armor type system has been completely revamped and a lot of units have had their weapon or armor types changed, and the weapon types are effective and ineffective against different armor types compared to Reign of Chaos. [2] Changes to building costs and the addition of new early-game defensive structures serve to deter early-game tactics that relied on rushing the enemy with hero units. [2] In addition to treasure items found in the main game, enemies now will also leave "runes" upon defeat that can be used to replenish health or mana. [4] In addition, The Frozen Throne re-introduces naval battles, which were previously featured in Warcraft II: Tides of Darkness and its expansion, but almost completely absent in Warcraft III. [2]

Naga units standing in a Naga base complete with production and defense buildings. Warcraft III - The Frozen Throne - Naga base.jpg
Naga units standing in a Naga base complete with production and defense buildings.

For each faction, The Frozen Throne adds several new units and buildings, including a player-controlled shop, [1] [5] and one new hero, a kind of powerful unit which each can only be recruited once, per faction. [2] To complement the new shop, normal units can be upgraded to carry items. [5] Two new Factions, the Naga and Draenei, have also been added. [6] The Naga feature in all four campaigns and have their own production and defense buildings as well as unique units with separate skills. [7] While enemies in some single-player missions, players can control them in others. [7] The Draenei on the other hand are found only in one of the campaigns and are classified by Blizzard as creeps, i.e. neutral units that attack all parties equally. [8] The expansion also added five neutral hero units, some of which appear in the single player campaigns. [9] Neutral heroes can be used in melee maps via the Tavern, a neutral building used to hire them. [10] The tavern can also instantly revive any fallen hero, with an increased resource cost, and reduced health and mana of the revived hero. [11]

The single player missions have been given more varied objectives, ranging from controlling multiple armies at the same time to forcing players to make do with only a limited number of units. [2] Unlike in previous Warcraft games, Blizzard did not include the orcs in the main campaign. [2] According to level designer Tim Campbell, the company failed to come up with a plausible story-based reason why orcs should appear in the main story line. [12] Blizzard instead decided to create a more RPG-driven campaign that focuses on controlling one or multiple heroes on a network of interlinked maps. [12] As such, base building, resource gathering and unit training are absent from most of the campaign while heroes can be leveled up past the normal 10-level limit. [12] The Horde campaign contains almost 40 items specifically created for it. [12] Both campaigns combined add approximately 40 hours of new gameplay. [5]

When playing against the computer on a custom map, players can now select a difficulty level for the computer opponent. [2] [9] The multiplayer aspect was expanded upon with the implementation of clans and automated tournaments that include a strict 30-minute time limit. [2] [10] It also added the ability to chat with others while waiting for a game. [10] The expansion includes 62 new multiplayer maps and custom scenarios based on popular mods and allows up to twelve players at the same time. [2] [4] If an ally leaves the game, their resources are now shown in a separate window and can be transferred. [5]

The Frozen Throne also includes an improved version of the World Editor program that can be used to create custom maps and scenarios to play against the computer or other players. The improved World Editor allows the user to do more custom work with regards to editing skills, providing more functions in the triggers, new units, more global map settings, and three new tile-sets to work with. [2] [10] [13] Creators can now link multiple maps together and make events on one map affect another map. [13] [14] The Horde campaign was specifically made with the goal in mind of showcasing what the new World Editor was capable of. [13] [15] [14] While Blizzard does not officially support the World Editor, the Frozen Throne version offers more options and documentation. [9]

Synopsis

Settings and characters

The Frozen Throne takes place on the fictional high fantasy world of Azeroth. [16] In the main game, the human paladin Arthas Menethil was corrupted by the Lich King Ner'zhul, an undead sorcerer entrapped in ice (the titular "Frozen Throne"), and became his lieutenant. Arthas invaded the High Elven kingdom and killed its general, Sylvanas Windrunner, whom he resurrected to serve him. He then paved the way for an invasion by the Burning Legion—a demonic force from another realm—who were ultimately defeated by an alliance of elves, humans, and orcs. In the events leading up to the victory against the Legion, Night Elf leader Tyrande Whisperwind freed the imprisoned Illidan Stormrage. However, Illidan consumed a demonic relic, becoming half-demon himself, and was cast out. After the Burning Legion's defeat, Illidan was contacted by Kil'jaeden, one of the remaining masters of the Legion, who tasks him with destroying the rebellious Lich King.

