The following is a list of wrestling video games based on professional wrestling, licensed by promotions such as WWF/WWE, WCW, ECW, NJPW, TNA, AAA, and AEW.
Video games by professional wrestling promotion All Elite Wrestling:
Video games featuring professional wrestling promotion All Japan Pro Wrestling:
Video games by former professional wrestling promotion All Japan Women's Pro-Wrestling:
Video games by former professional wrestling promotion Extreme Championship Wrestling:
Video games featuring professional wrestling promotion Frontier Martial-Arts Wrestling:
Video games featuring professional wrestling promotion JWP Project:
Video games featuring professional wrestling promotion New Japan Pro-Wrestling:
Video games featuring professional wrestling promotion Pro Wrestling Noah:
Video games featuring professional wrestling promotion Pro Wrestling Zero1:
Video games by professional wrestling promotion Total Nonstop Action Wrestling:
Video games by former professional wrestling promotion World Championship Wrestling:
Some WWF/WWE games which share a name but were produced for different platforms are considered separate, especially if they were released years apart. For example, the SNES game WWF Royal Rumble is completely different from the Dreamcast game entitled WWF Royal Rumble released years later.
These titles do not belong to a specific brand. However, some of the following titles include real wrestlers from brands like WWF/WWE, WCW, NWA, ECW, TNA, NJPW, AJPW, and NOAH.
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the Super Famicom (SFC). In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. In Russia and CIS, the system was distributed by Steepler from 1994 until 1996. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions.
This is a list of all video game lists, sorted by varying classifications.
WWF WrestleMania X8 is a professional wrestling video game developed by Yuke's and released on the GameCube by THQ in June 2002.
Pac-Attack, also known as Pac-Panic, is a 1993 falling-tile puzzle video game developed and published by Namco for the Super Nintendo Entertainment System and Sega Genesis. Versions for the Game Boy, Game Gear and Philips CD-i were also released. The player is tasked with clearing out blocks and ghosts without them stacking to the top of the playfield — blocks can be cleared by matching them in horizontal rows, while ghosts can be cleared by placing down a Pac-Man piece that can eat them. It is the first game in the Pac-Man series to be released exclusively for home platforms.
WWF WrestleFest is a professional wrestling video game developed and released by Technōs Japan for arcades in 1991, featuring stars of the World Wrestling Federation (WWF). The game was distributed by Technōs in Japan and North America, and by Tecmo in Japan, Europe and Australasia. It is the sequel to Technōs' previous WWF game, WWF Superstars. Compared to Superstars, WrestleFest adds a variety of different wrestlers to the roster as well as enhanced graphics and sound. There are more voice samples, including commentary and pre-match introductions by WWF ring announcer Mike McGuirk. The voiced cut scenes featuring Gene Okerlund from Superstars returned as well.
WWF WrestleMania is a professional wrestling arcade game released by Midway Manufacturing Co. in 1995. It is based on the World Wrestling Federation (WWF) professional wrestling promotion.
There have been numerous Monopoly video games based on the core game mechanics of Parker Brothers and Hasbro's board game Monopoly. They have been developed by numerous teams and released on multiple platforms over 35+ years.
Street Fighter II Turbo: Hyper Fighting is a competitive fighting game released by Capcom for arcades in 1992. It is the third arcade version of Street Fighter II, part of the Street Fighter franchise, following Street Fighter II: Champion Edition, and was initially released as an enhancement kit for that game. Released less than a year after the previous installment, Turbo introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.
WWE Legends of WrestleMania is a professional wrestling video game featuring legends of the professional wrestling promotion, World Wrestling Entertainment (WWE), who have appeared at WrestleManias 1 to XV in the 1980s and 1990s; during that time, WWE was known as the World Wrestling Federation (WWF). The game was released for the PlayStation 3 and Xbox 360 in March 2009 to coincide with WrestleMania 25. The game was developed by Yuke's and published by THQ, the same developer and publisher for the WWE SmackDown vs. Raw video game series. The retro WWE logo featured in the game was a slight modification of the 1980s and early 1990s WWF logo to match the letter design of the current logo. Unlike all other WWE Smackdown vs. Raw games released, this game was not ported over to the PlayStation 2 or Wii.
WWE SmackDown vs. Raw 2010 is a professional wrestling video game developed by Yuke's and published by THQ for PlayStation 2 (PS2), PlayStation 3 (PS3), PlayStation Portable (PSP), Wii, Nintendo DS, Xbox 360, and iOS. It was released worldwide in October 2009, with the PS3 and Xbox 360 versions for Japan in January 2010. TOSE oversaw the development for the Nintendo DS version, which was the last installment to be released for the handheld. 2010 was also the first installment to be released as an iPhone app, launching on App Store on December 23 the same year.
In the video game industry, a console war describes the competition between two or more video game console manufacturers in trying to achieve better consumer sales through more advanced console technology, an improved selection of video games, and general marketing around their consoles. While console manufacturers are generally always trying to out-perform other manufacturers in sales, these console wars engage in more direct tactics to compare their offerings directly against their competitors or to disparage the competition in contrast to their own, and thus the marketing efforts have tended to escalate in back-and-forth pushes.
Longest absence from WWE games The longest time spent away from appearing in official WWF and WWE games is an epic 16 years 4 months, achieved by "Macho Man" Randy Savage. After appearing in the Game Gear release WWF Raw in November 1994, the Macho Man wouldn't feature in official wrestling federation games again until WWE All Stars, released in March 2011.
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