Small Giant Games

Last updated
Small Giant Games
Type Subsidiary
Industry Mobile game development
Founded2013 in Helsinki, Finland
FateAcquired by Zynga in 2018
Headquarters,
Key people
Timo Soininen (CEO)
Products
  • Oddwings Escape
  • Empires and Puzzles
  • Puzzle Combat
Number of employees
47 (2018)
Parent Zynga
Website www.smallgiantgames.com

Small Giant Games is a mobile game development company based in Helsinki, Finland. It was founded in 2013 by former employees of mobile game maker Sulake. After producing two casual games, Small Giant found success with a match-three role-playing game entitled Empires and Puzzles. After the success of Empires and Puzzles, Small Giant was acquired by Zynga in December 2018.

Contents

Early ventures

Small Giant Games was founded in 2013 in Helsinki, Finland by a group of individuals laid off by mobile game developer Sulake. [1] Otto Nieminen, formerly Sulake's product development officer, was the company's founding chief executive officer, with Timo Soininen, former CEO of Sulake, assuming the CEO role at Small Giant in 2014. [1] [2] Ex-Sulake chief technology officer Markus Halttunen joined Small Giant in the same position. Developers Ilkka Juopperi and Tommi Vallisto rounded out the Small Giant staff. [1]

By October 2013, Small Giant had raised $750,000 in seed money. [3] Later that year, the company completed a fundraising campaign that generated USD 3.1 million to allow them to launch their first mobile game, OddWings Escape. [4] The game launched on May 14, 2015. [5] In his review for Pocket Gamer, Harry Slater described the game: "Oddwings Escape is a game about genetically modified mutant ducks flying through lovely looking backdrops. You have to collect hearts and coins, avoid bombs, and get as far as you can." [6] OddWings Escape was downloaded over 1 million times in the week following its launch. [5] The game's early success was credited, in part, to its having been translated into 15 different languages at launch, giving it broader international appeal. [5]

Small Giant's second game, Rope Racers, involved racing through levels against ghost characters by swinging from a rope that could be projected from the player's character. [7]

Empires and Puzzles

Following OddWings Escape and Rope Racers, Soininen described a change in Small Giant's focus away from casual games: "we decided to kill those products pretty quickly and start looking for the big one. How could we really get that top-50 grossing game? What does it take?" [8] EQT Ventures provided Small Giant with EUR 5.4 million in venture capital in 2017 for marketing and game development. [9] In March 2017, Small Giant launched, Empires and Puzzles, a match-three puzzle game that also incorporates elements of role-playing games. [10] By the end of the year, Small Giant reported that Empires and Puzzles had generated USD 33 million in revenue. [10] The game won the Game of the Year award at the 2017 Finnish Game Awards in 2017. [11]

EQT Ventures invested an additional USD 41 million in Small Giant Games in January 2018 to assist with scaling the game to a larger audience. [10] Only four months into the year, Empires and Puzzles exceeded its revenue generation for 2017. [10] By the end of 2018, it had been downloaded 26 million times from the Google Play Store and Apple App Store. [10] Empires and Puzzles won the award for "Best Breakthrough Hit" in the 2018 Google Play Awards; Small Giant was a nominee for Best Live Ops and Best Developer at the Pocket Gamer Mobile Games Awards in 2019. [12]

Acquisition by Zynga

In December 2018, Zynga announced that it had reached an agreement to purchase Small Giant Games. [13] Zynga purchased 80% of the company initially for USD 330 million in cash and USD 230 million in Zynga unregistered common stock. [13] The terms for purchasing the remaining portion of the company will be set based on its performance over the three years following the initial acquisition. [13]

Empires and Puzzles continued to perform well for Small Giant and Zynga. In October 2019, the game reached USD 500 million in lifetime revenue and reached 41 million downloads. [14] In May 2020, Zynga paid the first of three installments for the remaining 20 percent of the company, transferring $122 million to Small Giant after Zynga posted $404 million in revenue for the first quarter of 2020, a 52% increase. [15]

Small Giant soft launched its next game, Puzzle Combat, on March 8, 2019. The game shares many gameplay elements with Empires and Puzzles, but it features a modern warfare setting. [12]

Related Research Articles

<span class="mw-page-title-main">Mobile game</span> Video game played on a mobile device

A mobile game is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone, tablet, PDA to handheld game console, portable media player or graphing calculator, with and without network availability. The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994.

