Mafia | |
---|---|
Developer(s) | Illusion Softworks |
Publisher(s) | Gathering of Developers [a] |
Director(s) |
|
Producer(s) | Lukáš Kuře |
Programmer(s) | Dan Doležel |
Artist(s) | Pavel Čížek |
Writer(s) | Daniel Vávra |
Composer(s) | Vladimír Šimůnek |
Series | Mafia |
Platform(s) | |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Mafia is a 2002 action-adventure game developed by Illusion Softworks and published by Gathering of Developers. The game was released for Windows in August 2002, and later ported to the PlayStation 2 and Xbox in 2004. Set within the fictional city of Lost Heaven, Illinois, during the 1930s, the story follows the rise and fall of taxi driver-turned-mobster Tommy Angelo within the Salieri crime family.
Mafia received critical acclaim for the Windows version, with critics praising the game for its complex narrative and realism, while the PlayStation 2 and Xbox versions both received mixed reviews. The game launched the Mafia series, beginning with the first sequel, Mafia II , which was developed by 2K Czech and released in August 2010. Hangar 13 developed an additional three entries in the series, namely the sequel Mafia III , released in October 2016; a remake of the first game, Mafia: Definitive Edition , which was released in September 2020; and a prequel, Mafia: The Old Country , set to release in 2025.
Mafia's storyline gameplay consists of driving, mainly easy city cruises between different locations, as well as chases and races; the rest of the game is based on third-person on-foot navigation and shooting - all inter-connected with cutscenes. In addition to the city and countryside, detailed interiors like the city's airport, a museum, a church, a hotel, an abandoned prison, restaurants, and Don Salieri's bar are included. Weather changes and day/night cycles are in use, though missions take place at a set time and the weather is fixed during the duration of the level.[ citation needed ]
51 cars around the city can be driven in Mafia, plus nineteen bonus cars (five of which are racing models) unlockable after the main mode and the opening of a new game mode. Cars are introduced periodically - in the beginning of the game, early 1920s models drive on the streets of the city, while models from the early 1930s begin appearing in later game stages. All of the vehicles are based on real-world cars from the era, albeit renamed and redesigned due to trademark issues.[ citation needed ]
Police book players for minor offenses such as speeding or running a red light, and car accidents cause physical harm to the driving player. While other forms of transport are available, such as streetcars and the elevated rails of the Lost Heaven Railroad, they are only ridable and not drivable by the player.[ citation needed ]
Mafia is noted for having comprehensive damage physics on nearly all vehicles, even going so far as to make use of real-time deformation, [4] compared to vehicles in other games that used pre-made damage models. [5] While substantially more robust than their real counterparts, smaller and weaker vehicles stand less abuse before breaking down and finally exploding, than large armored vehicles. More realism is added here compared to other games in the same genre, such as the ability to puncture the fuel tank, overheat the engine, and the ability to break transmission gears. Many exterior components (such as windows, tires, headlights, and bumpers) can be removed from most vehicles with physical means such as crash-driving, hitting with blunt weapons (fists, baseball bat) as well as firing weapons at them.[ citation needed ]
Finishing the main storyline unlocks the "Freeride Extreme" mode, which is essentially the same as Freeride, but with the added benefit of stunt jumps, side quests, and the lack of police patrols. Side missions in this mode range from the trivial, such as carrying packages or killing gangsters, to the extreme and sometimes outlandish, like chasing an alien spaceship or driving an explosive-rigged truck at a certain speed.[ citation needed ]
The police department in Lost Heaven uphold the various laws that have been set. When these laws are broken in view of the police, they will respond by booking the player with offenses that can be "minor" or "serious". Minor offenses (such as speeding in a vehicle or running a red light) will end up with the player being fined (-$1,000 in Freeride mode; no monetary value in campaign mode), and serious offenses (such as physical assault, or visible display of a weapon) can lead to the player being arrested for the first offense, or a shootout with the police. A series of four successive minor offenses qualify as a "serious" offense. Police force increases with the severity of the player's disregard of the law to a point where police, now well armed, form blockades with tire spike strips in attempt to defeat the player while firing from behind their cars.[ citation needed ]
Mafia takes places within the fictional U.S. city of Lost Heaven, Illinois, during the final years of Prohibition in the 1930s. The West and East River divides the city it into three boroughs: West Side (on the Saint Peter Coast), consisting of industrial buildings, the main port, and residential communities inhabited by Chinese and Italian immigrants; Central Island, dividing the river and consisting of the city's commercial district and municipal buildings; and East Side (on the Saint Paul Coast), consisting of both residential suburbs and slums, a bustling downtown district, and the city's local armory and stadium. The city features surrounding countryside that includes a hydroelectric dam, international airport, and a race circuit. The game's main story involves two major mafia families—the Salieri family, and the Morello family—who fight for control over the city's rackets in the wake of the demise of a third mafia family. Alongside the two groups, the city features a variety of smaller street gangs.