The expansion introduces new factions to the game's universe: The Blood Elves, former High Elves that now suffer from addiction to magic; the Naga, mutated former Night Elves; the Draenei, the original inhabitants of Draenor, the orc homeworld now known as Outland; and the Pandaren, a race of globetrotting, anthropomorphic pandas. The Frozen Throne follows the quest of the Night Elf warden Maiev Shadowsong to recapture the renegade Illidan Stormrage, Blood Elf prince Kael'thas' struggle with the Alliance and subsequent service to Illidan, Arthas' attempt to rescue the Lich King from Illidan's assault, and Sylvanas Windrunner's fight for independence. [2] The Horde campaign is separate from the other three, being a stand-alone story and using more role-playing game mechanics over real-time strategy game mechanics. The campaign chronicles the early days of the Horde's newly established kingdom from the perspective of the beastmaster hero Rexxar. [16] [17]

Plot

Maiev Shadowsong pursues the fugitive Illidan to a set of islands. There, she finds Illidan has allied himself with the Naga and obtained an artifact called the Eye of Sargeras, forcing Maiev to call on Illidan's brother Malfurion Stormrage and Malfurion's wife Tyrande Whisperwind for aid. Illidan flees with the eye to the kingdom of Lordaeron. When Tyrande is swept away by a river while helping a group of Blood Elves led by the prince Kael'thas, Maiev convinces Malfurion that she died to maintain their pursuit of Illidan. They capture Illidan and destroy the Eye, which Illidan reveals he was using to destroy the Lich King. When Kael'thas informs him that Tyrande may still be alive, he uses the Naga to help Malfurion find and rescue her. In thanks, Malfurion pardons him for his past crimes. With Maiev still in pursuit, Illidan flees to Outland.

In Lordaeron, the Blood Elves are in an uneasy alliance with Garithos, the racist human commander of the remaining Alliance forces. When their prince Kael'thas is only able to complete a number of demeaning tasks with the help of Illidan's Naga, Garithos imprisons Kael'thas and his forces for treason. The Naga leader rescues them and leads them to Outland, where they join forces with Illidan, who promises to satisfy their addiction to magic. Together, they take over Outland. Illidan's master Kil'jaeden finds Illidan and plans to punish him for failing to destroy the Lich King, but decides not to when Illidan claims that he traveled to Outland to recruit forces for a new assault.

Arthas returns to the Undead-controlled regions of Lordaeron where three dreadlords loyal to the Burning Legion - Balnazzar, Detheroc, and Varimathras - rule. Arthas informs them of the Legion's defeat and retreat before declaring himself king. While purging the kingdom of the remnants of the Alliance aided by Sylvanas Windrunner and the Lich Kel'Thuzad, Arthas notices that his powers have diminished. The Lich King telepathically contacts Arthas and explains his loss of power is a result of Illidan's attacks, and summons him to defend the Frozen Throne. Arthas leaves for Northrend where he, with the help of the Lich King's minions, defeats Illidan in a duel. Arthas shatters the ice of the throne and dons the Lich King's helmet, thereby joining their souls and becoming the new Lich King. Meanwhile, in Lordaeron, Sylvanas is freed from the Lich King's control. With the help of Varimathras, she kills the remaining two dreadlords and Garithos and declares Lordaeron the home of the free undead, rechristened the "Forsaken".

Untouched by the events in Lordaeron and Northrend, Horde Warchief Thrall builds a new kingdom called Durotar on the continent of Kalimdor. Rexxar, a half-ogre beastmaster and adventurer, is tasked by Thrall and other inhabitants to help build the kingdom. He is aided by Rokhan, a troll shadow hunter. Rexxar learns that humans from the island of Theramore plan to invade Durotar, led by Admiral Daelin Proudmoore, who is unwilling to accept the truce between humans and the Horde. With the help of the admiral's guilt-ridden daughter, Jaina Proudmoore, he leads an assault on Theramore, slays the admiral, and leaves Jaina in command of the city.

Development

Immediately after the release, Blizzard began brainstorming content for an expansion and development began in October 2002. [13] The Frozen Throne was officially announced on January 22, 2003. [18] With the previous success of StarCraft: Brood War , expectations were high for Blizzard to create another expansion that rivaled the original in both length and new content. [13] A main focus when developing the expansion was studying the way players used the different races and units in order to identify in which area each race needed to be strengthened, leading to the development of new units and spells to meet these demands. [13] [14] Examples include giving Orcs a low level way to heal units and adding a human unit that can disable enemy towers from the air. [14] When designing the campaigns, the levels were created with the new heroes' abilities in mind. [14]

