Headline Harry and the Great Paper Race

Last updated
Headline Harry and the Great Paper Race
Headline Harry and the Great Paper Race cover.jpg
Developer(s) Davidson & Associates
Publisher(s) Davidson & Associates
Platform(s) DOS, Macintosh
Release1991
Genre(s) Educational

Headline Harry and the Great Paper Race is an educational video game by Davidson & Associates based on newsroom journalism. [1] The game has a "find-the-clue" format in the vein of titles like Where in the World is Carmen Sandiego. [2]

Contents

Reception

Caitlin Ackelson reviewed the game for Computer Gaming World , and stated that "Headline Harry is a newsworthy "scoop" in educational software. Funny and compelling, it gives kids a reporter's-eye view of U.S. history. With its treasure-hunt approach to learning and adventure game format, the game provides an entertaining approach to U.S. political and cultural history and the fast-paced, superglamorous world of journalism." [3]

The Los Angeles Times described it as "Carmen San Diego Meets the Front Page". [4] Compute! felt the game was "Complex, but not frustrating". [5]

Related Research Articles

<span class="mw-page-title-main">SIGGRAPH</span> Conference series revolving around 3D computer graphics

SIGGRAPH is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia, a second conference held annually, has been held since 2008 in countries throughout Asia.

<span class="mw-page-title-main">Davidson & Associates</span> Defunct American developer of educational software

Davidson & Associates, Inc. was an American developer of educational software based in Torrance, California. The company was founded in 1984 by husband-and-wife Bob and Jan Davidson, the latter of whom led the company as president until January 1997. Specializing in the production of edutainment software, the company was acquired by CUC International in February 1996 and served as the base for CUC's CUC Software division, being made responsible for the sales and distribution of the combined company.

KCSN is a non-commercial educational radio station licensed to Northridge, California and owned by California State University, Northridge. The station simulcasts with KSBR from Saddleback College in Mission Viejo. The station primarily airs adult album alternative (AAA) and Americana music with a mix of legends, new music, and local music with some specialty programming on weekends.

<i>Creative Computing</i> (magazine) Periodical literature

Creative Computing was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format than the rather technically oriented Byte.

<i>The Playroom</i> (1989 video game) 1989 video game

The Playroom is a video game first created in 1989 for MS-DOS, Apple II and Macintosh computers. The game was compatible with the TouchWindow utility. It was ported to the Amiga and FM Towns computers in 1992 and 1994 respectively and then remade for Microsoft Windows and Macintosh in 1995. It was designed for ages 3 to 6 manufactured by Broderbund. A follow up game titled The Treehouse came in 1991 as well as a sequel to this game, called The Backyard in 1993.

<i>Hostages</i> (video game) 1988 video game

Hostages is a tactical shooter video game developed and published by Infogrames. It was released for the Acorn Electron, Archimedes, Atari ST, Amiga, Apple IIGS, Amstrad CPC, BBC Micro, Commodore 64, DOS, MSX, NES, and ZX Spectrum platforms in 1988. The game was released as Hostage: Rescue Mission in the United States and Operation Jupiter in France; the NES port is titled Rescue: The Embassy Mission.

<i>Carmen Sandiego</i> Media franchise

Carmen Sandiego is a media franchise based on a series of computer games created by the American software company Broderbund. While the original 1985 Where in the World Is Carmen Sandiego? video game was classified as a "mystery exploration" series by creators and the media, the series would later be deemed edutainment when the games became unexpectedly popular in classrooms. The franchise centers around the fictional thieving villain of the same name, who is the ringleader of the criminal organization, V.I.L.E.; the protagonists are agents of the ACME Detective Agency who try to thwart the crooks' plans to steal treasures from around the world, while the later ultimate goal is to capture Carmen Sandiego herself.

<i>The Treehouse</i> (video game) 1991 video game

The Treehouse is an educational point-and-click personal computer game developed for DOS and then ported to Macintosh and the FM Towns, with Windows versions arriving later. Following the success of The Playroom, Broderbund created The Treehouse, which provides more content and furthers the user's ability to explore. First released in 1991, most copies were sold in educational supply stores rather than mainstream stores that sold computer software; it included a sing-along cassette tape. It was re-released in 1996 for Windows 3.1 and Windows 95. Although the Windows version has the same general activities, the characters, interface, and locations are different.

<i>Where in Time Is Carmen Sandiego?</i> (video game) 1989 computer and video game

Where in Time Is Carmen Sandiego? is a 1989 multiplatform video game where players have to travel through time to collect clues and the warrants necessary to capture Carmen Sandiego or her henchmen. The goal of this game is to track Carmen's villains through history and arrest them and ultimately arrest Carmen herself.

