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This is a list of notable educational video games.
There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games which have been marketed as educational.
Often, educational video game properties become part of larger franchises, for example Carmen Sandiego, Oregon Trail, and Math Blaster.
Title | Developer | Subject | Franchise | Year |
---|---|---|---|---|
Catch the Sperm | Phenomedia AG CH | Sexual education | Catch the Sperm | 2001 |
CyberCIEGE | Naval Postgraduate School and Rivermind, Inc. | Network security | N/A | 2004 |
Democracy | Positech Games | Political simulation | Democracy | 2005 |
Food Force | United Nations World Food Programme | Famine | Food Force | 2005 |
Global Conflict: Palestine | Serious Games Interactive | Israeli–Palestinian conflict | Global Conflicts | 2007 |
Hegemony Gold: Wars of Ancient Greece | Longbow Games | Ancient Greek warfare | Hegemony | 2010 |
Mavis Beacon Teaches Typing | The Software Toolworks | Touch typing | Mavis Beacon Teaches Typing | 1987 |
Miniconomy | Wouter Leenards | Economics education | N/A | 2002 |
President Forever 2008 + Primaries | TheorySpark | Political simulation | President Forever | 2006 |
The Typing of the Dead | WOW Entertainment and Smilebit | English language-learning | The House of the Dead | 1999 |
TerraGenesis | Edgeworks Entertainment | Planetary science & environmental engineering | TerraGenesis | 1999 |
Broderbund Software, Inc. was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits Choplifter, Lode Runner, Karateka, and Prince of Persia, as well as The Print Shop—originally for printing signs and banners on dot matrix printers—and the Myst and Carmen Sandiego games. The company was founded in Eugene, Oregon, and moved to San Rafael, California, then later to Novato, California. Broderbund was purchased by SoftKey in 1998.
Carmen Sandiego is a series of American educational mystery video games that spawned an edutainment franchise of the same name. The game released in 1985, Where in the World Is Carmen Sandiego?, started off both the video game series and the franchise as a whole, which has continued up to the present day. Each game of the series has a particular theme and subject, where the player must use their knowledge to find Carmen Sandiego or any of her innumerable henchmen. This series was originally owned by Broderbund, but is now owned by Houghton Mifflin Harcourt. Since its initial release the series has won over 125 awards and accolades.
The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company as a counterpart to their Reader Rabbit series for older, elementary-aged students. The series has received praise for its balance of education and entertainment, resulting in numerous awards.
Where in the World Is Carmen Sandiego? Treasures of Knowledge is a point-and-click adventure game in the Carmen Sandiego franchise, released in 2001. For its title, the game does not use the long-standing formula of the previous Where in the World Is Carmen Sandiego? titles. Instead, the game seems to be based on the structure of the newest version of Where in Time is Carmen Sandiego?, which The Learning Company retitled Carmen Sandiego's Great Chase Through Time.
Carmen Sandiego is a media franchise based on a series of computer video games created by the American software company Broderbund. While the original 1985 Where in the World Is Carmen Sandiego? video game was classified as a "mystery exploration" series by creators and the media, the series would later be deemed edutainment when the games became unexpectedly popular in classrooms. The franchise centers around the fictional thieving villain of the same name, who is the ringleader of the criminal organization V.I.L.E.; the protagonists are agents of the ACME Detective Agency who try to thwart the crooks' plans to steal treasures from around the world, while the later ultimate goal is to capture Carmen Sandiego herself.
Carmen Isabella Sandiego is a fictional character featured in a long-running edutainment video games series of the same name created by the American software company Broderbund. As an international lady thief, a criminal mastermind, and the elusive nemesis of the ACME Detective Agency, Carmen Sandiego is the principal character of the video game series and the head of ACME's rival organization, V.I.L.E. She is depicted as an extremely intelligent, stylish, fashionable woman whose signature look features a red, matching fedora and trenchcoat. Many of her crimes depicted in the games involve spectacular and often impossible cases of monument theft, which are used as a pretext to teach children geography via the simulated process of tracking down the character, the stolen monuments, and her accomplices all over the world with her sidekicks Zack and Ivy.
BAM! Entertainment, Inc. was an American video game publisher based in San Jose, California, that was founded by Ray Musci in October 1999. BAM!'s partnership with Cartoon Network in 2000 led to the development of a number of licensed video games featuring Cartoon Network IPs, including The Powerpuff Girls, Dexter's Laboratory, Samurai Jack, and Ed, Edd n Eddy.
Where in Time Is Carmen Sandiego? is a multiplatform video game where players have to travel through time to collect clues and the warrants necessary to capture Carmen Sandiego or her henchmen. The goal of this game is to track Carmen's villains through history and arrest them and ultimately arrest Carmen herself.
Carmen Sandiego's Great Chase Through Time is a 1997 edutainment point-and-click adventure game developed by Broderbund for Microsoft Windows and Macintosh devices. The game is a remake of the 1989 time-travel title Where in Time Is Carmen Sandiego?, making it the second Time video game in the Carmen Sandiego franchise. The game was strongly influenced by the short-lived PBS game show, Where in Time Is Carmen Sandiego?. The game was previewed at the 1997 Toy Fair in New York City. A demo version was included on the CD for Carmen Sandiego Word Detective and was available on the Carmen Sandiego website. After Broderbund was sold to The Learning Company, the game was re-released with the new title - Carmen Sandiego's Great Chase Through Time - but with minimal redesign.
