MECC

Last updated
Minnesota Educational Computing Consortium
Industry Educational software
Founded1973 (1973)
Founder Minnesota Legislature
DefunctOctober 1999 (1999-10)
FateShut down by SoftKey
SuccessorSoftKey
Headquarters,
United States
OwnerState of Minnesota
Website mecc.com (Archive)

The Minnesota Educational Computing Consortium (later Corporation), most commonly known as MECC, was an organization founded in 1973 best known for developing the edutainment video game series The Oregon Trail and its spinoffs. The goal of the organization was to coordinate and provide computer services to schools in the state of Minnesota; however, its software eventually became popular in schools around the world. [1] [2] MECC had its headquarters in the Brookdale Corporate Center in Brooklyn Center, Minnesota. [3] [4] [5] It was acquired by SoftKey in 1995 and was shut down in 1999.

Contents

History

MECC Logo circa 1978 MECC Circular Minnesota Logo.jpg
MECC Logo circa 1978

Origins

During the 1960s, Minnesota was a center of computer technology, what City Pages would describe 50 years later as a "Midwestern Silicon Valley". IBM, Honeywell, Control Data and other companies had facilities in the state. In 1963, their presence inspired a group of teachers at the University of Minnesota College of Education's laboratory school to introduce computers into classrooms via teleprinters and time-sharing. The group began with long-distance calls to Dartmouth College's General Electric computer to use John George Kemeny and Thomas E. Kurtz's new Dartmouth BASIC language, then moved to Minneapolis-based Pillsbury Company's own GE computer. In 1968, 20 Minneapolis-Saint Paul area school districts and the College of Education founded Total Information for Educational Systems (TIES) to provide time-sharing service on a HP 2000, training, and software. The presence of computer-company employees on many school boards accelerated TIES's expansion and helped make Minnesota a leader in computer-based education. [6] [1] [7]

TIES's success, and similar projects run by Minneapolis Public Schools and Minnesota State University, Mankato, [6] led to the founding of MECC in 1973 [1] by the state legislature. As a Joint Powers Authority, with the support of the University of Minnesota, the Minnesota State Colleges and Universities System, and the Minnesota Department of Education, [8] MECC's role was to study and coordinate computer use in schools for both administrative and educational purposes. Schools, including the universities, had to get MECC's approval for most computing expenses, and were also its customers for computer-related services. After study of educational needs, a single educational computer center in the Minneapolis area was recommended for use by schools throughout the state [6] (the University of Minnesota's MERITSS computer provided time-sharing services to its campuses and to state universities). [2] [7] MECC hoped that every Minnesota school, regardless of size, would have a terminal connected to the computer center. [9]

Computing facilities

SUMITS, a UNIVAC 1110 mainframe was installed at the MECC facility at 1925 Sather, address later changed to 2520 Broadway Drive, next to Highway 280. A sturdy industrial building originally used for electrical maintenance, part of the building was already occupied by the University of Minnesota's Lauderdale computing facility. SUMITS was a batch processing system, however, not time-sharing, and its performance failed to meet the terms of the contract. In 1977 it was replaced with a Control Data Corporation Cyber 73 mainframe, [6] known as the MECC Timesharing System (MTS). It became the largest such system for education in the world, with up to 448 simultaneous connections [7] from up to 2000 [7] terminals throughout the state, most of them Teletype Model 33 teleprinters, connected at 110 and 300 baud through telephones by using acoustically coupled modems. After several years most of the phone lines were replaced with direct circuits to schools across the state.

By 1982 MTS had more than 950 programs in its library. [7] One of the most popular was The Oregon Trail , originally written for the Minneapolis Public Schools' computer. [1] Programming was the largest single use for MTS, with up to 45% of the system used for one of almost one dozen computer languages. [7] To support its larger number of users70 to 80% of all Minnesota public schools in 1981, [8] and available to 96% of Minnesota students from 7 am to 11 pm daily by 1982 [7] primarily using programs written in the BASIC [6] [10] language, both timesharing systems developed shared memory (MULTI) BASIC systems. Through this and less efficient methods, multiuser programs and chat systems appeared in addition to electronic mail and BBS programs; some of these were derived from MERITSS programs. [11]

While some of the ideas may have been derived from MERITSS, the multi programs were more efficient. The MERITSS chat program, even though it operated via fast access system files, could not match the efficiency of a MULTI chat program that copied the input/output into memory to be delivered to the user.

