Amazon Trail II

Last updated
Amazon Trail II
Amazon Trail II Cover art.jpg
Cover art
Developer(s) The Adventure Company
Publisher(s) MECC
Series The Oregon Trail
Platform(s) Windows, Macintosh
Release 1996
Genre(s) Simulation [1] [2]
Mode(s) Single-player

Amazon Trail II is a simulation video game developed by The Adventure Company and published by MECC for the Macintosh and Windows. [3] It was released in September 1996. [4] The game is a spin-off of The Oregon Trail .

Contents

It is the second video game in the Amazon Trail video game series, succeeding The Amazon Trail and preceding Amazon Trail 3rd Edition . [5]

It was included in a games bundle with the Quantex 5500, [6] and in the Trail Mix Social Studies Bundle with The Oregon Trail 3rd Edition and MayaQuest: The Mystery Trail . [7] The Quantex QP6/333 M-1c package also included the game in its software package. [8]

Production

The aim of this educational video game is to teach players about the "culture, ecology, and history of the Amazon River". [5] Richard D. Thompson was the game's video director. [9]

The game was donated to The Strong National Museum of Play. [10]

Plot

The game starts with a mysterious incident at the Museum of Ancient Art, which results in the player ending up in the Amazon. [11] Players are then sent to find a local cure to a disease, [12] with the end goal being to reach the city of Vilcabamba. [13]

Gameplay

Featuring "the same gameplay and educational styling" [14] as The Oregon Trail, players take a virtual trip up the South American Amazon River in a canoe [5] in an interactive learning journey. [15] The game has 3 levels of difficulty. [16] Players receive points by remaining healthy, using their resources wisely, and conversing with characters correctly. [16] The best players have their names put into a high score list. [16] A fishing meter shows how hard the harpoon is thrown when fishing. [16] Tour guides ask the player questions which they must respond to further the game. [16] The game includes four river guides, 17 assignments, and 50 characters. [16]

Critical reception

Janice Reutter wrote in the Science and Children journal that the game is "an exciting, adventurous journey" with "attractive graphics", "mysterious and intriguing sound effects", and "beautiful 3D...scenes". [16] The Boston Herald favourably compared it to its "pretty simple" and "not very attractive" predecessor Amazon Trail, deeming it a "good buy for families who don't yet have Amazon Trail". [17] Computer Shopper said a software package that included the game was a "great starting point for the first-time buyer". [8] The Washington Post's review included testimony from their "kid software tester" Sarah Phillips, who said that parts of the game could be "pretty neat" or "extremely frustrating". [18] MECC deemed it "one of the most compelling interactive adventures ever". [19] TESL-EJ described it as "wonderful" and "imaginative". [20]

Related Research Articles

<i>The Oregon Trail</i> (1971 video game) 1971 video game

The Oregon Trail is a text-based strategy video game developed by Don Rawitsch, Bill Heinemann, and Paul Dillenberger in 1971 and produced by the Minnesota Educational Computing Consortium (MECC) beginning in 1975. It was developed as a computer game to teach school children about the realities of 19th-century pioneer life on the Oregon Trail. In the game, the player assumes the role of a wagon leader guiding a party of settlers from Independence, Missouri, to Oregon City, Oregon via a covered wagon in 1847. Along the way the player must purchase supplies, hunt for food, and make choices on how to proceed along the trail while encountering random events such as storms and wagon breakdowns. The original versions of the game contain no graphics, as they were developed for computers that used teleprinters instead of computer monitors. A later Apple II port added a graphical shooting minigame.

The Minnesota Educational Computing Consortium, most commonly known as MECC, was an organization founded in 1973 best known for developing the edutainment video game series The Oregon Trail and its spinoffs. The goal of the organization was to coordinate and provide computer services to schools in the state of Minnesota; however, its software eventually became popular in schools around the world. MECC had its headquarters in the Brookdale Corporate Center in Brooklyn Center, Minnesota. It was acquired by SoftKey in 1995 and was shut down in 1999.

<i>Word Munchers</i> 1985 video game

Word Munchers is a 1985 video game and the first of the Munchers educational series. It was made by MECC for Apple II, then ported to DOS and Macintosh in 1991. It was re-released in 1996 for Windows and Macintosh as "Word Munchers Deluxe". The concept of the game was designed by Philip R. Bouchard, who also designed The Oregon Trail.

