Gun (video game)

Last updated

Gun
Gun Coverart.jpg
Developer(s) Neversoft
Beenox (PC)
Rebellion Developments (PSP)
Publisher(s) Activision
Producer(s) Paul Gadbois & Dee Brown (PC)
Programmer(s) Sebastien Poirier & Sylvain Morel (PC)
Writer(s) Randall Jahnson
Composer(s) Christopher Lennertz
Platform(s) Microsoft Windows
PlayStation 2
Xbox
GameCube
Xbox 360
PlayStation Portable
ReleaseWindows, PS2, Xbox
  • NA: November 8, 2005 [1]
  • AU: November 9, 2005 [2]
  • EU: November 11, 2005 [3]
GameCube
  • NA: November 8, 2005 [1]
  • AU: November 9, 2005 [2]
  • EU: November 25, 2005 [3]
Xbox 360
  • NA: November 22, 2005 [4]
  • EU: December 2, 2005 [3]
PlayStation Portable
  • NA: October 10, 2006
  • EU: November 3, 2006
  • AU: November 15, 2006
Genre(s) Action-adventure
Mode(s) Single-player, multiplayer

Gun is a 2005 Western-themed [5] [6] action-adventure video game developed by Neversoft and published by Activision for the PlayStation 2, Xbox, GameCube, Microsoft Windows, and Xbox 360 as a launch title. The PlayStation Portable version was released a year later under the title Gun: Showdown, this version features new side-missions, a multiplayer mode, and other additions that were not available in the console versions.

Contents

During its first month, the game sold 225,000 copies across the four console systems for which it was initially released. The game had sold over 1.4 million units in the United States as of October 2008. It was well received by game critics and won several awards, including GameSpy's Xbox 360 Action Game of the Year.

Gameplay

Gunfights are an important feature of the game, with enemies ranging from outlaws to wild animals. Gun Showdown.jpg
Gunfights are an important feature of the game, with enemies ranging from outlaws to wild animals.

Gun features an action role-playing game environment, including side-missions that add to the story. Players control the protagonist, Colton White, from a third-person perspective. Side-missions improve the player stats. Players can purchase upgrades using money obtained from these optional activities and by mining gold veins.[ citation needed ]

While traveling from town to town, bandit attacks are frequent and players must either escape or defend themselves. Players can hunt and kill various animals like buffalo, wild horses, and even stray dogs and farm animals. The player can also cause mayhem within communities, but can attract attention from lawmakers and other gunslingers by doing so. They act as gunslingers protecting righteousness or seek reputation as they face resistance fighters, local lawmen, renegade soldiers and vengeful Apaches and Blackfoot. A Town Patience meter goes down every time a civilian is killed. Once the patience meter reaches zero, a showdown ensues between the player and the locals.

Several minigames are included in Gun. As the player progresses through the game, they can choose to complete side missions, including poker tournaments, cattle herding, law enforcement, time trials and bounty hunting.

Combat

Players can enter a first person quick draw mode during gameplay. Gun blast.jpg
Players can enter a first person quick draw mode during gameplay.

Players can wield a revolver and switch between rifles, shotguns, various explosives, and bows. There are a variety of types of arrows to choose from, including ordinary, flaming, and, if unlocked, explosive arrows. Throwing knives are available in Gun Showdown. Attacking and killing enemies fills up a Quickdraw gauge which, when activated, slows down time like bullet time, switches the game to a first-person perspective and gives the player unlimited ammunition for a short duration, allowing the player to take on a significant number of enemies.

The player can switch from first person to third person overhead camera with certain weapons. There are two handheld explosives available in the game: dynamite and whiskey bombs. Dynamite explodes after a short delay, while whiskey bombs instantly ignite when they hit the ground. Enemies may roll to attempt to avoid explosives. Barrels of TNT are scattered around the environment and during missions, encouraging players to use barrels to set traps or throw and use the Quickdraw mode to shoot them and detonate the TNT. Land mines are available on the PSP version.

