JumpStart | |
---|---|
Genre(s) | Edutainment |
Developer(s) | Fanfare Software [1] (1994–1995) JumpStart Games (1995–2023) |
Publisher(s) | JumpStart Games |
Creator(s) | Barton Listick |
Platform(s) | Windows, Mac, Game Boy Color, PlayStation, Wii, DS, Mobile app |
First release | JumpStart Kindergarten November 14, 1994 |
Latest release | JumpStart Academy Preschool & Kindergarten January 22, 2019 |
JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks, direct-to-video films, mobile apps, and other media under the ownership of Knowledge Adventure, which later assumed the name JumpStart Games.
A JumpStart online virtual world was officially launched on March 10, 2009, offering a blend of educational content and entertainment experiences. [2] [3] On June 13, 2023, JumpStart Games announced the closure of the company and that they would end support for both their JumpStart and Math Blaster series on June 30, 2023. [4]
The origin of the JumpStart franchise can be traced back to its inaugural game, JumpStart Kindergarten, developed in 1994 by the independent developer Fanfare Software and published by Knowledge Adventure. This marked the inception of a series aimed at merging education and entertainment. Fanfare Software, recognized for developing JumpStart Kindergarten, along with subsequent titles such as JumpStart Preschool and JumpStart 1st Grade, was acquired by Knowledge Adventure in 1995. This acquisition expanded the franchise's scope, enabling it to include higher-grade levels and subjects, fostering its educational growth. [5] [6]
The franchise embraced the digital landscape with the launch of JumpStart 3D Virtual World in 2009. This marked a significant shift, allowing the franchise to expand into online worlds, mobile apps, and other digital formats. Notably, the introduction of features such as Progress Reports and Adaptive Learning further personalized the learning experience for individual players. The franchise's flexibility and commitment to merging education with entertainment contributed to its relevance in modern learning methodologies. [7] [8]
On June 13, 2023, JumpStart announced the discontinuation of the franchise, with support ending on June 30, 2023. Despite its closure, the legacy of JumpStart endures as a pioneering example of edutainment. The franchise's innovative approach to integrating education and entertainment continues to influence the educational media landscape. [9]
The gameplay of the JumpStart series revolves around blending education and entertainment in a cohesive manner. Each game features interactive tasks embedded within engaging narratives, encouraging players to assist animated characters in solving challenges. The focus is on creating an enjoyable and goal-oriented experience that promotes both learning and entertainment. [10]
Players engage in various activities that align with school curriculum requirements, aiming to reinforce academic concepts in an enjoyable and memorable manner. Each game within the franchise typically encompasses a storyline where players interact with characters and the game environment to progress through challenges and activities. This narrative-driven approach motivates players to participate and explore while learning. [10]
The JumpStart series covers a wide range of subjects, including math, language arts, science, and geography. The games require players to solve problems, complete puzzles, answer questions, and perform tasks that align with grade-level expectations. Progress is often tracked within the game, allowing monitoring of advancements and accomplishments. [10]
The franchise's educational goals are reflected in its gameplay mechanics. Players actively engage with content, applying critical thinking and problem-solving skills to overcome challenges. The narrative serves as a vehicle for delivering educational content interactively. The franchise aims to make learning dynamic and engaging for young learners. [10]