<i>Africa Trail</i> 1995 video game

Africa Trail is an educational computer game developed by MECC and published by The Learning Company. The gameplay resembles that of MECC's other "Trail" games, in which players must prepare for a long journey, choose their traveling companions, and make it safely to their destination. In Africa Trail, players must travel across Africa via bicycle. The game includes a Multimedia Resource Tool to allow players to make their own journal and presentation of the journey.

SoftKey International was a software company founded by Kevin O'Leary in 1986 in Toronto, Ontario. It was known as The Learning Company from 1995 to 1999 after acquiring The Learning Company and taking its name.

<i>Oregon Trail II</i> 1995 video game

Oregon Trail II is an educational video game released by MECC in 1995. It was published by SoftKey Multimedia. It is a revised version of the original The Oregon Trail video game. It was redesigned with the help of American Studies PhD Wayne Studer. In contrast to the original version of the game, Oregon Trail II made an effort to include greater roles for women and racial minorities.

<i>Freedom!</i> (video game) 1993 video game

Freedom! is a 1993 educational computer game developed and published by the Minnesota Educational Computing Consortium (MECC). Based on similar gameplay from MECC's earlier The Oregon Trail, the player assumes the role of a runaway slave in the antebellum period of American history who is trying to reach the North through the Underground Railroad. The game was developed with help of an African-American consultant who guided MECC on appropriate graphics and dialect that represented the era. It is recognized as one of the first video games dealing with the topic of slavery.

<i>The American Girls Premiere</i> 1997 video game

The American Girls Premiere is an educational computer game developed and published by The Learning Company for American Girl. The game allows players to create theatrical productions featuring characters from American Girl's Historical collection, along with scenes and other elements unique to each of the girls' respective time periods.

<i>Disneys Animated Storybook</i> Interactive storybook video game series

Disney's Animated Storybook is a point-and-click adventure interactive storybook video game series based on Walt Disney feature animations and Pixar films that were released throughout the 1990s. They were published by Disney Interactive for personal computers for children ages four to eight years old. Starting from 1994, most of the entries in the series were developed by Media Station. They have the same plots as their respective films, though abridged due to the limited medium.

<i>Amazon Trail 3rd Edition</i> 1998 video game

Amazon Trail 3rd Edition: Rainforest Adventures is a 1998 game based on the video game The Oregon Trail. It is not a true sequel to the franchise, but is rather largely the same game as Amazon Trail II, only with updated graphics, interfaces, and major bug fixes that caused problems in the second game. The game was published by The Learning Company.

<i>The Oregon Trail 3rd Edition</i> 1997 video game

The Oregon Trail 3rd Edition is the second sequel to the 1985 edutainment video game The Oregon Trail after Oregon Trail II. It was developed by MECC and released in 1997.

<i>The Oregon Trail 4th Edition</i> 1999 video game

The Oregon Trail 4th Edition is a 1999 video game, and the third sequel to The Oregon Trail. Players learn teamwork, supply management, critical-thinking, and decision-making.

<i>Jennys Journeys</i> Educational Computer Game

Jenny's Journeys is a first-person, single-player, educational video game created in 1984 by the Minnesota Educational Computing Consortium (MECC). It was released for the computer Apple II. In the game, players utilize a compass and a map to navigate a car containing the protagonist, Jenny, through a pixelated town. The player, acting as Jenny, provides directions at each intersection while the car's owner, 'Aunt Jenny', rides along. The objective of the game is to successfully travel from point to point while utilizing the map. There are three levels of difficulty.

<i>Reader Rabbit Toddler</i> 1997 education video game

Reader Rabbit Toddler is a 1997 educational video game developed by KnowWare and published by The Learning Company. It is part of the Reader Rabbit series.

<i>Reader Rabbit Kindergarten</i> 1997 education video game

Reader Rabbit Kindergarten is a video game within the edutainment series Reader Rabbit, published by The Learning Company in July 1997.

<i>Opening Night</i> (video game) 1995 video game

Opening Night is a 1995 education/simulation video game by MECC, and developed in cooperation with The Children's Theatre Company in Minneapolis. It is aimed at children aged 10 and up.

<i>Writer Rabbit</i> 1986 educational video game

Writer Rabbit is a 1986 video game in the educational video game, part of the Reader Rabbit franchise. It was remade as Reader Rabbit 3 for DOS in 1993, which was then re-released for Windows and Macintosh in 1994 under the title "Reader Rabbit 3 Deluxe!".