Much of the city's design, including the architectural styles, public transportation and landmarks, are inspired from real-life American cities of the period, including New York, Chicago and Los Angeles. The overall size of the setting encompasses around 4.63 square miles (12.0 km2). [7]
In 1930, taxi driver Tommy Angelo is forced by Paulie and Sam, two members of the Salieri crime family, into helping them escape an ambush by the rival Morello family. Tommy is compensated for his help and offered a position in the organization of Don Salieri. Forced to accept the offer the following day, when two Morello gangsters track him down and destroy his cab in an act of revenge, Tommy is welcomed into the Salieri family and begins assisting with running their rackets across the city, overseen by Salieri's trusty consigliere Frank Colletti.
In 1932, Tommy enters a relationship with Sarah, the daughter of Salieri's bartender, after protecting her from a gang of street thugs. On Salieri's orders, Tommy and Paulie retaliate against the gang, but learn that their leader, whom Paulie killed, was the son of a corrupt city councillor, who vows revenge. Tommy is later ordered to destroy a brothel for switching its loyalties to Morello, and kill an informant working there. Discovering the informant to be Sarah's friend Michelle, who needed money to pay for her brother's medical care, Tommy begins to question his morality and lets Michelle go. He covers it up and assists Sam on a hit against a witness to the councillor's son's murder.
In 1933, Morello begins using corrupt police officers to ambush Salieri's operations, and gains support from the councillor. Following an ambush on a bootlegging operation, Salieri discovers that Frank has been supplying information on his money laundering activities to the authorities, and reluctantly orders Tommy to kill him. Discovering he was forced to do so for his family's safety, Tommy allows Frank to leave the country with his family and again covers it up, before retrieving the evidence against Salieri. Tommy later marries Sarah and they start a family.
In 1935, the Salieri and Morello families begin branching out into new rackets following the end of prohibition. Learning that Salieri is making moves to gain control over law enforcement, Morello attempts to have him killed. After Tommy saves him, Salieri declares open war on his rival. Tommy helps to weaken Morello's position by assassinating the councillor, to reduce Morello's control over city politics, and Morello's brother Sergio, to reduce his control on the port unions. The war comes to an end after Tommy, Paulie and Sam kill Morello himself as he tries to flee the city.
By 1938, the Salieri family is in full control of Lost Heaven's rackets and is ruthlessly eliminating anyone who opposes them. When Tommy, Paulie and Sam agree to recover a shipment of impounded cigar crates, they are shocked to discover a stash of diamonds hidden among them. Realizing Salieri was deceiving them, Tommy and Paulie decide to rob a bank without telling Salieri. Although the job is successful, Tommy finds Paulie dead in his apartment the following day and the stolen money missing. Tommy goes to discuss the matter with Sam, who instead reveals Salieri ordered Tommy and Paulie's deaths for going behind his back, and that Michelle and Frank were murdered by Salieri's men after Tommy's past cover-ups were exposed. Tommy survives Sam's ambush and kills him, but is forced to go into hiding with his family. Fearing for their safety, he contacts Detective Norman, who has been investigating Salieri, for help.
After relaying his story, Tommy offers to testify against the Salieri family in exchange for a reduced prison sentence and protection for his family. Norman agrees, and the resulting investigation and trials lead to most of the Salieri family, including the Don, being convicted and sentenced. After serving eight years in prison, Tommy is reunited with his family as they are all placed under witness protection and relocated to another city. Years later, Tommy's past catches up to him and he is killed on his front lawn by two hitmen [b] on Salieri's behalf. The game ends with a monologue narrated by Tommy, explaining how the world really works and lamenting over how he and his friends only wanted the good life but ended up with nothing at all; he concludes that it is important to keep balance in everything, as life can both give and take away.