Blizzard's Bill Roper first offered a preview of the new expansion in February 2003 before Blizzard debuted the single player campaign at E3 2003. [19] [15] Roper also teased that the Naga would be introduced as a new race, which ultimately was not included in the final expansion. [14] On February 14, 2003, Blizzard announced the first beta test for the game, which offered 10,000 players a chance to sample the game. [20] On March 10, 2003, 10,000 more players were selected to participate in the beta test. [21] On April 1, 2003, Blizzard teased that the Pandaren would become a fifth faction in the upcoming expansion and even created an entry on the official homepage detailing heroes, history and units. [22] While this was only an elaborate April Fools' Day prank, the final expansion did include the Pandaren Brewmaster as one of the neutral heroes which could also be unlocked in single-player in a secret mission. [13] [23] [24] On May 29, 2003, Blizzard announced that the expansion set had "gone gold". It was released in 2003 in North America on July 1, [25] Australia on July 3, [26] and in Europe on July 4, 2003. [27] [28]

Blizzard continued to support The Frozen Throne with new patches that fixes problems and added new content, such as adding an additional neutral hero in May 2004 [29] and two more in August 2004. [30] The expansion also only included the first chapter of the Horde campaign upon release with Acts II and III released as part of a patch in December 2003. [12] This allowed Blizzard to take fan feedback into account when creating the next two chapters of the campaign. [12] There have been many patches released for the game, including patch 1.21b, which allowed the game to be started without the official CD. [31] In April 2018, Blizzard integrated proper widescreen support for the first time, more than 15 years after the game's original release. [32]

Reception

Critical reception

The Frozen Throne received a rating of 88/100 from review aggregator Metacritic indicating generally positive reviews from critics, with only a single review below 80. [33]

Critics liked that the new units and heroes fit well visually in the existing game world and compared the quality of the cinematics favorably to the highly praised cinematics of the main game. [2] [4] [7] Both the voice acting and the new music were noted positively by reviewers, [2] [4] [7] [9] [35] although Strategy Gaming Online noted that the music repeats itself too often. [36] Conversely, PC Gamer considered the cutscenes using the in-game graphics dated and called the voice-acting "a tad amateurish". [1] 4Players and Game Informer also criticized the low resolution graphics. [4] [6] GameSpy found most unit voices excellent but criticized that the whole troll race sounds like "Rastafarian outcasts". [9]

The new heroes and units were widely considered a good fit and helpful for improving balance by negating some problematic areas, such as the Night Elves' lack of tank units. [2] [4] [7] IGN particularly liked the Naga in both design and concept, especially the fact that they have their own advantages and magical abilities. [7] GameStar and PC Games lauded that the new mechanics of defeated enemies leaving health and mana runes in missions with limited units helps avoid previously necessary regenerating phases, improving the game's flow. [5] [37]

Most reviewers praised the variety of missions in the single player campaign as a feat of storytelling and innovation, especially that the standard "build base, recruit units, kill enemy" formula was only used in a few missions. [2] [4] [5] [7] [10] [35] [34] [37] GameSpot even called it the "most skillfully designed single-player scenarios" of any real-time strategy game to that date and appreciated how the varied missions are still all plausible in the context of the game. [2] Despite the praise, reviews also noted that the expansion's story is more buildup than resolution when it is supposed to be the culmination of the main game's storyline. [2] [9] PC Gamer also criticized the story as being too long to be interesting, dismissing the Night Elf campaign as mostly unnecessary. [1] Many reviewers also liked the choice to have a separate Orc campaign with its RPG elements, likening the gameplay to Blizzard's Diablo series. [5] [7] [34] Conversely, many critics also found it annoying that enemies respawn in the Horde campaign, forcing players to replay the same fights. [9] [34]

The improved multiplayer and skirmish options, especially the various new AI difficulty levels and the multiplayer improvements with clans, tournaments, and ranked game searches, were praised by critics. [2] [9] GameSpot also emphasized in its review that many new unit types were designed to counter particular strategies in multiplayer, [2] while GameSpy found that the new units focusing on countering magic leads to a more involved multiplayer game. [9] Strategy Gaming Online opined that the multiplayer "felt like a letdown" as it lacks some of the features of the campaign but admitted that the improvements made were significant and enhanced the experience. [36] Like a number of other critics, Strategy Gaming Online bemoaned that the Naga were not added as a new playable race for multiplayer. [4] [7] [36] [38] [39]

Sales

The Frozen Throne was the most-sold PC game in the first three weeks of July 2003 and was also the best-selling PC game of June 2003 due to preorders. [40] [41] The expansion sold more than one million copies by August 15, 2003. [42] The Frozen Throne received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), [43] indicating sales of at least 100,000 copies in the United Kingdom. [44]

