Time Riders in American History

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Time Riders in American History cover.jpg
Developer(s) The Learning Company
Publisher(s) The Learning Company
Platform(s) DOS
Release1992
Genre(s) Educational

Time Riders in American History is a history-themed, educational video game for DOS released by The Learning Company in 1992. [1]

Contents

Plot

The game's plot revolves around the notorious Dr. Thanatopsis Dread, who is trying to take over the world. To lend credibility to his bid for world domination, Dread manipulated historical records to make it seem like his ancestors were responsible for major accomplishments in American history from 1492 to 1905. Players must travel through time to correct these historical inaccuracies and ensure that the true American history is preserved and Dread is defeated.

Gameplay

The game "features abundant in-game help, lavish production values, compelling cutscenes and scores of easter eggs." [1]

Reception

MobyGames says the game plays "much like an enhanced remake of Where in Time is Carmen Sandiego?". [1] Home of the Underdogs wrote "Another outstanding edutainment title from The Learning Company, Time Riders in American History teaches history of the United States in such a captivating way that kids will not realize that they're learning something... Overall, another great underdog that was sadly overlooked. Thumbs up!" [2] Compute! wrote that the title is a "one well-rounded text adventure". [3] The New York Times felt it was "riding the current historical-games wave". [4] Deseret deemed it similar in concept to Davidson's Headline Harry and the Great Paper Race . [5]

PCGames nominated Time Riders in American History for its award for the best children's game of 1992. [6]

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References

  1. 1 2 3 "Time Riders in American History for DOS (1992) – MobyGames". mobygames.com. Retrieved February 14, 2015.
  2. "Time Riders in American History". Home of the Underdogs. Retrieved December 5, 2015.
  3. "Time Riders in American History". www.atarimagazines.com. Retrieved July 16, 2019.
  4. Leimbach, Dulcie (December 10, 1992). "When a 'Toy' Won't Do: Gifts for the Pre-Teen Set". The New York Times. ISSN   0362-4331 . Retrieved July 16, 2019.
  5. "EDUCATIONAL GAMES GET 'F' FOR FLEXIBILITY". DeseretNews.com. October 4, 1992. Archived from the original on October 13, 2016. Retrieved July 16, 2019.
  6. Keizer, Gregg; Yee, Bernie; Kawamoto, Wayne; Crotty, Cameron; Olafson, Peter; Brenesal, Barry (January 1993). "Best of PCGames '92". PCGames : 20–22, 24, 26, 28, 30, 32.

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