MayaQuest: The Mystery Trail

Last updated
MayaQuest: The Mystery Trail
Mayaquest Mac Cover.jpg
Macintosh cover art
Developer(s) MECC
Publisher(s) MECC
Producer(s) Greg Holey
Series The Oregon Trail
Platform(s) Macintosh, Windows 3.x
Release1995
Genre(s) Educational
Mode(s) Single-player

MayaQuest: The Mystery Trail (also known as "MayaQuest Trail") is an educational computer game created by MECC and inspired by the actual MayaQuest Expedition. [1] It is a spin-off title of The Oregon Trail series, featuring the lands of Mexico where the Mayan People once lived. While travelling across the lands by bicycle, the player learns all about the ancient culture and history of the indigenous people. The game also contains some Spanish language for additional learning.

Contents

Plot

For many years the Earth has been protected from incoming meteors by a space network. An incoming meteor in a satellite's path causes a shuttlecraft to be accidentally shot down to the Mexican jungles on Earth with only part of the new laser firing codes transmitted to the Meteor Defense Network. The player is sent to cycle through the jungles to find and recover the code pieces with a limited time before a meteor shower impact.

Gameplay

The game has two modes: Adventure mode and Explore mode. In the Adventure mode, the player has a limited number of days to find four code pieces for the Meteor Defense Network before a meteor shower impact can occur. The player will receive objectives from the Mexican station commander and has to complete them as quickly as possible. In the Explore mode, the player travels around the Mayan ruins to answer the questions of interested contacts before the rainy season begins.

When traveling around Mexico, the player will cycle on a road to the chosen destination. The player must maneuver the bike in a 3D scrolling road environment without going off the edge while avoiding pot holes, logs and other obstacles along the way. Otherwise the player suffers an injury or breaks the bike. If the bike is damaged, the player has the option to get it fixed for a price in one or two places, or else the player must walk, which takes more time. If the player is injured, there are options to rest (which takes up time) or continue in one or more ways.

In a destination, the player can move around by clicking the mouse pointer where it changes to an arrow icon. If the player finds something interesting, the pointer will change into a magnifying glass. The player can also use an overworld map of the destination to travel around quicker. In some places, the player will navigate a maze-like area with a compass and a map. The player also has the option to immediately escape from the maze.

Development

The game makes use of over 1,500 photos and videos that were taken during Dan Buettner's expedition. [2] His team consisted of his brother Steve, two anthropologists and a photographer. By February 1995, users could log into the Internet or Prodigy to vote where the team should go. The expedition followed a route based on the popular chosen routes and places and worked with scientists at the historic sites. Online users also got access of the team's progress thanks to the high-tech equipment they brought with them. They updated their website with their daily findings. The expedition was carried out in three months. The product was eventually released by Fall that very same year. [3] [4] MECC used the team's video and photographs to produce the visual assets in the educational adventure game. [3]

Reception

According to surveys carried by Classroom Connect Inc. to over 165 educators around the US, MayaQuest was highly praised for its rich features, high curriculum value and the Spanish content for bilingual teaching. [6] Electronic Entertainment compared it to Exploring the Lost Maya, noting that they do not focus on the collapse of the Mayan civilization, instead exploring the intriguing life and culture of the civilizations through the ruins they left behind. [7] The Computer Museum deemed it an "authentic...intriguing simulation". [8] Macs for Teachers deemed it "probably the hottest new software title in the world". [9] The game has been recommended for children with special needs. [10] School Library Journal identified a weakness of having to have an intimate knowledge of the user manual before being able to competently understand the game mechanics. [11]

Other quests were also carried out, including AustraliaQuest, IslandQuest, AfricaQuest, AsiaQuest, AmericaQuest, GalapagosQuest, and, GreeceQuest. [12] [13] [14] [15]

The paper Making Connections: Building Family Literacy through Technology conducted research that found parents who experience MayaQuest recommended that their kids instead play a game based on the Aztec civilization due to the perception that they contributed more to contemporary culture. [16]

Sourcewell Technology (Formerly known as TIES) incorporated the MayaQuest material into Minnesota school websites. [17]

Related Research Articles

<span class="mw-page-title-main">Uxmal</span> Ancient Mayan city

Uxmal is an ancient Maya city of the classical period located in present-day Mexico. It is considered one of the most important archaeological sites of Maya culture, along with Palenque, Chichen Itza and Calakmul in Mexico, Caracol and Xunantunich in Belize, and Tikal in Guatemala. It is located in the Puuc region of the western Yucatán Peninsula, and is considered one of the Maya cities most representative of the region's dominant architectural style. It has been designated a UNESCO World Heritage Site in recognition of its significance.

