This article needs additional citations for verification .(March 2010) |
Heart of Darkness | |
---|---|
Developer(s) | Amazing Studio |
Publisher(s) | |
Director(s) | Éric Chahi Fabrice Visserot |
Producer(s) | Jon Norledge |
Designer(s) |
|
Writer(s) | Éric Chahi Christian Robert Frédéric Savoir Fabrice Visserot |
Composer(s) | Bruce Broughton |
Platform(s) | PlayStation, Windows |
Release | |
Genre(s) | Cinematic platformer |
Mode(s) | Single-player |
Heart of Darkness is a cinematic platform video game developed by French developer Amazing Studio for the PlayStation and Microsoft Windows.
The game places players in the role of a child named Andy as he attempts to rescue his dog who has been kidnapped by shadow-like spectres. [6] The game has about half an hour of storytelling cinematic sequences, thousands of 2D animated frames, and uses pre-rendered background scenery. The game was supervised by game developer Éric Chahi, known for Another World , this time with a team of artists and developers. The game also features an original score by film and television composer Bruce Broughton.
The game is completely unrelated to the Joseph Conrad novel of the same name. [7]
Heart of Darkness is a cinematic platformer in the vein of Éric Chahi's previous game Another World . The player controls Andy, who faces various dangers in search of his dog, Whisky. The player progresses through the game's linear storyline by navigating various environments and solving puzzles, all whilst attempting to keep Andy from being killed by evil shadows, hungry wildlife, and perilous obstacles. Along with basic movement, such as running, jumping, and climbing, certain sections of the game give Andy additional abilities. The plasma cannon allows Andy to shoot lightning at shadows in order to disintegrate them. The special powers, which can also be used offensively against enemies, can additionally be used to grow and destroy trees born from seeds. The player has unlimited tries, with Andy returning to the most recent checkpoint when he is killed.
The game begins with the protagonist; a young boy known as Andy being abused by his teacher for sleeping in class where it is revealed that he has nyctophobia (fear of the dark). Being instructed that same day by his teacher to watch the solar eclipse, Andy takes his beloved dog Whisky to the park where dark forces steal Whisky away, prompting Andy to use his assortment of inventions and machines to get him back. Andy travels to another world called the Darkland in a homemade spaceship which promptly crashes and he has to face an assortment of obstacles to rescue Whisky and find his way home.
Throughout the game, Andy is tasked with fighting living shadow creatures and dark monsters while traversing several hostile alien environments such as a canyon, swamp, underwater cave, and lava river. He receives help in this quest from a peaceful alien race called Amigos whom he befriends, and from magic powers he obtains from a meteor referred to as the "magic rock" that can kill all the shadows of fear. The main antagonist is an evil sorcerer known as the Master of Darkness who intended to capture Andy instead of his dog. Somewhat resembling Andy's teacher from the beginning of the game, the Master of Darkness has an interest in capturing Andy and sends his minions to pursue him. Another major antagonist is the Vicious Servant; a sniveling pink creature that serves the Master but is quick to betray him for personal benefit.
After traveling across the varying alien environments and fighting alongside the Amigos, Andy finds himself inside the Master of Darkness' lair where he proceeds to free Whisky and join forces with the Vicious Servant to help overthrow the Master of Darkness. Planning to use the magic rock's power to destroy the black hole at the lair's center. However, Andy is double-crossed by the Servant who kicks Whisky into the black hole and sends Andy into an ambush. Andy ends up fending off droves of shadow creatures and successfully following through with his plan, but falls into the black hole himself along with the Master of Darkness as the structure around him collapses.
The black hole's center is the heart of darkness and there Andy must fight the Master and face his fears once and for all. Upon succeeding the darkness dissipates and Andy awakens in his treehouse, believing the experience was all just a dream but after Andy and Whisky go to sleep and it is shown Andy has likely gotten over his fear of the dark, the player is shown the Amigos cleaning up the wreckage of Andy's ship and proving the adventure was perhaps real.
Heart of Darkness suffered a protracted development cycle marked by numerous delays and changes in platform. Development began in 1992, with the PC as the lead platform. [8] The game was not publicly unveiled until the March 1995 European Computer Trade Show, at which time the developers said it was near completion. [9] A version for the 3DO Interactive Multiplayer was announced, [10] but the game spent so long in development hell that by the time it was finished, the 3DO (which was not even launched until a year after development on the game began) was no longer commercially viable. A version for the Amiga CD32 was also in development but never released. [11] An Atari Jaguar CD version was also announced in July 1994, [12] with internal documents from Virgin Interactive Entertainment stating that Amazing Studio showed interest in starting development on the conversion, but work on the port never moved forward beyond proposition. [13] A version for the Panasonic M2 was also in the works. [14] A Game Boy Advance port was announced in 2001 but it was never released. [15]
In 1996 Sega signed a deal for the console version to be a Sega Saturn exclusive, with the PC version to be held off until after the Saturn version was released. [8] [16] A release date of October 1996 was announced with the Saturn version, [8] but as this date approached the publisher announced that the game would not be ready until late 1997. [17] Sega Saturn Magazine commented at the time that "this is quickly becoming a joke of a situation. The game looked absolutely amazing when it was first sighted at an ECTS trade show a year or three ago, but unless it has radically changed from its sighting at E3 [in May 1996], it's going to be out-dated and out-quaffed by its contemporary software." [18] With further delays, the Saturn was also no longer a commercially viable platform by the time Heart of Darkness was finished.
