Mat Dickie

Last updated
Mat Dickie
Mat Dickie car (cropped).jpg
Dickie in 2018
Born1980or1981(age 42–43)
Other namesMDickie
OccupationVideo game developer
Years active2000–2009
2011–now
Notable workWrestling Revolution 3D, Hard Time, Wrestling Empire
Website www.mdickie.com

Mat Dickie (born 1980/1981), [1] professionally known as MDickie, is an English independent video game developer and author. He is best known for his indie professional wrestling games, [2] such as Wrestling Revolution for iOS and Android devices, which received over 100,000 downloads two months after its launch in 2012. [3] The game later went on to surpass 10 million downloads [4] and its sequel, Wrestling Revolution 3D, went on to compete with WWE 2K games on the mobile and PC market. [5]

Contents

Dickie began his game development career in 2000 with his first PC game, going on to retire in 2009 to become an educator. He came out of retirement in late 2011 and transitioned to mobile game development, which led to the release of Wrestling Revolution in 2012. However, he once again retired from full-time game development in 2018. In 2019, Dickie confirmed that a new wrestling project was in development for the Nintendo Switch and mobile devices. This project later emerged as Wrestling Empire , which was released in early 2021.

Many of Dickie's games are infamous for their awkward controls and poor graphics. [6] [7] He has mentioned that the low resolution and low poly graphics in his games have allowed for better performance, in turn enabling him "to push a lot of boundaries". [8] The indie and low budget nature of Dickie's games have often contributed to their popularity, leading to Dickie describing himself as being "single-handedly responsible for the worst games to ever be enjoyed by millions of people." [9]

Early life

Mat Dickie was born in Brigg, North Lincolnshire. [10] His parents worked on a small newsstand, where he stayed while they worked, and boredom drove him to express his creativity by producing makeshift toys for himself with the materials available there. [11] He attended Brigg Primary School. [10] He became interested in developing games at an early age, often sketching out ideas for games. [6] Some of his works were influenced by games he played as a child, including WWF No Mercy , Super Fire Pro Wrestling and WWF WrestleFest . [12]

Dickie also tinkered with Deluxe Paint on his Commodore Amiga until he acquired a PC in 1998, which signaled the beginning of his game development career. [13]

Career

PC game development (2000–2011)

Dickie began creating his first game after he stumbled across a copy of DIV Game Studio, a programming language that promised to make game development easy. He purchased it from his local Woolworths branch, and spent the summer of 2000 learning it from the examples. [6]

Dickie released his first game, Hardy Boyz Stunt Challenge, in August 2000. [1] [6] The game had the player play as one of the Hardy Boyz, who were wrestlers in the WWF (later renamed the WWE). The game took two weeks to complete and was posted on a wrestling website where it received 15,000 downloads and positive feedback, which inspired him to continue making video games and to make his own website in November 2000 to host his games. [6] [14] He moved to Manchester in 2001 to complete a Bachelor of Science in video games and computers at Salford University. [1] [10] In that same year, he released his first complete game, Federation Online, a flash-based wrestling game. [15]

In 2006, Idigicon, who had previously published one of Dickie's games, Boxer's Story, contacted him again to make a version of his newest release, Wrestling Encore, for the British professional wrestling promotion One Pro Wrestling; however, legal complications arose due to 1PW not having the video game license to the American professional wrestlers working for them. In order to counteract this issue, 1PW attempted to buy the rights to the whole game off of Dickie instead of the rights to sell the version he had created for the promotion at their live shows, with the added benefit of him getting to meet the wrestlers working for the promotion at the time, including Bret Hart and Jeff Jarrett. Dickie declined this offer. [16]

In 2007, Dickie created his first major non-wrestling game, Hard Time, a prison simulator which was named by Games for Windows Magazine as the "Indie Game of the Month". [6] The game was almost released through a subsidiary of THQ. Dickie was also looking forward to develop his wrestling brand with them; however, they felt it was a conflict of interest. [17]