Pseudoarchaeology—also known as alternative archaeology, fringe archaeology, fantastic archaeology, cult archaeology, and spooky archaeology—is the interpretation of the past by people who are not professional archaeologists and who reject or ignore the accepted data gathering and analytical methods of the discipline. These pseudoscientific interpretations involve the use of artifacts, sites or materials to construct scientifically insubstantial theories to strengthen the pseudoarchaeologists' claims. Methods include exaggeration of evidence, dramatic or romanticized conclusions, use of fallacious arguments, and fabrication of evidence.

<i>The Oregon Trail</i> (1971 video game) 1971 video game

The Oregon Trail is a text-based strategy video game developed by Don Rawitsch, Bill Heinemann, and Paul Dillenberger in 1971 and produced by the Minnesota Educational Computing Consortium (MECC) beginning in 1975. It was developed as a computer game to teach school children about the realities of 19th-century pioneer life on the Oregon Trail. In the game, the player assumes the role of a wagon leader guiding a party of settlers from Independence, Missouri, to Oregon City, Oregon via a covered wagon in 1847. Along the way the player must purchase supplies, hunt for food, and make choices on how to proceed along the trail while encountering random events such as storms and wagon breakdowns. The original versions of the game contain no graphics, as they were developed for computers that used teleprinters instead of computer monitors. A later Apple II port added a graphical shooting minigame.

<span class="mw-page-title-main">Maya peoples</span> People of southern Mexico and northern Central America

The Maya are an ethnolinguistic group of indigenous peoples of Mesoamerica. The ancient Maya civilization was formed by members of this group, and today's Maya are generally descended from people who lived within that historical region. Today they inhabit southern Mexico, Guatemala, Belize, El Salvador, Nicaragua, and Honduras. "Maya" is a modern collective term for the peoples of the region; however, the term was not historically used by the indigenous populations themselves. There was no common sense of identity or political unity among the distinct populations, societies and ethnic groups because they each had their own particular traditions, cultures and historical identity.

The Minnesota Educational Computing Consortium, most commonly known as MECC, was an organization founded in 1971 best known for developing the edutainment video game series The Oregon Trail and its spinoffs. The goal of the organization was to coordinate and provide computer services to schools in the state of Minnesota; however, its software eventually became popular in schools around the world. MECC had its headquarters in the Brookdale Corporate Center in Brooklyn Center, Minnesota. It was acquired by SoftKey in 1995 and was shut down in 1999.

<span class="mw-page-title-main">Yucatec Maya language</span> Mayan language spoken in Mexico and Belize

Yucatec Maya is a Mayan language spoken in the Yucatán Peninsula, including part of northern Belize. There is also a significant diasporic community of Yucatec Maya speakers in San Francisco, though most Mayan Americans are speakers of other Mayan languages from Guatemala and Chiapas.

<i>Number Munchers</i> 1986 video game

Number Munchers is a 1986 video game and a spin-off to the title Word Munchers. It was made by MECC for Apple II, then ported to DOS and Macintosh in 1990. The concept of the game was designed by R. Philip Bouchard, who also designed The Oregon Trail. Two versions of the game were released the Consumer Version and the School Version. After The Learning Company acquired MECC, the game was rebranded as "Math Munchers".