The game had been in development since the end of 1998. It was codenamed Gangster and was originally intended to be a driving game similar to Driver . Multiplayer modes were also planned and announced during development, but were eventually cut in the final release. The release date was scheduled for 2000. Illusion Softworks initially utilised the engine used in Hidden and Dangerous but was replaced by LS3D as the previous engine did not fulfill the developer's requirements. Due to the change of the engine, the game was released two years later than planned. [8] [9] [10]
Mafia was ported to PlayStation 2 and Xbox in 2004. Some of the features of the PC version do not exist in the console port, such as police patrols around the city in Free Ride, and some aspects of the game's realism and graphics.[ citation needed ]
The Italian version of the game on PC features alternative artwork. [11]
Mafia: Special Edition, released exclusively to the German market and is limited to 5,000 copies. It includes the base game, official Prima strategy guide, replica copy of the Lost Heaven Courier, poster, ball-point pen, notepad, postcard and sticker sheet. [12]
"[As] I dug deeper, I began to see these men as people who are unwilling to obey the rules and would rather set their own. I wanted to tell the full story of a gangster- how somebody joins the Mafia as a young man, rises almost to the top and then falls down to the bottom."
—Vavra on writing Mafia. [7]
The original cinematic inspirations of Mafia were films like Goodfellas and The Godfather , aiming for a more serious and mature tone for the game. Wanting to create a rich story line, director Daniel Vavra tried to mix drama, action and humour to heighten the game's realism. [7] The development team originally intended to put players in the role of a police officer taking on the mafia; this was reversed when Daniel Vavra took in charge of writing the game's script. [13] [14]
Mafia was made available for digital download via Steam on September 7, 2010, under the 2K label, but was removed sometime in 2012. [15] A DRM-free re-release of Mafia was released on GOG.com in 2017, as well as being reinstated on Steam. The 2017 re-release is essentially unchanged from the original game, albeit lacking the soundtrack due to licensing issues. [16] [17] [18]
Aggregator | Score | ||
---|---|---|---|
PC | PS2 | Xbox | |
Metacritic | 88/100 [19] | 65/100 [20] | 66/100 [21] |
Publication | Score | ||
---|---|---|---|
PC | PS2 | Xbox | |
Game Informer | 9.25/10 [22] | 7.75/10 [23] | 8/10 [24] |
GamePro | N/A | [25] | N/A |
GameRevolution | A− [26] | C+ [27] | N/A |
GameSpot | 9.3/10 [28] | 7/10 [29] | 7.1/10 [30] |
GameSpy | [31] | N/A | [32] |
GameZone | 9.3/10 [33] | 6.9/10 [34] | 7/10 [35] |
IGN | 9.2/10 [36] | 6.8/10 [37] | 6.8/10 [38] |
Official U.S. PlayStation Magazine | N/A | [39] | N/A |
Official Xbox Magazine (US) | N/A | N/A | 7.3/10 [40] |
PC Gamer (US) | 91% [41] | N/A | N/A |
Maxim | N/A | 4/10 [42] | 4/10 [42] |
The Times | N/A | [43] | N/A |
Mafia was well received by critics upon release as more realistic and serious than a usual Grand Theft Auto-styled game. It was compared to Grand Theft Auto III in a positive way, at the time Game Informer wrote "This is a lot like GTA III. Awesome!" and "There's no shame in taking a proven gameplay formula and changing it a little bit" in its review. [44] Mafia contains a much bigger city to explore than most video games of the time, with multiple forms of available transport in addition to an expansive countryside. Dan Adams of IGN gave the game a rating of 9.2/10, [36] while GameSpot described the PC version as "one of the best games of the year" and rated it at 9.3/10. [28] Game Informer compared it favorably to Grand Theft Auto III , and wrote that "from the living city in which you reside, to the incredibly realistic vehicles, this title has the heart and soul of a blockbuster." [22]
While the original PC game received widespread acclaim, the versions for the PlayStation 2 and Xbox were considered inferior by many critics, and received lower scores as a result. [29] [30] [37] [38] [45] In the Czech Republic, the country where the game's developers come from, the game received universal acclaim from critics. Mafia was elected the best video game developed in the Czech Republic and Slovakia in a survey by Czech server BonusWeb when it received 3866 votes out of 13,143 as every reader could choose three games to vote for. [46] [47]
This section needs expansion. You can help by adding to it. (May 2022) |
Mafia won GameSpot's annual "Best Music" award among computer games, and was nominated in the "Best Single-Player Action Game on PC", "Biggest Surprise", "Best Sound", "Best Graphics (Technical)", "Best Graphics (Artistic)", "Best Story" and "Game of the Year" categories. [48]
In the United States, Mafia debuted in sixth place on the NPD Group's weekly sales rankings for computer games, [49] a position it held for another two weeks. [50] [51] It was absent from the weekly charts after four weeks. [52] Ultimately, it was NPD's ninth-best-selling computer game of September 2002. [53] In the United Kingdom, the computer version of Mafia received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), [54] for sales of at least 100,000 copies. [55]
