Lair (video game)

Last updated
Lair
Lair front.jpg
Developer(s) Factor 5
Publisher(s) Sony Computer Entertainment
Director(s) Julian Eggebrecht
Holger Schmidt
Producer(s) Brian D. Krueger
Designer(s) Brett Tosti
Artist(s) Wayne Lo
Writer(s) Will Staples
Sean O'Keefe
Composer(s) John Debney
Platform(s) PlayStation 3
Release
  • NA: August 31, 2007
  • AU: November 15, 2007
  • EU: November 23, 2007
Genre(s) Action-adventure
Mode(s) Single-player

Lair is an action-adventure video game developed by Factor 5 and published by Sony Computer Entertainment. It was released for the PlayStation 3 in August 2007 in North America.

Contents

In Lair, the world is filled with deadly volcanoes, which devastated the world's natural resources and air. It led the native people to split into two warring nations: the poor Mokai, and the well-off Asylia. The story revolves around Rohn Partridge, an Asylia Sky Guard, who eventually turned to support the Mokai. Most of the game's battles are air-based combat, with some fought on the ground by landing the dragon and fighting troops and other land-based creatures. A morale system is also present, in which enemies may retreat if they suffer from low morale.

Lair is the first PlayStation 3 title to have been fully playable via the Remote Play function, allowing it to be accessed through the Internet on a PlayStation Portable. An English demo was released for Asian countries except for Japan, prior to the game's release. The game's soundtrack was composed by John Debney. Lair received mixed reviews upon release, with critics praising the game's visuals and art direction, while criticizing its control scheme. Sony released a reviewer guide to teach reviewers how to properly review the game. Analog stick support and DualShock 3 controller support were later introduced to the game. It was Factor 5's last game developed before its closure in May 2009.

Gameplay

The player assumes the role of a dragon-riding knight named Rohn Partridge. Rohn is given the tasks of defending a certain area, destroying certain objects, eliminating enemies or creatures, and other mission-based objectives. After each stage, the player can earn either gold, silver, or bronze medals, depending on performance during the level. A platinum medal is also available, though unlike the other three its requirements are hidden. Earning medals assists in unlocking combos and behind-the-scenes videos.

Most of the game's battles are air-based combat, with some fought on the ground by landing the dragon and fighting troops and other land-based creatures. In some locations, the game features a morale system tied to the enemy; the lower an enemy's morale, the less he will fight, and it is possible that he will retreat from combat.

The game relies heavily on the PlayStation 3's Sixaxis motion controls. The player flies the dragon by tilting the controller, with additional moves also using motion sensing; one such example is fighting a dragon by tilting the controller to match the enemy dragon's flying height, and then slamming the controller left or right to knock the dragon sideways and out of the battle.

Plot

Lair takes place in a world threatened by numerous emerging volcanoes, causing much of the land to be destroyed and the air to be polluted. As a result, natives divided the world into two kingdoms: the Mokai, whose lands are arid and depleted of resources, and the seemingly noble Asylians, who live in one of the last remaining bountiful, green areas. Desperate to gain the Asylians' land, the Mokai attack the Asylians from the rear. The spiritual leader of the Asylians, the Diviner, preaches that the Mokai are pagans and savages, defying abominations to the will of God, but the Mokai are truly a misunderstood people, hanging on to survival and only attacked the Asylians out of desperation for food (their attacks focused on their granaries).

The game mainly revolves around the pursuits of Rohn, one of the Burners (dragon-riders) Sky Guards (the air force-based military). At first Rohn adopts the feeling of hatred towards the Mokai the Asylians have but over the course of the story begins to have more sympathy towards this misunderstood people.