<i>The Amazon Trail</i> 1993 video game

The Amazon Trail is an educational computer game created by MECC. It was inspired by the popularity of The Oregon Trail, featuring the areas surrounding the Amazon River and some of its tributaries. In this 2D adventure, the player is asked to set out on a journey up the Amazon, hoping to make it to the lost Inca village of Vilcabamba. Along the way, the player learns about the people who live on and use the river for their survival. The Amazon Trail is known for being significantly more difficult than its predecessors in the franchise, such as The Oregon Trail. It was released in 1993 for MS-DOS, 1994 for Windows 3.x and 1996 for Windows and Macintosh. Amazon Trail II was released as a sequel to this game and Amazon Trail 3rd Edition was a re-release of that sequel with performance enhancements and new additions.

<span class="mw-page-title-main">Victor Wolfgang von Hagen</span> American explorer (1908–1985)

Victor Wolfgang von Hagen was an American explorer author, archaeological historian, naturalist and anthropologist who traveled in South America with his wife. Mainly between 1940 and 1965, he published a large number of widely acclaimed books about the ancient people of the Inca, Maya, and Aztecs.

<i>Africa Trail</i> 1995 video game

Africa Trail is an educational computer game developed by MECC and published by The Learning Company. The gameplay resembles that of MECC's other "Trail" games, in which players must prepare for a long journey, choose their traveling companions, and make it safely to their destination. In Africa Trail, players must travel across Africa via bicycle. The game includes a Multimedia Resource Tool to allow players to make their own journal and presentation of the journey.

<i>Tombs & Treasure</i> 1986 video game

Tombs & Treasure, known in Japan as Asteka II: Templo del Sol, is an adventure game originally developed by Falcom in 1986 for the PC-8801, PC-9801, FM-7, MSX 2 and X1 Japanese computer systems. A Famicom/NES version, released in 1988, was altered to be more story-based, and features new music and role-playing elements; an English-language NES version was published by Infocom in 1991. Japanese enhanced remakes were released for the Saturn and Windows systems in 1998 and 1999, respectively.

<i>Nancy Drew: Secret of the Scarlet Hand</i> 2002 video game

Secret of the Scarlet Hand is the sixth installment in the Nancy Drew point-and-click adventure game series by Her Interactive. The game is available for play on Microsoft Windows platforms. It has an ESRB rating of E for moments of mild violence and peril. Players take on the first-person view of fictional amateur sleuth Nancy Drew and must solve the mystery through interrogation of suspects, solving puzzles, and discovering clues. There are two levels of gameplay, including a Junior and Senior detective mode. Each mode offers a different difficulty level of puzzles and hints, but neither of these changes affect the actual plot of the game. The game is loosely based on a book of the same name, published in 1995.

<i>Oregon Trail II</i> 1995 video game

Oregon Trail II is an educational video game released by MECC in 1995. It was published by SoftKey Multimedia. It is a revised version of the original The Oregon Trail video game. It was redesigned with the help of American Studies PhD Wayne Studer. In contrast to the original version of the game, Oregon Trail II made an effort to include greater roles for women and racial minorities.

<span class="mw-page-title-main">Dan Buettner</span> American explorer, author and film producer

Dan Buettner is an American National Geographic Fellow and New York Times-bestselling author. He is an explorer, educator, author, producer, storyteller and public speaker. He co-produced an Emmy Award-winning documentary and holds three Guinness records for endurance cycling. Buettner is the founder of Blue Zones, LLC.

William Andrew "Bill" Saturno is an American archaeologist and Mayanist scholar who has made significant contributions toward the study of the pre-Columbian Maya civilization. Saturno is a former director of the Proyecto San Bartolo-Xultun at the Instito de Antropologia e Historia in Guatemala, a former national space research scientist at the Marshall Space Flight Center, and a research associate at the Peabody Museum at Harvard University. Saturno has previously worked as an Assistant Professor of Archaeology at Boston University and MIT and as a lecturer at the University of New Hampshire.

<i>Freedom!</i> (video game) 1993 video game

Freedom! is a 1993 educational computer game developed and published by the Minnesota Educational Computing Consortium (MECC). Based on similar gameplay from MECC's earlier The Oregon Trail, the player assumes the role of a runaway slave in the antebellum period of American history who is trying to reach the North through the Underground Railroad. The game was developed with help of an African-American consultant who guided MECC on appropriate graphics and dialect that represented the era. It is recognized as one of the first video games dealing with the topic of slavery.