<i>Where in the World Is Carmen Sandiego?</i> (1985 video game) 1985 video game

Where in the World is Carmen Sandiego? is an educational video game released by Broderbund on April 23, 1985. It is the first product in the Carmen Sandiego franchise. The game was distributed with The World Almanac and Book of Facts, published by Pharos Books. An enhanced version of the game was released in 1989, which did not have the almanac-based copy protection and instead used disk-based copy protection. A deluxe version was released in 1992, and featured additional animation and a reworked interface from the original version. Some of the bonus features included digitized photos from National Geographic, over 3200 clues, music from the Smithsonian/Folkways Recordings, 20 villains, 60 countries, and 16 maps. CD-ROM versions for DOS and Macintosh were released in 1992, and a Windows version was released in 1994.

<i>Where in the U.S.A. Is Carmen Sandiego?</i> (1986 video game) 1986 video game

Where in the U.S.A. Is Carmen Sandiego? is a video game that was released by Broderbund in 1986 and is part of the Carmen Sandiego series. The game is a sequel to 1985's Where in the World Is Carmen Sandiego?. A deluxe version with updated graphics and interface was released in 1992 and a remade version was released in 1996. The goal of the game is to track Carmen Sandiego's henchmen across the United States, arrest them, and ultimately arrest Carmen Sandiego. The game received generally positive reviews but some critics compared it unfavorably with its predecessor game, which had a global perspective.

<i>Where in Europe Is Carmen Sandiego?</i> 1988 video game

Where in Europe Is Carmen Sandiego? is a 1988 European geography-based educational computer game in the Carmen Sandiego detective mystery franchise. It was originally published by Broderbund in 1988 for Apple II, Commodore 64, and DOS, and ported to the Amiga and Macintosh in 1989. It is the third Carmen Sandiego title, after Where in the World Is Carmen Sandiego? (1985) and Where in the USA Is Carmen Sandiego? (1986). Under the guidance of The Acme Agency's chief, the player completes cases to catch Carmen's henchmen; they accomplish this by traveling to European cities to find clues relating to the crook's last known whereabouts, and by gaining enough character data to issue a warrant of arrest. Once the player has captured all 15 thieves, they can pursue Carmen herself.

A transreality game, sometimes written as trans-reality game, describes a type of video game or a mode of gameplay that combines playing a game in a virtual environment with game-related, physical experiences in the real world and vice versa. In this approach a player evolves and moves seamlessly through various physical and virtual stages, brought together in one unified game space. Alongside the rising trend of gamification, the application of game mechanics to tasks that are not traditionally associated with play, a transreality approach to gaming incorporates mechanics that extend over time and space, effectively playing through a players day-to-day interactions.

<i>Time Riders in American History</i> 1992 video game

Time Riders in American History is a history-themed, educational video game for DOS released by The Learning Company in 1992.

Scetlander (later known as Lander Software was a software publisher which released titles for various 8- and 16-bit home computer systems in the 1980s and 1990s.

<i>Trump Castle</i> (series) Video game series

Trump Castle is a series of gambling video games published by Capstone Software between 1989 and 1993. The games are named after Trump's Castle hotel-casino in Atlantic City, New Jersey, and were released for Amiga, Apple II, Atari ST, Commodore 64, Commodore 128, and MS-DOS.

<i>MicroProse Golf</i> Golf video game

MicroProse Golf is a golf video game developed by The Thought Train and published by MicroProse. It was released in 1991 for Amiga and Atari ST. In 1992, an enhanced MS-DOS version, featuring golf instructor David Leadbetter, was released in the United States as David Leadbetter's Greens and in the United Kingdom as David Leadbetter's Golf. The game's variety was praised, and some critics considered it the best golf game available.

<i>Where in the World is Carmen Sandiego?</i> (Prodigy video game) Video game

Where in the World is Carmen Sandiego? is a game within the Carmen Sandiego franchise made for the Prodigy Interactive online service, a "special edition" and Prodigy service adaptation of the 1985 Broderbund educational game of the same name.

Cycling on ABC is the de facto name for broadcasts of bicycle races produced by ABC Sports, the sports division of the American Broadcasting Company television network.

<i>Math Blaster Mystery</i> 1989 video game

Math Blaster Mystery is a 1989 educational video game within the Blaster Learning System franchise, developed by Davidson & Associates. It was the second title after the original Math Blaster! and available on IBM, Apple II and Macintosh computers.

References

  1. Oldenburg, Don (1992-12-31). "Global Games". The Washington Post. Retrieved 2019-07-16.
  2. "EDUCATIONAL GAMES GET 'F' FOR FLEXIBILITY". DeseretNews.com. 1992-10-04. Retrieved 2019-07-16.
  3. Ackelson, Caitlin (November 1991). "Stop the Presses!: Davidson's Headline Harry and the Great Paper Race". Computer Gaming World. Vol. 1, no. 88. pp. 88–89.
  4. "A Game for Inquiring Minds". Los Angeles Times. 1991-09-28. ISSN   0458-3035 . Retrieved 2019-07-16.
  5. "Headline Harry and the Great Paper Chase". www.atarimagazines.com. Retrieved 2019-07-16.