In a 2015 interview with Eurogamer , Éric Chahi said Heart of Darkness was one of his most difficult projects due to the transitions "from working alone to working with a team in the context where the industry was really changing with the CD-Rom coming, the PC and with 3D arriving." [19] Virgin Interactive dropped funding for the project in December 1996, but the team chose to persevere with making the game. Frederic Savoir explained that "we couldn't throw away four years of our life. We didn't care what it took." [20] After nine months of work without funding, the game was demoed at the September 1997 European Computer Trade Show, leading Interplay to adopt it. [20]
The game's cutscenes were rendered using 3D Studio (later known as 3DS Max). According to Chahi, the team did consider using Silicon Graphics workstations, but found that the improvement over 3D Studio was not enough to justify the expense of the workstations or having to restart the work on the cutscenes. [9] Chahi and Chris Delaporte created the game's textures themselves rather than using the 3D Studio texture library. [9] The characters were sketched in different poses, then built with both 3D Studio and different paint programs on a PC. Then the characters were rendered for the cutscenes and scaled down as game sprites. The sprites were animated with Deluxe Paint and Deluxe Animator. [21]
Chahi admitted in 2007 that the 6-year development of Heart of Darkness had completely exhausted him. After the game's completion, he took a hiatus on game development and pursued travelling and other interests. [22] He made a return to the games industry in 2011 with the release of From Dust .
Aggregator | Score | |
---|---|---|
PC | PS | |
GameRankings | 72% [23] | 75% [24] |
Publication | Score | |
---|---|---|
PC | PS | |
CNET Gamecenter | 4/10 [25] | 7/10 [26] |
Computer Games Strategy Plus | [27] | N/A |
Computer Gaming World | [28] | N/A |
Edge | N/A | 4/10 [29] |
Electronic Gaming Monthly | N/A | 6.125/10 [30] [lower-alpha 3] |
Game Informer | N/A | 8.25/10 [31] |
GameSpot | 7.1/10 [32] | 7.8/10 [33] |
IGN | 5.8/10 [34] | 7.8/10 [35] |
Next Generation | N/A | [36] |
Official U.S. PlayStation Magazine | N/A | [37] |
PC Gamer (US) | 78% [38] | N/A |
The PlayStation version received favorable reviews, while the PC version received above-average reviews, according to the review aggregation website GameRankings. [23] [24] CNET Gamecenter , Computer Games Strategy Plus and Game Informer gave the game favourable to mixed reviews, over a month before the game was released Stateside. [26] [27] [31] Next Generation , however, said that the PlayStation version was "very much a visual title that relies heavily on the storyline to keep a player's interest. And while the story is good, the gameplay isn't anything revolutionary, or even that interesting. After five[ sic ] years of waiting, the wait simply wasn't worth it." [36]
Scary Larry of GamePro called the PlayStation version "a new, more whimsical game that's just as clever as Out of This World ". [39] [lower-alpha 4] Jason D'Aprile said of the PC version, "It's not for everyone, and its age is beginning to show, but Heart of Darkness still offers superb animation, music, graphics, and atmosphere." [40] [lower-alpha 5]
Heart of Darkness was a finalist at the AIAS' 2nd Annual Interactive Achievement Awards for "Outstanding Achievement in Sound and Music", which was ultimately given to Road Rash 3D . [41]
Hexen: Beyond Heretic is a fantasy first-person shooter video game developed by Raven Software and published by id Software distributed through GT Interactive on October 30, 1995. It is the sequel to 1994's Heretic, and the second game in Raven Software's "Serpent Riders" trilogy, which culminated with Hexen II. The title comes from the German noun Hexen, which means "witches", and/or the verb hexen, which means "to cast a spell". Game producer John Romero stated that a third, unreleased game in this series was to be called Hecatomb.
The fifth generation era refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. The best-selling home console was the Sony PlayStation, followed by the Nintendo 64 and Sega Saturn. The PlayStation also had a redesigned version, the PSone, which was launched on July 7, 2000.
Primal Rage is a fighting game developed and released by Atari Games for arcades in 1994. The game takes place on a post-apocalyptic version of Earth called "Urth". Players control one of seven prehistoric beasts, that battle each other to determine the planet's fate. Matches feature many of the conventions of fighting games from the era, including special moves and gory finishing maneuvers. Ports were released for home video game consoles and personal computers. Efforts to perfectly emulate the arcade original have been unsuccessful due to the use of an unusual copy protection method. Toys, comics, a novel and other merchandise tie-ins were produced. More than 1.5 million copies of the game were sold.
Alone in the Dark 2 is a 1993 survival horror video game developed and published by Infogrames. It is the second installment in the Alone in the Dark series. It was ported to the PC-98 and FM Towns in 1994 and to the 3DO Interactive Multiplayer in 1995 under the same name, and to the Sega Saturn and PlayStation in 1996 as Alone in the Dark: Jack Is Back in Europe, and renamed as Alone in the Dark: One-Eyed Jack's Revenge in North America.