EA Mobile American video game developer

EA Mobile Inc. is an American video game development studio of the publisher Electronic Arts (EA) for mobile platforms.

Kongregate American online gaming website

Kongregate is an American web gaming portal and video game publisher. Its website features over 110,000 online games and 30+ mobile games available to the public. The company also publishes games for PC, mobile, and home consoles. It was purchased by GameStop Corporation in 2010 before being acquired by Modern Times Group MT AB in 2017.

<span class="mw-page-title-main">Zynga</span> American social game developer

Zynga Inc. is an American developer running social video game services. It was founded in April 2007, with headquarters in San Mateo, California. The company primarily focuses on mobile and social networking platforms. Zynga states its mission as "connecting the world through games".

Zynga Poker is a social game developed by Zynga as an application for the social-networking website Facebook as well as Android, iPhone, Windows Phone, Windows, MySpace, Tagged, and Google+. It was launched in July 2007.

<span class="mw-page-title-main">Supercell (video game company)</span> Finnish video game developer

Supercell Oy is a Finnish mobile game development company based in Helsinki, Finland. Founded on 14 May 2010, the company's debut game was the browser game Gunshine.net, and after its release in 2011, Supercell started developing games for mobile devices. Since then, the company has fully released five mobile games: Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars, which are freemium fast-paced games and have been very successful for the company, the first two generating revenue of €2 million a day in 2013.

Jam City (company) American video game developer

Jam City, Inc. is an American video game developer based in Culver City, California. The company was founded in 2010 by Chris DeWolfe, Colin Digiaro, Aber Whitcomb, and Josh Yguado. Jam City has nine studios located in the United States, Canada, South America, and Europe. As of 2021, it employs 825 people. Netmarble is the largest shareholder in Jam City. As of 2021, Jam City's games have 31 million monthly active users and 1.3 billion total downloads.

<i>Candy Crush Saga</i> 2012 free-to-play match-three puzzle video game

Candy Crush Saga is a free-to-play tile-matching video game released by King on April 12, 2012, originally for Facebook; other versions for iOS, Android, Windows Phone, and Windows 10 followed. It is a variation of their browser game Candy Crush.

Scopely, Inc is an interactive entertainment company and mobile-first video game developer and publisher. The company is headquartered in Culver City, California, with offices in Barcelona, Spain; Boulder, Colorado; Dublin, Ireland; London, England; Seoul, Korea; Seville, Spain; Shanghai, China; and Tokyo, Japan.

Chartboost is a San Francisco-based mobile game in-app programmatic advertising and monetization platform. Chartboost SDK enables developers to monetize on their mobile apps and connect advertisers to global in-app inventory. Chartboost's platform allows video game developers to create customized interstitial and video ads to promote new games. Developers have direct access to game data derived from Chartboost-enabled games. As of 2016, Chartboost had been integrated into more than 300,000 games with 40 billion game sessions per month.

Storm8 Inc. is a mobile social game developer founded in 2009 by former Zynga designer, Garrett J. Remes, as well as former Facebook engineers, including Perry Tam, William Siu, Chak Ming Li, and Laura Yip in Redwood Shores, California. Notable games include the Restaurant Story franchise, Dragon Story, Bubble Mania, Fantasy Forest Story, Castle Story and iMobsters.

<span class="mw-page-title-main">Plarium</span> International software company that designs both mobile and browser games

Plarium Global Ltd. is a video game developer, publisher and subsidiary of the Australian gambling machine manufacturer Aristocrat Leisure Limited. It is known for creating mobile, desktop and browser games in various genres including MMO, RPG, action, strategy, and casual.

Video gaming in Finland consists of video game industry of 260 active video game developer studios, roughly a dozen professional players and countless enthusiastic amateurs.

<i>Gardenscapes: New Acres</i> Mobile game

Gardenscapes: New Acres is a casual match-3 game, released in 2016 for Android and iOS devices and also on Facebook.