The University of Minnesota Computer Center (UCC as it was called then) rejected implementing MULTI due to concerns about system stability. UCC tried to retrofit the MULTI-mail program for its own use because of the good user interface. It was not possible. They then tried again with an older fast access system file version, and while it worked, it was unreliable. After doing test runs with several other Universities mail programs, two developers at UCC implemented their own version, which also contained a message board feature, and was the campus wide e-mail solution for a couple of years.

Microcomputer technology

As MECC's Cyber 73 entered into service, microcomputers began to appear. In 1978 it appeared that features wished for in the classroom, such as a graphical display, [6] were available. Through an evaluation and bidding process, the Apple II was chosen by MECC for state schools over other candidates, such as the Radio Shack TRS-80; the win was an important early deal in the history of Apple Inc. [1] Any school in the state could buy Apple computers through MECC, [8] which resold them at cost, [12] without having to go through complex evaluation and purchasing procedures. Through what InfoWorld described as an "enviable showcase" for its products Apple sold more than 2,000 computers during the next three years [13] and more than 5,000 by 1983, [12] , making MECC the company's largest reseller. [6] In late 1981 MECC switched to a discount agreement for the Atari 400 and 800, [13] and distributed software through the Atari Program Exchange. [14] The use of microcomputers quickly increased, with 85% of school districts using them by 1981 compared to 75% for time-sharing, [7] and the Cyber 73 shut down in 1983. [11] By then each Minnesota public school had an average of three to four computers, compared to only 20 Milwaukee elementary schools of 110 with computers. MECC offered computer training to teachers and administrators, and 10 consortium consultants traveled throughout the state assisting school districts. [12]

MECC developed hundreds of microcomputer educational programs, [1] many converted from the time-sharing original; [6] by 1979 some MECC programs for the Apple II could be downloaded from the timesharing system. [2] [11] MECC distributed The Oregon Trail and others in its library to Minnesota schools for free, and charged others $10 to $20 for diskettes, each containing several programs. [6] By July 1981 it had 29 software packages available. Projector slides, student worksheets, and other resources for teachers accompanied the software. [15]

As control over computer resources moved to local levels within Minnesota, MECC's focus on selling software grew. [6] Beginning in 1980 with the Iowa Department of Education, 5,000 school districts around the world purchased site licenses for MECC software. [1] [6] It distributed 250,000 copies of MECC software around the world by 1982, [7] and the "Institutional Membership" [16] business became so successful that state subsidies ended. In 1983 MECC became a taxable, profit-making company, owned by the state of Minnesota but otherwise independent. [1] [6] By the 1985-1986 school year MECC offered more than 300 products [16] and had about $7 million in annual sales. [17]

Activities

During its lifetime, the company produced a number of programs that have become well-known to American Generation X and Millennial students. [1] Besides Oregon Trail, others were The Secret Island of Dr. Quandary , The Yukon Trail , The Amazon Trail , Odell Lake , Zoyon Patrol , Number Munchers , Word Munchers , Fraction Munchers , Super Munchers , Lemonade Stand , Spellevator , Storybook Weaver , My Own Stories , Museum Madness , Jenny's Journeys , and DinoPark Tycoon . The game Freedom! , which had the player try to escape from slavery on the Underground Railroad, was released in 1992 but pulled from the market in 1993 following complaints from parents about its classroom use. [18]

Acquisition by SoftKey

MECC was financially successful and dominated the market for Apple II software used within schools, but its management believed that the company needed more capital in order to compete for the home market and to develop software for other platforms, such as the IBM PC and the Macintosh. As the state of Minnesota did not have the capital to fund such plans, it spun off the company as a private corporation in 1991 to the venture capital fund North American Fund II [6] [19] for $5.25 million. An IPO followed in March 1994. In October 1995, the publicly traded company, with about $30 million in annual revenueabout one third from The Oregon Trail [6] was acquired by SoftKey for $370 million in stock as part of a series of consolidations in the educational software market. [1]

