Hangar 13

Last updated

Hangar 13
Company type Division
Industry Video games
FoundedDecember 4, 2014;9 years ago (2014-12-04)
Founder Haden Blackman
Headquarters,
US
Number of locations
4 studios (2018)
Key people
Nick Baynes (studio head)
Products
Number of employees
37 [lower-alpha 1]  (2022)
Parent 2K
Website hangar13games.com

Hangar 13 is an American video game developer based in Novato, California, in the area of the former Hamilton Air Force Base. Established with Haden Blackman in December 2014 as a division of 2K (a publishing label of Take-Two Interactive), the company's debut game was Mafia III , released in October 2016. In 2017, 2K Czech was merged into Hangar 13, wherefore the studio received two additional studios in Brno and Prague; another studio was opened in Brighton in 2018. Their second title, Mafia: Definitive Edition , was released in September 2020.

Contents

History

Hangar 13 was formed around September 2013, when 2K Games announced that Rod Fergusson would be running a new San Francisco studio. [1] However, Fergusson left the position by January 2014, which he claimed was due to "creative differences" with management. [2]

On December 4, 2014, 2K announced that it had set up a new game studio, Hangar 13, led by Haden Blackman, formerly creative director for LucasArts. [3] Blackman told GamesBeat that the studio would work on a game for Microsoft Windows, PlayStation 4 and Xbox One. [4] Mafia III , the studio's debut title, was announced in August 2015. [5] 2K Czech, the developer of previous entries in the Mafia series, had a supporting role in the game's development. [6] Mafia III was released on October 7, 2016, for Microsoft Windows, PlayStation 4 and Xbox One. [7] In 2017, 2K Czech was merged into Hangar 13. [8]

In February 2018, 2K announced that Hangar 13 had been hit with sizable layoffs, without disclosing exact numbers. [9] At the time, Hangar 13 was brainstorming ideas for its next game—one idea included a "fight to music" system through which the player's movement would create songs, similar to Harmonix's cancelled game Chroma. [10] In May 2018, Hangar 13 opened an additional studio in Brighton, UK, headed by Nick Baynes. [11] [12] In July 2018, the studio announced that it was working on a new intellectual property. [13]

In March 2019, it was announced that the studio had collaborated with Gearbox Software to develop a free update for Borderlands: The Handsome Collection, which added 4K graphics to the remastered versions of Borderlands 2 and Borderlands: The Pre-Sequel . [14]

In May 2020, 2K and Hangar 13 announced the Mafia Trilogy. This contained a remake of the first Mafia, a remaster of Mafia II (developed by d3t) and a platinum version of Mafia III comprised with its additional story packs. These editions were available as a bundle or individually. Both the original Mafia II and Mafia III owners on Steam and console had their editions upgraded at no cost. [15]

In November 2021, it was confirmed that Volt, an unannounced game by Hangar 13, was cancelled by Take-Two Interactive after running up a loss of $53 million in production costs. [16] [17] In May 2022, Blackman announced his impending departure from the company. He is to be succeeded by Hangar 13 Brighton studio head Nick Baynes. [18] Later that month, after Baynes had taken over, Hangar 13 laid off people across its four studios, of which the Novato headquarters dismissed 50 of its 87 employees. [19] It was reported that Hangar 13 was in the early stages of development for a prequel to the Mafia trilogy as well as a new entry to the Top Spin series; Hangar 13 is also awaiting a greenlight from its parent company to begin development on a 5th entry to the Mafia series alongside its prequel, as Baynes describes, to keep its developers employed at the studio for a smooth transition from one game to another. [20]

Blackman left Hangar 13 in May 2022, with Baynes taking over his role. [21] In August 2022, development on a new Mafia game was confirmed to have started. [22]

Games developed

YearTitlePlatform(s)
2016 Mafia III Microsoft Windows, PlayStation 4, Xbox One, Stadia
2020 Mafia: Definitive Edition Microsoft Windows, PlayStation 4, Xbox One
2024 TopSpin 2K25 Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
TBAUntitled Mafia gameTBA

Notes

  1. Includes only the Novato studio

Related Research Articles

<span class="mw-page-title-main">Take-Two Interactive</span> American video game holding company

Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993.

