Wrecking Ball | |
---|---|
Overwatch character | |
First game | Overwatch (2018) |
Designed by | Arnold Tsang [1] |
Voiced by | Dee Bradley Baker (Hammond) Jonathan Lipow (Wrecking Ball) |
Wrecking Ball, also known by the name of the character's pilot, Hammond, is a fictional, playable character in the 2016 video game Overwatch. Hammond is an intelligent hamster who controls a quadrupedal robot mecha that can transform into a high-speed wrecking ball equipped with a grappling hook. The character was introduced in late June 2018 as the title's 28th hero, and made available for all players in late July 2018.
The concept of Wrecking Ball originated from a spheric robotic tank based on magnetism skills, conceived early in Overwatch's development, alongside a push for how "cute" they could make a hero design within the game; Wrecking Ball came about when the team, looking for a new tank character, recognized the potential linkage of ideas themed around a hamster ball.
External videos | |
---|---|
Developer update introducing the character |
The concept of Wrecking Ball had been proposed early in Overwatch's development cycle, though never given significant development work until after release, according to Geoff Goodman. [2] Writer Arnold Tsang said that the idea came from two different tracks of thoughts when they were designing the first set of characters of Overwatch. [3] One track was for a demolitionist character which would ultimately become Junkrat. One proposed idea was named "Ball Guy", a robot that could transform into a sphere and roll around. His skill kit would have included aspects of magnetism, with one ability to draw in enemy bullets, store them, and then fire them back at opponents. However, at the time, the game already had several other Omnic characters and developers did not feel the need for an additional robot. [3] The rolling aspect became the basis of Junkrat's ultimate ability, his Riptire. [4] Another train of thought was to see if Overwatch could support a "cute" character, and their artists came up with several animal-based concepts, including the infamous Jetpack Cat. However, none of these ideas worked within the Overwatch theme. At this point, the groups working on these two tracks came up with the idea of making a robotic hamster to be combined with the spherical tank idea, playing off the idea of a hamster ball. [3] While they liked the idea, they decided to put the design on hold to focus on the initial roster of characters for Overwatch's release. [3]
The team came back to explore Wrecking Ball while developing out the Horizon Lunar Colony map, which features into Winston's backstory, while at the same time planning on a new Tank hero. Previously, they had considered Winston, a super-intelligent gorilla who was part of an experimental study at Horizon, to be their most out-there idea. [2] They were able to revisit the robotic hamster idea, but to fit into the Horizon setting, made the hamster a living creature - one of the Horizon test subjects with boosted intelligence - and gave him the spherical mech to pilot. [3] Hammond's design was meant to be a mix of Western and Eastern art styles, somewhere between Zootopia and Hamtaro . [3]
Jeff Kaplan stated that the goal for Hammond to be a "very disruptive, high mobility" tank that would be fun to play. [5] Kaplan said that even within Blizzard, Wrecking Ball was a controversial character to add, with some developers thinking they had gone too far and wrecked the game. Kaplan reiterated that Wrecking Ball was designed to explore the edge of how far they could take a unique character in the game, and does not anticipate that there will be a hero more "wackier" than Wrecking Ball for future heroes. [6]
One ability that was tested involved Wrecking Ball gaining momentum as the character rolled through the level, causing more damage to enemy heroes. However, this had unintended consequences as Wrecking Ball's momentum could be redirected by certain abilities, like Pharah's "Concussive Blast", and damage unintended targets; as Overwatch was developed to avoid friendly fire, the ability was scrapped. [7] During this period, developers came upon the idea of including a grappling hook as part of the character's skill kit, which Goodman believed cemented the character. [2] For the grappling hook feature to work, Blizzard had to refine some parts of how the Overwatch game was run related to their physics engine; most physics calculations were made on the client side, so how objects moved under the control of physics may appear different to all players. Blizzard had previously explored a full server-side physics engine, which was helpful for testing, but was a strain for regular matches. Enough of Wrecking Ball's physics were conducted server side for consistent behavior for all players. [7] Developers also experimented with several variants of what would become Wrecking Ball's adaptive shield, which at one point involved the character firing off up to four beam turrets that would provide shields for the hero, but like Symmetra's turrets, these could be placed in difficult-to-hit locations, making it hard for opponents to destroy them. As Wrecking Ball was designed to fare well in clusters of opponents, the design team ultimately went with shields boosted in accordance with the number of nearby opponents. [7] Wrecking Ball's piledriver ability was originally envisioned as his ultimate. In this iteration, the ultimate would launch Wrecking Ball up before slamming into the ground, and would have left opponents hanging in the air for five seconds. Once they added the grappling hook, these additional effects were deemed unnecessary and piledrive eventually became a regular ability. [7]
Due to Wrecking Ball having two sets of voice lines (one for Hammond's squeaks, another for the mech's translation), Blizzard had to rework the system that characters would use at the start of matches to account for Wrecking Ball's lines. [4] Other sound effects for the character were taken from various weapons firing recordings, and from the sound of rolling metal balls and bowling balls alongside the spinning of a hamster wheel. [4] For voicing Hammond, Blizzard had constructed a fictional language of hamster-speak and was looking to use a mix of animal noises, such as coyotes pups, to create the voice lines. Blizzard then received an audition tape from Dee Bradley Baker, a voice actor well known for his work doing animal sounds, and Blizzard changed direction to incorporate Baker's lines. [8]