JumpStart games use various mechanics, including interactive quizzes, puzzles, exploration, and problem-solving activities. These mechanics are intertwined with educational content, creating an environment where learning occurs while having fun. The games incorporate reward-based systems to incentivize progress and achievements, enhancing player engagement. [10]
The core philosophy of the JumpStart franchise revolved around merging education and entertainment to create engaging learning experiences. JumpStart utilized a three-fold approach to cater to different audiences and learning goals:
The franchise incorporated educational methodologies such as JumpStart Assessment Technology, JumpStart Adaptive Learning Technology, and JumpStart Tutor Technology. These techniques aimed to customize skill levels, adapt difficulty levels based on player abilities, and provide assistance to overcome obstacles. Through collaboration with children's advisory teams, educators, and experts, JumpStart aimed to balance educational content and gameplay, fostering an effective learning environment. [11] [6] [10]
Games | Platforms, Release Years and Versions |
---|---|
JumpStart Kindergarten |
|
JumpStart 1st Grade (aka Jump Ahead Year 1 in UK) |
|
JumpStart Preschool | |
JumpStart 2nd Grade (aka Jump Ahead Year 2 in UK) |
|
JumpStart Toddlers | |
JumpStart Pre-K | Mac, Windows (September 2, 1996) |
JumpStart Advanced Readers | |
JumpStart Advanced Math | |
JumpStart Adventures 3rd Grade: Mystery Mountain |
|
JumpStart Adventures 4th Grade: Haunted Island | |
JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective | Mac, Windows (October 15, 1997) |
JumpStart Baby | Mac, Windows (August 26, 1998) |
JumpStart Adventures 6th Grade: Mission Earthquest | Mac, Windows (October 19, 1998 - V1.2) |
JumpStart Adventures 4th Grade: Sapphire Falls | |
JumpStart Advanced Preschool (aka Frankie Pet Friends in UK) | Mac, Windows (September 4, 2002 - V3.0) [18] |
JumpStart Advanced Preschool World (aka JumpStart Advanced Preschool - Welcome to Storyland) | Mac, Windows (September 11, 2002 - V3.0) |
JumpStart Advanced Animal Field Trip | Mac, Windows (November 6, 2002 - V1.0C) |
JumpStart 3D Virtual World: My First Adventure | Mac, Windows (July 2, 2008 - V1.01C) |
JumpStart 3D Virtual World: The Legend of Grizzly McGuffin | Mac, Windows (August 13, 2008 - V1.01C) |
JumpStart 3D Virtual World: Trouble in Town | Mac, Windows (September 3, 2008 - V1.01C) |
JumpStart 3D Virtual World: The Quest for the Color Meister | Mac, Windows (October 22, 2008 - V1.01C) |
JumpStart Spelling | Mac, Windows (October 21, 1998) |
JumpStart Typing | Mac, Windows (October 15, 1997 - V1.0) |
JumpStart Kindergarten Reading (aka JumpStart Reading for Kindergarteners) | Mac, Windows (November 11, 1996 - V1.0) |
JumpStart 1st Grade Reading | Mac, Windows (August 12, 1997) |
JumpStart 2nd Grade Reading | Mac, Windows (February 10, 1999) |
JumpStart 1st Grade Math | |
JumpStart 2nd Grade Math | Mac, Windows (December 16, 1997) |
JumpStart Spanish | Mac, Windows (November 24, 1997 - V1.0) |
JumpStart Spelling | Mac, Windows (October 21, 1998) |
JumpStart Music | Mac, Windows (October 21, 1998) |
JumpStart Numbers | Mac, Windows (October 21, 1998 - V1.0) |
JumpStart ABC's | Mac, Windows (October 12, 1999 - V1.0c) |
JumpStart Phonics | Mac, Windows (October 12, 1999) |
JumpStart Kindergarten Math | Mac, Windows (February 10, 1999) |
JumpStart Artist (aka "Art Discovery") | Mac, Windows (2001) |
JumpStart Languages | Mac, Windows (2001) |
JumpStart Explorers | Mac, Windows (November 28, 2001) |
JumpStart SpyMasters: Unmask the Prankster | Mac, Windows (2001) |
JumpStart SpyMasters: Max Strikes Back | Mac, Windows (2001) |
JumpStart Animal Adventures (aka "Jump Ahead Frankie Animal Adventures" in UK) | |
JumpStart Study Helpers: Math Booster | Mac, Windows (2005) |
JumpStart Study Helpers: Spelling Bee | Mac, Windows (2005) |
Jumpstart World: Preschool | Mac, Windows (2001) |
Jumpstart World: Kindergarten | Mac, Windows (2001) |
Jumpstart World: 1st Grade | Mac, Windows (2001) |
Jumpstart World: 2nd Grade | Mac, Windows (2001) |
Jumpstart World: Pet Playground | Mac, Windows (2006) |