Dickie released The You Testament in early 2009, a game loosely based on the New Testament in which the player follows the life and times of Jesus Christ and his various miracles. Dickie developed it in three months, which PC Gamer said made it the "best worst game ever." [18] He then decided to retire from game development, after realizing that he was unable to meet the increasing expectations of gamers and critics. [6] Dickie subsequently became a developer of educational software, which he published on TES. [19] Dickie had ambitions of enhancing learning and making learning fun; however, he later came to the conclusion that entertainment did not have much of a role to play in education. As of 2017, his educational resources have been used in 10,000 classrooms; he was also invited to the 2011 TES awards. [20] He also became an author, writing a book on his game development career and writing others on religion and spirituality as a religious educator.

Mobile and console game development (2011–present)

In early 2012, Dickie was unemployed, about to buy his first home and awaiting the birth of his first child; this motivated him to come out of retirement and move to developing mobile games, releasing Wrestling Revolution as his first major mobile game. [6] [21] He also released several 2D remakes of his classic PC games on mobile, such as Popscene in 2014, Wrecked, and Hard Time in 2017. [22] His most successful game to date, Wrestling Revolution 3D, reached 50 million downloads in 2017, becoming the first sports game on Google Play to do so. [6] [23]

In July 2018, Dickie once again announced his retirement from full-time game development, citing "frightening intolerance" from digital retailers among other reasons. [24] In an interview, he also cited increasing demands from players after the release of AAA titles such as WWE 2K19. Dickie stated he did not wish to compete directly with WWE games, but intended to provide a "cheaper... lighter... [and] more creative alternative that's always going to be made by one man or a smaller team." [25]

Wrestling Empire

In 2019, Dickie confirmed that a new wrestling project was in development for the Nintendo Switch and mobile devices. This project was later revealed to be Wrestling Empire , and was released on January 11, 2021. [26] Dickie originally wanted the release to coincide with the 20th anniversary of the release of WWF No Mercy in 2020, which also marked his 20th year as a game developer; however, the COVID-19 pandemic led to him only being able to finish what he approximated to be a third of what he had planned for the game which lead to the project being delayed. Dickie thus decided to release Wrestling Empire in its unfinished state and add additional features through regular updates. [27] The game has been described as reminiscent of wrestling games on the Nintendo 64, [28] which Dickie drew inspiration from, specifically the era's focus on "gameplay over graphics", which he believes fit his priorities as an indie developer. [29]

Chris Scullion of Nintendo Life gave the game a 6/10 rating, praising the amount of detail put into the large roster, customization options and career mode, while noting the game engine was "laughably prone to botches that you have to get into an equally unhinged mindset to enjoy it." Overall, he saw the game as "overwhelmingly impressive, especially [considering] it was created by a single person." [7]

Works

Video games

PC

  • Hardy Boyz Stunt Challenge (2000)
  • The Rock's Promo Cutter (2000)
  • Case 3:16 (2000)
  • Con-chair-to (2000)
  • THAT Love Triangle (2000)
  • Wrestling Vs Boxing (2000)
  • Big Bumps (2001)
  • Federation Online (2001)
  • EEW's Total Annihilation (2001)
  • Big BumpZ (2001) (Made with dark BASIC)
  • CVG Strikes Back (2001)
  • Rocky (2002) (Repackaged as Boxer's Story and later renamed to Arcade Boxing and released by Idigicon)
  • Sure Shot (2002)
  • Sure Shot: Star Wars Edition (2002)
  • Federation Wrestling (2002)
  • Big BumpZ (Made with Blitz 3D)
  • Federation Booker (2003)
  • The MDickie Show (2003)
  • Wrecked (2004)
  • Wrestling MPire 2004 (2004)
  • Booking MPire 2004 (2004)
  • Popscene (2004)
  • Sure Shot 3D (2004)
  • Popcorn (2005)
  • Wrestling Encore (2005)
  • Booking Encore (2006)
  • Grass Roots (2006)
  • World War Alpha (2006)
  • Talksport: Clash Of The Titans (2006)
  • Hard Time (2007)
  • Reach (2007)
  • Wrestling MPire 2008: Career Edition (2008)
  • Wrestling MPire 2008: Management Edition (2008)
  • Popscene: Track 2 (2008)
  • The You Testament (2008)
  • The Making Of A Prophet (2010)
  • Under Development (2011)
  • Wrestling Mpire Remix Career Edition (2011)
  • Wrestling Mpire Remix Management Edition (2011)
  • Wrestling Revolution 3D (2017)
  • Wrestling Empire (2021)
  • Old School (2023)

