KDice

Last updated
KDicelogo.png
NewKdiceGameInAction.png
Developer(s) Ryan Dewsbury
Publisher(s) aplayr
Engine Flash, AJAX
Platform(s) Browser
Release1 December 2006
Genre(s) Turn-based Strategy
Mode(s) Multiplayer

KDice is a browser-based multiplayer strategy game based on Taro Ito's Dice Wars. [1] KDice is programmed in Adobe Flash and AJAX by Ryan Dewsbury and was released in 2006. Gameplay in KDice is a simplified version of Risk with the primary goal of the game being to control every territory on the map.

Contents

Gameplay

A teal-colored 5 dice on a territory (actual-size) Kdicedice.jpg
A teal-colored 5 dice on a territory (actual-size)

KDice is a turn-based game for seven players. [1] It is played on a number of predefined 2D (flat) maps containing 22 to 43 territories. The goal of the game is to control every territory on the map or to be the last player that has not surrendered or been eliminated from the gameplay. [2] At the start of a game, territories are randomly divided among the players, and a random number of dice (representing armies) are stacked on each territory. A player is then randomly selected to go first. Players take turns to attack and hold neighboring territories. In order to alleviate concerns that starting last (7th) in the first round is a disadvantage, the 6th and 7th players to play receive a one die bonus. Both players receive an extra die in their dice distributions, increasing the probability that their territories will survive attacks for the first round of play.

To attack, a territory containing more than one die is selected, and a target, which must be an adjacent territory held by an opponent, is then selected. The game then rolls a number of dice equal to the sizes of the dice stacks on the two territories and compares the totals. [2] If the attacking player has a higher total, he takes control of the territory under attack; [2] all but one of the dice from the attacking territory are then moved to the defeated territory. Otherwise (if the attacker's total is equal to or less than the defender's), the attacker does not gain control, and the number of dice in his stack is reduced to one. Players can attack multiple times per turn, limited only by the number of dice they have remaining. At the end of the turn, the player receives a number of dice equal to the largest number of contiguous territories he controls. These are added randomly throughout the player's territories. Usually, the maximum number of dice allowed on each territory is eight. However, some maps have a maximum number of four or sixteen dice. Surplus dice are stored if all territories have a maximum number of dice, with up to 4x the maximum; the game uses these to restack dice within the player's territories where possible. In contrast to Risk and similar games, dice may not be moved between territories, so forethought and strategic play are required when deciding where to attack.

Ranking system

As of February 11, 2007, a new scoring system was put into place which also ranks users based on dominance throughout the game in addition to the rank position a player finished the game. Dominance is based on the average territory count the player had, recorded at the beginning of their turn, compared to the total number of turns elapsed. In order to eliminate favoritism to players who can spread themselves out early in the game due to large dice stack placements, dominance calculations come into play after the third round of a game has completed.

In August 2007, a new system was put into testing that threw out the algorithm for ELO and ranked players using points accumulated starting from 0. From September 1, 2007 to January 1, 2008, varying implementations of this new system were used where players contributed points to a "pot" every turn and redistributed them according to number of territories held. This led to the birth of a strategy called "point-farming", an unpopular practice where the player in first place would drag the game out as long as possible to keep farming points out of the other players who were jockeying for place amongst each other. The update pushed out on January 2, 2008 was designed to do away with this practice—in a race that has basically been decided the player in first place will not be awarded extra points for extending the length of the game.

Scores are reset to 0 at the beginning of each month. Top players of the month win trophies that are stored in their bio boxes, and game rooms are named after their usernames.

Reception and impact

KDice has been praised by GamaSutra for being one of the twenty most addictive browser-based games. [3] The game has also prompted interest for its donation-based business model, where players earn stars for each five dollars they contribute. [4] The game has been nominated for a 2007 Crunchie award [5] and has won the Jay Is Games 2006 Best Multiplayer award. [6]

Probabilities

The following table gives the probability that an attack will succeed, given the number of dice on the attacking and defending territories. The probabilities are given as percentages to one decimal place.