<i>Amazon Trail II</i> 1996 video game

Amazon Trail II is a simulation video game developed by The Adventure Company and published by MECC for the Macintosh and Windows. It was released in September 1996. The game is a spin-off of The Oregon Trail.

<i>Opening Night</i> (video game) 1995 video game

Opening Night is a 1995 education/simulation video game by MECC, and developed in cooperation with The Children's Theatre Company in Minneapolis. It is aimed at children aged 10 and up.

The Oregon Trail is a series of educational computer games. The first game was originally developed by Don Rawitsch, Bill Heinemann, and Paul Dillenberger in 1971 and produced by the Minnesota Educational Computing Consortium (MECC) in 1974. The original game was designed to teach 8th grade schoolchildren about the realities of 19th-century pioneer life on the Oregon Trail. The player assumes the role of a wagon leader guiding a party of settlers from Independence, Missouri, to Oregon's Willamette Valley via a covered wagon in 1848.

<i>The Oregon Trail</i> (1985 video game) 1985 video game

The Oregon Trail is an educational strategy video game developed and published by the Minnesota Educational Computing Consortium (MECC). It was first released in 1985 for the Apple II, with later ports to DOS in 1990, Mac OS in 1991, and Microsoft Windows in 1993. It was created as a re-imagining of the popular text-based game of the same name, originally created in 1971 and published by MECC in 1975. In the game, the player assumes the role of a wagon leader guiding a party of settlers from Independence, Missouri, to Oregon's Willamette Valley via a covered wagon on the Oregon Trail in 1848. Along the trail, the player makes choices about supplies, resource management, and the route, and deals with hunting for food, crossing rivers, and random events such as storms and disease.

References

  1. Newton's Apple. "Maya Bike Trek". 3M Innovation. Retrieved June 9, 2017.
  2. "MayaQuest - MECC". February 25, 2015. Retrieved June 9, 2017.
  3. 1 2 Grech, Christine (January 1995). "Hi Ya, Maya". Electronic Entertainment. No. 25. Infotainment World. p. 11.
  4. "The World Wide classroom - Down Mexican way". The Computer Paper . Vol. 10, no. 9. Hebdo Mag International. September 1997. p. 30.
  5. Shmoe82 (December 15, 2007). "MayaQuest: The Mystery Trail Review - GameSpot". GameSpot. Retrieved June 11, 2017.
  6. Classroom Connect (June 18, 2001). "Classroom Connect's MayaQuest Wins High Marks From Educators". PRNewsWire. Retrieved June 9, 2017.
  7. Marcus, Ann M. (December 1995). "Electronic Entertainment 24 Dec 1995".{{cite magazine}}: Cite magazine requires |magazine= (help)
  8. Miranker, Cathy; Elliott, Alison; Computer Museum (Marlborough, Mass (1995). The Computer Museum guide to the best software for kids: more than 200 reviews for Windows, Macintosh & DOS computers including the best CD-ROMs. The Computer Museum Archive. New York : HarperPerennial. ISBN   9780062733764.
  9. Macs for Teachers 3rd Edition 1997.
  10. Alberta. Special Education Branch (1995). Programming for students with special needs. University of Alberta Libraries. Edmonton, AB : Alberta Education.
  11. Anonymous (June 1996). "MayaQuest". School Library Journal. Vol. 42, no. 6. ProQuest   211681369.
  12. "Rollin' Down the River: Connecting Students to Global Cultures | Edutopia". Edutopia. Retrieved 2018-09-17.
  13. "GalapagosQuest". Washington Post. 1999-04-12. ISSN   0190-8286 . Retrieved 2018-09-17.
  14. "CNN - GalapagosQuest: Journey to the heart of a volcano - March 16, 1999". edition.cnn.com. Retrieved 2018-09-17.
  15. "CNN.com - Nature - AmericaQuest - Why go to Chaco?". edition.cnn.com. Retrieved 2018-09-17.
  16. ERIC (2004). ERIC ED481646: Making Connections: Building Family Literacy through Technology.
  17. "MayaQuest Theme-based School Projects". ties.k12.mn.us. Archived from the original on 1999-01-17. Retrieved 2018-09-20.