Melee combat is also emphasized, with enemies randomly charging at the player throughout the game. Players can use a Bowie knife, tomahawk, and cavalry saber. They can use enemies as a human shield, and dispatch them by slitting their throats or knocking them out if the enemy has a bounty. Players can also scalp a dying enemy with a scalping knife. Stealth plays a part in many missions as well, and players are encouraged to use bows, melee and, on the PSP version, throwing knives, in such situations. Horseback combat is also featured, and is an important aspect of the game. Fast-paced chases are featured, and players can shoot while riding. Both the player's and the enemies' horses can be killed. While riding a horse players can do close-quarter combat with any melee weapon they possess. Trampling or running over enemies is also a way of dispatching them while on horseback.

Synopsis

Setting

Gun is set in the American Old West, specifically in Arizona, Colorado, Kansas and New Mexico in the year 1880. This includes cities and badlands with populated environments that stretch from the mountains to the plains of early Dodge City, Kansas. The story, written by Randall Jahnson, features several veteran actors, including Ron Perlman, Lance Henriksen, Kris Kristofferson, Brad Dourif, Tom Skerritt and the lead, played by Thomas Jane.

Characters

The game features a number of characters whose names are taken from real Old West figures, including Clay Allison, Jose Chavez y Chavez, Hoodoo Brown, Dave Rudabaugh, John Joshua "J.J" Webb, Luke Short, Major Tom Magruder (who was most likely based on John B. Magruder), Soapy Jennings (who was based on Soapy Smith), and Magruder's hulking personal bodyguard, Dutchie, based on "Dutchy" Schunderberger, a member of the real-life Hoodoo Brown's Dodge City Gang. The name "Alhambra", given to the brothel in the game, comes from a former pleasure-castle of the Nasrid Kingdom of Granada. [7]

Plot

In 1880, Colton White and his father Ned are hunting game along the Missouri River. After Cole saves Ned from a grizzly bear, they board a riverboat to sell the meat. The riverboat is suddenly attacked by a murderous preacher named Reverend Josiah Reed and his men. After losing ground to Reed's men, Ned tells Cole to find a prostitute named Jenny in Dodge City. Ned then reveals he is not Cole's real father, and pushes him over the side to save him from the steamboat's explosion. Cole travels to Dodge City to find Jenny. After rescuing her from a gang of bandits, Cole learns from her that Reverend Reed came to Dodge City from Empire City, and that Empire's Mayor Hoodoo Brown would know of the preacher's whereabouts. After assisting the sheriff in fixing the bridge to out of Dodge, Cole and Jenny travel to Empire City.

Upon arriving in Empire City, Colton is made a deputy by Hoodoo and promises to help him find Reed. During a gunfight at the local cattle ranch between the Resistance and the Deputies, Cole is appalled to see Hoodoo's other deputies kill an unarmed couple. Cole then attempts to arrest the deputies but is forced to kill them both when they resist. When Cole confronts the Mayor in his Casino back in Empire City, Hoodoo tells Cole that Reed has captured Jenny and is holding her in his office. Rushing to save her, Cole witnesses Reed murdering Jenny and is then knocked unconscious by Hoodoo. Colton is then brought before Thomas Magruder, Reed and Hoodoo's boss, who had also ordered the Steamboat Massacre and Jenny's murder. After Cole learns Magruder and Ned have history, Magruder orders Colton to be hanged the next morning for Jenny's murder.

Cole is thrown into the Empire jail before his scheduled execution the next day. Here he meets Port, a member of the Resistance, and Soapy Jennings, a safecracker. With Soapy's help, Cole escapes jail and flees Empire with the other two prisoners. Soapy departs for Dodge while Port takes Cole to the Resistance's Hideout, where he meets their leader, Clay Allison. Cole later learns from Clay that he and Ned had served under Magruder during the Civil War, and that the former Confederate Major was searching for Quivira, a lost city of gold, and that his ruthless quest had torn the West apart.