The leader of the Mokai, General Atta-Kai, approaches the Guardians of Asylia (three individuals with ruling power in Asylia) in peace to ensure the survival of both people. The Diviner, in an act to maintain his power over his people, has Loden, one of the Asylia's Sky Guards assassinate Atta-Kai, one of the guardians and the Sky Guard Captain, Talan, prolonging the war between the two people and capturing Atta-Kai's Blood Dragon in the process. After witnessing the assassinations of both Atta-Kai and Captain Talan, Rohn begins having second thoughts about Asylia's attitude towards the Mokai and releases Atta-Kai's dragon from Loden, thus putting Rohn on thin ice with Loden, the new captain of the Sky Guards.

Loden leads a massive air strike on the Mokai City, bombing the city and attacking what Loden thought to be an armory, but was actually a temple where the women and children had sheltered themselves from the attacks. Rohn is devastated when he discovers the victims and defies Loden, who declares Rohn an enemy of Asylia and delivers near fatal blows to both Rohn and Rohn's Plains Dragon. Rohn's dragon, in an attempt to save Rohn's life, carries him into a desert in Mokai territory but dies in the process from the wound Loden delivered.

Rohn soon reunites with Atta-Kai's Blood Dragon, who adopts Rohn as its new rider. While searching the desert for water, Rohn and the dragon discover the elder of the Mokai, Ren-Kai, under attack from a Spider Wasp, which the two slay. Ren reveals that some of the Mokai managed to survive the bombings and are hiding out in the desert and Rohn helps protect them from Asylian attacks. Ren, knowing that the Mokai people need a new leader, asks Rohn to rescue General Atta-Kai's son, Koba-Kai, who is imprisoned in Asylia. Both Rohn and Koba-Kai defend the Mokai people from further attacks and acquire a small fleet of Asylian ships. The Mokai launch an attack on the Asylians and reclaim Mokai City. After the battle a group of Asylian Burners arrive and submit themselves to the Mokai. Among them is Jevin, Rohn's best friend, who informs Rohn that the remaining two Guardians were executed by the Diviner and that some of the Sky Guard had defected from the Diviner's rule over Asylia and were imprisoned in the Maelstrom (an Asylian prison situated within a dimensional vortex).

Knowing they would need reinforcements, Rohn and Koba-Kai lead an attack on the Maelstrom to free the Burners imprisoned there. During the rescue Rohn battles Loden, who rides a powerful species of gorilla-like dragon called the Bull Dragon. Loden attempts to kill the fleeing prisoners by flinging enormous boulders from the Maelstrom's gravitational pull onto the prison but Rohn intervenes and kills Loden and succeeds in rescuing the imprisoned burners. The combined forces of Mokai and defected Burners charges towards Asylia, battle the Diviner's forces, prevent the volcanoes from erupting and kill the Diviner. During the battle Koba-Kai is shot down by the Diviner's forces. After the battle Rohn finds him and Koba-Kai comments on how beautiful the sunsets in Asylia are, Rohn goes on to say that the new world that the Asylians and Mokai were to build together would never be the same, to which Koba-Kai replied "Let us hope not," before dying. Rohn asks Atta-Kai's Blood Dragon to carry Koba-Kai's body home, afterwards Ren approaches Rohn and tells him that his people are waiting.

Development

Lair is the first PlayStation 3 title to have been fully playable via the Remote Play function, allowing it to be accessed through the Internet on a PlayStation Portable. [1] Though not fully playable, as motion sensor controls are not available on PSP. The machine lacks L2 and R2 buttons and a right analog stick, which are necessary to pass certain levels. Initially the game was a Wii tech demo. [2] [3] [4] [5]

On April 15, 2008, an update was released on the PlayStation Network, adding analog stick support, extra playable dragons, and rumble support for the DualShock 3 controller. The game now uses the directional pad for actions such as the 180 degree turn and the "dash forward" ability.

An English-language demo for Lair was made available to Asian markets only, excluding Japan, in April 2008.[ citation needed ] Even though the Lair Trial Version includes the gameplay patch, it is not compatible with the Remote Play function.