Although MECC continued to develop software after its acquisition, including the successful Oregon Trail II in 1995, Softkey (then named The Learning Company) was acquired by Mattel in 1999 in what Businessweek called one of "the Worst Deals of All Time", [20] leading to the a great deal of financial repercussions that year including closing the MECC offices in Brooklyn Center, Minnesota in October 1999. [1] [21]

Related Research Articles

<span class="mw-page-title-main">VisiCalc</span> Computer application

VisiCalc is the first spreadsheet computer program for personal computers, originally released for Apple II by VisiCorp on October 17, 1979. It is considered the killer application for the Apple II, turning the microcomputer from a hobby for computer enthusiasts into a serious business tool, and then prompting IBM to introduce the IBM PC two years later. More than 700,000 copies were sold in six years, and up to 1 million copies over its history.

<span class="mw-page-title-main">Microcomputer</span> Small computer with a CPU made out of a microprocessor

A microcomputer is a small, relatively inexpensive computer having a central processing unit (CPU) made out of a microprocessor. The computer also includes memory and input/output (I/O) circuitry together mounted on a printed circuit board (PCB). Microcomputers became popular in the 1970s and 1980s with the advent of increasingly powerful microprocessors. The predecessors to these computers, mainframes and minicomputers, were comparatively much larger and more expensive. Many microcomputers are also personal computers. An early use of the term "personal computer" in 1962 predates microprocessor-based designs. (See "Personal Computer: Computers at Companies" reference below). A "microcomputer" used as an embedded control system may have no human-readable input and output devices. "Personal computer" may be used generically or may denote an IBM PC compatible machine.

<span class="mw-page-title-main">ICON (microcomputer)</span> Personal computer

The ICON was a networked personal computer built specifically for use in schools, to fill a standard created by the Ontario Ministry of Education. It was based on the Intel 80186 CPU and ran an early version of QNX, a Unix-like operating system. The system was packaged as an all-in-one machine similar to the Commodore PET, and included a trackball for mouse-like control. Over time, a number of GUI-like systems appeared for the platform, based on the system's NAPLPS-based graphics system.

Educational software is a term used for any computer software that is made for an educational purpose. It encompasses different ranges from language learning software to classroom management software to reference software. The purpose of all this software is to make some part of education more effective and efficient.

<i>The Oregon Trail</i> (1971 video game) 1971 video game

The Oregon Trail is a text-based strategy video game developed by Don Rawitsch, Bill Heinemann, and Paul Dillenberger in 1971 and produced by the Minnesota Educational Computing Consortium (MECC) beginning in 1975. It was developed as a computer game to teach school children about the realities of 19th-century pioneer life on the Oregon Trail. In the game, the player assumes the role of a wagon leader guiding a party of settlers from Independence, Missouri, to Oregon City, Oregon via a covered wagon in 1847. Along the way the player must purchase supplies, hunt for food, and make choices on how to proceed along the trail while encountering random events such as storms and wagon breakdowns. The original versions of the game contain no graphics, as they were developed for computers that used teleprinters instead of computer monitors. A later Apple II port added a graphical shooting minigame.

<i>Number Munchers</i> 1986 video game

Number Munchers is a 1986 video game and a spin-off to the title Word Munchers. It was made by MECC for Apple II, then ported to DOS and Macintosh in 1990. The concept of the game was designed by R. Philip Bouchard, who also designed The Oregon Trail. Two versions of the game were released the Consumer Version and the School Version. After The Learning Company acquired MECC, the game was rebranded as "Math Munchers".

<i>Word Munchers</i> 1985 video game

Word Munchers is a 1985 video game and the first of the Munchers educational series. It was made by MECC for Apple II, then ported to DOS and Macintosh in 1991. It was re-released in 1996 for Windows and Macintosh as "Word Munchers Deluxe". The concept of the game was designed by Philip R. Bouchard, who also designed The Oregon Trail.

Munchers is a series of educational/edutainment computer games produced by the Minnesota Educational Computing Consortium (MECC) for several operating systems. The series was popular among American schoolchildren in the 1980s and 1990s and were the recipients of several awards. The two original games in the series were Number Munchers and Word Munchers. The brand name is currently owned by Houghton Mifflin Harcourt, but is defunct.