Clay takes Cole on a mission to destroy one of Magruder's trains, which they execute successfully. They also discover the boxcar of the train is full of captured Apaches, who Magruder had been using as slaves. The Apache Chief Many Wounds turns up at the scene, and thanks Cole for freeing his people. As the Resistance celebrate at the hideout later that night, they are attacked by Magruder's men. They eventually manage to repel the attack but Clay is captured and taken to Empire City. Cole convinces Port and the rest of the Resistance to attack Empire, rescue their leader and take out Hoodoo. After battling his way through Empire to Hoodoo's stronghold, Cole eventually rescues Clay from his prison and confronts the corrupt mayor, whom he eventually kills. With the city liberated from Magruder's control, Cole travels back to Dodge to find Soapy so they can crack a safe that Cole noticed on the steamboat. After Cole saves Soapy from a lynch mob, the pair escape Dodge and travel to the wreckage of the steamboat. However, the two are then captured by the renegade army commander Sergeant Hollister, who is revealed to be in league with Magruder. After escaping Hollister's fort, Cole and Soapy save the local Blackfoot tribe from Hollister's soldiers. Cole then assists the tribe in attacking and capturing Hollister's Fort. Cole then travels up river, only to be attacked by Hollister, who now wields Ned's powerful rifle. After Cole wounds the psychotic sergeant heavily, Hollister then attempts to kill him via a suicide bombing, which he fails, killing only himself.

With Hollister dead, Cole and Soapy make their way to the riverboat, only to be ambushed by Magruder's riders. Cole defeats them, then they are attacked by Reed. After a long gunfight with the murderous preacher, Cole kills Reed in retribution for killing Jenny and he and Soapy discover that the item Magruder had been hunting for is a part of the golden Cross of Coronado which shows the route to Quivira. Cole realizes that the other piece is held by Many Wounds, the Apache Chieftain. Cole and Soapy travel through the Badlands to the Apache Camp, where Many Wounds reveals that Cole is Apache. Many Wounds explains that his father and many other innocent villagers, were murdered by Magruder and his soldiers during their original search for the Cross of Coronado during the Civil War. They are then once again ambushed by Magruder's men on their way to a mountain top Many Wounds told them of. Upon reaching the peak and using the Cross, they learn that Quivira is hidden inside a mountain, above where Magruder had been digging for it.

However, Magruder's militia discover their location, and attack them. Soapy is captured and tortured by Magruder, and is forced to reveal Quivira was above him all along. Magruder returns to his mine to find the City of Gold, while Cole fights his way down the mountain to save Soapy. Cole then kills Magruder's henchman Dutchie and his men, and captures Magruder's armored train. Clay and Cole then use the train to break into Magruder's Mine, which is then attacked by a joint force of Resistance fighters and Apache warriors. Fighting their way into the mines, Cole finally confronts Magruder inside Quivira. The two then furiously battle inside the Lost City, with Cole eventually overcoming the ruthless tyrant and causing the mountain to begin to collapse. Cole leaves Magruder with his leg trapped under a rock to be crushed by the crumbing mountain while he escapes the Lost City with the help of Many Wounds. Then, with Magruder dead and Quivira lost for good, Cole tells Many Wounds that their fathers can finally rest in peace.

Development and marketing

Gun was marketed through the use of "Last Call Poker" — an alternate reality game from 42 Entertainment. [7]

Reception and sales

Gun received mostly positive reviews from critics, although the Xbox 360 version met positive to mediocre ratings. It holds aggregate scores of 79% and 79/100 at GameRankings and Metacritic respectively. [8] [9] IGN stated that "Neversoft has finally made a good game besides all their Tony Hawk ". [15] GameSpot described it as "initially a 19th-century Grand Theft Auto ", [12] while GameSpy addressed it as having "just about everything you could want from a game set in the Wild West". [20] In its first month, the game sold 225,000 units across the four systems for which it was initially released. [21] According to TRST sales data, the game had sold over 1.4 million units in the US by October 2008.

Awards

The game was highly acclaimed by many, and has scored high ratings and awards. GameSpy awarded it "Editor's Choice" [22] and "Xbox 360 Action Game of the Year", saying that it "needs a sequel and fast". [23] The game's protagonist was placed #7 on Game Informer's "Top 10 Heroes of 2005" list. [24] At the 9th Annual Interactive Achievement Awards, Gun was nominated for "Outstanding Achievement in Original Musical Composition", "Outstanding Character Performance – Male", "Outstanding Character Performance – Female", and "Outstanding Achievement in Story and Character Development". [25]

The editors of Computer Games Magazine presented Gun with their 2005 "Best Voice Acting" award. [26] It was a finalist for PC Gamer US 's "Best Action Game 2005" award, which ultimately went to F.E.A.R. . [27]

Boycott by American Indians

The Association for American Indian Development declared a boycott of the game, claiming that it contains "derogatory, harmful, and inaccurate depictions of American Indians". Featured on the Association's boycott-specific website was a petition demanding that Activision clean up various aspects of the game before re-releasing it to retailers; the group called for a worldwide recall of the game if the revision was not completed. [28] The site suggested that a game in which players were required to kill members of specific ethnic groups, like African Americans, Irish, Mexicans, or Jews would never be tolerated, "but apparently, killing Indians is still fair game". [29] The site also mentioned events and revelations that take place later in the game's story, but assert that they do not address the problematic portions from earlier sections of the game.