The developers would later admit to a troubled development process many years later. [6]

Soundtrack

John Debney was hired to write the soundtrack for Lair with Kevin Kaska composing the additional music. Debney has had experience writing music for epics, but Lair is his first video game soundtrack. The score was performed with a 90-piece orchestra at Abbey Road Studios in London. Lair's soundtrack received critical acclaim, with some calling it "one of the strongest of video game scores." A review on Tracksounds gave the soundtrack a score of 10/10, the highest possible score. [7] ScoreNotes.com also reviewed the soundtrack and gave it a full score. Several critics also compared the tracks to some of the works in Star Wars: Episode I – The Phantom Menace by John Williams. [8] Debney stated that he was interested in writing music for a video game after seeing the work in Medal of Honor by Michael Giacchino. [9] The score was released as a limited edition 2 CD-set on April 8, 2014 by La-La Land Records. [10]

Reception

During development, Lair gained attention due to its graphical presentation and developer Factor 5's reputation. However, upon release, it was seen as a critical and commercial failure. It received "mixed" reviews according to the review aggregation website Metacritic. [11] The only reviewer that gave it a high score was Japan's Famitsu , which gave it a score of 9, 7, 8, 9 for a total of 33 out of 40. [15] Although the game was praised for its graphics, artwork, storytelling, soundtrack, and sound quality, it was also heavily criticized for its control scheme. In 2010, GameTrailers placed the game 7th in their list of the "Top 10 Most Disappointing Games of the Decade". [26]

Sony (the game's publisher) attracted criticism from video game blogs by mailing review websites a "Lair Reviewer's Guide" following negative reviews of the game. [27] It is common practice to post a fact sheet with review copies of a game, but this guide was mailed separately, and after negative reviews of the game had been published by the website. As well as providing a 21-page booklet containing artwork, background story, and six pages of instructions regarding the game's control system, the booklet invited reviewers to "Open your mind and hands for something very different." [28]

Despite the mixed reception, John Debney's strong musical score enticed the Academy of Interactive Arts & Sciences into nominating Lair for "Outstanding Achievement in Original Music Composition" during the 11th Annual Interactive Achievement Awards. [29]

Related Research Articles

<i>Bahamut Lagoon</i> 1996 video game

Bahamut Lagoon is a 1996 tactical role-playing game developed and published by Square for the Super Famicom.

<i>Soul Blazer</i> 1992 video game

Soul Blazer, released in Japan as Soul Blader, is an action role-playing video game developed by Quintet and published by Enix for the Super Nintendo Entertainment System. It was released in 1992 in Japan and North America, but not released in Europe until 1994.

<i>Space Ace</i> LaserDisc based videogame

Space Ace is a LaserDisc video game produced by Bluth Group, Cinematronics and Advanced Microcomputer Systems. It was unveiled in October 1983, just four months after the Dragon's Lair game, followed by a limited release in December 1983 and then a wide release in Spring 1984. Like its predecessor, it featured film-quality animation played back from a LaserDisc.

Super Smash Bros. is a crossover fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars.

<i>Pac-Man Collection</i> Video game compilation

Pac-Man Collection is a 2001 video game compilation published by Namco for the Game Boy Advance. It includes four titles in the Pac-Man series — the original Pac-Man (1980), Pac-Mania (1987), Pac-Attack (1993), and Pac-Man Arrangement (1996), the last of which was originally exclusive to the arcade game Namco Classic Collection Vol. 2. Each game includes customizable features such as the ability to alter the number of starting lives or difficulty, with all being stripped of multiplayer features.

<span class="mw-page-title-main">Grant Kirkhope</span> British composer

Grant Kirkhope is a Scottish composer and voice actor for video games and film. Some of his notable works include GoldenEye 007, Banjo-Kazooie, Donkey Kong 64, and Perfect Dark, among many others. He has been nominated for various BAFTA, ASCAP, and IFMCA awards.