Accolades

German video gaming magazine GameStar called The Frozen Throne the best add-on in PC gaming history [37] and as of July 2018 had not awarded another score as high as the expansion has. [45] The editors of Computer Gaming World nominated The Frozen Throne for their 2003 "Expansion Pack of the Year" award, but it lost to Battlefield 1942: Secret Weapons of WWII . [46] It was also a runner-up for Computer Games Magazine 's "Expansion of the Year" award, which ultimately went to EverQuest: Lost Dungeons of Norrath . [47] The Age called The Frozen Throne the best expansion pack for PC of 2003, [48] while GameSpot named it the best computer game of July 2003. [49] At the first Spike Video Game Awards in 2003, The Frozen Throne was nominated for the "Best PC Game" and "Best Animation" category, but lost to Halo: Combat Evolved and Dead or Alive Xtreme Beach Volleyball respectively. [50]

Legacy

The Frozen Throne's Horde campaign lays the groundwork for World of Warcraft with many of the player's actions in the campaign being later explored in the MMORPG. [12] Similarly, other elements that were introduced or fleshed out in the expansion went on to become the focus in World of Warcraft expansions, such the Draenei and Blood Elves as well as the world of Outland in The Burning Crusade, the fall and death of Arthas as the Lich King in Wrath of the Lich King [51] and the Pandaren race in Mists of Pandaria . [52] In 2017, Blizzard released an expansion to their Hearthstone digital collectible card game entitled Knights of the Frozen Throne that, among other allusions to The Frozen Throne, contains an undead version of Rexxar the beastmaster. [53] The majority of the playable heroes added in the expansion The Frozen Throne, including five neutral heroes, reprised their role in the crossover multiplayer online battle arena Heroes of the Storm . A Night Elf unit from the expansion, the Mountain Giant, appears as a boss in the Warcraft-themed battleground. [54] [55]

Related Research Articles

<i>Warcraft III: Reign of Chaos</i> 2002 video game

Warcraft III: Reign of Chaos is a high fantasy real-time strategy computer video game developed and published by Blizzard Entertainment released in July 2002. It is the second sequel to Warcraft: Orcs & Humans, after Warcraft II: Tides of Darkness, the third game set in the Warcraft fictional universe, and the first to be rendered in three dimensions. An expansion pack, The Frozen Throne, was released in July 2003. Warcraft III is set several years after the events of Warcraft II, and tells the story of the Burning Legion's attempt to conquer the fictional world of Azeroth with the help of an army of the Undead, led by fallen paladin Arthas Menethil. It chronicles the combined efforts of the Human Alliance, Orcish Horde, and Night Elves to stop them before they can corrupt the World Tree.

<i>World of Warcraft</i> 2004 video game

World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne. The game was announced in 2001, and was released for the 10th anniversary of the Warcraft franchise on November 23, 2004. Since launch, World of Warcraft has had nine major expansion packs: The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), Mists of Pandaria (2012), Warlords of Draenor (2014), Legion (2016), Battle for Azeroth (2018), Shadowlands (2020), and Dragonflight (2022). Three further expansions, The War Within, Midnight, and The Last Titan, were announced in 2023.

Warcraft is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of six core games: Warcraft: Orcs & Humans, Warcraft II: Tides of Darkness, Warcraft III: Reign of Chaos, World of Warcraft, Hearthstone, and Warcraft Rumble. The first three of these core games are in the real-time strategy genre, where opposing players command virtual armies in battle against each other or a computer-controlled enemy. The fourth and best-selling title of the franchise is a massively multiplayer online role-playing game (MMORPG), where players control their character and interact with each other in a virtual world.

<i>Warcraft II: Beyond the Dark Portal</i> 1996 video game

Warcraft II: Beyond the Dark Portal is an expansion pack for the real-time strategy video game Warcraft II: Tides of Darkness for MS-DOS, Microsoft Windows and Macintosh. It was developed by Blizzard Entertainment and Cyberlore Studios, and published by Blizzard in North America and Europe in 1996. It requires the full version of the original game to run and adds new story campaigns and multiplayer maps. The expansion was later released alongside Tides of Darkness for the PlayStation and Sega Saturn in 1997 as Warcraft II: The Dark Saga, and was included in the Warcraft II: Battle.net Edition for Windows PC and Macintosh in 1999.