<i>Mafia</i> (video game) 2002 video game

Mafia is a 2002 action-adventure game developed by Illusion Softworks and published by Gathering of Developers. The game was released for Windows in August 2002, and later ported to the PlayStation 2 and Xbox in 2004. It is the first installment in the Mafia series. Set within the fictional city of Lost Heaven, Illinois, during the 1930s, the story follows the rise and fall of taxi driver-turned-mobster Tommy Angelo within the Salieri crime family.

<span class="mw-page-title-main">Visual Concepts</span> American video game developer

Visual Concepts Entertainment is an American video game developer based in Novato, California. Founded in May 1988, the company is best known for developing sports games in the 2K franchise, most recently NBA 2K and WWE 2K, and previously NFL 2K and College Hoops 2K. Visual Concepts was acquired by Sega in May 1999 and sold to Take-Two Interactive in January 2005. The acquisition of the company led Take-Two Interactive to open their 2K label which Visual Concepts became part of, on the day following the acquisition. As of December 2018, the company employs more than 350 people.

<span class="mw-page-title-main">2K Czech</span> Czech video game developer

2K Czech, s.r.o. was a Czech video game developer based in Brno. Founded as Illusion Softworks in 1997 by Petr Vochozka and Jan Kudera. The company was acquired by Take-Two Interactive in January 2008 and subsequently organised under the 2K label, becoming 2K Czech. The studio was merged into 2K's Hangar 13 in 2017. The company is best known for creating the Mafia series.

<span class="mw-page-title-main">Gearbox Software</span> American video game company

Gearbox Software is an American video game development company based in Frisco, Texas. It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, serves as president and chief executive officer. Gearbox initially created expansions for the Valve game Half-Life, then ported that game and others to console platforms. In 2005, Gearbox launched its first independent set of games, Brothers in Arms, on console and mobile devices. It became their flagship franchise and spun off a comic book series, television documentary, books, and action figures. Their second original game series, Borderlands, commenced in 2009, and by 2015 had sold over 26 million copies. The company also owns the intellectual property of Duke Nukem and Homeworld.

<span class="mw-page-title-main">Irrational Games</span> American video game developer

Irrational Games was an American video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. Take-Two Interactive acquired the studio in 2006. The studio was best known for two of the games in the BioShock series, as well as System Shock 2, Freedom Force, and SWAT 4. In 2014, following the release of BioShock Infinite, Levine opted to significantly restructure the studio from around 90 to 15 employees and focus more on narrative games. In February 2017, the studio announced that it had been rebranded as Ghost Story Games and considered a fresh start from the original Irrational name, though still operating at the same business subsidiary under Take-Two.

<span class="mw-page-title-main">2K (company)</span> American video game publisher

2K is an American video game publisher based in Novato, California. The company was founded as a subsidiary of Take-Two Interactive in January 2005 through the 2K Games and 2K Sports sub-labels. The nascent label incorporated several development studios owned by Take-Two, including Visual Concepts and Kush Games, which had been acquired the day before. Originally based in New York City, 2K moved to Novato in 2007. A third label, 2K Play, was added in September 2007. 2K is governed by David Ismailer as president and Phil Dixon as chief operating officer. It operates a motion capture studio in Petaluma, California.

<span class="mw-page-title-main">2K Australia</span> Australian video game developer

2K Australia Pty Ltd was an Australian video game developer based in Canberra. The company was founded as Irrational Games Australia, a subsidiary of Irrational Games, in April 2000. Irrational Games Australia and its parent were acquired by Take-Two Interactive in January 2006, with Irrational Games being placed under the 2K label. The two Irrational Games studio were split apart in August 2007, wherefore Irrational Games Australia became 2K Australia. Furthermore, 2K Australia under the name of sister studios 2K Marin between April 2010 and November 2011, and was finally shut down in April 2015.