Mobile

  • CM Punk's Promo Cutter (2011)
  • Moksha (2011)
  • Sure Shot (2011)
  • Flash Stuntz (2012)
  • Wrestling Revolution (2012)
  • Booking Revolution (2013)
  • Hard Time (2013)
  • Popscene (2014)
  • Wrestling Revolution 3D (2014)
  • School Days (2015)
  • Weekend Warriors MMA (2015)
  • Super City (2016)
  • Wrecked (2017)
  • Extra Lives (2017)
  • Back Wars (2018) [30]
  • The You Testament: The 2D Coming (2018)
  • Wrestling Empire (2021) [31]
  • Old School (2023)

Console

Books

Related Research Articles

<span class="mw-page-title-main">Platformer</span> Video game genre

A platformer is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines.

<span class="mw-page-title-main">History of video games</span>

The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware was released in the early 1970s. The first home video game console was the Magnavox Odyssey, and the first arcade video games were Computer Space and Pong. After its home console conversions, numerous companies sprang up to capture Pong's success in both the arcade and the home by cloning the game, causing a series of boom and bust cycles due to oversaturation and lack of innovation.

Commander Keen is a series of side-scrolling platform video games developed primarily by id Software. The series consists of six main episodes, a "lost" episode, and a final game; all but the final game were released for MS-DOS in 1990 and 1991, while the 2001 Commander Keen was released for the Game Boy Color. The series follows the eponymous Commander Keen, the secret identity of the eight-year-old genius Billy Blaze, as he defends the Earth and the galaxy from alien threats with his homemade spaceship, rayguns, and pogo stick. The first three episodes were developed by Ideas from the Deep, the precursor to id, and published by Apogee Software as the shareware title Commander Keen in Invasion of the Vorticons; the "lost" episode 3.5 Commander Keen in Keen Dreams was developed by id and published as a retail title by Softdisk; episodes four and five were released by Apogee as the shareware Commander Keen in Goodbye, Galaxy; and the simultaneously developed episode six was published in retail by FormGen as Commander Keen in Aliens Ate My Babysitter. Ten years later, an homage and sequel to the series was developed by David A. Palmer Productions and published by Activision as Commander Keen. Another game was announced in 2019 as under development by ZeniMax Online Studios, but was not released.

<i>Castlevania</i> Video game series

Castlevania, known in Japan as Akumajō Dracula, is a gothic horror action-adventure video game series and media franchise about Dracula, created and developed by Konami. It has been released on various platforms, from early systems to modern consoles, as well as handheld devices such as mobile phones. The franchise has expanded into several spin-off video games and other media, including comic books and an animated television series.

<i>Jurassic Park</i> video games Video game franchise

Numerous video games based on the Jurassic Park franchise have been released. Developers Ocean Software, BlueSky Software and Sega produced various games in 1993, coinciding with the first film, Jurassic Park. In 1997, several developers, including DreamWorks Interactive and Appaloosa Interactive, produced various games for nine different platforms to coincide with the release of the film The Lost World: Jurassic Park.

<i>Star Wars</i> video games Video games based on the Star Wars franchise

Over one hundred video games based on the Star Wars franchise have been released, dating back to some of the earliest home consoles. Some are based directly on films while others rely heavily on the Star Wars Expanded Universe.