JumpStart Preschool: Magic of Learning [20] | iOS, Android (2016) |
JumpStart Punk Punk Blitz [20] | iOS (2010) |
JumpStart Deep Sea Escape | NDS (2011) |
JumpStart Jet Pack [20] [21] | iOS, Online (2015) |
JumpStart My ABC Book [20] | iOS (2013) |
JumpStart Art Studio [20] | iOS (2013) |
JumpStart Roller Squash [20] | iOS (2013) |
JumpStart Blast-Off: Math [20] | iOS (2013) |
JumpStart Pet Rescue | iOS (2013) |
JumpStart Blast-Off: Early Reading | iOS (2014) |
JumpStart Junior | iOS (2016) |
JumpStart Dino Adventure Field Trip | Game Boy Color (2000) |
JumpStart Wildlife Safari Field Trip | PlayStation (2001) |
JumpStart Pet Rescue | Wii (2008) |
JumpStart: Escape from Adventure Island | Wii (2010) |
JumpStart Get Moving Family Fitness | Wii (2016) |
JumpStart Crazy Karts | Wii (2011) |
Jump Start Baby Book | Mac, Windows (2000) |
My Learning Scrapbook | Mac, Windows (2000) |
JumpStart Around the World | Mac, Windows (2000) |
JumpStart Adventure Challenge | Mac, Windows (2000) |
JumpStart Reading with Karaoke (later renamed JumpStart Phonics Read & Rhyme) | Mac, Windows (2005) |
World of Jumpstart [22] | Mac, Windows (2014) |
JumpStart Magic & Mythies [23] | Android, iOS, Kindle, Windows (2015) |
JumpStart Buzzwords [24] | Online (2000) |
JumpStart: PreK-1st Grade: Frankie's Field Trip | iDVD (2013) |
JumpStart Power Prep 2nd Grade | iDVD (2014) |
JumpStart Power Prep 3rd Grade | iDVD (2015) |
JumpStart Power Prep 4th Grade | iDVD (2015) |
JumpStart Jukebox | VHS (2003) |
JumpStart Kindergarten: Why Did the Bus Stop? | VHS (2000) |
JumpStart Preschool: Who Left the Juice in the Caboose? | VHS (2000) |
Year | Title | Games |
---|---|---|
2003 | JumpStart 1st -3rd Grade Learning Playground |
|
2003 | JumpStart Advanced Kindergarten |
|
2000 | JumpStart Home Learning System |
|
2000 | JumpStart Early Development |
|
JumpStart Study Helpers Math Booster and Spelling Bee were notable for allowing users to edit the math problems or words used in gameplay. [25] [26] Carolyn Handler Miller of Digital Storytelling: A Creator's Guide to Interactive Entertainment, wrote that the series "found just the right balance between storyline and other demands of educational titles". [10] The series has reputation for providing "safe, age appropriate" games for children. [8] The Houston Chronicle praised the series for "offer[ing] many and varied academic activities, plenty of play-oriented pursuits, incentives to spur and reward achievement and all the interactive trimmings – cool characters, great 3-D graphics and snappy sound effects", describing the World Kindergarten, 1st Grade and 2nd Grade as superlative pieces of educational software. [27]
Knowledge Adventure made $35 million in sales in 1994 by selling titles such as JumpStart Kindergarten and Bug Adventures. [28]
JumpStart Kindergarten was the 8th most popular title in the CD-ROM category in the Washington, D.C. area in the week ending October 14, 1995, [29] and 9th in the week ending May 4, 1996. [30] Throughout 1997, JumpStart Toddlers took in over $4 million. [31] In the first half of 1997 four of the top five educational titles for Windows were JumpStart products, [32] while four of the top ten DOS/Windows home education titles were JumpStart. [33] Two of the top selling retail CD Roms of August 1997 were JumpStart products (5th and 6th), after Microsoft Windows 95 Upgrade, Norton Utilities, Myst, and Viruscan. [34] JumpStart 1st Grade (3rd), JumpStart Adventures 3rd Grade (4th), JumpStart 2nd Grade (5th), JumpStart Kindergarten II (6th), JumpStart Preschool (7th), JumpStart Adventures Fourth Grade (8th), JumpStart Toddlers were within the top-selling educational software across 13 U.S. software retail chains in the week ending September 19, 1998. [35] Jumpstart Preschool (2nd), Jumpstart First Grade (3rd), Jumpstart Kindergarten (7th), and Jumpstart Second Grade (8th) were among the top-selling home-education software across 13 software retail chains in the week ending May 1, 1999. [36]
By 2002, the series sold over 13 million units. [37]