On the now-defunct GamerGod.com website, contributor, Beth Dillon, concluded on January 31, 2006, that:

Even though the historical period portrayed in Gun was fraught with racism, Activision's decision to publish a racially stereotyped video game represents a serious misstep in social responsibility. Like Custer's Revenge , Gun provokes wonder. In this case, the industry has unfortunately bought into the popular misconception that games are frivolous because they are made for fun. [30]

The game's publisher issued this brief statement:

Activision does not condone or advocate any of the atrocities that occurred in the American West during the 1800s. Gun was designed to reflect the harshness of life on the American frontier at that time. It was not Activision's intention to offend any race or ethnic group with Gun, and we apologize to any who might have been offended by the game's depiction of historical events which have been conveyed not only through video games but through films, television programming, books and other media.

Related Research Articles

<i>Call of Duty 2</i> 2005 video game

Call of Duty 2 is a 2005 first-person shooter video game developed by Infinity Ward and published by Activision in most regions of the world. It is the second installment of the Call of Duty series. Announced by Activision on April 7, 2005, the game was released for Microsoft Windows on October 25, 2005, and as a launch title for the Xbox 360 on November 22, 2005. Other versions were eventually released for OS X, mobile phones, and Pocket PCs.

<i>True Crime: New York City</i> 2005 video game

True Crime: New York City is a 2005 action-adventure video game developed by Luxoflux for PlayStation 2. It was ported to GameCube and Xbox by Exakt Entertainment, to Microsoft Windows by Aspyr, and to mobile by Hands-On Mobile. It was published on all systems by Activision. The PlayStation 2, Xbox and GameCube versions were released in November 2005, the PC version in March 2006, and the mobile version in March 2007. It is the second and final entry in the True Crime franchise, after the 2003 True Crime: Streets of LA.

<i>Call of Duty 3</i> 2006 game

Call of Duty 3 is a 2006 first-person shooter video game developed by Treyarch and published by Activision. It is the third major installment in the Call of Duty series. It was released for PlayStation 2, Xbox, Xbox 360, PlayStation 3 and Wii. It was a launch title for the PlayStation 3 and Wii in North America, Europe and Australia. It is also the only major installment to not release on the PC.

Hyman G. Neill, better known as Hoodoo Brown, was the leader of the Dodge City Gang in Las Vegas, New Mexico in 1879 and early 1880. According to Harold Thatcher, curator of the Rough Rider Museum in Las Vegas, Hoodoo was "the baddest cowboy of them all". He was described as tall and thin, with light hair, a rakish look, and a small moustache.

<i>Call of Duty 4: Modern Warfare</i> 2007 video game

Call of Duty 4: Modern Warfare is a 2007 first-person shooter video game developed by Infinity Ward and published by Activision. It is the fourth main installment in the Call of Duty series. The game breaks away from the World War II setting of previous entries and is instead set in modern times. Developed over two years, Modern Warfare was released in November 2007 for the PlayStation 3, Xbox 360, and Microsoft Windows and was ported to the Wii as Call of Duty: Modern Warfare – Reflex Edition in 2009.

<i>The Chronicles of Riddick: Assault on Dark Athena</i> 2009 video game

The Chronicles of Riddick: Assault on Dark Athena is a science fiction first-person action video game for Microsoft Windows, PlayStation 3, Xbox 360 and Mac OS X. The game is a sequel to The Chronicles of Riddick: Escape from Butcher Bay, which was remade and included along with the Assault on Dark Athena campaign. The game was released on April 7, 2009. A demo was released on Xbox Live on March 4, 2009, with a PlayStation Network release following on March 12, 2009. Virtual Programming released the Mac OS X version on April 16, 2010, as a download through Deliver2Mac.com and other digital distribution web sites.

