Amazon Trail 3rd Edition

Last updated
Amazon Trail 3rd Edition
Amazon Trail 3rd Edition cover.jpg
Cover art
Developer(s) MECC
Publisher(s) The Learning Company
Series The Oregon Trail
Platform(s) Windows, Macintosh
ReleaseSeptember 14, 1998 [1]
Genre(s) Edutainment
Mode(s) Single-player

Amazon Trail 3rd Edition: Rainforest Adventures is a 1998 game based on the video game The Oregon Trail . It is not a true sequel to the franchise, but is rather largely the same game as Amazon Trail II , only with updated graphics, interfaces, and major bug fixes that caused problems in the second game. The game was published by The Learning Company.

Contents

Gameplay

Challenges of Teaching with Technology Across the Curriculum describes the gameplay as follows: "Journey into uncharted rainforests, where intrigue lurks everywhere in the Rainforest. Along the way, students travel back through time, meeting people from previous centuries who may or may not help them complete their adventures". [2]

The game aims to make ecology, geography, and critical thinking fun. The game includes "photo-realistic rain forest scenes". [3]

Development

The game was announced in May 1998. [4]

Critical reception

GiantMike gave the game a rating of 8/10 stars, commenting: "If you have children, or just enjoy edutainment games, Amazon Trail is perfect. Ever since the original Oregon Trail, this series has been immensely popular with school children. Every version since then has just gotten better and better, and this one is no exception". [5] macHOME wrote: "It's supposed to be an exotic journey through the luscious Amazon region. Yet somehow, the Learning Company's third iteration of its Amazon Trail program does more to squelch one's primal desire to explore than it does to encourage it". [6] Challenges of Teaching with Technology Across the Curriculum gave the game an evaluation score of 185 when analysing its suitability for social studies classrooms. [2] PC Magazine wrote "[players'] lives will depend upon implementing what they've learnt about botany, geography, habitats, and social science along the trail...Such is the premise behind Amazon Trail's immersive, enlightening, and altogether entertaining trek through science and nature". [7]

Related Research Articles

JumpStart was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks, direct-to-video films, mobile apps, and other media under the ownership of Knowledge Adventure, which later assumed the name JumpStart Games.

The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers through second graders, and The ClueFinders, for more advanced students. The company was also known for publishing licensed educational titles featuring characters such as Arthur, Scooby-Doo, Zoboomafoo, and Caillou.

<i>The ClueFinders</i> Childrens educational software series

The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company as a counterpart to their Reader Rabbit series for older, elementary-aged students. The series has received praise for its balance of education and entertainment, resulting in numerous awards.

<i>The Amazon Trail</i> 1993 video game

The Amazon Trail is an educational computer game created by MECC. It was inspired by the popularity of The Oregon Trail, featuring the areas surrounding the Amazon River and some of its tributaries. In this 2D adventure, the player is asked to set out on a journey up the Amazon, hoping to make it to the lost Inca village of Vilcabamba. Along the way, the player learns about the people who live on and use the river for their survival. The Amazon Trail is known for being significantly more difficult than its predecessors in the franchise, such as The Oregon Trail. It was released in 1993 for MS-DOS, 1994 for Windows 3.x and 1996 for Windows and Macintosh. Amazon Trail II was released as a sequel to this game and Amazon Trail 3rd Edition was a re-release of that sequel with performance enhancements and new additions.

<i>Living Books</i> Interactive storybook series

Living Books is a series of interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows. Two decades after the original release, the series was re-released by Wanderful Interactive Storybooks for iOS and Android.

<i>Africa Trail</i> 1995 video game

Africa Trail is an educational computer game developed by MECC and published by The Learning Company. The gameplay resembles that of MECC's other "Trail" games, in which players must prepare for a long journey, choose their traveling companions, and make it safely to their destination. In Africa Trail, players must travel across Africa via bicycle. The game includes a Multimedia Resource Tool to allow players to make their own journal and presentation of the journey.

<i>Reader Rabbit</i> Video game series

Reader Rabbit is an educational game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

SoftKey International was a software company founded by Kevin O'Leary in 1986 in Toronto, Ontario. It was known as The Learning Company from 1995 to 1999 after acquiring The Learning Company and taking its name.

<i>Oregon Trail II</i> 1995 video game

Oregon Trail II is an educational video game released by MECC in 1995. It was published by SoftKey Multimedia. It is a revised version of the original The Oregon Trail video game. It was redesigned with the help of American Studies PhD Wayne Studer. In contrast to the original version of the game, Oregon Trail II made an effort to include greater roles for women and racial minorities.