As of 2024, the JumpStart series remains available for purchase on the ZOOM Platform. [38]
As of 2017, the series won over 300 awards. [39]
Year | Nominee / work | Award | Result |
---|---|---|---|
1998 | JumpStart Spanish | Parent's Choice Gold Award | Won [40] |
1999 | JumpStart Adventures 6th Grade | Parent's Choice Gold Award | Won [41] |
2000 | JumpStart Phonics | Computer Educational Title of the Year | Won [42] |
2001 | JumpStart Languages | Parent's Choice Silver Honor | Won [43] |
2003 | JumpStart Study Helpers: Spelling Bee | National Parenting Seal of Approval | Won [44] |
2005 | JumpStart Reading with Karaoke | National Parenting Seal of Approval | Won [45] |
2005 | JumpStart Reading With Karaoke | Parent's Choice Silver Honor | Won [46] |
2007 | JumpStart World: Kindergarten | Parent's Choice Recommended | Won [47] |
2007 | JumpStart World: First Grade | Parent's Choice | Won [48] |
2007 | JumpStart World: Second Grade | Parent's Choice Recommended | Won [49] |
2007 | JumpStart World 1st Grade | iParenting Media Award | Won [50] |
2007 | JumpStart World 2nd Grade | iParenting Media Award | Won [50] |
2008 | JumpStart World Kindergarten | Silver Recipient | Won [51] |
2008 | JumpStart Advanced Preschool World | Toy Man Award of Excellence & eChoice Award | Won [52] |
2008 | Toy Man Award of Excellence & eChoice Award | Won [53] | |
2008 | Toy Man Award of Excellence & eChoice Award | Won [53] | |
2008 | ? | iParenting Media Awards | Won [54] |
2008 | JumpStart World Kindergarten | The Toy Man Award of Excellence | Won [55] |
2008 | JumpStart 3D Virtual World: The Legend of Grizzly McGuffin | National Parenting Seal of Approval | Won [56] |
2008 | JumpStart 3D Virtual World: Quest for the Color Meister | National Parenting Seal of Approval | Won [57] |
2008 | JumpStart 3D Virtual World: Trouble in Town | National Parenting Seal of Approval | Won [58] |
2008 | JumpStart 3D Virtual World: My First Adventure | National Parenting Seal of Approval | Won [59] |
2008 | JumpStart Advanced Preschool World Premium Edition | National Parenting Seal of Approval | Won [60] |
2008 | JumpStart World | National Parenting Seal of Approval | Won [61] |
2011 | Jumpstart.com | National Parenting Seal of Approval | Won [62] |
2012 | Jumpstart | National Parenting Seal of Approval | Won [63] |
2013 | JumpStart 3D Virtual World | 2013 ON for Learning Award | Won [64] |
JumpStart Games, Inc., formerly Knowledge Adventure, Inc., was an American edutainment video game company based in Torrance, California. Founded in 1991, it was acquired by Chinese holding company NetDragon Websoft in 2017.
The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers through second graders, and The ClueFinders, for more advanced students. The company was also known for publishing licensed educational titles featuring characters such as Arthur, The Powerpuff Girls, SpongeBob SquarePants or Sesame Street.
Davidson & Associates, Inc. was an American developer of educational software based in Torrance, California. The company was founded in 1984 by husband-and-wife Bob and Jan Davidson, the latter of whom led the company as president until January 1997. Specializing in the production of edutainment software, the company was acquired by CUC International in February 1996 and served as the base for CUC's CUC Software division, being made responsible for the sales and distribution of the combined company.
The Blaster Learning System is an educational video game series created by Davidson & Associates and later published by JumpStart after the two companies were acquired and merged by CUC Software. The games primarily focused on mathematics, later expanding into language arts and science, and spawned an animated children’s television series in 1999 called Blaster's Universe.
The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company as a counterpart to their Reader Rabbit series for older, elementary-aged students. The series has received praise for its balance of education and entertainment, resulting in numerous awards.
Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
Big Thinkers is a short line educational game from Humongous Entertainment, which revolved around siblings Ben and Becky Brightly, two characters with the ability to shape-shift into any object they desire. The series contains two games: Big Thinkers! Kindergarten and Big Thinkers! 1st Grade. Both titles feature the same goal of collecting stars. The title was conceived and developed by Jonathan Maier.
Creative Wonders was an educational software corporation from 1994 to 1999. It created computer games based on children's characters like Sesame Street, Madeline, Schoolhouse Rock!, Arthur, Little Bear, Dr. Seuss and ABC World Reference. It was a joint-venture between Electronic Arts and ABC.
The Leapster Learning Game System is an educational handheld game console aimed at 4- to 10–11-year-olds, made by LeapFrog Enterprises. Its games teach the alphabet, phonics, basic math, and art and animal facts to players. Along with a directional pad, the system features a touchscreen with a stylus pen that enables young users to interact directly with the screen. The Leapster was released in October 2003.
JumpStart 1st Grade is a personal computer game created by Knowledge Adventure in 1995 intended to teach a first grade curriculum. It was reissued in 1999 with new box art, was updated significantly in 2000, and was replaced with JumpStart Advanced 1st Grade in 2002, which was later replaced with JumpStart 3D Virtual World: Trouble in Town. The original 1995 version was the first appearance of Frankie, a brown, anthropomorphic dachshund dog who would go on to become the mascot of the JumpStart series.
JumpStart Kindergarten is an educational video game developed by Fanfare Software and released by Knowledge Adventure on the MS-DOS platform in 1994 (v1.0). It was the first product released in the JumpStart series and, as its name suggests, it is intended to teach kindergarten students. According to the Knowledge Adventure founder Bill Gross, it is the first educational software program that covers the entire kindergarten curriculum. It was ported to the Windows and Macintosh systems in 1995 (v1.2). It was updated with a new version on 24 November 1997 (v2.0). It was updated with additional content in a 2-CD Deluxe version in 2000 (v2.6), that included JumpStart Around the World. Eventually it was replaced in 2002 by JumpStart Advanced Kindergarten.
Madeline is a series of educational point-and-click adventure video games which were developed during the mid-1990s for Windows and Mac systems. The games are an extension of the Madeline series of children's books by Ludwig Bemelmans, which describe the adventures of a young French girl. The video-game series was produced concurrently with a TV series of the same name, with characters and voice actors from the show.
The Arthur video games franchise was a series of learning and interactive story video games based on the American-Canadian children's TV show Arthur. The games were released in the 1990s and 2000s for PlayStation and Game Boy Color alongside Windows and Mac OS computers.
Disney Learning: Winnie the Pooh comprises three titles: Winnie The Pooh Toddler, Winnie the Pooh Preschool and Winnie The Pooh Kindergarten. They are point-and-click educational video games developed and published by Disney Interactive and based on the Winnie the Pooh franchise. The titles were shipped by BAM! Entertainment.
Reader Rabbit's 1st Grade is an educational video game, part of the Reader Rabbit series, developed by KnowWare and published by The Learning Company on January 14, 1998.
Math Blaster Jr. is a 1996 educational video game in the Blaster Learning System series aimed at teaching mathematics to children aged 4–8. The game was rebranded as Math Blaster: Ages 4-6 in 1997.
Mango Plumo is an educational interactive video game collection developed by Canadian company Quebec Amerique and published by QA International, in collaboration with Quebec-based software commercialisation company Druide informatique. There are three titles in the series: Mango Plumo's Earth Adventure, Mango Plumo's Space Adventure, and Mango Plumo's Weather Adventure. The titles feature a bird named Mango who lives in a magical world. Mango must work to stop the plans of the evil sorcerer Hocus Pocus. The games are available in French, and were later translated to Italian and English.
JumpStart Preschool is a 1995 educational video game and third installment of the JumpStart franchise by Knowledge Adventure, after JumpStart Kindergarten (1994) and JumpStart 1st Grade (1995). It would later be re-released as JumpStart Preschool on August 26, 1998 and superseded by a new title JumpStart Advanced Preschool in 2002. It is also known as Jump Ahead Preschool in Europe.
JumpStart Toddlers is a 1996 educational video game, the fourth within the JumpStart franchise. An enhanced version was released in 2000.
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