This article relies largely or entirely on a single source .(February 2022) |
Oregon Trail II | |
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Developer(s) | MECC |
Publisher(s) | SoftKey Multimedia |
Composer(s) | Eric Speier |
Platform(s) | Windows, Mac OS |
Release | February 8, 1995 [1] |
Genre(s) | Educational |
Mode(s) | Single-player |
Oregon Trail II is an educational video game released by MECC in 1995. It was published by SoftKey Multimedia. It is a revised version of the original The Oregon Trail video game. It was redesigned with the help of American Studies PhD Wayne Studer. In contrast to the original version of the game, Oregon Trail II made an effort to include greater roles for women and racial minorities.
In addition to the regular edition, MECC released a 25th Anniversary Limited Edition Oregon Trail II Computer Game. The CD-ROM came with an official strategy guide and certificate of authenticity, all packaged in a commemorative wooden storage box.
Another release of the game on CD-ROM featured both Oregon Trail II, version 1.2 and Logic Quest 3D, version 1.0.
Oregon Trail II's graphics are considerably more detailed than those in the original. In addition, events such as diseases (including dysentery, measles, cholera, and others), obstacles on the path, accidents while traveling, and even interactions with other groups in one's wagon train involve being directed to choose a course of action from a set of multiple choices.
When players start a new game, they can choose their name, occupation, level, date of travel, their starting point and destination, and type of wagon. Also, they may select how many others are with them in their wagon, along with their names and ages. After selecting an occupation, the player can select various skills. The player chooses skills with a 120-point limit. Automatic skills are free. The more important the skill is, the more it costs. Each skill can make good events more likely to happen, and bad events less likely to happen. While some occupations have more money than others, the low income occupations get a greater final bonus, which proves crucial in getting a high score in the end of the game. However, if the player settles at a destination other than the one they had selected at the start of the game, they will not receive a bonus, regardless of their chosen occupation.
Oregon Trail II includes far more detail than the original. For instance, rafting down the Columbia River is a much greater challenge than it was in the original game. Whenever an event (e.g. an accident or illness) happens, the game halts and the player must make a choice of action, so it is much more interactive than the previous version. Players are also able to talk with other settlers along the way and ask their advice. At any point in the game, if the player dies, the game is over. This version also allows the player to choose any year from 1840 through 1860 rather than being fixed to 1848 as it was in the original. Travel is much easier in later years, as there are more towns and trading posts along the way for resupply.
Outfitting the supplies and choosing the parties equipment of their journey becomes a possible point of player control leading to increased scoring chances. Additional supplies means adding weight to the player's wagon. When the wagon's weight limit is reached, it is not possible to continue on the trail and some goods will have to be dumped. The game offers players an immense selection of supplies available for purchase. During the beginning of the game, package deals are available up to six months of provisions. However, many perils in the game will cause many provisions to be lost or used for trade. One has the option of taking a computer generated "package deal", ostensibly offered by the trailhead town's merchants. Or the player can shop the town and choose a custom strategy, quantities, tools and so forth or take the package then shop or trade in addition to that. One problem with the package is finding someone to trade for unwanted items for useful ones. Conversely, some assets are only available by the package (e.g. chains, anvils, plows) or by trading, though many of those can be purchased from merchants or blacksmiths farther down the trails. If a player decides to buy supplies without the package, the player may buy chains or anvils from Westport, Fort Kearny, or Fort Laramie. All forts or towns with a blacksmith's shop will sell chains, nails (measured in pounds), and anvils.
Oregon Trail II 25th Anniversary Limited Edition | |
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Developer(s) | MECC |
Publisher(s) | SoftKey Multimedia |
Platform(s) | Mac OS 7.1, Microsoft Windows 3.1, Microsoft Windows 95 |
Release | 1996 |
Genre(s) | Educational |
Mode(s) | Single-player |
This version includes Oregon Trail II 1.3, Oregon Trail for DOS 2.1, Oregon Trail Deluxe VGA 3.01, Oregon Trail for Windows 1.2, a series of five interview videos for Oregon Trail game history, a collector's wooden box package with branded artwork on the sides, The Oregon Trail Strategy Guide, $25.00 rebate coupons for MECC/SoftKey International products, and a limited-edition stamped certificate of authenticity.
