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This is a comprehensive index of massively multiplayer online turn-based strategy games , sorted chronologically. Turn-based games include tick-based games that reset the number of allowed actions after a certain time period. Information regarding date of release, developer, platform, setting and notability is provided when available. The table can be sorted by clicking on the small boxes next to the column headings.
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Year | Game | Developer | Setting | Platform | Notes |
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1980 | Trade Wars | Chris Sherrick | Sci-fi | BBS, TRS80 | |
1986 | TradeWars 2002 | Gary Martin, John Pritchett | Sci-fi | BBS, BROW | |
1987 | Space Empire Elite | Jon Radoff | Sci-fi | BBS, ST | |
1990 | Solar Realms Elite | Amit Patel | Sci-fi | BBS | Started as a Space Empire Elite clone. |
1992 | Barren Realms Elite | Mehul Patel | Sci-fi | BBS | Started as a Solar Realms Elite clone. |
1993 | Falcon's Eye | Mehul Patel | Fantasy | BBS | |
c. 1990 | Space Dynasty | Hollie Satterfield | Sci-fi | BBS | Started as a Solar Realms Elite clone. |
c. 1990 | STellar Chaos | Roger M. Thomas | Sci-fi | BBS, ST | |
c. 1990 | Yankee Trader | Alan Davenport | Sci-fi | BBS | |
1996 | Earth: 2025 | Mehul Patel | Sci-fi | BROW | |
1996 | Utopia | Mehul Patel | Sci-fi | BROW | |
1998 | Horseland | Horseland LLC | Fantasy | BROW, FLASH | |
1998 | UltraCorps | VR-1, SJ Games | Sci-fi | BROW, HTML | |
2000 | Planetarion | Fifth Season AS | Sci-fi | BROW, HTML | |
2001 | NukeZone | Stefan Karlström | Sci-fi | BROW, HTML | |
2003 | Defcon5 | Rickard Dahlstedt | Historical | BROW, HTML | Defcon5 Website |
2004 | Reign | Ty Kauffman, Mark Caudill, David DiBattiste | Sci-fi | BROW, HTML | |
2005 | Urban Dead | Kevan Davis | Horror | BROW, HTML | |
2006 | KDice | Ryan Dewsbury | Abstract | BROW, FLASH | |
2006 | PoxNora | Octopi, Inc. | Fantasy | BROW, JAVASE | |
2008 | Continuum, The | Seven Lights | Sci-fi | BROW, FLASH | |
2011 | King's Bounty: Legions | Nival | Fantasy | BROW, DROI, IOS | |
2012 | Freeciv Greatturn | Davide Baldini | Historical | CROSS | |
2014 | Summoners War: Sky Arena | Com2uS Studios | Fantasy | DROI, IOS |
Freeciv is a single- and multiplayer turn-based strategy game for workstations and personal computers inspired by the proprietary Sid Meier's Civilization series. It is available for most desktop computer operating systems and available in an online browser version. Released under the GNU GPL-2.0-or-later, Freeciv is free and open-source software. The game's default settings are closest to Civilization II, in both gameplay and graphics, including the units and the isometric grid. However, with a lot of multiplayer games being played in longturn communities, rulesets and additional variants have evolved away from the original ruleset. Freeciv is playable online at Longturn.net, fciv.net, freecivweb.org and some temporary private servers.
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system, on different computing systems via a local area network, or via a wide area network, most commonly the Internet. Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games.
This is a list of all video game lists, sorted by varying classifications.
A massively multiplayer online game is an online video game with a large number of players on the same server. MMOs usually feature a huge, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.
Warhammer may refer to:
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States. Since the 2010s, a common trend among online games has been to operate them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop freely-offered games. Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special servers in order to function.
The following outline is provided as an overview of and topical guide to video games:
Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: turn-based and real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration.
Terra Est Quaestuosa is a Web-based massively multiplayer online game (MMOG) that has been operating since 1998 and has been played by tens of thousands of people. It is an online strategy game in which players must create, manage and expand a country through war and trade.
Kunlun Group or their alternative name KoramGame, is a Hong Kong software developer and publisher.
Massively multiplayer online real-time strategy game (MMORTS) mixes the genres of real-time strategy and massively multiplayer online games, possibly in the form of web browser-based games, in which a very large number of players interact with one another within a virtual world. Players often assume the role of a general, king, or other type of figurehead leading an army into battle while maintaining the resources needed for such warfare. The titles are often based in a sci-fi or fantasy universe and are distinguished from single or small-scale multiplayer RTSes by the number of players and common use of a persistent world, generally hosted by the game's publisher, which continues to evolve even when the player is offline.
A massively multiplayer online first-person shooter (MMOFPS) is an online game which mixes the genres of first-person shooter and massively multiplayer online game. A MMOFPS is a real-time shooter experience where a very large number of players simultaneously interact with one another in a virtual world. These games provide large-scale, sometimes team-based combat.
Buy-to-play (B2P) is a revenue model for video games where a game can be played after a one-time purchase, as opposed to a subscription model where the player must pay a subscription at regular intervals to continue having access to the game. Buy-to-play, while a form of premium games, generally apply to games where there is continued ongoing content or support from the developer or publisher well beyond the period of purchase, such as through maintenance of online servers or through the production of ongoing content and expansions, as often the case in massively multiplayer online games (MMO). This support is monetized through additional microtransactions or through an ongoing subscription fee. Microtransactions are becoming evermore entwined with the Buy-to-play revenue model as most recent games allow for some sort of additional purchase. For example, buy-to-play title Guild Wars 2 allows players to purchase additional in-game items with microtransactions, while Destiny 2 lets users purchase season passes for additional content.