<span class="mw-page-title-main">2K Marin</span> American video game developer

2K Marin, Inc. was an American video game developer based in Novato, California. Founded in December 2007 as a spin-off from their parent, 2K, the company developed BioShock 2 (2010) and The Bureau: XCOM Declassified (2013) before laying off or relocating all staff in October 2013 and silently being closed.

<span class="mw-page-title-main">2K China</span> Chinese video game developer

2K Games (Shanghai) Co., Ltd., doing business as 2K China, was a Chinese video game developer based in Shanghai.

<span class="mw-page-title-main">Daniel Vávra</span> Czech video game entrepreneur

Daniel Vávra is a Czech video game writer, director, designer and co-founder of Warhorse Studios. He is best known as the lead writer of the video games Mafia (2002), Mafia II (2010) and Kingdom Come: Deliverance (2018).

<i>Mafia III</i> 2016 action-adventure video game

Mafia III is a 2016 action-adventure video game developed by Hangar 13 and published by 2K. It was released in October 2016 for PlayStation 4, Windows, and Xbox One, in May 2017 for macOS, and in October 2021 for Google Stadia. It is the sequel to Mafia II and the third installment in the Mafia series. Set within the fictional city of New Bordeaux in 1968, the story follows former criminal and Vietnam veteran Lincoln Clay, who is forced to return to a life of crime to help his adoptive family settle problems with the local branch of the Mafia. After the Mafia betray and murder his family, Lincoln embarks on a quest for revenge while slowly building a criminal empire and seizing power from other criminal organisations in the city.

Mafia is a series of action-adventure games originally created and developed by 2K Czech. Since the third installment, however, the games are developed by Hangar 13 and published by 2K Games. The franchise consists of three mainline installments, along with a remake of the first game, a remastered version of the second game, and two spin-offs for mobile devices. A fourth game is in active development.

William Haden Blackman is an American video game designer and writer.

<span class="mw-page-title-main">Amazon Games</span> American video game developer

Amazon Games is an American video game company and division of the online retailing company Amazon that primarily focuses on publishing video games developed within the company's development divisions.

<span class="mw-page-title-main">Private Division</span> American video game publisher

Private Division is an American video game publisher based in New York City. The company was founded by Take-Two Interactive and announced in December 2017. Private Division funds and publishes indie games developed by small to mid-sized studios. This includes taking over Kerbal Space Program publishing and releasing titles from Obsidian Entertainment, Panache Digital Games, and V1 Interactive.

<i>Mafia: Definitive Edition</i> 2020 video game

Mafia: Definitive Edition is a 2020 action-adventure game developed by Hangar 13 and published by 2K. It is a remake of the 2002 video game Mafia. Like the original game, the remake is set within the fictional city of Lost Heaven, Illinois, during the 1930s, and follows the rise and fall of Tommy Angelo, a Sicilian American cab driver-turned-gangster, within the Salieri crime family.

Christoph Hartmann is a German-American video game executive and vice president of Amazon Games at Amazon. Before assuming leadership of Amazon Games in 2018, he was president and co-founder of video game publisher 2K.