WayForward Technologies, Inc. is an American independent video game developer and publisher based in Valencia, California. Founded in March 1990 by technology entrepreneur Voldi Way, WayForward started by developing games for consoles such as the Super NES and Sega Genesis, as well as TV games and PC educational software. In 1997, they relaunched their video games arm, placing the company as a contractor for publishers and working on a variety of licensed assets.

<span class="mw-page-title-main">Monopoly in video games</span> Video game series

There have been numerous Monopoly video games based on the core game mechanics of Parker Brothers and Hasbro's board game Monopoly. They have been developed by numerous teams and released on multiple platforms over 35+ years.

The 1990s was the third decade in the industry's history. It was a decade of marked innovation in video gaming. It was a decade of transition from sprite-based graphics to full-fledged 3D graphics and it gave rise to several genres of video games including, but not limited to, the first-person shooter, real-time strategy, survival horror, and MMO. Arcade games, although still very popular in the early 1990s, began to decline as home consoles became more common. The fourth and fifth generation of video game consoles went on sale, including the Sega Genesis, Super Nintendo, Sega Saturn, PlayStation, Nintendo 64, and Game Boy Color. Notable games released in the 1990s included Super Mario World, Sonic the Hedgehog, Street Fighter II, Mortal Kombat, Killer Instinct, Tekken,Doom, Wolfenstein 3D, Quake, Duke Nukem 3D, Final Fantasy VII, Unreal Tournament, Star Fox, Half-Life, Grand Theft Auto, Super Mario 64, Pokémon Red and Blue, NBA Jam,Daytona USA, GoldenEye 007, System Shock 2, Civilization,Ridge Racer, Sonic Adventure, Gran Turismo, Super Mario Kart, Pokémon Gold and Silver,Castlevania: Symphony of the Night, Super Metroid, Silent Hill, The Legend of Zelda: Ocarina of Time, Crash Bandicoot, Spyro The Dragon, Fallout, Metal Gear Solid, Diablo, Virtua Fighter, Tomb Raider,Sega Rally Championship, Wing Commander,Super Smash Bros, Secret of Mana,Thief: The Dark Project, Age of Empires, Nights into Dreams, Panzer Dragoon, Gunstar Heroes, EverQuest, Chrono Trigger, Battletoads, Worms, Micro Machines, Streets of Rage 2,Baldur's Gate,Donkey Kong Country, Wipeout, The Legend of Zelda: A Link to the Past,Lemmings, EarthBound, StarCraft, Banjo-Kazooie, PaRappa the Rapper, Resident Evil, Tony Hawk's Pro Skater, Soulcalibur, Command & Conquer, and Dance Dance Revolution.

<span class="mw-page-title-main">5th Cell</span> Video game company

5th Cell is an independently owned American video game developer founded in 2003 as 5th Cell Media, LLC. led by Jeremiah Slaczka and Marius Falhbusch. The company is most well known for creating the Drawn to Life and Scribblenauts series.

<span class="mw-page-title-main">Duke Nukem (character)</span> Video game character

Duke Nukem is a fictional character and protagonist of the Duke Nukem series of video games. The character first appeared in the 1991 video game Duke Nukem, developed by Apogee Software. He has since appeared in multiple sequels developed by 3D Realms. Most recently, he starred in Duke Nukem Forever, released by Gearbox Software, which now owns the rights and intellectual property.

<span class="mw-page-title-main">Video games in Japan</span> Overview of video games in Japan

Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Japanese game development is often identified with the golden age of video games and the country is home to many notable video game companies such as Nintendo, Sega, Taito, Bandai Namco Entertainment, Capcom, Square Enix, Konami, NEC, SNK and formerly Sony Computer Entertainment. Japan is currently the third largest video game market in the world after China and the United States.