Probability of a successful attackAttacker
two dicethree dicefour dicefive dicesix diceseven diceeight dice
Defenderone die83.8%97.3%99.7%≈100%≈100%100%100%
two dice44.4%77.9%93.9%98.8%99.8%≈100%≈100%
three dice15.2%45.4%74.3%90.9%97.5%99.5%99.9%
four dice3.6%19.2%46.0%71.8%88.4%96.2%99.0%
five dice0.6%6.1%22.0%46.4%70.0%86.2%94.8%
six dice0.1%1.5%8.3%24.2%46.7%68.6%84.4%
seven dice≈0.0%0.3%2.6%10.4%26.0%46.9%67.3%
eight dice≈0.0%≈0.0%0.6%3.7%12.2%27.4%47.1%

Note that when the attacker and defender have the same number of dice the probability of a successful attack is always under 50%. This is because when both the attacker and defender roll the same total, the defender wins.

Related Research Articles

<i>Risk</i> (game) 1957 map-based war board game

Risk is a strategy board game of diplomacy, conflict and conquest for two to six players. The standard version is played on a board depicting a political map of the world, divided into 42 territories, which are grouped into six continents. Turns rotate among players who control armies of playing pieces with which they attempt to capture territories from other players, with results determined by dice rolls. Players may form and dissolve alliances during the course of the game. The goal of the game is to occupy every territory on the board and, in doing so, eliminate the other players. The game can be lengthy, requiring several hours to multiple days to finish. European versions are structured so that each player has a limited "secret mission" objective that shortens the game.

<i>Tetris Attack</i> 1995 video game

Tetris Attack, also known as Panel de Pon in Japan, is a puzzle video game developed by Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. A Game Boy version was released a year later. In the game, the player must arrange matching colored blocks in vertical or horizontal rows to clear them. The blocks steadily rise towards the top of the playfield, with new blocks being added at the bottom. Several gameplay modes are present, including a time attack and multiplayer mode.

<i>Age of Wonders</i> 1999 video game

Age of Wonders is a 1999 turn-based strategy game co-developed by Triumph Studios and Epic MegaGames, and published by Gathering of Developers.

<span class="mw-page-title-main">Risk 2210 A.D.</span> Board game

Risk 2210 A.D. is a 2–5 player board game by Avalon Hill that is a futuristic variant of the classic board game Risk. Risk 2210 A.D. was designed by Rob Daviau and Craig Van Ness and first released in 2001. In 2002, it won the Origins Award for "Best Science Fiction or Fantasy Board Game of 2001".

In tabletop games and video games, game mechanics specify how a game works for the players. Game mechanics include the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, while a ludeme is an element of play, such as the L-shaped move of the knight in chess. The interplay of various mechanics determines the game's complexity and how the players interact with the game. All games use game mechanics; however, different theories disagree about their degree of importance to a game. The process and study of game design includes efforts to develop game mechanics that engage players.

<i>Civilization IV</i> 2005 video game

Civilization IV is a 2005 4X turn-based strategy video game developed by Firaxis Games and published by 2K. It is the fourth installment of the Civilization series and was designed by Soren Johnson. It was released in North America, Europe, and Australia, between October 25 and November 4, 2005, and followed by Civilization V.

<i>Pac-Attack</i> 1993 puzzle video game

Pac-Attack, also known as Pac-Panic, is a 1993 falling-tile puzzle video game developed and published by Namco for the Super Nintendo Entertainment System and Sega Genesis. Versions for the Game Boy, Game Gear and Philips CD-i were also released. The player is tasked with clearing out blocks and ghosts without them stacking to the top of the playfield — blocks can be cleared by matching them in horizontal rows, while ghosts can be cleared by placing down a Pac-Man piece that can eat them. It is the first game in the Pac-Man series to be released exclusively for home platforms.

<i>Axis & Allies</i> (2004 video game) 2004 video game

Axis & Allies is a real-time strategy World War II video game developed by TimeGate Studios and published by Atari for Microsoft Windows. The game was released on November 2, 2004. It is based on the board game series Axis & Allies from Milton Bradley and also on TimeGate's Kohan series. Set in the years after Japan and the United States entered into the war, the game allows the player to act as a World War II commander to build military forces to fight against other generals, using military units and technologies from the war. The player is able to rewrite and recreate the history of World War II.

<i>Battlefield 2142</i> 2006 video game

Battlefield 2142 is a 2006 first-person shooter video game developed by DICE and published by Electronic Arts. It is the fourth game in the Battlefield series. Battlefield 2142 is set in 2142, depicting a war known as "The Cold War of the 22nd Century", in which two military superpowers – the European Union (EU) and Pan Asian Coalition (PAC) – battle for the remaining unfrozen land during a new ice age.