<i>World of Warcraft: The Burning Crusade</i> 2007 video game expansion set

World of Warcraft: The Burning Crusade is the first expansion set for the MMORPG World of Warcraft. It was released on January 16, 2007 at local midnight in Europe and North America, selling nearly 2.4 million copies on release day alone and making it, at the time, the fastest-selling PC game released at that point. Approximately 3.53 million copies were sold in the first month of release, including 1.9 million in North America, nearly 1.6 million in Europe, and over 100,000 copies in Australia.

<span class="mw-page-title-main">BlizzCon</span> Annual gaming convention by Blizzard Entertainment

BlizzCon is an annual gaming convention held by Blizzard Entertainment to promote its major franchises including Warcraft, StarCraft, Diablo, Hearthstone, Heroes of the Storm, and Overwatch.

<i>World of Warcraft: Wrath of the Lich King</i> 2008 expansion set for the massively multiplayer online role-playing game World of Warcraft

World of Warcraft: Wrath of the Lich King is the second expansion set for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following The Burning Crusade. It launched on November 13, 2008 and sold 2.8 million copies within the first day, making it the fastest selling computer game of all time released at that point. The game added a substantial amount of new content into the game world, including the new continent of Northrend, home of The Lich King Arthas and his undead minions. In order to advance through Northrend, players were required to reach at least level 68, with the level cap for the expansion being 80. The first hero class was introduced, the Death Knight, that starts at level 55.

<span class="mw-page-title-main">Illidan Stormrage</span> Fictional character

Illidan Stormrage is a fictional character who appears in the Warcraft series of video games by Blizzard Entertainment.

<i>World of Warcraft: Cataclysm</i> 2010 expansion set for World of Warcraft

World of Warcraft: Cataclysm is the third expansion set for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Wrath of the Lich King. It was officially announced at BlizzCon on August 21, 2009, although dataminers and researchers discovered details before it was announced by Blizzard. The expansion was released on December 7, 2010.

<i>World of Warcraft: Arthas: Rise of the Lich King</i> 2009 novel by Christie Golden

Arthas: Rise of the Lich King is a Warcraft novel by Christie Golden, who is the author of multiple Star Trek and other Warcraft novels. The novel dealing with the progression of Arthas from Prince to the Lich King, was released on April 21, 2009.

<i>Warcraft II: Tides of Darkness</i> 1995 video game

Warcraft II: Tides of Darkness is a fantasy real-time strategy computer game developed by Blizzard Entertainment and released for MS-DOS and Microsoft Windows in 1995 and Mac OS in 1996 by Blizzard's parent, Davidson & Associates. A sequel to Warcraft: Orcs & Humans, the game was met with positive reviews and won most of the major PC gaming awards in 1996. In 1996, Blizzard released an expansion pack, Warcraft II: Beyond the Dark Portal, for DOS and Mac OS, and a compilation, Warcraft II: The Dark Saga, for the PlayStation and Sega Saturn. The Battle.net edition, released in 1999, included Warcraft II: Beyond the Dark Portal, provided Blizzard's online gaming service, and replaced the MS-DOS version with a Windows one.

<i>World of Warcraft: Mists of Pandaria</i> 2012 expansion set for the massively multiplayer online role-playing game World of Warcraft

World of Warcraft: Mists of Pandaria is the fourth expansion set for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Cataclysm. It was announced on October 21, 2011, by Chris Metzen at BlizzCon 2011, and was released on September 25, 2012.

<span class="mw-page-title-main">Sylvanas Windrunner</span> Character in Warcraft series of video games

Sylvanas Windrunner is a fictional character who appears in the Warcraft series of video games by Blizzard Entertainment. Originally introduced in Warcraft III: Reign of Chaos, she received a dramatic redesign in World of Warcraft: Wrath of the Lich King, followed by a minor redesign in World of Warcraft: Legion. Once a high elf ranger-general of Silvermoon, Sylvanas was murdered by Arthas Menethil when she led a doomed resistance against his invasion. In one climactic battle, that left the capital city of Silvermoon in ruins, he managed to finally beat the elven general, ripping her soul out and transforming her into a banshee. This newest agent of the Lich King was empowered by hatred of the living and an everlasting desire to rule over her new people. In The Frozen Throne, Sylvanas was able to regain her free will and body, and founded the Forsaken faction of undead while styling herself as the "Banshee Queen" and "Dark Lady". With her new undead forces vowing to take revenge on the Lich King, they set out to wage war against the Scourge. Throughout nearly the entirety of Legion and the first one-third of Battle for Azeroth, she was also the Warchief of the Horde, standing as one of the most powerful political leaders in all of Azeroth following the death of Vol'jin during the opening events of Legion. She effectively abandoned the role in patch 9.1, Chains of Domination, resulting in the title of Warchief being retired and replaced by the Horde Council while leadership of the Forsaken is inherited by Desolate Council.