<i>WWE 2K15</i> 2014 video game

WWE 2K15 is a professional wrestling video game developed by Yuke's and published by 2K for PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Microsoft Windows. It is the sequel to WWE 2K14, and was succeeded by WWE 2K16. It was released on October 28, 2014, in North America and on October 31, 2014, in Europe for last generation consoles and released on November 18, 2014, in North America and on November 21, 2014, in Europe for current generation consoles. It was released for Microsoft Windows on April 28, 2015, and was the first WWE game to be released on the platform since WWE Raw, which was released in 2002. It is the first game in the series to use the new WWE logo since it was introduced earlier in 2014, which was originally used as the logo of the WWE Network.

<i>WWE 2K18</i> 2017 video game

WWE 2K18 is a professional wrestling video game developed by Yuke's and published by 2K. It is the nineteenth instalment in the WWE game series and a follow-up to WWE 2K17. It was released worldwide on October 17, 2017, for Microsoft Windows, PlayStation 4, Xbox One and Nintendo Switch. With its release, WWE 2K18 became the first in the series to be exclusively released on eighth generation hardware and also the first in the series to be released for PC and consoles simultaneously. A Nintendo Switch version followed on December 6, 2017, the only release of the series for the Switch and the first WWE game to be released for a Nintendo platform since WWE '13.

<i>Phoenix Wright: Ace Attorney Trilogy</i> 2012 compilation video game

Phoenix Wright: Ace Attorney Trilogy is a compilation video game containing remasters of the first three games in the Ace Attorney series, Phoenix Wright: Ace Attorney (2001), Justice for All (2002), and Trials and Tribulations (2004). A compilation sequel, Apollo Justice: Ace Attorney Trilogy, was released in 2024 and compiles the next three mainline games in the series, Apollo Justice: Ace Attorney, Dual Destinies, and Spirit of Justice.

<i>Wrestling Empire</i> 2021 video game

Wrestling Empire is a game by Mat Dickie. In 2019, the development of what is now known as Wrestling Empire began and was later released on January 11, 2021 for Nintendo Switch, iOS, Android, and Windows. This was the first MDickie game on Nintendo Switch.