<i>Lemonade Stand</i> 1973 video game

Lemonade Stand is a business simulation game created in 1973 by Bob Jamison of the Minnesota Educational Computing Consortium (MECC). In it, the player moves through several rounds of running a lemonade stand, beginning each round by making choices dependent on their current amount of money about their stock, prices, and advertising. In each round, the results are randomized based on the player's inputs, as well as affected by random events such as thunderstorms and street closures. Each round ends with a summary of the player's current status, and the game ends after 12 rounds.

SoftKey International was a software company founded by Kevin O'Leary in 1986 in Toronto, Ontario. It was known as The Learning Company from 1995 to 1999 after acquiring The Learning Company and taking its name.

<span class="mw-page-title-main">Influence of the IBM PC on the personal computer market</span> Overview about the influence of the IBM PC on the personal computer market

Following the introduction of the IBM Personal Computer, or IBM PC, many other personal computer architectures became extinct within just a few years. It led to a wave of IBM PC compatible systems being released.

<i>Freedom!</i> (video game) 1993 video game

Freedom! is a 1993 educational computer game developed and published by the Minnesota Educational Computing Consortium (MECC). Based on similar gameplay from MECC's earlier The Oregon Trail, the player assumes the role of a runaway slave in the antebellum period of American history who is trying to reach the North through the Underground Railroad. The game was developed with help of an African-American consultant who guided MECC on appropriate graphics and dialect that represented the era. It is recognized as one of the first video games dealing with the topic of slavery.

<span class="mw-page-title-main">BBC Micro</span> Series of British microcomputers by Acorn

The British Broadcasting Corporation Microcomputer System, or BBC Micro, is a series of microcomputer designed and built by Acorn Computers Limited in the 1980s for the Computer Literacy Project of the BBC. Designed with an emphasis on education, it was notable for its ruggedness, expandability, and the quality of its operating system. The machine was the focus of a number of educational BBC TV programmes on computer literacy, starting with The Computer Programme in 1982, followed by Making the Most of the Micro, Computers in Control in 1983, and finally Micro Live in 1985.

<span class="mw-page-title-main">Vernier Software & Technology</span> Educational software and equipment company based in Beaverton, Oregon, US

Vernier Software & Technology is an educational software company located in Beaverton, Oregon, that produces technology used for scientific education.

<i>Jennys Journeys</i> Educational Computer Game

Jenny's Journeys is a first-person, single-player, educational video game created in 1984 by the Minnesota Educational Computing Consortium (MECC). It was released for the computer Apple II. In the game, players utilize a compass and a map to navigate a car containing the protagonist, Jenny, through a pixelated town. The player, acting as Jenny, provides directions at each intersection while the car's owner, 'Aunt Jenny', rides along. The objective of the game is to successfully travel from point to point while utilizing the map. There are three levels of difficulty.

<i>Amazon Trail II</i> 1996 video game

Amazon Trail II is a simulation video game developed by The Adventure Company and published by MECC for the Macintosh and Windows. It was released in September 1996. The game is a spin-off of The Oregon Trail.

<i>The Oregon Trail</i> (series) Series of educational computer games

The Oregon Trail is a series of educational computer games. The first game was originally developed by Don Rawitsch, Bill Heinemann, and Paul Dillenberger in 1971 and produced by the Minnesota Educational Computing Consortium (MECC) in 1974. The original game was designed to teach 8th grade schoolchildren about the realities of 19th-century pioneer life on the Oregon Trail. The player assumes the role of a wagon leader guiding a party of settlers from Independence, Missouri, to Oregon's Willamette Valley via a covered wagon in 1848.

<i>MayaQuest: The Mystery Trail</i> 1995 video game

MayaQuest: The Mystery Trail is an educational computer game created by MECC and inspired by the actual MayaQuest Expedition. It is a spin-off title of The Oregon Trail series, featuring cities of the Classical Mayan civilization. While travelling across the lands by bicycle, the player learns all about the ancient culture and history of the indigenous people. The game also contains some Spanish language for additional learning.