Brain Dead 13 is an interactive movie video game developed and originally published in North America by ReadySoft on 15 December 1995 and in Europe by Empire Interactive on the same year for MS-DOS. Unlike Dragon's Lair and Space Ace, which began as laserdisc arcade games, it was only released for personal computers and video game consoles. In the game, players assume the role of young computer expert Lance Galahad to defeat Dr. Nero Neurosis at his castle and its residents. Its gameplay is primarily presented through the use of full-motion video (FMV).
Éric Chahi is a French computer game designer and programmer, best known as the creator of Another World and Heart of Darkness.
Fighting Force is a 1997 3D brawler developed by Core Design and published by Eidos. It was released for PlayStation, Microsoft Windows, and Nintendo 64 on 15 October 1997. Announced shortly after Core became a star developer through the critical and commercial success of Tomb Raider, Fighting Force was highly anticipated but met with mixed reviews.
Madden NFL 98 is a 1997 football video game. It was the last edition of the Madden series to be released for the Super NES, Genesis and Sega Saturn platforms, as well as the last Madden game to utilize 2D sprites for the players and referee, on 3D playing fields.
Croc 2 is a platform game developed by Argonaut Software and published by Fox Interactive. The sequel to Croc: Legend of the Gobbos, it revolves around the title character going on a quest to search for his missing parents, as well as saving the Inventor Gobbo from a revived Baron Dante.
Return Fire is a 1995 video game developed by Silent Software, Inc. for the 3DO Interactive Multiplayer and ported to the PC and PlayStation in 1996. It is a sequel to Fire Power (1987) and was followed by Return Fire 2 (1998). An expansion pack, Return Fire: Maps O' Death, was released for the 3DO in 1995. Return Fire is a vehicular shooter from a 3D bird's eye view, in which the player's goal is to capture the enemy flag and return with it to their base. It was met with critical acclaim for its unusual gameplay concept, enjoyable multiplayer mode, and classical soundtrack, and is remembered as one of the 3DO's "best games" in its Home of the Underdogs entry.
The Need for Speed is a 1994 racing game developed by EA Canada, originally known as Pioneer Productions, and published by Electronic Arts for 3DO in 1994. It allows driving eight licensed sports cars in three point-to-point tracks either with or without a computer opponent. Checkpoints, traffic vehicles, and police pursuits appear in the races.
Shadow Man is an action-adventure video game developed by Acclaim Studios Teesside and published by Acclaim Entertainment. It is based on the Shadow Man comic book series published by Valiant Comics. The game was announced in 1997 and was originally slated for a late 1998 release on Nintendo 64 and an early 1999 release for Microsoft Windows, but was delayed to August 31, 1999. A PlayStation version was also released on the same day. A Dreamcast version was released three months later on December 1.
Iron & Blood: Warriors of Ravenloft is a 3D fighting game released for PC and PlayStation.
Ninja: Shadow of Darkness is an action beat 'em up platform video game developed by Core Design and published by Eidos Interactive for the PlayStation. The story follows a warrior named Kurosawa, who is tasked of ridding Feudal Japan of an unspeakable evil.
Mass Destruction is a 1997 third-person action game developed by NMS Software and published by ASC Games and BMG Interactive. Released for MS-DOS, the Sega Saturn, and the PlayStation, the game puts players in control of a tank, and tasks them with destroying enemy forces. It has often been likened to Return Fire.
Andretti Racing is a video game developed by American studios High Score Productions and Stormfront Studios and published by EA Sports for the PlayStation and Sega Saturn in 1996, and for Windows in 1997. The game's title refers to legendary racing drivers Mario Andretti and Michael Andretti.
NBA Fastbreak '98 is a basketball simulator released for the Sony PlayStation in 1997. It takes place during the 1997-98 National Basketball Association season. It was published by Midway Games and GT Interactive. Originally announced under the title "Hardwood Heroes", the game was released with minimal changes as NBA Action 98 on Sega Saturn and Microsoft Windows, published by Sega. Another version was being developed by Z-Axis for the Nintendo 64 under the title "NBA Fast Break 64", with a prospective November 1997 release, but it was cancelled.
NHL Powerplay 98 is a sports video game developed by Radical Entertainment and published by Virgin Interactive and Sega for Microsoft Windows, PlayStation, and Sega Saturn in 1997. It is the sequel to NHL Powerplay '96; there was no "'97" entry in the NHL Powerplay series. After Virgin opted not to release the game for the Sega Saturn, Sega acquired the rights and published the Saturn version under the title NHL All-Star Hockey 98 so as to make it a continuation of Sega's own NHL All-Star Hockey series.
Heart of Darkness//Distributor: Roadshow Interactive
Heart of Darkness, out on PlayStation and PC, will be on the shelves July 3, and to celebrate we have some great prizes to give away, courtesy of Ocean.
Heart of Darkness//Latest Release//£34.99
And folks, the title that's been five years in the making, the French-made Heart of Darkness, is due out in Australia in August.