<span class="mw-page-title-main">John Debney</span> American film composer (born 1956)

John Cardon Debney is an American composer and conductor of film, television, and video game scores. His work encompasses a variety of mediums and genres including comedy, horror, thriller, fantasy and action-adventure. He is a long-time collaborator of The Walt Disney Company, having written music for their films, television series, and theme parks. He has also collaborated with film directors such as Jon Favreau, Garry Marshall, Tom Shadyac, Peter Hyams, John A. Davis, Brad Anderson, Howard Deutch, Mark Dindal, Robert Rodriguez and Paul Tibbitt.

<i>Elebits</i> 2006 video game

Elebits, known in PAL territories as Eledees (LEDs), is an action/first-person shooter game developed by Konami Digital Entertainment and published by Konami for the Wii. It was released as a launch title on December 2, 2006 in Japan, then December 12, 2006 in North America, May 4, 2007 in Europe, and May 17, 2007 in Australia.

<i>Super Mario Galaxy</i> 2007 video game

Super Mario Galaxy is a 2007 platform game developed and published by Nintendo for the Wii. It is the third 3D game in the Super Mario series. As Mario, the player embarks on a quest to rescue Princess Peach, save the universe from Bowser, and collect 120 Power Stars, after which the player can play the game as Luigi for a more difficult experience. The levels consist of galaxies filled with minor planets and worlds, with different variations of gravity, the central element of gameplay. The player character is controlled using the Wii Remote and Nunchuk and completes missions, fights bosses, and reaches certain areas to collect Power Stars. Certain levels use the motion-based Wii Remote functions.

<i>Harry Potter and the Order of the Phoenix</i> (video game) 2007 video game

Harry Potter and the Order of the Phoenix is a 2007 action-adventure video game. It is based on the 2007 film of the same name. The game was released for mobile devices, Nintendo DS, PlayStation Portable, Microsoft Windows, PlayStation 2, PlayStation 3, Wii, Xbox 360, Game Boy Advance, and Mac OS X.

<i>Legend of the Dragon</i> (video game) 2007 video game

Legend of the Dragon is a fighting game for the Wii, PlayStation 2 and PlayStation Portable. It was developed by French company Neko Entertainment and published by The Game Factory on May 1, 2007. The story follows the animated series of the same name.

<i>Nights: Journey of Dreams</i> 2007 video game

Nights: Journey of Dreams is an action video game developed by Sega Studios USA and published by Sega for the Wii. The sequel to the 1996 Sega Saturn title Nights into Dreams, it was released in Japan and North America in December 2007, and in Australia and Europe the following month. The story follows two children, William Taylor and Helen Cartwright, who enter a dream world called Nightopia. When their nightmares come to life, they enlist the help of Nights, an exiled "Nightmaren", as they journey through Nightopia to stop the evil ruler Wizeman from escaping into the real world.

<i>Nicktoons: Attack of the Toybots</i> 2007 action-adventure video game

Nicktoons: Attack of the Toybots is a 2007 video game sequel to the 2005 game Nicktoons Unite! and 2006 game Nicktoons: Battle for Volcano Island. It was released on Wii, Nintendo DS, Game Boy Advance, and PlayStation 2.

<i>The Legend of Spyro: Dawn of the Dragon</i> 2008 video game

The Legend of Spyro: Dawn of the Dragon is a 2008 action-adventure video game in the Spyro series. It is the third and final installment in The Legend of Spyro trilogy and the sequel to The Legend of Spyro: The Eternal Night (2007), marking the tenth anniversary of the game series. The game was released for the PlayStation 2, PlayStation 3, Xbox 360, Wii, and mobile.

<i>Dragon Quest X</i> 2012 video game

Dragon Quest X: Awakening of the Five Walkers Online, also known as Dragon Quest X Online, is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. It is the tenth mainline entry in the Dragon Quest series. It was originally released for the Wii in 2012, and was later ported to the Wii U, Windows, PlayStation 4, Nintendo Switch, Android, iOS, and Nintendo 3DS, all of which support cross-platform play. Other than a discontinued Windows version in Chinese, the game was not localized outside of Japan.