Mafia had a successful start in the German market, [56] where it premiered as September's top-selling full-price computer game, according to Media Control. [57] After one week on German shelves, Mafia achieved sales between 40,000 and 50,000 copies. [56] The Verband der Unterhaltungssoftware Deutschland (VUD) gave the game a "Gold" certification on November 20, indicating at least 100,000 units sold across Germany, Austria and Switzerland. [58] Mafia maintained an unbroken streak in Media Control's monthly top 30 through May 2003, [59] by which point its sales in the region totaled roughly 150,000 copies. Despite its early success, Mafia's momentum at retail had declined in the German market by May. This was common for popular action games at the time; distributor Markus Biehl attributed it to widespread illegal copying. [60]
According to Take-Two Interactive, Mafia had sold more than 2 million copies worldwide by August 2007. [61]
A sequel, Mafia II , was announced on August 22, 2007, [62] and was released for Windows, PlayStation 3 and Xbox 360 on August 24, 2010. [63] The third installment in the series, Mafia III , was announced on July 28, 2015, and was released on October 7, 2016 for Windows, PlayStation 4 and Xbox One. [64] The fourth installment, Mafia: The Old Country , which serves as a prequel to the series, was announced on August 20, 2024, [65] and is set to release in 2025 for Windows, PlayStation 5 and Xbox Series X/S. [66]
On May 13, 2020, a remake of Mafia was announced by 2K Games, [67] to be titled Mafia: Definitive Edition . The remake was the main focus of the Mafia: Trilogy collection, which also features a remastered version of Mafia II and a version of Mafia III comprised with its additional story packs, all developed by Hangar 13. The original Mafia was rebuilt from the ground-up, with developers focusing on expanding the storyline, altering the setting to provide a new look to Lost Heaven, doing a major overhaul of the gameplay (including the introduction of motorcycles to the series), and creating a new "original score". [68] [69] [70] Mafia: Definitive Edition was released on September 25, 2020, for Xbox One, PlayStation 4, and Windows, both individually and as part of the Mafia: Trilogy. [71] [72]
In August 2021, part one of Mafia Titanic Mod was released. [73] It is a mod for Mafia that recreates RMS Titanic, [74] which started development in 2006. [74] Four parts are planned to be released. [75]
Need for Speed: Hot Pursuit 2 is a 2002 racing video game, the sixth installment in the Need for Speed series following Porsche Unleashed (2000) and the direct sequel to Need for Speed III: Hot Pursuit (1998). It was developed by EA Black Box for the PlayStation 2, and a distinctly different version by EA Seattle for GameCube, Xbox, and Microsoft Windows. Need for Speed: Hot Pursuit 2 features cars from various high-performance and exotic car manufacturers. Players can compete in races using these cars, or opt to play as a police officer and pursue speeders.
Madden NFL 2003 is an American football simulation video game based on the NFL that was developed by EA Tiburon and Budcat Creations and published by EA Sports. The 14th installment of the Madden NFL series, the game features former St. Louis Rams running back Marshall Faulk on the cover. This edition of Madden was the first to have EA Trax, the Mini Camp mode, and to feature Al Michaels as play-by-play announcer, who took over for Pat Summerall. Although it featured the expansion Houston Texans and the relocation of the Seattle Seahawks to the NFC, it was actually the second to do so. The game was released on August 12, 2002, for the Game Boy Advance, GameCube, Microsoft Windows, PlayStation, PlayStation 2 and Xbox. The PlayStation version also includes the Sega Genesis version of John Madden Football 93.
Madden NFL 2002 is an American football video game. It features former Minnesota Vikings quarterback Daunte Culpepper on the cover. Pat Summerall and John Madden are the commentators. The Madden NFL 2002 commercial first aired during Super Bowl XXXVI, three days after Madden NFL 2002 started selling in Japan. Notably, it does not feature the Super Bowl MVP Tom Brady, who is included on later editions of the game as a roster update. It is also the first game to be developed by Budcat Creations.
NBA Live 2003 is the 2002 installment of the NBA Live video games series. The cover features Jason Kidd as a member of the New Jersey Nets. The game was developed by EA Canada and released on October 8, 2002, for the PlayStation, PlayStation 2, Xbox, and GameCube consoles and November 14, 2002, for Microsoft Windows. It was the last NBA Live game to be released on the original PlayStation. The game includes a soundtrack, which is the first video game soundtrack in history to be certified Platinum by the RIAA, selling over 1,300,000 copies worldwide.