<i>Battle Hunter</i> 1999 video game

Battle Hunter, known in Japan as Battle Sugoroku: Hunter and in Europe as The Hunter, is an anime-styled tactical role-playing game, released for the PlayStation in 1999. It was released in Japan as part of the SuperLite 1500 series of budget games. The game revolves around a player-controlled hunter that must compete with three other hunters in order to win a relic, and makes heavy use of traditional RPG conventions such as dice and tile-based movement.

<i>Risk II</i> 2000 video game

Risk II is a video game version of the board game Risk, developed by Deep Red Games and published by Hasbro Interactive under the MicroProse label. It's a sequel to the 1996 version of Risk.

<i>Warhammer 40,000: Dawn of War – Dark Crusade</i> 2006 video game

Warhammer 40,000: Dawn of War – Dark Crusade is the second expansion to the real-time strategy video game Warhammer 40,000: Dawn of War developed by Relic Entertainment and published by THQ. Based on Games Workshop's tabletop wargame, Warhammer 40,000, Dark Crusade was released on October 9, 2006. The expansion features two new races, the Tau Empire and the Necrons. Including the Imperial Guard from Dawn of War's first expansion pack Winter Assault, a total of seven playable races in this expansion.

<i>Global Domination</i> 1993 video game

Global Domination is a 1993 strategy game modeled closely on the board game Risk. Impressions Games expanded on the game dividing the world into more territories, adding unit types which could be controlled in a mini-game, adding the concept of unit obsolescence, valuing regions higher or lower than others, and adding the ability to fund intelligence operations.

Tower defense (TD) is a subgenre of strategy games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usually achieved by placing defensive structures on or along their path of attack. This typically means building a variety of different structures that serve to automatically block, impede, attack or destroy enemies. Tower defense is seen as a subgenre of real-time strategy video games, due to its real-time origins, even though many modern tower defense games include aspects of turn-based strategy. Strategic choice and positioning of defensive elements is an essential strategy of the genre.

<i>Armageddon Empires</i> 2007 video game

Armageddon Empires is a 4x turn-based strategy video game for Microsoft Windows and Mac OS X. It was released internationally for Microsoft Windows on July 16, 2007, and for Mac OS X on October 9, 2007. The title is the first game released by independent game developer Cryptic Comet.

Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms.

This glossary of board games explains commonly used terms in board games, in alphabetical order. For a list of board games, see List of board games; for terms specific to chess, see Glossary of chess; for terms specific to chess problems, see Glossary of chess problems.

<i>For Honor</i> 2017 MOBA video game by Ubisoft

For Honor is a Multiplayer online battle arena (MOBA) action game developed and published by Ubisoft. The game allows players to play the roles of historical forms of soldiers and warriors such as knights, samurai, and vikings, controlled using a third-person perspective. The game was developed primarily by Ubisoft Montreal and released worldwide for PlayStation 4, Windows, and Xbox One in 2017.

<i>Diep.io</i> 2016 video game

Diep.io is a multiplayer browser game created by Brazilian developer Matheus Valadares in 2016. Miniclip first published the mobile version. In Diep.io, players control tanks in a two-dimensional arena. They earn experience points and upgrades by destroying shapes and other tanks.

College Football Risk, or CFBRisk, is a biennial collegiate strategy game that takes place during the spring and is inspired by the Hasbro Boardgame Risk. Each season, more than 8,000 students and non-students participate, representing all NCAA Division I FBS schools in the United States. The game is a continuation of the popular game run by the college football subreddit, "r/CFB," on the social media site Reddit. CFBRisk first took place in the spring and summer of 2018. It is an MMOG-style game where college football fanbases compete for control of a fictionalized map of the United States. The goal is to control as much territory as possible for ultimate domination of the map. From season one forward, College Football Risk has been played independently from Reddit.

References

  1. 1 2 "Game Review: Kdice". Channel 4 . Retrieved 2008-02-16.
  2. 1 2 3 Bardinelli, John (2006-12-01). "kdice (multiplayer Dice Wars)". Jay Is Games . Retrieved 2008-02-16.
  3. GamaSutra - IndieGames: The 20 Most Addictive Browser Games
  4. Gamasutra - The Flash Game Business: Making A Living Online?
  5. "The Crunchies 2007 » Finalists". Archived from the original on 2009-02-01. Retrieved 2009-02-02.
  6. "Best of Casual Gameplay 2006 - Multiplayer Results - Jay is games".