<i>Kirbys Return to Dream Land</i> 2011 video game

Kirby's Return to Dream Land is a 2011 platform video game developed by HAL Laboratory and published by Nintendo for the Wii. It is the ninth mainline installment and the twenty-second game in the Kirby series. The game's plot follows Kirby, King Dedede, Meta Knight, and Bandana Waddle Dee as they help an alien named Magolor recover the pieces of the Lor Starcutter so he can return home. While Kirby's Epic Yarn was released in 2010, Kirby's Return to Dream Land is the first traditional Kirby platforming home console game since Kirby 64: The Crystal Shards, which was released in 2000 for the Nintendo 64. The title was released in North America on October 24, 2011, in Japan on October 27, 2011, in Europe on November 25, 2011, and in Australia on December 1, 2011.

<i>Hocus Pocus</i> (soundtrack) 2013 soundtrack album by John Debney

Hocus Pocus: Original Motion Picture Soundtrack is the score for the 1993 Walt Disney Pictures Halloween comedy film of the same name. It was composed and conducted by John Debney.

<i>Dragons Lair</i> (1983 video game) 1983 video game

Dragon's Lair is an interactive film LaserDisc video game developed by Advanced Microcomputer Systems and published by Cinematronics in 1983, as the first game in the Dragon's Lair series. In the game, the protagonist Dirk the Daring is a knight attempting to rescue Princess Daphne from the evil dragon Singe who has locked the princess in the foul wizard Mordroc's castle. It featured animation by ex-Disney animator Don Bluth.

<i>Sonic Boom: Rise of Lyric</i> 2014 video game

Sonic Boom: Rise of Lyric is a 2014 action-adventure platform video game developed by Big Red Button and published by Sega for the Wii U. Along with Sonic Boom: Shattered Crystal for the Nintendo 3DS, it is a spin-off of Sega's Sonic the Hedgehog series and is a part of the Sonic Boom franchise, which also consists of an animated television series, a comic series by Archie Comics, and a toyline by Tomy. The game explores on Sonic, Tails, Knuckles and Amy, who must stop Lyric the Last Ancient from acquiring the Chaos Crystals by powering up a robot army and wiping out all organic life, after Sonic accidentally awakens Lyric from a thousand year rest, while escaping Doctor Eggman.

<i>The Jungle Book</i> (2016 soundtrack) 2016 soundtrack album by John Debney

The Jungle Book (Original Motion Picture Soundtrack) is the soundtrack album to the 2016 eponymous Disney film, which is a live-action/CGI adaptation of the 1967 animated film of the same name. Directed by Jon Favreau, the film features musical score composed and conducted by his frequent collaborator John Debney, mostly drawing from George Bruns' original music. Few of the tracks were incorporated from the 1967 film's soundtrack written by Sherman Brothers and Terry Gilkyson. The score was recorded at Los Angeles, California and New Orleans, with prominent players and large orchestral members recording the score. Walt Disney Records released the film's soundtrack on April 15, 2016. It received positive reviews for the musical score, as well as incorporated songs from the 1967 film, being well received. John Debney missed the nomination for Academy Award for Best Original Score, though at the Hollywood Music in Media Awards, he won Best Original Score – Sci-Fi/Fantasy Film as well as receiving a Satellite Award for Best Original Score nomination.