References

  1. 1 2 3 "Virtual Enterprises". Archived from the original on 2001-10-21. Retrieved 2017-01-13.
  2. Miller, Patrick (September 2012). "IT'S REAL TO ME | INDIE WRESTLING GAME DEVS ADD NEW LIFE TO THE GENRE" (PDF). Game Developer Magazine. p. 4. Archived (PDF) from the original on 2016-03-09. Retrieved 2017-01-12.
  3. "Adobe® Gaming & Mat Dickie: Wrestling Revolution" (PDF). Adobe. September 20, 2012. Archived from the original (PDF) on April 12, 2016. Retrieved November 2, 2016.
  4. "Wrestling Revolution - Android Apps on Google Play". play.google.com. Archived from the original on 2016-11-19. Retrieved 2017-01-20.
  5. Goodwillie, Jack (2015-04-20). "WWE: Can WWE 2K Compete With Wrestling Revolution 3D? | Wrestledelphia". Wrestledelphia. Archived from the original on 2015-04-26. Retrieved 2017-01-20.
  6. 1 2 3 4 5 6 7 8 9 Strokel-Walker, Chris (2018-01-10). "The rise, fall, and rise of MDickie—or, how to be the best worst game developer". Ars Technica. Archived from the original on 2018-01-10. Retrieved 2018-01-11.
  7. 1 2 Scullion, Chris (2021-01-15). "Review: Wrestling Empire - A Love Letter To Pro Wrestling That Falls Foul Of Hilarious Bugs". Nintendo Life. Archived from the original on 2021-02-27. Retrieved 2021-04-08.
  8. Bogan, Daniel (15 May 2018). "Uses This / Mat Dickie". usesthis.com. Archived from the original on 2018-05-25. Retrieved 2018-05-25.
  9. Colburn, Randall. "Meet the man behind the some of the worst, most inexplicably successful video games ever made". The A.V. Club. Archived from the original on 2018-02-10. Retrieved 2018-02-08.
  10. 1 2 3 Cox, Rachel (November 2003). "A mouse click away from his millions?". Scunthorpe Telegraph . Archived from the original on 2012-10-19. Retrieved 2017-01-12 via MDickie.com.
  11. "MDickie.com". mdickie.com. Archived from the original on 2018-05-27. Retrieved 2018-03-30.
  12. "MDickie.com". mdickie.com. Archived from the original on 2019-03-23. Retrieved 2019-03-07.
  13. "MDickie.com". mdickie.com. Archived from the original on 2019-02-22. Retrieved 2019-02-25.
  14. Mat Dickie (2018-01-10), Ars Technica Interview, 14 minutes in, archived from the original on 2021-11-28, retrieved 2019-06-22
  15. Defelice, Robert (2021-02-08). "MDickie Says 'Wrestling Empire' Will See A Free Booking Mode Upgrade, Wants A PC Release In 2021 | Fightful News". www.fightful.com. Archived from the original on 2021-02-09. Retrieved 2021-04-08.
  16. "MDickie.com". mdickie.com. Archived from the original on 2019-06-08. Retrieved 2019-06-24.
  17. "Joel Striker's Interview". mdickie.com. Archived from the original on 2019-03-05. Retrieved 2019-03-08.
  18. Cobbett, Richard (2010-12-04). "Crap Shoot: The You Testament". PC Gamer. Archived from the original on 2018-01-10. Retrieved 2018-01-11.
  19. "MDickie's profile on TES". TES. Archived from the original on 2018-02-10. Retrieved 2018-01-17.
  20. Mat Dickie (2018-01-10), Ars Technica Interview, 2 minutes in, archived from the original on 2022-10-03, retrieved 2019-06-22
  21. Dickie, Mat (2018-01-10), Ars Technica Interview, 24 minutes in, archived from the original on 2022-10-03, retrieved 2019-06-22
  22. Cook, James (2013-10-25). "Hard Time 2D". The Kernel. Archived from the original on 2018-02-16. Retrieved 2018-02-15.
  23. Creswell, Jacob (2020-10-20). "The Most Underrated Wrestling Game EVER Was Made by ONE Person". CBR. Archived from the original on 2020-11-01. Retrieved 2020-11-18.
  24. "MDickie". www.facebook.com. 2018-07-25. Archived from the original on 2022-10-03. Retrieved 2018-09-26.
  25. Dickie, Mat (2018-10-26). Post-Retirement Catch-up (Podcast). Event occurs at 32:58. Archived from the original on 2019-09-18. Retrieved 2018-11-08.
  26. "Wrestling Empire for Nintendo Switch - Nintendo Game Details". www.nintendo.com. Archived from the original on 2020-12-14. Retrieved 2020-12-16.
  27. "MDickie Says 'Wrestling Empire' Will See A Free Booking Mode Upgrade, Wants A PC Release In 2021 | Fightful News". www.fightful.com. Archived from the original on 2021-02-09. Retrieved 2021-04-08.
  28. Martin, Garett (2021-01-20). "The Gloriously Unhinged and Unpredictable Wrestling Empire Makes Wrestling Games Fun Again". Paste . Archived from the original on 2021-03-02. Retrieved 2021-04-08.
  29. "Feature: "You Have To Rewire Your Brain To Accept The Absurdities I'm Going To Lay Out"". Nintendo Life. 2021-01-31. Archived from the original on 2021-03-27. Retrieved 2021-04-08.
  30. Mat Dickie [@MDickieDotcom] (July 8, 2018). "I'm pleased to confirm that the mobile remake of my time-travelling war game is now going by the simpler yet more descriptive title of "Back Wars"!" (Tweet) via Twitter.
  31. Mat Dickie [@MDickieDotcom] (January 17, 2021). "One more thing..." (Tweet) via Twitter.