Sword of the Sea

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Sword of the Sea
Sword of the Sea cover art.png
Developer(s) Giant Squid
Publisher(s) Giant Squid
Director(s) Matt Nava
Composer(s) Austin Wintory
Platform(s) Microsoft Windows
PlayStation 5
ReleaseAugust 19, 2025
Genre(s) Adventure
Mode(s) Single-player

Sword of the Sea is a 2025 adventure video game developed and published by Giant Squid. In it, the player assumes control of a character named Wraith, who rides on a "hoversword" to restore life to a barren wasteland. The game released on Windows and PlayStation 5 on August 19, 2025.

Contents

Gameplay

In Sword of the Sea, the player assumes control of a Wraith, who explores an abandoned, desolate world and seeks to bring life back to it. The Wraith explores the world with a hoversword, which combines parts of a snowboard, a skateboard, and a hoverboard into one. As the player explores the world, they will collect Ocean Seeds, which upon collecting, will bring back water to the desert wasteland. Returning the ocean to the world provides new opportunities for surfing, and the returning marine life opens up paths for exploration. The player can find Tetra, and donate them to vendors to unlock hoversword tricks. [1] While the game is about surfing the landscape using the hoversword and keeping momentum, the player will battle large creatures named leviathans at certain points. [2]

Development

Sword of the Sea was developed by Giant Squid, the studio behind Abzû and The Pathless . The game was directed by Matt Nava, who worked as the art director of Journey , a game also set in a desert. [3] Nava decided to return to a desert landscape for Sword of the Sea because he felt he had many ideas that were not used in Journey. As with Journey, Sword of the Sea has no dialogue, and its storytelling relies on its visuals and music. [2] Giant Squid unveiled Sword of the Sea in May 2023, [4] and released on Windows and PlayStation 5 on August 19, 2025. [5]

The gameplay is influenced by snowboarding games such as 1080° Snowboarding , though Sword of the Sea is an exploration-focused game rather than a score-based game. [6] The team drew from their experiences with scuba diving, snowboarding, and surfing while working on Sword of the Sea, reflecting on how these extreme sports foster a "spiritual connection" with nature by mixing both mindfulness and motion together. [7] Nava stated that players must "harness" the waves while surfing, and added that the game focuses on developing the relationship between the player and the environment. Early prototypes of Sword of the Sea included elements commonly found in Sonic the Hedgehog games, such as speed boosts and grind rails, but these were later removed as Nava felt they didn't fit the style. Shadow of the Colossus inspired the leviathan encounters. [8]

Austin Wintory, a frequent collaborator of Nava's, composed the music. The soundtrack was created in collaboration with the London Voices Choir and the Phoenix Boys Choir. He described the score by saying, "At the heart of this one was an electronic soundscape enveloping a piano." Werner Herzog was noted as an influence, hearing on a podcast that "he'd use Orthodox monk chanting as underscore were he to make a skating documentary." [9]

Reception

The game received "generally favorable" reviews according to review aggregator Metacritic. [10]

Chris Tapsell from Eurogamer compared the game to skateboarding games, though he noticed that the gameplay was forgiving, and remarked that the game was about "feeling good more than being good". He also praised the game for encouraging players to explore, as the game was filled with optional locations. [11] Writing for GamesRadar , Rachel Watts remarked that the gameplay was "simultaneously thrilling and relaxing". She also praised the game's pacing, Wintory's soundtracks, and noted that it had more replay value than Giant Squid's previous games due to its inclusion of gameplay upgrades and collectibles. She wrote that Sword of the Sea combined "the majesty of Journey , the action of The Pathless , and the tranquillity of Abzû " and that its release marked "the end of a four-game odyssey that started in 2012 and has reached a simultaneously exhilarating and meditative crescendo". [13]

PC Gamer 's Sean Martin compared the game to Alto's Odyssey and wrote that the game excelled at taking the player from "spectacle to spectacle", though he felt that the game was short and its puzzles were simple. [14] Kyle Hilliard from Game Informer praised the game's movement, calling it "fluid and fast". He further applauded the game's art direction and visuals, though he was felt that the story was not as good as other aspects of the game. [12]

References

  1. Harmon Jr, O'Dell (June 5, 2025). "Sword of the Sea: hands-on report". PlayStation Blog . Retrieved June 10, 2025.
  2. 1 2 Conditt, Jessica (June 9, 2025). "Sword of the Sea is what happens when Matt Nava strides back into Journey's shadow". Engadget . Archived from the original on June 10, 2025. Retrieved June 10, 2025.
  3. Watts, Rachel (May 25, 2025). "Sword Of The Sea is a gorgeous new desert-surfing adventure from the devs behind Abzu and Journey". Rock, Paper, Shotgun . Retrieved June 10, 2025.
  4. Ramsay, Robert (August 7, 2024). "PS5 Journey-Like Sword of the Sea Reappears Over a Year After Its PlayStation Showcase Reveal". Push Square . Archived from the original on September 20, 2024. Retrieved June 10, 2025.
  5. Franzese, Tomas (June 4, 2025). "Abzu Dev's New Game Sword of the Sea Is Finally Out This August". GameSpot . Retrieved June 10, 2025.
  6. Crecente, Brian (June 9, 2025). "Serenity and beauty collide in sword-surfing game Sword of the Sea". Epic Games Store . Retrieved June 10, 2025.
  7. Tapsell, Chris (August 15, 2025). "Sword of the Sea is an expression of the joy of movement in video games - PS Plus subscribers are in for an absolute treat". Eurogamer . Retrieved August 21, 2025.
  8. Packwood, Lewis (August 11, 2023). "Sword of the Sea channels surfing, spirituality and Shadow of the Colossus". The Guardian . Retrieved June 10, 2025.
  9. "Sword of the Sea, by Austin Wintory". Austin Wintory. Retrieved 2025-08-19.
  10. 1 2 3 "Sword of the Sea review". Metacritic . Retrieved August 21, 2025.
  11. 1 2 Tapsell, Chris (August 18, 2025). "Sword of the Sea review - heaven really is a half-pipe". Eurogamer . Retrieved August 21, 2025.
  12. 1 2 Hilliard, Kyle (August 18, 2025). "Sword of the Sea Review: Beauty For The Sake Of Beauty". Game Informer . Retrieved August 21, 2025.
  13. 1 2 Watts, Rachel (August 18, 2025). "Sword of the Sea review: "Joyous, fluid hoverboarding connects together everything I loved about Journey and The Pathless"". GamesRadar . Retrieved August 21, 2025.
  14. 1 2 Martin, Sean (August 18, 2025). "Sword of the Sea review". PC Gamer . Retrieved August 21, 2025.