Midnight Club | |
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Genre(s) | Racing Open world |
Developer(s) | Rockstar San Diego Rebellion Developments Rockstar Leeds Rockstar London |
Publisher(s) | Rockstar Games Destination Software |
Platform(s) | PlayStation 2 Game Boy Advance Xbox Microsoft Windows PlayStation Portable PlayStation 3 Xbox 360 |
First release | Midnight Club: Street Racing October 26, 2000 |
Latest release | Midnight Club: Los Angeles Complete Edition October 12, 2009 |
Midnight Club is a series of arcade-style racing video games developed by Rockstar San Diego and published by Rockstar Games. Midnight Club is similar to the Midtown Madness series (previously developed by Angel Studios), with a focus on competitive street racing in open world urban environments. Throughout the series, players race through condensed depictions of New York City, London, Los Angeles, Paris, Tokyo, San Diego, Atlanta, and Detroit.
The Midnight Club series was inspired by the real life Japanese racing group (hashiriya), known as the Mid Night Racing Team, that hosted illegal street runs on the Bayshore Route (known natively as the Wangan) of the Shuto Expressway in the Greater Tokyo Area. Two kanji characters (湾岸, or "wangan") appear in each of the series' logos; the Japanese manga series Wangan Midnight — also inspired by the club — includes the same two characters in its logos. The kanji is removed from the titles in the Japanese versions of Midnight Club: Street Racing and Midnight Club: Los Angeles as to avoid legal conflict with Wangan Midnight rights owners Kodansha.[ citation needed ]
In each game, the player begins with a relatively unmodified and slow vehicle. Higher-performance vehicles can be won or purchased by the player after competing in races against other club members. The goal is to defeat each of the other opponents (which include "city champion" and "world champion" racers) en route to becoming the new champion of the Midnight Club. Later installments of the series include real vehicle brands with sophisticated customization options for each, and "club" races, which consist of racers using vehicles of the same class.
Year | Title | Developer | Availability | ||
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Console | Computer | Handheld | |||
2000 | Midnight Club: Street Racing | Angel Studios | |||
2003 | Midnight Club II | Rockstar San Diego | Windows | ||
2005 | Midnight Club 3: DUB Edition | ||||
2006 | Midnight Club 3: DUB Edition Remix | ||||
2008 | Midnight Club: Los Angeles | ||||
Midnight Club: L.A. Remix | Rockstar London | PSP | |||
2009 | Midnight Club: Los Angeles Complete Edition | Rockstar San Diego |
Midnight Club 3: DUB Edition , developed by Rockstar San Diego and published by Rockstar Games, is the third game in the Midnight Club series. It is also the first game in the series to feature licensed vehicles and allow players to customize their cars and bikes with performance and visual upgrades. It was released for the PlayStation 2 and Xbox on April 11, 2005, and later ported to the PlayStation Portable in June of that same year. The three cities featured are San Diego, Atlanta, and Detroit. The name derived from a partnership between Rockstar and DUB Magazine , which features heavily in the game in the form of DUB-sponsored races and DUB-customized vehicles. The PlayStation Portable port was developed by Rockstar Leeds.
Midnight Club 3: DUB Edition Remix is an updated version of Midnight Club 3. This edition has an extra map of Tokyo updated from Midnight Club 2 which adds new missions to the game. Along with that come several new cars, new races, new battle maps, rims, vinyls, hydraulics, body kits, and music.
Midnight Club: Los Angeles is the fourth addition to the Midnight Club lineup. It was released for PlayStation 3 and Xbox 360 in 2008 on October 20 for North America and October 24 for Europe. As the name suggests, the game is based in Los Angeles, featuring Santa Monica, Beverly Hills, Hollywood, Hollywood Hills, San Fernando Valley, Downtown L.A., and most recently South Central. The designers used real street maps in developing the game. The game features online play and downloadable content. Licensed cars and bikes return, including new models and brands such as Ford and Mazda, which were not seen in Midnight Club 3: DUB Edition.
Midnight Club: L.A. Remix is the portable adaption of Midnight Club: Los Angeles for the PlayStation Portable. The port is developed by Rockstar London with Rockstar San Diego. The game features the map of Los Angeles used in Midnight Club II rather than the map used in the console versions of Los Angeles. The game also features the city of Tokyo, using the map from Midnight Club 3: DUB Edition Remix.
Game | GameRankings | Metacritic |
---|---|---|
Midnight Club: Street Racing | (PS2) 77% [1] (GBA) 48% [1] | (PS2) 78% [2] (GBA) 50% [3] |
Midnight Club II | (Xbox) 87% [1] (PS2) 86% [1] (PC) 85% [1] | (Xbox) 86% [4] (PS2) 85% [5] (PC) 81% [6] |
Midnight Club 3: DUB Edition | (PS2) 86% [1] (Xbox) 86% [1] (PSP) 75% [1] | (PS2) 84% [7] (Xbox) 84% [8] (PSP) 74% [9] |
Midnight Club 3: DUB Edition Remix | (Xbox) 87% [1] (PS2) 86% [1] | (Xbox) 87% [10] (PS2) 85% [11] |
Midnight Club: Los Angeles | (PS3) 82% [1] (X360) 81% [1] | (PS3) 82% [12] (X360) 81% [13] |
Midnight Club: L.A. Remix | (PSP) 79% [1] | (PSP) 79% [14] |
The series has received generally positive views from critics.
In January 2010, Rockstar had stalled plans for a future Midnight Club installment, and the development team was slowly dismantled. [15] Take-Two Interactive re-registered the Midnight Club trademark in 2012, [16] and acknowledged the series in a January 2022 conference call. [17]
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games.
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Midnight Club II is a 2003 racing video game developed by Rockstar San Diego and published by Rockstar Games. It is the sequel to Midnight Club: Street Racing, published for the PlayStation 2, Xbox and Microsoft Windows and first in series to feature motorcycles. Players can race through cities based on Los Angeles, Paris, and Tokyo. The game also features an online multiplayer component. It is the second game in Midnight Club franchise, followed by Midnight Club 3: DUB Edition.
Rockstar Leeds Limited is a British video game developer and a studio of Rockstar Games based in Leeds. Ian J. Bowden, Dave Box, Gordon Hall, and Jason McGann founded the company as Möbius Entertainment in December 1997 after working together at the studio Hookstone. Möbius worked with SCi on two games: Alfred's Adventure, a remake of Alfred Chicken, and the cancelled Titanium Angels. Starting in 2001, the studio created Game Boy Advance games for several publishers, including multiple for The 3DO Company and Max Payne for Rockstar Games.
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Midnight Club: Street Racing is a 2000 racing video game developed by Angel Studios and published by Rockstar Games. The game focuses on competitive street racing and the import scene. Two distinct versions of the game were released for the PlayStation 2 and Game Boy Advance platforms, the former being a launch title for the platform. It is the first game in Midnight Club franchise, followed by Midnight Club II.
Midnight Club 3: Dub Edition is a 2005 racing video game developed by Rockstar San Diego and published by Rockstar Games. It is the third installment in the Midnight Club series. Like previous installments in the series, the game is an arcade-style racer and focuses on wild, high-speed racing, rather than realistic physics and driving. The name is derived from a partnership between Rockstar and DUB Magazine, which features heavily in the game in the form of DUB-sponsored races and DUB-customized vehicles as prizes.
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