Tiger Woods PGA Tour 2003 is a sports video game developed by EA Redwood Shores for the Xbox, PlayStation 2 and GameCube versions and Headgate Studios for the Microsoft Windows and Mac OS versions and published by EA Sports.
State of Emergency is a beat 'em up/shoot 'em up video game developed by VIS Entertainment and published by Rockstar Games for PlayStation 2 and Xbox, and by Global Star Software for Microsoft Windows.
Bad Boys: Miami Takedown, also known as Bad Boys II in Europe, is a video game released in 2004 based on the action-comedy film Bad Boys II. It was released in early 2004 after the film's DVD and VHS release in 2003.
FlatOut 2 is a 2006 action racing video game developed by Bugbear Entertainment and published by Empire Interactive. It is the sequel to the 2004 game FlatOut.
TOCA Race Driver is a 2002 racing video game developed and published by Codemasters for PlayStation 2, Windows and Xbox. It is the fourth game in the TOCA series. The racing elements of the game continued to receive positive reviews and the game went straight to number one in the UK game charts. Xbox and PC conversions followed in March 2003, with a further Xbox version released several months later at budget price adding Xbox Live support.
TOCA Race Driver 2 is a racing video game developed and published by Codemasters for Xbox, Windows, PlayStation 2, Mobile and PlayStation Portable. It is the fifth game in the TOCA series.
NHL 07 is an ice hockey video game, which was released in 2006. The game improved the series' gameplay with more realistic features, such as stickhandling and a wider variety of controller schemes. As NHL 07 was released on the Xbox 360, this is the first game in the NHL series to be released on a seventh generation console. It was also the last NHL game to be released on the Xbox and the only installment to be released on the PlayStation Portable.
NHL 2002 is a video game released by EA Sports in 2001. It is the predecessor to NHL 2003. The game's cover man is Pittsburgh Penguins superstar and owner Mario Lemieux, who had just made a comeback after being retired for three and a half years. It was the first installment of the NHL series to be released on Xbox.
NHL 2003 is an ice hockey video game developed by EA Canada and published by EA Sports. It was released in 2002 as the successor to NHL 2002. Jarome Iginla appears as the cover athlete and spokesperson of the game. Iginla appears in the Behind The Scenes video to show the player how the game was made. It was the first installment of the NHL series to be released on GameCube.
Starsky & Hutch is a vehicular combat video game by British studio Mind's Eye Productions and published by Empire Interactive based on the television series of the same name created by William Blinn. The game was released for Microsoft Windows, PlayStation 2, Xbox, Game Boy Advance and GameCube.
2002 FIFA World Cup, sometimes known as FIFA World Cup 2002, is the second EA Sports official World Cup video game and tie-in to the 2002 FIFA World Cup, released for GameCube, Microsoft Windows, PlayStation, PlayStation 2 and Xbox. It was developed by EA Canada and Creations, with Intelligent Games assisting the development of the PC and sixth-generation console versions, with additional assistance from Tose Software for the GameCube version. The game was published by EA Sports in North America and Europe and published by Electronic Arts Square in Japan. The GameCube version was a launch title for the system in Europe.
TD Overdrive: The Brotherhood of Speed is a racing video game developed by Pitbull Syndicate and published by Infogrames for PlayStation 2, Xbox, and Windows.
Mafia II is a 2010 action-adventure game developed by 2K Czech and published by 2K. It was released on 24 August 2010 for PlayStation 3, Windows, and Xbox 360. The game is a standalone sequel to 2002's Mafia, and the second installment in the Mafia series. Set within the fictional city of Empire Bay from 1945 to 1951, the story follows Vito Scaletta, a young Sicilian-American mobster and war veteran, who becomes caught in a power struggle among the city's Mafia crime families while attempting to pay back his father's debts and secure a better lifestyle.
Mafia is a series of action-adventure games originally created and developed by 2K Czech. Since the third installment, however, the games are developed by Hangar 13 and published by 2K Games. The franchise consists of four mainline installments, along with a remake of the first game, a remastered version of the second game, and two spin-offs for mobile devices.
Mafia: Definitive Edition is a 2020 action-adventure game developed by Hangar 13 and published by 2K. It is a remake of the 2002 video game Mafia. Like the original game, the remake is set within the fictional city of Lost Heaven, Illinois, during the 1930s, and follows the rise and fall of Tommy Angelo, a Sicilian American cab driver-turned-gangster, within the Salieri crime family.
When I started playing this game, I thought, "Okay, this is kind of like GTA III." Then I started getting into it, and I thought, "Holy crap! This is a lot like GTA III. Awesome!" There's no shame in taking a proven gameplay formula and changing it a little bit to fit a scheme of your own.