<i>The Oregon Trail</i> (series) Series of educational computer games

The Oregon Trail is a series of educational computer games. The first game was originally developed by Don Rawitsch, Bill Heinemann, and Paul Dillenberger in 1971 and produced by the Minnesota Educational Computing Consortium (MECC) in 1974. The original game was designed to teach 8th grade schoolchildren about the realities of 19th-century pioneer life on the Oregon Trail. The player assumes the role of a wagon leader guiding a party of settlers from Independence, Missouri, to Oregon's Willamette Valley via a covered wagon in 1848.

<i>MayaQuest: The Mystery Trail</i> 1995 video game

MayaQuest: The Mystery Trail is an educational computer game created by MECC and inspired by the actual MayaQuest Expedition. It is a spin-off title of The Oregon Trail series, featuring cities of the Classical Mayan civilization. While travelling across the lands by bicycle, the player learns all about the ancient culture and history of the indigenous people. The game also contains some Spanish language for additional learning.

<i>The Oregon Trail</i> (1985 video game) 1985 video game

The Oregon Trail is an educational strategy video game developed and published by the Minnesota Educational Computing Consortium (MECC). It was first released in 1985 for the Apple II, with later ports to DOS in 1990, Mac OS in 1991, and Microsoft Windows in 1993. It was created as a re-imagining of the popular text-based game of the same name, originally created in 1971 and published by MECC in 1975. In the game, the player assumes the role of a wagon leader guiding a party of settlers from Independence, Missouri, to Oregon's Willamette Valley via a covered wagon on the Oregon Trail in 1848. Along the trail, the player makes choices about supplies, resource management, and the route, and deals with hunting for food, crossing rivers, and random events such as storms and disease.

References

  1. "Computer-Assisted Language Learning: An Overview". Archived from the original on 2016-10-18.
  2. "Advantages and Limitations of CALL". web.warwick.ac.uk. Archived from the original on 2016-06-07. Retrieved 2016-09-08.
  3. Penix-Tadsen, Phillip (2016). Cultural Code: Video Games and Latin America. MIT Press. ISBN   978-0-262-03405-0.[ page needed ]
  4. Review, Children's Software (2001). The Complete Sourcebook on Children's Software. Children's Software Revue. ISBN   978-1-891983-05-4.[ page needed ]
  5. 1 2 3 Software and CD-ROM Reviews on File. Facts on File, Incorporated. 1997. p. 635.
  6. Inc, Future US (1999-07-01). Maximum PC. Future US, Inc. {{cite book}}: |last= has generic name (help)
  7. Leppert, Mary; Leppert, Michael (2001). Homeschooling Almanac 2002-2003. Crown Publishing Group. ISBN   978-0-7615-2856-2.[ page needed ]
  8. 1 2 "Quantex QP6/333 M-1c: Quantex ups the entry-level ante.(Hardware Review)(Evaluation)". 1999-03-01. Archived from the original on 2016-10-08.{{cite journal}}: Cite journal requires |journal= (help)
  9. "The Artistic Team".
  10. "Amazon Trail II: Science & History". www.museumofplay.org. Retrieved 2016-09-08.
  11. "Amazon Trail II". Metacritic. Retrieved 2016-09-08.
  12. "Amazon Trail II (PC)". IGN. Retrieved 2016-09-08.
  13. "Amazon Trail II (Game) - Giant Bomb". www.giantbomb.com. Retrieved 2016-09-08.
  14. "The Oregon Trail - Edutainment's First Video Game Hit - Apple II". Archived from the original on 2016-09-14. Retrieved 2016-09-08.
  15. CD-ROMs in Print. Meckler. 2001. ISBN   978-0-7876-3356-1.[ page needed ]
  16. 1 2 3 4 5 6 7 Reutter, Janice (1997). "Amazon Trail II". Science and Children. 35 (3): 59. ProQuest   236906679.
  17. "Kid tech". 1997-03-30. Archived from the original on 2016-10-08.{{cite journal}}: Cite journal requires |journal= (help)
  18. "Keep on Trackin'". 1997-03-14. Archived from the original on 2016-10-08.{{cite journal}}: Cite journal requires |journal= (help)
  19. "Amazon Trail II | Minnesota Educational Computing Consortium". www.mecc.co. Retrieved 2016-09-08.
  20. "Oregon Trail II". www.tesl-ej.org. Retrieved 2016-09-08.

Further reading