The Oregon Trail 5th Edition: Adventures Along the Oregon Trail | |
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Developer(s) | Broderbund (Riverdeep, Inc., LLC) |
Publisher(s) | The Learning Company (Riverdeep, Inc., LLC) Selectsoft (Selectsoft Publishing) |
Platform(s) | Mac OS 8.6, Microsoft Windows 98 |
Release | 2001-04-01 (Riverdeep, Inc.) 2005? (Selectsoft) |
Genre(s) | Educational |
Mode(s) | Single-player |
The Oregon Trail 5th Edition: Adventures Along the Oregon Trail is a 2001 video game, and the sequel to The Oregon Trail 4th Edition .
The game design is based on Oregon Trail II, but adds various new features to the game. The plant gathering feature was carried over from the 3rd and 4th editions. The "Wild Fruits and Vegetables" event from Oregon Trail II is removed. This feature involves identifying which plants are edible and which are poisonous. Incidentally, the option to "go look for edible plants" whenever someone is diagnosed with scurvy was kept. The player can also go fishing. Updated graphics have been provided for river crossings. There are also added cinematics which follow the fictional journey of the three Montgomery children: Parker, Cassie, and Jimmy, who leave Independence accompanied by an African American trailblazer named Captain Jed Freedman to search for the children's father in Oregon. Various points of the children's story are triggered when the player reaches a certain destination on the trail, which ranges from dangerous experiences (Jimmy is bitten by a snake) to campfire scenes in which Captain Jed would tell a story that reflects other historically accurate incidents (e.g. the Donner Party, the California Gold Rush, and the Santa Fe Trail). The conversation pictures are no longer animated. The soundtrack of Oregon Trail II has also been removed, replaced with a single repeating audio loop.
As part of the 25th anniversary of Oregon Trail, an online version called Oregon Trail Online was produced. [2]
The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers through second graders, and The ClueFinders, for more advanced students. The company was also known for publishing licensed educational titles featuring characters such as Arthur, The Powerpuff Girls, SpongeBob SquarePants or Sesame Street.
Broderbund Software, Inc. was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits Choplifter, Lode Runner, Karateka, and Prince of Persia, as well as The Print Shop—originally for printing signs and banners on dot matrix printers—and the Myst and Carmen Sandiego games. The company was founded in Eugene, Oregon, and moved to San Rafael, California, then later to Novato, California. Broderbund was purchased by SoftKey in 1998.
The Oregon Trail is a text-based strategy video game developed by Don Rawitsch, Bill Heinemann, and Paul Dillenberger in 1971 and produced by the Minnesota Educational Computing Consortium (MECC) beginning in 1975. It was developed as a computer game to teach school children about the realities of 19th-century pioneer life on the Oregon Trail. In the game, the player assumes the role of a wagon leader guiding a party of settlers from Independence, Missouri, to Oregon City, Oregon via a covered wagon in 1847. Along the way the player must purchase supplies, hunt for food, and make choices on how to proceed along the trail while encountering random events such as storms and wagon breakdowns. The original versions of the game contain no graphics, as they were developed for computers that used teleprinters instead of computer monitors. A later Apple II port added a graphical shooting minigame.
The Minnesota Educational Computing Consortium, most commonly known as MECC, was an organization founded in 1973 best known for developing the edutainment video game series The Oregon Trail and its spinoffs. The goal of the organization was to coordinate and provide computer services to schools in the state of Minnesota; however, its software eventually became popular in schools around the world. MECC had its headquarters in the Brookdale Corporate Center in Brooklyn Center, Minnesota. It was acquired by SoftKey in 1995 and was shut down in 1999.
Number Munchers is an educational video game and a spin-off of Word Munchers. It was released by MECC for Apple II in 1986, then MS-DOS and Mac in 1990. The concept of the game was designed by R. Philip Bouchard, who also designed The Oregon Trail. Two versions of the game were released the Consumer Version and the School Version. After The Learning Company acquired MECC, the game was rebranded as "Math Munchers".
Kid Pix is a bitmap drawing program designed for children. Originally created by Craig Hickman, it was first released for the Macintosh in 1989 and subsequently published in 1991 by Broderbund. Hickman was inspired to create Kid Pix after watching his son Ben struggle with MacPaint, and thus the main idea behind its development was to create a drawing program that would be very simple to use.