Playtika Gaming company

Playtika is an Israel-based digital entertainment company that specializes in the development and publication of mobile casino games. In 2021, Playtika had over 35 million monthly active users.

<span class="mw-page-title-main">History of mobile games</span>

The popularisation of mobile games began as early as 1997 with the introduction of Snake preloaded on Nokia feature phones, demonstrating the practicality of games on these devices. Several mobile device manufacturers included preloaded games in the wake of Snake's success. In 1999, the introduction of the i-mode service in Japan allowed a wide variety of more advanced mobile games to be downloaded onto smartphones, though the service was largely limited to Japan. By the early 2000s, the technical specifications of Western handsets had also matured to the point where downloadable applications could be supported, but mainstream adoption continued to be hampered by market fragmentation between different devices, operating environments, and distributors.

Peak Games Mobile gaming company based in Istanbul, Turkey

Peak Games is a mobile gaming company based in Istanbul, Turkey. The privately-held company was acquired by Zynga in June 2020 for $1.8 billion. The company launched the games Toy Blast in 2015 and Toon Blast in 2017, both collectively have more than 12 million average mobile daily active users as of June 2020.

Proletariat (company) American video game developer

Proletariat, Inc. is an American video game developer based in Boston, Massachusetts. Founded by Seth Sivak and former Zynga industry veterans in 2012. The company was acquired by Blizzard Entertainment in 2022. Proletariat, Inc. has developed multiple independent games and launched its best-known game, Spellbreak in September, 2020.

References

  1. 1 2 3 "THE EX-SULAKE NAMES BEHIND SMALL GIANT GAMES PICKS UP €547,000 INVESTMENT". Arctic Startup. October 17, 2013. Retrieved July 28, 2020.
  2. "Finland : FINNISH Game Studio Small Giant hires new CEO". Mena Report. April 1, 2014.
  3. Jordan, Jon (October 18, 2013). "Small Giant raises $750,000, also looking for more smart small giants". Pocket Gamer . Retrieved July 28, 2020.
  4. "Spintop invests in Finnish game studia Small Giant Games". Spintop Ventures. October 22, 2014. Retrieved July 28, 2020.
  5. 1 2 3 Hansegard, Jens (May 21, 2015). "Translating Videogame 'OddWings Escape' Helps It Soar; Releasing puzzle game 'Oddwings Escape' in 15 languages simultaneously boosts sales". The Wall Street Journal.
  6. Slater, Harry (May 15, 2015). "Oddwings Escape". Pocket Gamer . Retrieved July 28, 2020.
  7. Reinauer, Nathan (March 21, 2016). "'Rope Racers' Review – Swing Low, Sweet Undead Zombie" . Retrieved July 28, 2020.
  8. Takahashi, Dean (June 2, 2018). "How Small Giant Games scored big with a single mobile game". Venture Beat . Retrieved July 28, 2020.
  9. "Small Giant Games Secures USD5.7 Million in Funding - Deal In Brief". Datamonitor Financial Deals Tracker. March 15, 2017.
  10. 1 2 3 4 5 "First Exit by EQT Ventures - Sells Stake in Small Giant Games at USD 700 Million Valuation: EQT Ventures sells its stake in mobile games company Small Giant Games to Zynga, a leading social games developer". PR Newswire Europe. December 21, 2018.
  11. "The best Finnish games were awarded at The Finnish Game Awards". ENP Newswire. April 25, 2018.
  12. 1 2 Forde, Matthew (March 11, 2019). "Small Giant Games soft-launches Empires & Puzzles follow-up Puzzle Combat". Pocket Gamer . Retrieved July 28, 2020.
  13. 1 2 3 "Zynga to Acquire Small Giant Games, Creator of Hit Mobile Game Franchise Empires and Puzzles". M & A Navigator. December 21, 2018.
  14. Partleton, Kayleigh (October 23, 2019). "Empires & Puzzles storms past $500 million in lifetime revenue". Pocket Gamer . Retrieved July 28, 2020.
  15. Jordan, Jon (May 7, 2020). "Posting record sales thanks to Empires & Puzzles, Zynga pays $122 million earnout to Small Giants". Pocket Gamer . Retrieved July 28, 2020.