Goodman considered that, at the time of Wrecking Ball's release, the hero would become disruptive to the metagame at the time. [9] A frequent strategy at that point was for defenses to stack up at an objective with shield-bearing characters like Reinhardt and Orisa providing sufficient defense to make it difficult for the attacking team to break through. Existing characters like D.Va and Winston can hurl themselves behind or within enemies lines, but without support, these characters do not survive long on their own. Goodman said that with Wrecking Ball's combined abilities, the character has a way to get into a defensive line, survive long enough, and escape quickly due to the mech's mobility. Goodman said that Wrecking Ball is still fragile, as if the character is trapped or slowed, it becomes very easy to take down. [9]
Wrecking Ball's release was an interregnum from preceding Overwatch add-on content, which was based on new villains and geopolitical conflict. [10] While Overwatch developer Blizzard had hinted at the character's existence, [11] [12] the game's official Twitter account conspicuously teased the character in the days prior to its announcement in late June 2018 as the 28th playable hero on the roster. Wrecking Ball was released for public testing on the Public Test Region (PTR) the same day as the announcement. [13] Wrecking Ball was fully added to Overwatch on all game servers on July 24, 2018. [14]
External videos | |
---|---|
Wrecking Ball origin story, an official, animated short |
Hammond's backstory was first introduced through changes made to the Horizon Lunar Colony map in May 2018, and later expanded upon the character's announcement. [15] [13] [10] [16] In the game's story, Hammond is a hamster and one of the test subjects at the Horizon Lunar Colony, given heightened intelligence by the human scientists, from which he gained a liking for mechanics. Amidst a test subject uprising, Hammond planned to escape to Earth alongside the gorilla Winston by tethering an escape pod to Winston's capsule. Approaching Earth, Hammond's capsule broke loose and fell into the Australian Outback, near the fictional city of Junkertown. He modified the escape pod to become a battle mech, through which he competed in Junkertown's robot combat arena under the ring name Wrecking Ball, becoming its champion. [10] [16]
Wrecking Ball is one of the playable "hero" characters in the team-based multiplayer first-person shooter video game Overwatch . The character is a tank-classmecha robot driven by a genetically engineered hamster named Hammond. [13] The mech's move set includes a quadpedal combat mode with automatic assault weapons known as the "Quad Cannons", and a high-speed "Roll" mode in which the mech condenses into a ball armed with a "Grappling Claw". The grappling claw can attach to surfaces and use the mech's rolling momentum to launch into enemies and the air. While in the air, the ball can slam into the ground, sucking in and damaging enemies using his "Piledriver" move. Wrecking Ball also has an "Adaptive Shield" ability, which adds temporary shields based on the count of nearby enemies. His ultimate ability is "Minefield" that scatters a proximity mine minefield around the character. [16] [17] With the launch of Season 10 of Overwatch 2 in April 2024, Blizzard added two new abilities to Wrecking Ball. One was the ability to retract their "Grabbling Claw" at a modest rate, giving the character more mobility options. The second was the ability to distribute any added shields from the "Adaptive Shield" ability to nearby teammates, as to make Wrecking Ball more of a team character. Further, when using the "Grabbling Claw", if Wrecking Ball does not reach high speeds when he detacts, then the cooldown for using the "Grabbling Clow" is significantly reduced. [18]
Hammond does not speak human languages, however the Wrecking Ball mech translates his voice into English. [16] Dee Bradley Baker provides Hammond's squeaks, while Jonathan Lipow voices the mech's translation. [19]
In the "Storm Rising" special event during April 2019, Wrecking Ball was given a new highlight introduction that parodied the Dramatic Chipmunk meme. [20]
Lead game producer Adam Gershowitz said that Blizzard knew the character would likely be divisive within the Overwatch community, but they worked to establish a backstory and an interesting set of powers that would make Wrecking Ball's introduction fit within the game. [21]
Reception to Wrecking Ball was mixed. [22] [12] [23] Due to the game's storyline, players assumed the character would be a monkey companion to Winston, based on his scientific facility's backstory. [12] Austen Goslin of Polygon felt the character was disappointing upon release. While he noted he didn't dislike the character and felt the design was fantastic, Blizzard's approach to his reveal, primarily due to a lack of proper buildup, made the character not "feel properly foreshadowed or new and interesting". The problem in Goslin's eyes was further exasperated by the lack of connection Hammond had with the main story, and despite the connections to Winston the character felt "ancillary at best", a steady decline from the quality of characters Blizzard had introduced in the game prior. [24] Other outlets and players complained that the character had been added to the game before a black woman had, leading to them questioning Blizzard's stated commitment to character diversity. [25] [26]
Many players and media outlets complained about the name choice of "Wrecking Ball", preferring "Hammond" instead, which is shorter and easier to use in callouts. [27] [28] However, Goodman stated that Blizzard would be unlikely to change the name, as the lore established that Hammond would want to keep the name "Wrecking Ball". [29]
Due to the character's unique design, Ali Jones of PCGamesN noted player's experimenting with a custom game type in which they race in his "wrecking ball" mode to see who could traverse the game's levels the fastest. [30] [31] PC Gamer described the character as the game's most inventive. [32]
In science fiction, mecha or mechs are giant robots or machines typically depicted as piloted and as humanoid walking vehicles. The term was first used in Japanese after shortening the English loanword 'mechanism' or 'mechanical', but the meaning in Japanese is more inclusive, and 'robot' or 'giant robot' is the narrower term.