<i>Prototype</i> (video game) 2009 video game

Prototype is a 2009 action-adventure video game developed by Radical Entertainment and published by Activision. It was released in June 2009 for the PlayStation 3, Xbox 360, and Microsoft Windows. In July 2015, the game was re-released alongside its sequel as the Prototype Biohazard Bundle for the PlayStation 4 and Xbox One. Separate versions of the two games became available in August 2015. In Prototype, players control an amnesiac shapeshifter named Alex Mercer as he attempts to stop an outbreak of a virus called Blacklight in Manhattan, which mutates individuals into powerful, violent monsters. Alex also attempts to uncover his mysterious past while coming into conflict with both the US military and a black operations force called Blackwatch. Outside of the main story, players can freely explore the game's open world and engage in several different side activities.

<i>007: Quantum of Solace</i> 2008 first-person shooter video game

007: Quantum of Solace is a 2008 shooter video game published by Activision. Based on the James Bond films Casino Royale (2006) and Quantum of Solace (2008), it was developed by Treyarch for PlayStation 3 (PS3) and Xbox 360 and by Beenox for Microsoft Windows and Wii, and is mostly played as a first-person shooter, with occasional switches to third-person. Eurocom developed a similar version for the PlayStation 2 (PS2), played solely as a third-person shooter, while Vicarious Visions developed an entirely different version for the Nintendo DS, which is also played from a third-person perspective.

<i>Transformers: Revenge of the Fallen</i> (video game) 2009 video game

Transformers: Revenge of the Fallen is a third-person shooter video game based on the 2009 live action film Transformers: Revenge of the Fallen. It is the sequel to 2007's Transformers: The Game, and the second video game adaptation of the live-action Transformers film series. The PlayStation 3 and Xbox 360 versions of the game were developed by Luxoflux, and ported to Microsoft Windows by Beenox. The PlayStation 2 and Wii versions were developed by Krome Studios, and the PlayStation Portable version was developed by Savage Entertainment. All versions of the game were published by Activision, and released on June 23, 2009 in the United States. Australia received the games one day later, and Europe on June 26. A sequel, Transformers: Dark of the Moon, was released in June 2011, based on the film on the same name.

<i>Call of Duty: World at War</i> 2008 video game

Call of Duty: World at War is a 2008 first-person shooter game developed by Treyarch and published by Activision. It is the fifth main installment of the Call of Duty series and is the fourth entry in the series to be set during World War II. The game was announced by Activision in June 2008 and was released in November 2008, for PlayStation 3, Windows, Xbox 360, and Wii. Other games under the World at War title were published for the Nintendo DS and PlayStation 2, featuring different storylines and missions.

<i>Call of Duty: Modern Warfare 2</i> 2009 video game

Call of Duty: Modern Warfare 2 is a 2009 first-person shooter game developed by Infinity Ward and published by Activision. It is the sixth installment in the Call of Duty series and the direct sequel to Call of Duty 4: Modern Warfare. It was released worldwide on November 10, 2009, for Windows, PlayStation 3, and Xbox 360. A separate version for the Nintendo DS, titled Modern Warfare: Mobilized, was also released on the same day. A version for OS X was developed by Aspyr and released in May 2014, and the Xbox 360 version was made backward compatible for the Xbox One in 2018.

<i>Call of Juarez: Bound in Blood</i> 2009 first-person shooter video game

Call of Juarez: Bound in Blood is a 2009 first-person shooter set in a Western milieu for PlayStation 3, Windows, and Xbox 360. Developed by Techland and published by Ubisoft, it was released in North America in June 2009 and in Australia and Europe in July. In December 2011, it was made available on the PlayStation Store and the Xbox Games Store, in November 2018, it was added to Microsoft's backward compatibility program, making it playable on the Xbox One and Xbox Series X/S, and in September 2019, it was released on GOG.com. It is the second game in the Call of Juarez series, although narratively, it is a prequel to the first game.

<i>Apache: Air Assault</i> 2010 video game

Apache: Air Assault is a combat flight simulator video game for Microsoft Windows, PlayStation 3 and Xbox 360. It was developed by then-Russian developer Gaijin Entertainment, which is most famous for its World War II MMO-game War Thunder and published by Activision.