<i>Carmen Sandiego</i> Media franchise

Carmen Sandiego is a media franchise based on a series of computer video games created by the American software company Broderbund. While the original 1985 Where in the World Is Carmen Sandiego? video game was classified as a "mystery exploration" series by creators and the media, the series would later be deemed edutainment when the games became unexpectedly popular in classrooms. The franchise centers around the fictional thieving villain of the same name, who is the ringleader of the criminal organization V.I.L.E.; the protagonists are agents of the ACME Detective Agency who try to thwart the crooks' plans to steal treasures from around the world, while the later ultimate goal is to capture Carmen Sandiego herself.

<i>The Oregon Trail 3rd Edition</i> 1997 video game

The Oregon Trail 3rd Edition is the second sequel to the 1985 edutainment video game The Oregon Trail after Oregon Trail II. It was developed by MECC and released in 1997.

<i>The Oregon Trail 4th Edition</i> 1999 video game

The Oregon Trail 4th Edition is a 1999 video game, and the third sequel to The Oregon Trail. Players learn teamwork, supply management, critical-thinking, and decision-making.

<i>Amazon Trail II</i> 1996 video game

Amazon Trail II is a simulation video game developed by The Adventure Company and published by MECC for the Macintosh and Windows. It was released in September 1996. The game is a spin-off of The Oregon Trail.

Madeline is a series of educational point-and-click adventure video games which were developed during the mid-1990s for Windows and Mac systems. The games are an extension of the Madeline series of children's books by Ludwig Bemelmans, which describe the adventures of a young French girl. The video-game series was produced concurrently with a TV series of the same name, with characters and voice actors from the show.

<i>Reader Rabbits Interactive Reading Journey</i> 1994 educational video game

Reader Rabbit's Interactive Reading Journey is a 1994 video game released on the Windows and Macintosh systems. It is the sixth game in the Reader Rabbit franchise. Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader. It was then re-released in 1997 under the title "Reader Rabbit's Interactive Reading Journey For Grades K-1", followed by another in 1998 titled "Reader Rabbit's Reading Ages 4–6" and a personalized version in 1999.

<i>The Oregon Trail</i> (series) Series of educational computer games

The Oregon Trail is a series of educational computer games. The first game was originally developed by Don Rawitsch, Bill Heinemann, and Paul Dillenberger in 1971 and produced by the Minnesota Educational Computing Consortium (MECC) in 1974. The original game was designed to teach 8th grade schoolchildren about the realities of 19th-century pioneer life on the Oregon Trail. The player assumes the role of a wagon leader guiding a party of settlers from Independence, Missouri, to Oregon's Willamette Valley via a covered wagon in 1848.

<i>MayaQuest: The Mystery Trail</i> 1995 video game

MayaQuest: The Mystery Trail is an educational computer game created by MECC and inspired by the actual MayaQuest Expedition. It is a spin-off title of The Oregon Trail series, featuring cities of the Classical Mayan civilization. While travelling across the lands by bicycle, the player learns all about the ancient culture and history of the indigenous people. The game also contains some Spanish language for additional learning.

<i>3-D Dinosaur Adventure</i> 1993 educational video game

3-D Dinosaur Adventure is an educational video game by Knowledge Adventure released on CD-ROM for MS-DOS compatible operating systems in 1993. Versions for Macintosh and Windows 3.x were published in 1996. A 1997 re-release and an updated version for Macintosh and Microsoft Windows is titled 3-D Dinosaur Adventure: Anniversary Edition.

<i>Rugrats Adventure Game</i> 1998 educational adventure video game

Rugrats Adventure Game is an educational adventure point and click video game based on the Rugrats television series released for Microsoft Windows and Macintosh on September 30, 1998. It was developed and published by Broderbund. The game follows Tommy Pickles and friends Chuckie, Phil, and Lil as they try to rescue Tommy's beloved toy Reptar from being thrown out as garbage. The game incorporates point and click gameplay, with characters and objects appearing in different locations even after the player has visited them once. Angelica, the series' main antagonist, appears in the game to help further the story and ultimately become the game's main villain.

References

  1. "The Learning Company, Inc. Launches the Amazon Trail 3rd Edition: Rainforest Adventures". learningco.com. September 14, 1998. Archived from the original on December 3, 1998. Retrieved June 4, 2022.
  2. 1 2 Tomei, Lawrence A. (January 2003). Challenges of Teaching with Technology Across the Curriculum. Idea Group Inc (IGI). ISBN   9781591401179.
  3. "PC Mag". google.com.au. 17 November 1998.
  4. "The Learning Company Announces The Amazon Trail 3rd Edition: Rainforest Adventures". learningco.com. May 28, 1998. Archived from the original on December 3, 1998. Retrieved June 4, 2022.
  5. "Amazon trail review". www.giantmike.com. Retrieved 5 September 2016.
  6. "macHOME". machome.com. Archived from the original on 30 October 2004.
  7. "PC Mag". google.com.au. 15 December 1998.