John Francis "Jack" Morrison, known by his code name Soldier: 76, is a character in Blizzard Entertainment's Overwatch franchise, first appearing in Overwatch and its 2022 sequel Overwatch 2, both of which are team-based multiplayer first-person shooters. In the games, Jack is an American soldier-turned-vigilante and a founding member of the game's titular organization. Designed to appeal to newcomer players, Soldier: 76 wears a visor on top of his facemask and carries an experimental rifle. Soldier: 76 originated as a comic book concept conceived by former Blizzard employee Chris Metzen in the early 2000s, and is later modified and repurposed for inclusion in Overwatch. A short story published by Blizzard in January 2019 details his past relationship with his same-sex domestic partner.
D.Va is a character developed by Blizzard Entertainment for their Overwatch franchise. She was introduced at launch in their 2016 first-person hero shooter video game Overwatch and returned in its 2022 sequel, Overwatch 2. She features in the franchise's related animations and literary media. Outside of Overwatch, D.Va also appears as a playable character in the crossover multiplayer online battle arena (MOBA) game Heroes of the Storm and as a gameplay announcer in StarCraft II: Legacy of the Void. In English-language media, D.Va is voiced by Charlet Chung.
Overwatch is a 2016 team-based multiplayer first-person shooter game by Blizzard Entertainment. The game was first released for PlayStation 4, Windows, and Xbox One in May 2016 and Nintendo Switch in October 2019. Cross-platform play was supported across all platforms.
Tracer is a character who appears in Overwatch, a franchise centered around first-person hero shooter video games developed by Blizzard Entertainment. Tracer was first seen in the 2014 Overwatch Cinematic Trailer short. She was introduced as a playable character in an April 2016 update for the crossover multiplayer online battle arena game Heroes of the Storm, nearly a month prior to the release of the first Overwatch game. She appeared again in Overwatch 2, a 2022 sequel to the original game.
The Overwatch franchise, a series of first-person shooter games developed by Blizzard Entertainment, consists of 40 playable characters across both games. The original 2016 game, Overwatch, featured 32 playable characters known as heroes and a number of supporting characters as part of the game's narrative, which is told through animated media and digital comics outside of the game. Its sequel, Overwatch 2, was released in October 2022 and replaced Overwatch. The sequel builds upon the same hero roster and added more characters, currently consisting of 40 heroes. However, as Overwatch 2 had been developed to be a faster game with five-versus-five teams rather than six-versus-six, several of the characters had tweaks or major rebuilds within Overwatch 2, as well as different character designs.
Widowmaker is a character who first appears in the 2016 video game Overwatch, a Blizzard Entertainment–developed first-person shooter. She first appeared at the launch of the 2016 first-person hero shooter game Overwatch, and subsequently in its 2022 sequel, Overwatch 2. Conceived by Jeff Kaplan in the early development phases of the game, her design was fleshed out by Arnold Tsang and other Blizzard artists. Voiced by Chloé Hollings, 'Widowmaker' is the alias of Amélie Lacroix, a French ballerina-turned-sleeper agent for the terrorist organization Talon, who after killing her husband becomes a high-profile sniper assassin. Since the game's release she has appeared in various spinoff media related to the franchise, including comics and merchandise.
Mercy is a character developed by Blizzard Entertainment for their Overwatch franchise. She was introduced at launch in their 2016 first-person hero shooter video game of the same name and again appeared in its 2022 sequel, Overwatch 2. Mercy has also featured in its related animated and literary media. Lucie Pohl voices Mercy in English-language Overwatch media.
