Amazon Trail II | |
---|---|
![]() | |
Developer(s) | The Adventure Company |
Publisher(s) | MECC |
Series | The Oregon Trail |
Platform(s) | Windows, Macintosh |
Release | 1996 |
Genre(s) | Simulation [1] [2] |
Mode(s) | Single-player |
Amazon Trail II is a simulation video game developed by The Adventure Company and published by MECC for the Macintosh and Windows. [3] It was released in September 1996. [4] The game is a spin-off of The Oregon Trail .
It is the second video game in the Amazon Trail video game series, succeeding The Amazon Trail and preceding Amazon Trail 3rd Edition . [5]
It was included in a games bundle with the Quantex 5500, [6] and in the Trail Mix Social Studies Bundle with The Oregon Trail 3rd Edition and MayaQuest: The Mystery Trail . [7] The Quantex QP6/333 M-1c package also included the game in its software package. [8]
The aim of this educational video game is to teach players about the "culture, ecology, and history of the Amazon River". [5] Richard D. Thompson was the game's video director. [9]
The game was donated to The Strong National Museum of Play. [10]
The game starts with a mysterious incident at the Museum of Ancient Art, which results in the player ending up in the Amazon. [11] Players are then sent to find a local cure to a disease, [12] with the end goal being to reach the city of Vilcabamba. [13]
Featuring "the same gameplay and educational styling" [14] as The Oregon Trail, players take a virtual trip up the South American Amazon River in a canoe [5] in an interactive learning journey. [15] The game has 3 levels of difficulty. [16] Players receive points by remaining healthy, using their resources wisely, and conversing with characters correctly. [16] The best players have their names put into a high score list. [16] A fishing meter shows how hard the harpoon is thrown when fishing. [16] Tour guides ask the player questions which they must respond to further the game. [16] The game includes four river guides, 17 assignments, and 50 characters. [16]
Janice Reutter wrote in the Science and Children journal that the game is "an exciting, adventurous journey" with "attractive graphics", "mysterious and intriguing sound effects", and "beautiful 3D...scenes". [16] The Boston Herald favourably compared it to its "pretty simple" and "not very attractive" predecessor Amazon Trail, deeming it a "good buy for families who don't yet have Amazon Trail". [17] Computer Shopper said a software package that included the game was a "great starting point for the first-time buyer". [8] The Washington Post's review included testimony from their "kid software tester" Sarah Phillips, who said that parts of the game could be "pretty neat" or "extremely frustrating". [18] MECC deemed it "one of the most compelling interactive adventures ever". [19] TESL-EJ described it as "wonderful" and "imaginative". [20]
{{cite journal}}
: Cite journal requires |journal=
(help){{cite journal}}
: Cite journal requires |journal=
(help){{cite journal}}
: Cite journal requires |journal=
(help)