<i>Cabelas Dangerous Hunts 2011</i> 2010 video game

Cabela's Dangerous Hunts 2011 is a hunting video game published by Activision in conjunction with Cabela's for the Nintendo DS, PlayStation 3, Xbox 360, and Wii. It was released in the U.S. for the DS, PlayStation 3, and Xbox 360 and for the Wii on October 26, 2010; special editions of the game were released for the PlayStation 3, Xbox 360, and Wii that same day bundled with the Top Shot Elite wireless hunting controller. It was released in Europe and Australia in 2011. The game's story features the character Cole Rainsford, who, along with his father, are on an African safari to hunt dangerous possessed animals that are terrorizing locals. The plot and script for the game was written by the screenwriter Brad Santos. Cabela's Dangerous Hunts 2011 also features shooting galleries as well as multi-level multiplayer modes. This game had an additional re-release for the Nintendo Wii titled Cabela's Dangerous Hunts 2011: Special Edition, which included an exclusive optional "cell-shaded animation mode". The game received mixed reviews from critics.

<i>Call of Duty: Modern Warfare 3</i> 2011 video game

Call of Duty: Modern Warfare 3 is a 2011 first-person shooter video game, jointly developed by Infinity Ward and Sledgehammer Games and published by Activision. The game was released worldwide in November 8 2011 for Microsoft Windows, the Xbox 360, PlayStation 3, Wii, and OS X. It is the sequel to Call of Duty: Modern Warfare 2 (2009), serving as the third and final installment in the original Modern Warfare trilogy and the eighth Call of Duty installment overall. A separate version for the Nintendo DS was developed by n-Space, while Treyarch developed the game's Wii port. In Japan, Square Enix published the game with a separate subtitled and dubbed version.

<i>Prototype 2</i> 2012 video game

Prototype 2 is a 2012 action-adventure video game developed by Radical Entertainment and published by Activision, and the sequel to 2009's Prototype. First announced at the 2010 Spike VGA Awards, it was released in April 2012 for the PlayStation 3 and Xbox 360, and in July 2012 for Microsoft Windows. In July 2015, the game was re-released alongside its predecessor as the Prototype Biohazard Bundle for the PlayStation 4 and Xbox One. Separate versions of the two games became available in August 2015. Prototype 2 shifts the focus towards a new protagonist, former U.S. Marine Sergeant James Heller, who seeks revenge on Alex Mercer, the protagonist of the original Prototype, after the death of his family during a new outbreak of the Blacklight virus in Manhattan, which was started by Mercer. Heller is infected with a strain of the virus that allows him to keep his humanity while granting him powers similar to Mercer's, including shapeshifting and consuming people, which he uses in his mission to stop Mercer and the Blacklight outbreak.

<i>007 Legends</i> 2012 video game

007 Legends is a first-person shooter video game featuring the character of British secret agent James Bond. It was developed by Eurocom and first released by Activision in October 2012 for PlayStation 3 and Xbox 360, with Microsoft Windows and Wii U versions releasing later that year. The Wii U release of the game was cancelled in Australia and the game was removed from all digital storefronts in January 2013.

<i>Deadpool</i> (video game) 2013 video game

Deadpool is an action-adventure video game based on the Marvel Comics antihero of the same name. It was developed by High Moon Studios and published by Activision for PlayStation 3, Windows, and Xbox 360 in June 2013. Written by Daniel Way, the game's story follows Deadpool as he joins forces with Cable and the X-Men in order to thwart Mister Sinister's latest scheme, getting into numerous comedic adventures along the way. Similarly to other media featuring the character, the game includes self-referential humor and numerous fourth wall breaks.

<i>The Amazing Spider-Man 2</i> (2014 video game) 2014 video game

The Amazing Spider-Man 2 is a 2014 action-adventure video game based on the Marvel Comics character Spider-Man and the 2014 film of the same name. Developed by Beenox, it is the sequel to 2012's The Amazing Spider-Man, itself based on the 2012 film of the same name. and takes place within the same continuity, different from that of the films. The game's plot expands upon that of the film by including additional characters and elements from the Spider-Man comic books and other aspects of the Marvel Universe.

<i>Cabelas Dangerous Hunts 2013</i> 2012 video game

Cabela's Dangerous Hunts 2013 is a first-person shooter light gun hunting video game developed by Cauldron and published by Activision on October 23, 2012 for PlayStation 3, Xbox 360, Microsoft Windows and Wii. A Wii U port was released later on December 4, 2012. The game's story features Jacob Marshall as he tries to hunt in Africa, while remembering a past hunting trip in Alaska with his father and brother.