References

  1. Ligman, Kris (September 26, 2013). "Epic, Irrational alumnus to helm 2K's newest studio". Gamasutra . Archived from the original on September 30, 2013. Retrieved February 8, 2020.
  2. Watts, Steve (January 21, 2020). "Gears Of War Boss Says He Left Mafia 3 Over "Creative Differences"". GameSpot . Archived from the original on January 21, 2020. Retrieved February 8, 2020.
  3. McWhertor, Michael (December 4, 2014). "2K Games forms new studio led by ex-LucasArts creative director Haden Blackman". Polygon . Archived from the original on June 8, 2019. Retrieved September 26, 2019.
  4. Takahashi, Dean (December 4, 2014). "2K launches brand new console game studio Hangar 13". VentureBeat . Archived from the original on August 7, 2017. Retrieved August 31, 2017.
  5. Nunneley, Stephany (August 5, 2015). "Mafia 3: here's the reveal trailer as promised". VG247 . Archived from the original on May 28, 2016. Retrieved May 8, 2016.
  6. Hanson, Ben (October 14, 2015). "Who The Hell Is Mafia III Developer Hangar 13?". Game Informer . Archived from the original on August 22, 2019. Retrieved September 26, 2019.
  7. Makuch, Eddie (April 19, 2016). "Mafia 3 Release Date Announced, New Trailer and Deluxe Versions Revealed". GameSpot . Archived from the original on April 13, 2019. Retrieved September 26, 2019.
  8. Sinclair, Brendan (January 4, 2018). "Have you seen these studios?". GamesIndustry.biz . Archived from the original on February 24, 2018. Retrieved February 25, 2018.
  9. Bailey, Dustin (February 15, 2018). "Mafia 3 developers Hangar 13 hit with layoffs". PCGamesN . Archived from the original on February 24, 2018. Retrieved February 25, 2018.
  10. Schreier, Jason (February 15, 2018). "Big Layoffs Hit Mafia III Developer Hangar 13". Kotaku . Archived from the original on February 16, 2018. Retrieved February 16, 2018.
  11. Dring, Christopher (May 16, 2018). "Mafia III developer Hangar 13 opens UK studio for AAA console game". GamesIndustry.biz . Archived from the original on May 16, 2018. Retrieved May 15, 2018.
  12. MCV Staff (May 15, 2018). "Split/Second game director heading up Mafia III dev's new Brighton office". MCV .
  13. Green, Brandon (July 19, 2018). "Mafia III Developer Hangar 13 Confirm They are Working on a new IP". GameRevolution . Archived from the original on March 31, 2019. Retrieved September 26, 2019.
  14. @Borderlands (March 29, 2019). "Sending the hugest of shout-outs and thanks to the devs at @Blind_Squirrel_ for their work on Borderlands: Game of the Year Edition and to @Hangar13Games for their work on The Handsome Collection Ultra HD Pack! You rock!" (Tweet) via Twitter.
  15. Juba, Joe. "Everything You Need To Know About The Mafia Trilogy Definitive Editions". Game Informer. Archived from the original on April 22, 2021. Retrieved March 14, 2021.
  16. Schreier, Jason (November 3, 2021). "Take-Two's 2K Cancels $53 Million Game From Hangar 13". Bloomberg News . Archived from the original on November 7, 2021. Retrieved November 8, 2021.
  17. "Take-Two Cancels Unannounced $53 Million Dollar Game By Hangar 13". Kotaku. November 3, 2021. Archived from the original on November 5, 2021. Retrieved November 5, 2021.
  18. Takahashi, Dean (May 4, 2022). "Haden Blackman steps down as head of 2K's Hangar 13". VentureBeat . Archived from the original on May 5, 2022. Retrieved May 5, 2022.
  19. Batchelor, James (May 26, 2022). "Mafia 3 developer Hangar 13 suffers another round of layoffs". GamesIndustry.biz . Archived from the original on May 26, 2022. Retrieved May 27, 2022.
  20. Onder, Cade (May 26, 2022). "Mafia 5 Reportedly Being Planned by Hanger 13 Amidst Mafia 4 Development". ComicBook.com . Archived from the original on May 26, 2022. Retrieved May 28, 2022.
  21. "Hangar 13 Bosses Leave, New Mafia In Development". Kotaku. May 5, 2022. Archived from the original on March 22, 2023. Retrieved March 22, 2023.
  22. Bailey, Kat (August 29, 2022). "'All-New Mafia Game' Confirmed to be in Development". IGN. Archived from the original on September 3, 2022. Retrieved September 4, 2022.