2K Marin

Last updated

2K Marin, Inc.
Company type Subsidiary
Industry Video games
FoundedDecember 17, 2007;17 years ago (2007-12-17)
DefunctOctober 17, 2013 (2013-10-17)
Headquarters,
US
Parent 2K

2K Marin, Inc. was an American video game developer based in Novato, California. Founded in December 2007 as a spin-off from their parent, 2K, the company developed BioShock 2 (2010) and The Bureau: XCOM Declassified (2013) before laying off or relocating all staff in October 2013 and silently being closed.

Contents

History

The formation of 2K Marin was announced on December 17, 2007. [1] [2] The studio was spun out of 2K, a publishing subsidiary of Take-Two Interactive, to develop a second installment in the BioShock series, following disputes with Ken Levine, the director of the first game. [3]

In April 2010, for the development of XCOM (later The Bureau: XCOM Declassified ), sister studio 2K Australia adopted the 2K Marin name. [4] The studio dropped the 2K Marin label in November 2011 and returned to the previous 2K Australia name, this time for BioShock Infinite . [5] [6]

On October 17, 2013, 2K announced that 2K Marin had been hit with massive staff reductions, laying off the majority of employees. [7] All remaining developers were to be shifted to an unnamed 2K studio founded with Rod Fergusson. [8] That studio, like 2K Marin based in Novato, was announced by Fergusson in September that year. [9] [10] Some former employees agreed that 2K Marin was "essentially closed" due to these layoffs, as the employee count had sunk to zero. [11] 2K Marin was shut down silently, which has not been publicly acknowledged by 2K. [12]

Despite this, Take-Two Interactive's chairman and chief executive officer, Strauss Zelnick, stated in May 2014 that 2K Marin was still active, and that future BioShock games would be developed at the studio. [13] [14] 2K later announced in December 2019 that the new BioShock game was being developed by a new internal studio, Cloud Chamber, which had taken over the old 2K Marin spaces. [15]

Games developed

YearTitlePlatform(s)Notes
2008 BioShock PlayStation 3 [16] Ported only; game developed by 2K Boston and 2K Australia
2010 BioShock 2 Microsoft Windows, PlayStation 3, Xbox 360
2013 The Bureau: XCOM Declassified Microsoft Windows, PlayStation 3, Xbox 360

References

  1. Alexander, Leigh (December 17, 2007). "Take-Two Opens New Marin 2K Studio". Gamasutra . Archived from the original on February 25, 2018. Retrieved February 24, 2018.
  2. Martin, Matt (December 17, 2007). "Take Two opens new Californian studio". GamesIndustry.biz . Archived from the original on February 24, 2018. Retrieved February 24, 2018.
  3. Kohler, Chris (December 17, 2007). "Rumor Roundup: What's Up With 2K Marin And BioShock". Wired . Archived from the original on February 24, 2018. Retrieved February 24, 2018.
  4. Plunkett, Luke (April 16, 2010). "2K Studio Name Madness Continues With New XCOM Game". Kotaku . Archived from the original on February 24, 2018. Retrieved February 24, 2018.
  5. Rose, Mike (November 25, 2011). "Report: 2K Canberra Renamed Back To 2K Australia, Working On Bioshock Infinite". Gamasutra . Archived from the original on February 19, 2018. Retrieved February 24, 2018.
  6. Serrels, Mark (November 28, 2011). "2K's Canberra Studio Renamed (Again), Now Working On BioShock Infinite". Kotaku Australia . Archived from the original on February 19, 2018. Retrieved February 24, 2018.
  7. McElroy, Griffin (October 17, 2013). "BioShock 2, The Bureau: XCOM Declassified dev 2K Marin hit with massive layoffs". Polygon . Archived from the original on October 23, 2018. Retrieved February 24, 2018.
  8. Ligman, Kris (October 17, 2013). "Layoffs hit 2K Marin, remaining workforce to be 'reallocated'". Gamasutra . Archived from the original on February 25, 2018. Retrieved February 24, 2018.
  9. Ligman, Kris (September 26, 2013). "Epic, Irrational alumnus to helm 2K's newest studio". Gamasutra . Archived from the original on February 25, 2018. Retrieved February 24, 2018.
  10. Sarkar, Samit (September 26, 2013). "Former Gears of War, BioShock Infinite producer heading new 2K studio". Polygon . Archived from the original on February 25, 2018. Retrieved February 24, 2018.
  11. Grayson, Nathan (October 17, 2013). "Sources: Bureau XCOM, BioShock 2 Dev 'Essentially' Closed". Rock, Paper, Shotgun . Archived from the original on September 13, 2018. Retrieved February 24, 2018.
  12. Schreier, Jason (December 9, 2019). "Sources: The New BioShock Has Been In The Works For Years". Kotaku .
  13. Weber, Rachel (May 30, 2014). "Zelnick: 2K Marin now "responsible for" Bioshock franchise". GamesIndustry.biz . Archived from the original on February 24, 2018. Retrieved February 24, 2018.
  14. Rose, Mike (May 30, 2014). "2K Marin has been put in charge of BioShock's future". Gamasutra . Archived from the original on February 24, 2018. Retrieved February 24, 2018.
  15. Phillips, Tom (December 9, 2019). "New BioShock game announced, still "several" years away". Eurogamer .
  16. IGN Staff (May 28, 2008). "2K Games Injects PlayStation 3 System Owners with Genetically Enhanced Version of BioShock". IGN .