<span class="mw-page-title-main">Jaina Proudmoore</span> Character in Warcraft

Jaina Proudmoore is a fictional character who appears in the Warcraft series of video games by Blizzard Entertainment. Within the games, she is the most powerful sorceress alive. She is currently Lord Admiral, ruler of the Kul Tiras kingdom. Jaina was formerly the leader of the Kirin Tor, a faction of mages ruling over the city of Dalaran. She swore to defeat the Burning Legion and its sinister agents any way she could and helped defeat and banish the demons. Once a diplomat, she advocated for peace between the Alliance and the Horde, and she later joined the Alliance after the destruction of her city of Theramore at the hands of the Horde. The character has become one of the most iconic and noted characters in Warcraft lore, and has received positive critical reception from gamers. Jaina's other appearances include the collectible card game Hearthstone and the crossover multiplayer online battle arena video game Heroes of the Storm. Jaina was voiced by Carrie Gordon Lowrey in Warcraft III: Reign of Chaos and World of Warcraft, and is currently voiced by Laura Bailey in the subsequent World of Warcraft expansions, Hearthstone, and Heroes of the Storm.

<span class="mw-page-title-main">Arthas Menethil</span> Fictional character

Arthas Menethil is a fictional character who appears in the Warcraft series of video games by Blizzard Entertainment. He was once a paladin of the Silver Hand and the crown prince of Lordaeron, but he was corrupted by the cursed blade Frostmourne in a bid to save his people. He later became the Lich King, one of the most prominent antagonists in Warcraft lore. Arthas also appears as a playable character in the crossover multiplayer online battle arena game Heroes of the Storm. The critical reception of the character has been mostly positive.

<i>World of Warcraft: Legion</i> 2016 expansion set for the massively multiplayer online role-playing game World of Warcraft

World of Warcraft: Legion is the sixth expansion set in the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Warlords of Draenor. It was announced on August 6, 2015 at Gamescom 2015. The expansion was released on August 30, 2016.

<i>World of Warcraft: Illidan</i>

In the novel World of Warcraft: Illidan, written by William King and published by Del Rey Books on April 12, 2016, more details are revealed about Illidan Stormrage's actions and intentions than was revealed in The Burning Crusade.

<i>World of Warcraft: Battle for Azeroth</i> 2018 expansion set for the game World of Warcraft

World of Warcraft: Battle for Azeroth is the seventh expansion pack for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Legion. It was announced at BlizzCon on November 3, 2017. In contrast to previous expansions, which went live at midnight in each time zone, Battle for Azeroth had a simultaneous release for all regions, corresponding to midnight Central European Summer Time on August 14, 2018.

<i>World of Warcraft: Shadowlands</i> 2020 expansion set for the MMORPG

World of Warcraft: Shadowlands is the eighth expansion pack for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Battle for Azeroth. It was announced and made available for preorder at BlizzCon on November 1, 2019. Originally scheduled for release on October 27, 2020, its release was delayed until November 23, the sixteenth anniversary of the original game's release.

<i>Warcraft III: Reforged</i> 2020 video game

Warcraft III: Reforged is a remastered edition of the 2002 real-time strategy video game Warcraft III: Reign of Chaos and its expansion The Frozen Throne. Released on January 28, 2020, it adds revamped graphics, new campaign gameplay settings as well as modern online Battle.net features. The game received mixed reviews from critics and an overwhelmingly negative reception from players for its changes from the original, the lack of many announced features and technical issues.