Where in the World Is Carmen Sandiego? is a 1996 video game part of the Carmen Sandiego franchise. It was the third version of the game, after the 1985 original title of the same name and a 1992 Deluxe version of said game. The game's release coincided on the heels of the end of the PBS game show, and features QuickTime videos of Lynne Thigpen reprising her role as "The Chief". This was the last version of the game to follow the "classic" formula of the series, but much of the game, especially the "warrant" portion, was heavily redesigned. The Deluxe Edition released in 1998 added speech welcoming the player to each country and an "ACME Global Language Link-Up" satellite which quizzed the user on the local language. Players also received a spy watch and "an introduction to 12 foreign languages".
Carmen Sandiego: Junior Detective is a 1995 education game in the Carmen Sandiego franchise developed by Broderbund. Although not a version of Where in the World Is Carmen Sandiego? by name, it is essentially a simplified version of it for pre-readers. Allgame says the game "is geared for younger users, with only 14 cases to solve". The lead characters of the FOX animated series Where on Earth Is Carmen Sandiego?, Zack and Ivy, were included in the game, along with Stretch - "ACME's crime-tracking dog".
Where in the World Is Carmen Sandiego? is an educational video game released by Broderbund on April 23, 1985. It is the first product in the Carmen Sandiego franchise. The game was distributed with The World Almanac and Book of Facts, published by Pharos Books. An enhanced version of the game was released in 1989, which did not have the almanac-based copy protection and instead used disk-based copy protection. A deluxe version was released in 1990, and featured additional animation and a reworked interface from the original version. Some of the bonus features included digitized photos from National Geographic, over 3200 clues, music from the Smithsonian/Folkways Recordings, 20 villains, 60 countries, and 16 maps. CD-ROM versions for MS-DOS and Mac were released in 1992. A Windows version was released in 1994.
The remake version of Where in the U.S.A. Is Carmen Sandiego? was released in 1996 by Windows and Macintosh and features Lynne Thigpen playing "The Chief" from the World game show. The game's opening credits finds Carmen Sandiego arriving in her underground V.I.L.E. outpost in Washington, D.C., as she and RoboCrook plan to steal America's greatest treasure from each of the 50 states. Carmen later contacts each of her 39 V.I.L.E. operatives telling them to begin their missions.
Where in the U.S.A. Is Carmen Sandiego? is an educational video game released by Broderbund in 1986 and is part of the Carmen Sandiego series. The game is a sequel to 1985's Where in the World Is Carmen Sandiego?. A deluxe version with updated graphics and interface was released in 1992 and a remade version was released in 1996. The goal of the game is to track Carmen Sandiego's henchmen across the United States, arrest them, and ultimately arrest Carmen herself. The game received generally positive reviews but some critics compared it unfavorably with its predecessor game, which had a global perspective.
Where in Europe Is Carmen Sandiego? is a 1988 European geography-based educational computer game in the Carmen Sandiego detective mystery franchise. It was originally published by Broderbund in 1988 for Apple II, Commodore 64, and MS-DOS, and ported to the Amiga and Mac in 1989. It is the third Carmen Sandiego title, after Where in the World Is Carmen Sandiego? (1985) and Where in the USA Is Carmen Sandiego? (1986). Under the guidance of The Acme Agency's chief, the player completes cases to catch Carmen's henchmen; they accomplish this by traveling to European cities to find clues relating to the crook's last known whereabouts, and by gaining enough character data to issue a warrant of arrest. Once the player has captured all 15 thieves, they can pursue Carmen herself.
Carmen Sandiego Adventures in Math is a series of five games released in 2011/2012 for the Wii, and is part of the Carmen Sandiego franchise. The style of the games are reminiscent of comic books. The 5-part series were the first English language console games from the Carmen Sandiego franchise since The Secret of the Stolen Drums. These "short, educational detective adventures" were only available as a download through the Nintendo Wii Shop. The games were developed by Gamelion Studios, and published by Houghton Mifflin Harcourt. They could take up to 6 players, and required 600 Wii points. Maths topics included in the games include: Symmetry, Identifying angles, Graphing coordinates on a grid, Logic puzzles, Working with fractions, Solving equations, and Tangrams. The games are designed for elementary learners across grades 3–5.
Where in the Universe Is Carmen Sandiego? is an educational planetarium program and live theatrical production and part of the Carmen Sandiego franchise. Licensed to planetariums across the US, Canada, and Japan, the show premiered in 1998 or 1999. The program featured the effects work of Adrian Ropp and was produced by Dr. William A. Gutsch, with music composed by Mark Mercury. Inspired by the successful television programs Where in the World Is Carmen Sandiego? and Where in Time Is Carmen Sandiego?, the series aimed to promote listening and math skills through interactive sessions rather than relying on memorized facts. The shows encouraged audience participation by incorporating question-and-answer segments.
Carmen Sandiego Returns is a 2015 social studies puzzle adventure video game, part of the Carmen Sandiego franchise. It is developed by Houghton Mifflin Harcourt, and uses Intel RealSense Technology in order to enhance the immersive nature of player interaction. The educational game aims to teach players about world geography and culture to its 10–14 year old target market.
Where in North Dakota Is Carmen Sandiego? is a 1989 educational video game. It is the fourth game in the Carmen Sandiego video game series after World (1985), U.S.A. (1986), and Europe (1988). Having observed the popularity of the Carmen Sandiego franchise in the education of school children, educators were inspired to develop a North Dakota version to teach North Dakotans about their state's history and geography.
Where on Google Earth is Carmen Sandiego? is a series of three video games utilising Google Earth released as tie-ins to the animated series released in the same year. To develop the series, Houghton Mifflin Harcourt partnered with Google. The games utilize the Google Earth software, and runs as an add-on that can be played by clicking the icon of Carmen Sandiego. The game is played by Google's Chrome web browser on a PC, or with the Google Earth app on iOS and Android devices. It aims to be a reimagining of the original 1985 video game, using Google Earth.