The Amazon Trail is an educational computer game created by MECC. It was inspired by the popularity of The Oregon Trail, featuring the areas surrounding the Amazon River and some of its tributaries. In this 2D adventure, the player is asked to set out on a journey up the Amazon, hoping to make it to the lost Inca village of Vilcabamba. Along the way, the player learns about the people who live on and use the river for their survival. The Amazon Trail is known for being significantly more difficult than its predecessors in the franchise, such as The Oregon Trail. It was released in 1993 for MS-DOS, 1994 for Windows 3.x and 1996 for Windows and Macintosh. Amazon Trail II was released as a sequel to this game and Amazon Trail 3rd Edition was a re-release of that sequel with performance enhancements and new additions.
Africa Trail is an educational computer game developed by MECC and published by The Learning Company. The gameplay resembles that of MECC's other "Trail" games, in which players must prepare for a long journey, choose their traveling companions, and make it safely to their destination. In Africa Trail, players must travel across Africa via bicycle. The game includes a Multimedia Resource Tool to allow players to make their own journal and presentation of the journey.
Wolfpack is a World War II submarine simulator published by Broderbund in the 1990s, for Amiga, Atari ST, DOS, and Macintosh. It simulates combat actions between wolf packs of German U-boats and convoys of Allied destroyers and merchant vessels in the Battle of the Atlantic.
SoftKey International was a software company founded by Kevin O'Leary in 1986 in Toronto, Ontario. It was known as The Learning Company from 1995 to 1999 after acquiring The Learning Company and taking its name.
Carmen Sandiego is a media franchise based on a series of computer video games created by the American software company Broderbund. While the original 1985 Where in the World Is Carmen Sandiego? video game was classified as a "mystery exploration" series by creators and the media, the series would later be deemed edutainment when the games became unexpectedly popular in classrooms. The franchise centers around the fictional thieving villain of the same name, who is the ringleader of the criminal organization V.I.L.E.; the protagonists are agents of the ACME Detective Agency who try to thwart the crooks' plans to steal treasures from around the world, while the later ultimate goal is to capture Carmen Sandiego herself.
Freedom! is a 1992 educational video game for the Apple II developed and published by the Minnesota Educational Computing Consortium (MECC). Based on similar gameplay from MECC's earlier The Oregon Trail, the player assumes the role of a runaway slave in the antebellum period of American history who is trying to reach the North through the Underground Railroad. The game was developed with help of an African-American consultant who guided MECC on appropriate graphics and dialect that represented the era. It is recognized as one of the first video games dealing with the topic of slavery.
Encore Software, LLC ("Encore") is a Delaware limited liability company focused on software sales, distribution and software development.
The Oregon Trail 3rd Edition is the second sequel to the 1985 edutainment video game The Oregon Trail after Oregon Trail II. It was developed by MECC and released in 1997.
The Oregon Trail 4th Edition is a 1999 video game, and the third sequel to The Oregon Trail. Players learn teamwork, supply management, critical-thinking, and decision-making.
The Oregon Trail 5th Edition: Adventures Along the Oregon Trail is a 2001 video game, and the sequel to The Oregon Trail 4th Edition.
Amazon Trail II is a simulation video game developed by The Adventure Company and published by MECC for the Macintosh and Windows. It was released in September 1996. The game is a spin-off of The Oregon Trail.
The Oregon Trail is a series of educational computer games. The first game was originally developed by Don Rawitsch, Bill Heinemann, and Paul Dillenberger in 1971 and produced by the Minnesota Educational Computing Consortium (MECC) in 1974. The original game was designed to teach eighth grade schoolchildren about the realities of 19th-century pioneer life on the Oregon Trail. The player assumes the role of a wagon leader guiding a party of settlers from Independence, Missouri, to Oregon's Willamette Valley via a covered wagon in 1848.
The Oregon Trail is an educational strategy video game developed and published by the Minnesota Educational Computing Consortium (MECC). It was first released in 1985 for the Apple II, with later ports to MS-DOS in 1990, Mac in 1991, and Microsoft Windows in 1993. It was created as a re-imagining of the popular text-based game of the same name, originally created in 1971 and published by MECC in 1975. In the game, the player assumes the role of a wagon leader guiding a party of settlers from Independence, Missouri, to Oregon's Willamette Valley via a covered wagon on the Oregon Trail in 1848. Along the trail, the player makes choices about supplies, resource management, and the route, and deals with hunting for food, crossing rivers, and random events such as storms and disease.
Minnesota Educational Computing Corp said it released a CD-ROM version of the Oregon Trail II software.
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