References

  1. 1 2 3 4 5 Harms, William. "Warcraft III: The Frozen Throne". PC Gamer. Archived from the original on August 5, 2004. Retrieved July 20, 2018.
  2. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Kasavin, Greg (July 2, 2003). "Warcraft III: The Frozen Throne Review". Gamespot. Archived from the original on July 19, 2011. Retrieved July 20, 2018.
  3. Salgado, Carlos (March 22, 2003). "Warcraft III: The Frozen Throne Beta Report (PC)". GameSpy. Archived from the original on March 22, 2003. Retrieved October 1, 2018.
  4. 1 2 3 4 5 6 7 8 Kieffmann, Marcel (July 5, 2003). "WarCraft 3: The Frozen Throne – Test". 4Players (in German). Archived from the original on September 30, 2017. Retrieved July 20, 2018.
  5. 1 2 3 4 5 6 7 Weiss, Thomas (July 21, 2003). "Warcraft 3: Frozen Throne". PC GAMES (in German). Retrieved July 20, 2018.
  6. 1 2 3 Brogger, Kristian. "Warcraft III: The Frozen Thone – A More Crafty Craft". Game Informer. Archived from the original on January 7, 2009. Retrieved July 20, 2018.
  7. 1 2 3 4 5 6 7 8 9 10 Adams, Dan (July 1, 2003). "Warcraft III: The Frozen Throne Review". IGN. Archived from the original on December 28, 2017. Retrieved July 20, 2018.
  8. "Warcraft III – Neutral -> Creeps -> Draenei". classic.battle.net. Retrieved September 30, 2018.
  9. 1 2 3 4 5 6 7 8 9 10 Keefer, John (August 1, 2003). "Warcraft III: The Frozen Throne (PC)". GameSpy. Archived from the original on August 1, 2003. Retrieved July 20, 2018.
  10. 1 2 3 4 5 "Warcraft 3: The Frozen Throne im Gamezone-Test". GameZone.de (in German). July 3, 2003. Retrieved July 20, 2018.
  11. "Warcraft III – Neutral -> Neutral Buildings". classic.battle.net. Retrieved September 30, 2018.
  12. 1 2 3 4 5 6 7 "Warcraft III: The Frozen Throne Orc Campaign Continues". IGN. December 17, 2003. Archived from the original on March 30, 2017. Retrieved July 20, 2018.
  13. 1 2 3 4 5 6 7 Colayco, Bob (February 19, 2003). "Warcraft III: The Frozen Throne Preview". GameSpot. Archived from the original on July 16, 2018. Retrieved July 16, 2018.
  14. 1 2 3 4 5 6 Gibson, Sean (June 26, 2003). "Warcraft III: The Frozen Throne :: Interview with Blizzard VP Bill Roper". Gaming Illustrated. Archived from the original on June 26, 2003. Retrieved October 1, 2018.
  15. 1 2 Colayco, Bob (May 17, 2006). "Warcraft III: Frozen Throne E3 2003 Preshow Report". GameSpot. Retrieved October 1, 2018.
  16. 1 2 "History of Warcraft: Chapter V: Return of the Burning Legion". Bliizard Entertainment. Archived from the original on July 16, 2007. Retrieved August 7, 2018.
  17. Harms, William (December 8, 2003). "Warcraft III Frozen Throne Preview". PC Gamer. Archived from the original on December 8, 2003. Retrieved July 16, 2018.
  18. "Warcraft III expansion revealed – PC News at GameSpot". January 22, 2003. Archived from the original on June 28, 2011. Retrieved December 27, 2006.
  19. Colayco, Bob (May 15, 2003). "Warcraft III: The Frozen Throne Single Player Impressions". GameSpot. Retrieved October 1, 2018.
  20. "Warcraft III expansion beta soon – PC News at GameSpot". May 17, 2006. Archived from the original on June 28, 2011. Retrieved July 16, 2018.
  21. "The Frozen Throne beta expands – PC News at GameSpot". March 10, 2003. Archived from the original on November 8, 2012. Retrieved March 5, 2010.
  22. "Warcraft III – Pandas". Blizzard Entertainment. April 9, 2009. Archived from the original on April 9, 2009. Retrieved July 20, 2018.
  23. Le, Martin (August 3, 2011). "World of WarCraft – Viertes Addon heißt vermutlich "Mists of Pandaria"". GameStar (in German). Retrieved September 30, 2018.
  24. Blizzard Entertainment. Warcraft III: The Frozen Throne. Level/area: Human Secret: "The Crossing".
  25. Parker, Sam (July 1, 2003). "Warcraft III: The Frozen Throne ships". GameSpot . Retrieved April 20, 2024.
  26. "Warcraft 3 Expansion: The Frozen Throne PC/MAC". Games Market. Archived from the original on August 12, 2003. Retrieved April 20, 2024.
  27. Bramwell, Tom (July 4, 2003). "What's New?". Eurogamer . Retrieved April 20, 2024.
  28. "Warcraft 3 de sortie le 4 juillet" [Warcraft 3 released on July 4]. Jeuxvideo.com (in French). Retrieved April 20, 2024.
