YoWorld | |
---|---|
Developer(s) |
|
Platform(s) | PHP and Smartfox Server |
Release | May 8, 2008 |
Genre(s) | Virtual world |
Mode(s) | Single-player with multiplayer interaction |
YoWorld (formerly YoVille) is a browser-based virtual world game which was released on May 8, 2008. It is developed by Big Viking Games. [1] The game operates on the freemium model, and is supported through microtransactions, as well as a voluntary in-game ad program. The game itself is free-to-play, however, players can purchase in-game currencies or enroll in special programs and offers to improve their game-play experience or help them progress faster, using real money.
Users can create a virtual avatar, and enter the virtual world. Within YoWorld, players can earn virtual coins and currencies (like YoCoins and YoCash) in-game by completing various jobs and tasks in-game. They can also purchase more with real money. Users can then use these funds to purchase and decorate new homes, purchase more clothing and gear for their avatars, adopt pets, or even take advantage of the game's virtual economy, and make investments by buying, selling, and trading items with other players. Other activities in-game include mini-games, hosting parties, socializing and chatting with other users, and role-play. The game is currently available on the social media platform, Facebook, as a browser-based game. It can also be accessed through Facebook's Game Room platform.
The game was originally released and developed by Tall Tree Games in 2008. That same year, the game was purchased by gaming giant Zynga, inspiring other later titles like FarmVille and CityVille. [2] [3] [4] Tall Tree Games was the original name for the game's current company, Big Viking Games, who sought to acquire the game back from Zynga after its closure was announced on January 10, 2014. [5] The announcement of the game's closure led to months of organized virtual in-game protests, and boycott threats from passionate fans towards Zynga. [6] Throughout these months, negotiation took place between Zynga and Big Viking Games, which eventually concluded with the decision to allow the game to continue running with Big Viking Games as its new developers. [7] [8] The acquisition came with re-branding the game, from YoVille to YoWorld. [9] [10]
Within the virtual world, users can do a variety of things. These include purchasing new homes, decorating them, stylizing their avatar however they see fit, adopting pets, role-playing, meeting new people, and socializing. The game is a life-simulation, and players can live it as they see fit. [11] To keep the game interesting, the developers regularly release new "themes" within the game. Themes are new furniture, clothing, pets, and housing lines that are released all in correlation with one another. Themes can be based on or inspired by a number of things, such as holidays, real-life locations, time periods and eras, stories and folklore, lifestyles, artistic movements, current events, and genres of fiction.
To make money, players can take on jobs, or perform daily tasks and collect bonuses, like opening free mystery chests they receive from friends. They can also participate in the game's virtual economy by buying, selling, and trading virtual goods, such as furniture and clothing. Watching ads is also another way of making free YoCoins within the game.
YoWorld has its own map filled with public locations, as well as various hangouts players can go to meet new people, such as, but not limited to, a vintage diner and a nightclub. YoWorlders can also make posts and participate in discussion on the YoWorld Forums, where they can give feedback for new themes, features, and assets they'd like to see in-game.
Habbo, also called Habbo Hotel, is a virtual world and massively multiplayer online game. It is owned and operated by Sulake. Founded in 2000, Habbo has expanded to nine online communities, with users from more than 150 countries. As of October 2020, 316 million avatars have been registered in the game.
Gaia Online is an English-language, anime-themed social networking and forums-based website with Chibi-style animations. It was founded as go-gaia on February 18, 2003, by Derek Liu, Long Vo, Josh Gainsbrugh, and the name was changed to GaiaOnline.com in 2004 by its owner, Gaia Interactive. Gaia originally began as an anime linklist and eventually developed a small community, but following a statement by founder Derek Liu, the website moved towards social gaming and eventually became forum-based.
Virtual goods are non-physical objects and money purchased for use in online communities or online games. Digital goods, on the other hand, may be a broader category including digital books, music, and movies. Virtual goods are intangible by definition.
Zynga Inc. is an American developer and publisher running social video game services. It was founded in April 2007, with headquarters in San Mateo, California. The company primarily focuses on mobile and social networking platforms. Zynga states its mission as "connecting the world through games".
FarmVille is a series of agriculture-simulation social network games developed and published by Zynga in 2009. It is similar to Happy Farm and Farm Town. Its gameplay involves various aspects of farmland management, such as plowing land, planting, growing, and harvesting crops, harvesting trees and raising livestock. The sequels FarmVille 2 and FarmVille 3 were released in September 2012 and November 2021, respectively.