References

  1. 1 2 "Activision draws Gun". GameSpot. Retrieved May 24, 2023.
  2. 1 2 Van Leuveren, Luke (October 21, 2005). "Updated Australian Release List - 31/10/05". PALGN. Archived from the original on March 7, 2012. Retrieved October 22, 2016.
  3. 1 2 3 "Gun". Eurogamer.net. Archived from the original on June 28, 2015. Retrieved May 24, 2023.
  4. "Microsoft Announces Xbox 360 Day One Launch Lineup — Strongest Launch in the History of Video Game Consoles". Microsoft . November 14, 2005. Retrieved November 14, 2005.
  5. Staff (August 8, 2005). "Gun Developer Interview" (Video). Gamespot Asia. CBS Interactive Inc. Retrieved June 4, 2012.
  6. Greg Kasavin (November 8, 2005). "Gun Video Review". Gamespot Asia. CBS Interactive Inc. Archived from the original (Video) on January 11, 2013. Retrieved June 4, 2012.
  7. 1 2 "Gun Setting". Associate Publisher. Archived from the original on August 19, 2011.
  8. 1 2 "Aggregate score". GameRankings . Retrieved August 22, 2008.
  9. 1 2 "Aggregate score". Metacritic. Archived from the original on September 13, 2008. Retrieved August 22, 2008.
  10. "Gun". Eurogamer.net. May 17, 2010. Archived from the original on July 9, 2012. Retrieved October 4, 2010.
  11. "Gun Xbox 360 review from GamePro". GamePro.com. May 7, 2010. Archived from the original on April 30, 2009. Retrieved May 17, 2010.
  12. 1 2 "Xbox 360 review". GameSpot. Archived from the original on January 24, 2013. Retrieved August 22, 2008.
  13. "Xbox 360 review". GameSpy . Retrieved August 22, 2008.
  14. "Gun Review". GameTrailers. May 17, 2010. Archived from the original on December 21, 2021. Retrieved May 17, 2010.
  15. 1 2 "Xbox review". IGN. Archived from the original on November 24, 2005. Retrieved August 22, 2008.
  16. "Gun Score". Xbox Magazine. January 21, 2011. Archived from the original on July 9, 2012. Retrieved January 25, 2011.
  17. "Gun". oxmonline.com. Archived from the original on July 9, 2012. Retrieved October 14, 2008.
  18. "Review: Gun". ComputerAndVideoGames.com. May 17, 2010. Archived from the original on July 9, 2012. Retrieved October 4, 2010.
  19. "Xbox 360 review". G4TV. Archived from the original on November 24, 2014. Retrieved August 22, 2008.
  20. "Xbox 360 review". GameSpy. Archived from the original on October 16, 2007. Retrieved October 1, 2007.
  21. "Activision warns of "significantly lower" earnings". GameSpot.
  22. "Action Game of the Year". GameSpy. Archived from the original on April 30, 2009.
  23. "Action Game of the Year". GameSpy. Archived from the original on October 16, 2007. Retrieved October 1, 2007.
  24. "Top ten Heroes". Game Informer. Archived from the original on August 19, 2011.
  25. "Interactive Awards". Annual Interactive Achievement Awards.
  26. Staff (March 2006). "The Best (and Worst) of 2005; The 15th Annual Computer Games Awards". Computer Games Magazine (184): 42–47.
  27. Staff (March 2006). "The Twelfth Annual PC Gamer Awards". PC Gamer US . 13 (3): 33–36, 38, 40–42, 44.
  28. Sinclair, Brendan (November 18, 2008). "Gun controversies". GameSpot . Archived from the original on December 22, 2013. Retrieved August 22, 2008.
  29. Chris Leigh (February 3, 2006). "GUN is "derogatory, harmful and inaccurate"". PALGN. Archived from the original on January 15, 2013. Retrieved June 4, 2012.
  30. Beth Dillon (May 30, 2012). "Stereotype of the Month Entry (12/30/05) – Review of Gun From GamerGod.com: GUN Misfires". Blue Corn Comics. Robert Schmidt. Retrieved June 4, 2012.