Blizzard Entertainment released several computer-generated cinematic trailers and teasers, as well as animated short films, to promote and develop the story for their 2016 first-person shooter video game, Overwatch. The shorts have been met with positive reception from fans and online publications alike.
Overwatch and Overwatch 2 are online team-based first-person shooters developed by Blizzard Entertainment, and released worldwide in May 2016 and October 2022, respectively. Players select from one of over 30 heroes, broadly classified into the three roles of Tank, Damage, and Support, and work with their team to attack or defend map objectives. Each hero has a unique set of weapons, abilities, and skills, which players use to coordinate with their team to overpower the other. Overwatch supports both casual and ranked matchmaking, as well as a rotating set of arcade modes, and the game has since become a popular esport, featuring the Overwatch League that started in 2018. The game has been both a critical and financial success for Blizzard, exceeding over 30 million players and obtaining over US$1 billion in revenue within its first year.
Hanzo Shimada is a playable character appearing in the 2016 video game Overwatch, a first-person shooter video game developed by Blizzard Entertainment. Outside of Overwatch, Hanzo also appears in related media, which includes animated shorts and webcomics, as well as a playable character in the crossover multiplayer online game Heroes of the Storm. He appeared again in Overwatch 2, a 2022 sequel to the original game.
Orisa is a character who first appears in the 2016 video game Overwatch, a Blizzard Entertainment–developed first-person shooter.
Dr. Mei-Ling Zhou, commonly simply referred to as Mei, is a character who first appears in the 2016 video game Overwatch, a Blizzard Entertainment–developed first-person shooter. Originally conceived as a Canadian bounty hunter named "Frostbite" who encased her targets in ice, she was changed due to the developers feeling a light tone was necessary for the character, and redesigned her as a cute, Chinese scientist. Voiced by Yu "Elise" Zhang, Mei is stationed in Antarctica as part of the efforts of "Overwatch", a global peace-keeping force, to monitor climate change. After being revived from cryopreservation, she helps the reformed group combat a global threat, utilizing a pistol that can either generate ice beams or generate ice constructs, accompanied by her sentient drone Snowball. Since her introduction, she has appeared in various spinoff media related to the franchise, including comics and merchandise, and later in another Blizzard developed title, Heroes of the Storm.
Doomfist, full name Akande Ogundimu, is a character who first appears in the 2016 video game Overwatch, a Blizzard Entertainment–developed first-person shooter. His design is based on a powerful, cybernetic gauntlet. As an offensive, brawler-style character, he uses close-range attacks: a charged punch and slam. Doomfist was released in late July 2017 as the title's 25th hero of the franchise, and the fourth introduced after the game's launch.
Moira O'Deorain is a character from the 2016 video game Overwatch, a Blizzard Entertainment–developed first-person shooter. First appearing in a 2017 tie-in comic, she was later added as a playable character in an update for the game, and returned for its sequel. Voiced by Genevieve O'Reilly, Moira serves as a healer who can refill her resources by damaging enemies with her main attack. Within the Overwatch story, she is an Irish geneticist who refuses to let any ethical constraints interfere with scientific advancement, and works with the terrorist group Talon to this end while posing as a member of the scientific community. Since the game's release she has appeared in various spinoff media related to the franchise, including comics and merchandise.
Overwatch is a team-based first-person shooter developed by Blizzard Entertainment and released for Microsoft Windows, PlayStation 4, and Xbox One in May 2016. The game, while having several different play modes, generally features two teams of six players each, selecting pre-made heroes from the game's roster, to either attack or defend various objective points on the game's maps. The game supports casual game modes as well as ranked competitive play. Since release, Overwatch has been both critically and financially successful, with a player base of 35 million players as of October 2017.
Brigitte Lindholm is a fictional player character who appears in the 2016 video game Overwatch—a first-person shooter developed by Blizzard Entertainment—and related animations and literary media. Although Overwatch was released in 2016, Brigitte was introduced as a playable support character in a March 2018 update for the game. Prior to her video game debut, she first appeared in Dragon Slayer, an issue of the Overwatch digital comic series.
Lego Overwatch is a Lego theme based on the video game of the same name. It is licensed from Blizzard Entertainment. The theme was first introduced in October 2018. A set based on the upcoming Overwatch 2 was scheduled to be released in February 2022, but has been delayed indefinitely, leaving theme's return uncertain.
Cole Cassidy is a character from the 2016 video game Overwatch, a Blizzard Entertainment–developed first-person shooter. Originally named Jesse McCree after a developer at Blizzard, the character's name was changed after the developer was fired for alleged inappropriate behavior at the company.
Overwatch is a multimedia franchise centered on a series of online multiplayer first-person shooter (FPS) video games developed by Blizzard Entertainment. Overwatch was released in 2016, and Overwatch 2 was released in 2022. Both games feature hero-based combat between two teams of players vying over various objectives, along with other traditional gameplay modes.