References

  1. "Imabikisou now joins Lair as a PS3 "remote play" title". Destructoid. 2007-11-13. Archived from the original on 2022-07-19. Retrieved 2022-07-19.
  2. Kohler, Chris. "Lair Developers Announce Wii Project". Wired. Archived from the original on 2022-09-11. Retrieved 2022-09-11.
  3. "Factor 5 confirms plans for mystery Wii title". 15 January 2008. Archived from the original on 11 September 2022. Retrieved 11 September 2022.
  4. "Rumor: Tech demo of Factor 5 Wii engine discovered". 22 December 2008. Archived from the original on 11 September 2022. Retrieved 11 September 2022.
  5. "Update: Factor 5 Wii Project". 11 February 2008. Archived from the original on 11 September 2022. Retrieved 11 September 2022.
  6. Paprocki, Matt (January 17, 2018). "Lair: What went wrong". Polygon. Archived from the original on November 9, 2020. Retrieved August 11, 2020.
  7. Coleman, Christopher (2007). "Lair (Soundtrack) by John Debney". Tracksounds. Archived from the original on 2007-10-29. Retrieved 2011-06-30.
  8. "Lair by John Debney". ScoreNotes.com. 2007. Archived from the original on October 22, 2007. Retrieved May 10, 2017.
  9. merrick (March 6, 2007). "ScoreKeeper With Composer John Debney About Scoring LAIR For PlayStation 3, Maybe IRON MAN, And More!". Ain't It Cool News. Archived from the original on June 13, 2015. Retrieved June 11, 2015.
  10. "Lair". La-La Land Records. Archived from the original on April 13, 2014. Retrieved May 10, 2017.
  11. 1 2 "Lair for PlayStation 3 Reviews". Metacritic . Archived from the original on May 29, 2015. Retrieved June 11, 2015.
  12. Edge staff (November 2007). "Lair". Edge . No. 181. p. 90.
  13. EGM staff (September 2007). "Lair". Electronic Gaming Monthly . No. 220. p. 82.
  14. Whitehead, Dan (October 5, 2007). "Lair". Eurogamer . Archived from the original on September 25, 2016. Retrieved May 11, 2017.
  15. 1 2 "Mass failing of XBox 360, [let the] buyers beware! For UK alone 1500-2500 a day (Post 325)". Amiga World. October 4, 2007. Archived from the original on July 23, 2018. Retrieved May 10, 2017.
  16. Reiner, Andrew (September 2007). "Lair". Game Informer . No. 173. Archived from the original on January 9, 2008. Retrieved May 11, 2017.
  17. This Old Man (September 2007). "Review: Lair". GamePro . p. 79. Archived from the original on March 6, 2008. Retrieved May 11, 2017.
  18. Gee, Brian (September 5, 2007). "Lair Review". Game Revolution. Archived from the original on October 12, 2015. Retrieved May 11, 2017.
  19. VanOrd, Kevin (August 31, 2007). "Lair Review". GameSpot . Archived from the original on October 19, 2017. Retrieved May 10, 2017.
  20. Graziani, Gabe (September 6, 2007). "GameSpy: Lair". GameSpy. Archived from the original on September 24, 2016. Retrieved May 11, 2017.
  21. "Lair Review". GameTrailers. September 5, 2007. Archived from the original on October 6, 2008. Retrieved May 11, 2017.
  22. Lafferty, Michael (August 29, 2007). "Lair - PS3 - Review". GameZone. Archived from the original on October 6, 2008. Retrieved May 11, 2017.
  23. Miller, Greg (August 30, 2007). "Lair Review". IGN . Archived from the original on June 11, 2017. Retrieved May 10, 2017.
  24. "Review: Lair". PSM . October 2007. p. 74.
  25. Oracheski, Rod (October 5, 2007). "Lair (PS3) Review". 411Mania. Retrieved May 11, 2017.[ permanent dead link ]
  26. Jurassicparkfan1001 (May 4, 2010). "[GameTrailers] Top 10 Most Disappointing Games of the Decade". YouTube. Archived from the original on 2021-12-19. Retrieved May 10, 2017.
  27. Sterling, Jim (September 7, 2007). "Sony tells reviewers HOW to review Lair ... this just gets better". Destructoid . Archived from the original on June 13, 2015. Retrieved June 11, 2015.
  28. Hatfield, Daemon (September 7, 2007). "Lair Reviewer's Guide Arrives". IGN. Archived from the original on May 15, 2017. Retrieved May 10, 2017.
  29. "D.I.C.E. Awards By Video Game Details Lair". interactive.org. Academy of Interactive Arts & Sciences . Retrieved 8 November 2023.