  29. Graf, Michael (May 11, 2004). "WarCraft 3 – Patch 1.15 ist da – GameStar" (in German). Archived from the original on July 22, 2018. Retrieved July 22, 2018.
  30. "Patch 1.17 beta uit voor Warcraft III TFT | Nieuws | Gamer.nl". gamer.nl (in Dutch). August 14, 2004. Retrieved July 22, 2018.
  31. "Warcraft III 1.21b". Tweakers (in Dutch). Archived from the original on June 24, 2015. Retrieved July 20, 2018.
  32. Yin-Poole, Wesley (April 12, 2018). "Warcraft 3 is now widescreen". Eurogamer.net. Archived from the original on July 20, 2018. Retrieved July 17, 2018.
  33. 1 2 "Warcraft III: The Frozen Throne". Metacritic. Archived from the original on January 9, 2017. Retrieved July 20, 2018.
  34. 1 2 3 4 Gee, Brian (July 1, 2003). "WarCraft III: The Frozen Throne review for the PC". Game Revolution. Archived from the original on April 20, 2006. Retrieved July 20, 2018.
  35. 1 2 3 Knutsen, Michael (July 6, 2003). "Warcraft III: The Frozen Throne – PC – Review – GameZone". GameZone. Archived from the original on August 1, 2003. Retrieved July 20, 2018.
  36. 1 2 3 Rasdall, Joel (December 4, 2003). "Reviews: Warcraft III: The Frozen Throne". Strategy Gaming Online. Archived from the original on December 4, 2003. Retrieved October 1, 2018.
  37. 1 2 3 "WarCraft 3: Frozen Throne im Test – GameStar" (in German). Archived from the original on February 14, 2018. Retrieved July 20, 2018.
  38. Greenshaw, Ectal (September 15, 2003). "Inside Mac Games Review: WarCraft III: The Frozen Throne". Inside Mac Games. Archived from the original on August 24, 2005. Retrieved December 29, 2018.
  39. "Test Warcraft 3 : The Frozen Throne sur PC". Jeuxvideo.com (in French). July 4, 2003. Retrieved December 29, 2018.
  40. Calvert, Justin (July 24, 2003). "NPD PC game sales charts". GameSpot. Archived from the original on July 22, 2018. Retrieved July 22, 2018.
  41. Calvert, Justin (July 31, 2003). "NPD PC game sales charts". GameSpot. Archived from the original on July 22, 2018. Retrieved July 22, 2018.
  42. "The Frozen Throne Surpasses One Million Mark". IGN. August 15, 2003. Archived from the original on July 22, 2018. Retrieved July 22, 2018.
  43. "ELSPA Sales Awards: Silver". Entertainment and Leisure Software Publishers Association . Archived from the original on February 21, 2009.
  44. Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra . Archived from the original on September 18, 2017.
  45. "Die zehn besten PC-Spiele aller Zeiten – Platz 2: Warcraft 3 – GameStar". www.gamestar.de (in German). July 15, 2018. Archived from the original on July 17, 2018. Retrieved July 18, 2018.
  46. Editors of CGW (March 2004). "Computer Gaming World's 2003 Games of the Year". Computer Gaming World . No. 236. pp. 57–60, 62–69.
  47. Staff (March 2004). "Best of 2003; The 13th Annual Awards". Computer Games Magazine (160): 58–62.
  48. Hill, Jason (December 18, 2003). "The best and worst of 2003". The Age. Archived from the original on January 2, 2013. Retrieved July 20, 2018.
  49. The Editors of GameSpot (August 1, 2003). "GameSpot's Month in Review: July 2003". GameSpot . Archived from the original on April 8, 2004.
  50. "Spike TV honors digital women, Ray Liotta in video game awards", The Victoria Advocate, December 4, 2003.
  51. Funk, John (November 10, 2008). "Review: World of Warcraft: Wrath of the Lich King". The Escapist. Archived from the original on November 30, 2017. Retrieved August 10, 2018.
  52. Englmeier, David; Englmeier, Tobias (September 24, 2012). "World of Warcraft: Mists of Pandaria im Test – Kein Mist – GameStar" (in German). Retrieved August 10, 2018.
  53. Kollar, Philip (July 6, 2017). "Hearthstone: Knights of the Frozen Throne expansion turns heroes undead with 135 new cards". Polygon. Archived from the original on October 22, 2017. Retrieved August 10, 2018.
  54. "Warcraft III - Night Elves -> Units -> Mountain Giant". classic.battle.net. Retrieved January 2, 2020.
  55. Bishop, Sam (June 4, 2018). "Heroes of the Storm – Alterac Pass is a double boss map too, featuring Mountain Giants". Gamereactor UK. Retrieved January 2, 2020.