FishVille is a defunct real-time aquarium simulation game developed by Zynga, it was available as an application on the social-networking website Facebook. The game allowed members of Facebook to manage virtual aquariums by rearing fish. As of October 2011, FishVille had 1.6 million monthly active users. The game was discontinued on December 5, 2012.
Café World is a defunct multiplayer restaurant simulation social network game created by Zynga and launched in September 2009. It quickly became the fastest growing social game ever, reaching 8 million users in seven days, and peaked at over 10 million daily active users, which made it Zynga's third-largest game after FarmVille and CityVille. Available on Facebook, players strive to become master chefs and build a food empire by completing catering orders.
Treasure Isle is a defunct browser-based video game by Zynga for Facebook, launched in April 2010. It allowed users to dig for treasure on various islands. The game was discontinued on December 5, 2012.
A social network game is a type of online game that is played through social networks or social media. They typically feature gamification systems with multiplayer gameplay mechanics. Social network games were originally implemented as browser games. As mobile gaming took off, the games moved to mobile as well. While they share many aspects of traditional video games, social network games often employ additional ones that make them distinct. Traditionally they are oriented to be social games and casual games.
The Pioneer Trail, formerly known as FrontierVille is a defunct simulation, role-playing video game available for play on social networking sites such as Facebook. Developed by Zynga, and launched on June 9, 2010, it was a freemium game, i.e. free to play, but with the option of purchasing premium content. The game was shut down on April 30, 2015.
Facebook Credits was a virtual currency that enabled people to purchase items in games and non-gaming applications on the Facebook Platform. One U.S. dollar was the equivalent of 10 Facebook Credits. Facebook Credits were available in 15 currencies including U.S. dollars, pound sterling, euros, and Danish kroner. Facebook was hoping eventually to expand Credits into a micropayment system open to any Facebook application, whether a game or a media company application. Facebook deprecated Credits in favour of users' local currencies.
CityVille was a casual social city-building game developed by Zynga, and released in December 2010.
Swift v. Zynga is a 2011 class action lawsuit filed in 2009, based on allegedly deceptive ads that ran in Zynga games on Facebook. A motion by Zynga to dismiss the case was denied by the United States District Court for the Northern District of California in November 2010.
Zynga Poker is a social game developed by Zynga as an application for the social-networking website Facebook as well as Android, iPhone, Windows Phone, Windows, MySpace, Tagged, and Google+. It was launched in July 2007.
Cow Clicker is an incremental social network game on Facebook developed by video game researcher Ian Bogost. The game serves as a deconstructive satire of social games. The goal of the game is to earn "clicks" by clicking on a sprite of a cow every six hours. The addition of friends' cows to the player's pasture allows the user to also receive "clicks" whenever the player's cow is clicked. A premium currency known as "Mooney" allows the user to purchase different cow designs and skip the six-hour interval between clicks.
CastleVille is a defunct social network game made by Zynga's Dallas studio and was released in November 2011. It combined a number of elements from the company's other "Ville" range of games. On launch it had received a million "likes" on Facebook. By the end of its first month, it had become the fifth most popular game on Facebook with 26.5 million players. The game was a freemium game, meaning there is no cost to play but players have the option of purchasing premium content.
Bubble Safari is a defunct tile-matching social network game by Zynga. The object is to help a monkey named Bubbles reconnect with his friends. Following its May 2012 release, Bubble Safari became the fastest-growing Facebook game, with 1.9 million active users for the week of July 9. PC Magazine ranked Bubble Safari as no. 5 on its Best Facebook Games list. Arcade game designer Mark Turmell, noted for such games as NBA Jam, received credit for Bubble Safari’s development. Bubble Safari is Zynga’s first arcade game, the first Zynga game released on Zynga.com and Facebook simultaneously, and the first game from Zynga San Diego.
ChefVille is a defunct multiplayer restaurant simulation social network game created by Zynga. The game was announced at Zynga's June 2012 Unleashed event, debuted August 2012 on Facebook, and was released October 3, 2012 on Zynga.com. Within the first month of its release, ChefVille had become the No. 1 Facebook game. As of early October 2012, ChefVille had more than 4.8 million daily active users (DAU) and more than 45 million monthly active users (MAU).
CityVille 2 is a defunct casual social city-building simulation game developed by Zynga and released globally on Facebook November 1, 2012. CityVille 2 was a 3D game that was story-based, with a mystery that unfolds as the player’s city evolves and it was a sequel to CityVille. The game was free, though players had the option to purchase premium content.
Party Place was a virtual party simulation and social game developed by Zynga. It is the company's first 3D mobile game. Party Place launched globally December 6, 2012 for iOS and Android devices.