<i>The Oregon Trail</i> (1985 video game) 1985 video game

The Oregon Trail is an educational strategy video game developed and published by the Minnesota Educational Computing Consortium (MECC). It was first released in 1985 for the Apple II, with later ports to DOS in 1990, Mac OS in 1991, and Microsoft Windows in 1993. It was created as a re-imagining of the popular text-based game of the same name, originally created in 1971 and published by MECC in 1975. In the game, the player assumes the role of a wagon leader guiding a party of settlers from Independence, Missouri, to Oregon's Willamette Valley via a covered wagon on the Oregon Trail in 1848. Along the trail, the player makes choices about supplies, resource management, and the route, and deals with hunting for food, crossing rivers, and random events such as storms and disease.

<span class="mw-page-title-main">Gary Bitter</span> American educational technology researcher

Gary Bitter is an American researcher, teacher, and author focusing on educational technology. He is Professor of Educational Technology and past Executive Director of Technology Based Learning and Research at Arizona State University. He was a founding board member of the International Society for Technology in Education and served as its first elected president. He is the co-author of the National Technology Standards (NETS) which have been used extensively as a model for National and International Technology Standards.

References

  1. 1 2 3 4 5 6 7 8 9 10 11 Lussenhop, Jessica (2011-01-19). "Oregon Trail: How three Minnesotans forged its path". City Pages. Archived from the original on 2011-01-23. Retrieved 2011-01-20.
  2. 1 2 3 and Canada. "ED220932 - Managing Technology Change. "MECC: A Management History."". ERIC. Retrieved 2007-01-03.
  3. "The Road To MECC". MECC. 1997. Archived from the original on 1997-02-03. Retrieved 2014-03-27.{{cite web}}: CS1 maint: unfit URL (link)
  4. "Brooklyn Center city, Minnesota". U.S. Census Bureau. Archived from the original on 2011-06-06. Retrieved 2010-06-01.
  5. "The Road to MECC". MECC. 1997. Archived from the original on 1997-02-03. Retrieved 2014-03-27.{{cite web}}: CS1 maint: unfit URL (link)
  6. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 LaFrenz, Dale Eugene (1995-04-13). "Oral history interview with Dale Eugene LaFrenz". Charles Babbage Institute, University of Minnesota, Minneapolis.
  7. 1 2 3 4 5 6 7 8 9 Office of Technology Assessment (1982). Informational technology and its impact on American education. United States Government Printing Office. pp. 214–218. ISBN   9781428928299.
  8. 1 2 3 Mace, Scott (1981-12-07). "Minnesota's MECC educates next generation of computer users". InfoWorld. Retrieved 2011-01-20.
  9. "Hendricks may have computer in future". Hendricks Pioneer. 1974-05-09. p. 1. Retrieved 31 December 2014.
  10. "MECC Quick Reference Guide for BASIC Language Version 3.1" (PDF). Former MECC User. Retrieved 2008-01-28.
  11. 1 2 3 Steve Taffee. "MECC Timeline". MECC Alumni. Archived from the original on August 10, 2009. Retrieved 2007-01-03.{{cite web}}: CS1 maint: unfit URL (link)
  12. 1 2 3 Resler, Jerry (1983-01-26). "Pupils byte into computer age". Milwaukee Sentinel. p. 6. Retrieved 31 December 2014.
  13. 1 2 Freiberger, Paul (1981-11-02). "Atari and MECC reach an agreement". InfoWorld. Retrieved 2011-01-22.
  14. "Programs by the Minnesota Educational Computing Consortium". APX Product Catalog. Fall 1983. pp. 32–33. Retrieved 29 July 2014.
  15. Zamora, Ramon (1981-07-20). "MECC's Educational Software Packages". InfoWorld. Retrieved 2011-01-22.
  16. 1 2 Bouchard, R. Philip (1986-02-24). "Letters". InfoWorld. Retrieved 2011-01-22.
  17. Mace, Scott (1985-12-02). "Christmas Contenders". InfoWorld. Retrieved 2011-01-22.
  18. Whitaker, Robert (November 3, 2020). "The 'Oregon Trail' Studio Made a Game About Slavery. Then Parents Saw It". Vice . Retrieved November 3, 2020.
  19. "MECC Timeline 1990-1992". Archived from the original on 2009-08-10. Retrieved 2014-03-27.
  20. "Kevin O'Leary: He's not a billionaire, he just plays one on TV". Archived from the original on September 2, 2016. Retrieved September 10, 2016.
  21. "MECC Timeline 1997-1999". Archived from the original on 2009-08-10. Retrieved 2014-03-27.