The Oregon Trail 4th Edition | |
---|---|
Developer(s) | MECC |
Publisher(s) | The Learning Company (Riverdeep, Inc.) Selectsoft (Selectsoft Publishing) |
Series | The Oregon Trail |
Platform(s) | Microsoft Windows 95 (1.0 and 1.1), Mac OS 7.5 (1.1) |
Release | 1999 (Riverdeep, Inc.) 2005? (Selectsoft) |
Genre(s) | Edutainment |
Mode(s) | Single-player |
The Oregon Trail 4th Edition is a 1999 video game, and the third sequel to The Oregon Trail . [1] Players learn teamwork, supply management, critical-thinking, and decision-making. [2] [3]
The game mechanics of this game are similar to that of the other The Oregon Trail games. It requires careful resource management in order to successfully travel across America toward the Western frontier. The player must overcome many obstacles and make tough decisions, which may result in loss for the greater good of the journey. The game begins in Independence, Missouri in 1848, where the player selects two people to form a wagon party. The game ends if both of these partners abandon the player. When a town or landmark is reached, players have the ability to use full-motion video or 3D graphics to explore the location.
Eugene Register-Guard wrote "this respected program adds detail, richness, and flexibility...This program gets a high rating for its range of activities and its attention to history, geography, math, and many other skills". [4] Games4Girls said: "I definitely agree with the age range. Anyone younger would have trouble with the game". [5] A Videogame Canon described the game as "immensely popular". [6]
Educational software is a term used for any computer software which is made for an educational purpose. It encompasses different ranges from language learning software to classroom management software to reference software. The purpose of all this software is to make some part of education more effective and efficient.
Adobe Shockwave is a discontinued multimedia platform for building interactive multimedia applications and video games. Developers originate content using Adobe Director and publish it on the Internet. Such content could be viewed in a web browser on any computer with the Shockwave Player plug-in installed. MacroMind originated the technology; Macromedia acquired MacroMind and developed it further, releasing Shockwave Player in 1995. Adobe then acquired Shockwave with Macromedia in 2005. Shockwave supports raster graphics, basic vector graphics, 3D graphics, audio, and an embedded scripting language called Lingo.
Living Books is a series of interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows. Two decades after the original release, the series was re-released by Wanderful Interactive Storybook for iOS and Android.
Africa Trail is an educational computer game developed by MECC and published by The Learning Company. The gameplay resembles that of MECC's other "Trail" games, in which players must prepare for a long journey, choose their traveling companions, and make it safely to their destination. In Africa Trail, players must travel across Africa via bicycle. The game includes a Multimedia Resource Tool to allow players to make their own journal and presentation of the journey.
Reader Rabbit is an educational game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
SoftKey International was a software company founded by Kevin O'Leary in 1986 in Toronto, Ontario. It was known as The Learning Company from 1995 to 1999 after acquiring The Learning Company and taking its name.
Oregon Trail II is an educational video game released by MECC in 1995. It was published by SoftKey Multimedia. It is a revised version of the original The Oregon Trail video game. It was redesigned with the help of American Studies PhD Wayne Studer. In contrast to the original version of the game, Oregon Trail II made an effort to include greater roles for women and racial minorities.
Edmark Corporation was a publisher of educational print materials and an educational software developer in Redmond, Washington. They developed software for Microsoft Windows and MacOS in several languages and sold it in over a dozen countries.
Deborah Todd is an American game designer, writer, and producer who began her career in the entertainment industry in 1991 writing cartoons for MGM/UA's new Pink Panther Saturday morning cartoon series. She is known for her pioneering work in children's interactive media, and as one of the first women game designer-writers in the industry, working with many of the early video game icons including Ron Gilbert and Humongous Entertainment, Broderbund, the Discovery Channel, Disney Interactive, 20th Century Fox, Houghton Mifflin Interactive, McGraw Hill, Warner Bros., and the Starlight Children's Foundation.
Mattel Interactive was a video game publisher and software distributor.
The American Girls Premiere is an educational computer game developed and published by The Learning Company for American Girl. The game allows players to create theatrical productions featuring characters from American Girl's Historical collection, along with scenes and other elements unique to each of the girls' respective time periods.
Disney's Animated Storybook is a point-and-click adventure interactive storybook video game series based on Walt Disney feature animations and Pixar films that were released throughout the 1990s. They were published by Disney Interactive for personal computers for children ages four to eight years old. Starting from 1994, most of the entries in the series were developed by Media Station. They have the same plots as their respective films, though abridged due to the limited medium.
Amazon Trail 3rd Edition: Rainforest Adventures is a 1998 game based on the video game The Oregon Trail. It is not a true sequel to the franchise, but is rather largely the same game as Amazon Trail II, only with updated graphics and interfaces and fixing major bugs that caused problems in the second game. The game is published by The Learning Company.
The Oregon Trail 3rd Edition is the second sequel to the 1985 edutainment video game The Oregon Trail after Oregon Trail II. It was developed by MECC and released in 1997.
The Oregon Trail 5th Edition: Adventures Along the Oregon Trail is a 2001 video game, and the sequel to The Oregon Trail 4th Edition.
Amazon Trail II is a simulation video game developed by The Adventure Company and published by MECC for the Macintosh and Windows. It was released in September 1996. The game is a spin-off of The Oregon Trail.
Madeline is a series of educational point-and-click adventure video games which were developed during the mid-1990s for Windows and Mac systems. The games are an extension of the Madeline series of children's books by Ludwig Bemelmans, which describe the adventures of a young French girl. The video-game series was produced concurrently with a TV series of the same name, with characters and voice actors from the show.
The Arthur video games franchise was a series of learning and interactive story video games based on the American-Canadian children's TV show Arthur. The games were released in the 1990s and 2000s for PlayStation and Windows and Mac OS computers.
A Passion for Art: Renoir, Cezanne, Matisse, and Dr. Barnes is a 1995 interactive CD-ROM by Corbis.