| | |
| Company type | Private |
|---|---|
| Industry | Mobile apps, Mobile games, Mobile advertising, Advertising technology |
| Founded | 2011 |
| Founder | Maria Alegre, Sean Fannan [1] [2] |
| Headquarters | |
Key people |
|
| Owner | LoopMe |
| Website | loopme |
Chartboost is an in-app programmatic advertising and monetization platform. Chartboost SDK enables developers to monetize on their mobile apps and connect advertisers to global in-app inventory. Chartboost's platform allows video game developers to create customized interstitial and video ads to promote new games. Developers have direct access to game data derived from Chartboost-enabled games. [1] [3] As of 2016, Chartboost had been integrated into more than 300,000 games [1] with 40 billion game sessions [1] per month. [1]
In 2019, Chartboost ranked on a return on investment index, scoring 6th position on Android and 14th on iOS, behind mobile ad networks run by Google, Facebook, Unity Technologies, Aarki and Vungle. [4]
In May 2021, Zynga acquired Chartboost for $250 million. [5] [6] [7] [8]
In December 2024, Zynga sold Chartboost to LoopMe, an AI-powered adtech company. Financial details of the transaction were not disclosed. [9]
Game developers use the Chartboost platform for monetization purposes; that is, to generate revenue, build user bases, negotiate business deals with other developers, as well as to monitor the data associated with these activities.
Chartboost Monetization includes [10] :
Chartboost was launched in 2011 by Maria Alegre (co-founder) and Sean Fannan (CTO). [11] After departing from Tapulous, the co-founders set out to create an own self-developed platform that allowed game developers to have complete transparency and control over the promotion, sale, revenue, and management of their mobile games. [2] [3] [11]
In January 2013 Chartboost announced a $19 million Series B funding round led by Sequoia Capital. [12]
In April 2013 Chartboost opened its first international office in Amsterdam. [13]
In February 2016 Chartboost acquired Roostr to connect mobile games with YouTube influencers. [14] Roostr was rebranded to Chartboost Influence and then both were shut down (that is, Chartboost exited the influencer market). [5] [6] [7] [8]
In May 2021, Zynga acquired Chartboost for $250 million. [5] [6] [7] [8]
Following the acquisition by LoopMe in December 2024, [9] Chartboost was added to LoopMe's Intelligent Marketplace offering.