Noita (video game)

Last updated
Noita
Noita game logo.jpg
Developer(s) Nolla Games
Publisher(s) Nolla Games
Programmer(s) Petri Purho, Olli Harjola, Arvi Teikari, Antti Tiihonen
Composer(s) From Grotto and Niilo Takalainen [1]
Engine Falling Everything
Platform(s) Microsoft Windows
Release15 October 2020
Genre(s) Platform, roguelike
Mode(s) Single-player

Noita is a platform roguelike game developed by Nolla Games. Players control a sorcerer that can create and cast spells in order to defeat enemies named after Finnish mythological creatures. It was released in early access for Microsoft Windows on 24 September 2019. [2] Noita left early access as the 1.0 version was released on 15 October 2020. [3]

Contents

Gameplay

The player character in Noita is a sorcerer who creates and casts spells in a procedurally generated 2D world where every pixel is physically simulated. [4] [5] [6] [7] Noita has permadeath, and the player fights enemies that include creatures named after Finnish mythological creatures such as Hiisi and Iku-Turso. The story opens with a cutscene that references the Karelian and Finnish national epic Kalevala , and one of the goals is seeking out the Sampo.

Noita is a single-player video game but contains a viewer participation feature that lets Twitch livestream viewers vote about in-game events.

Development

Noita was developed by Nolla Games, an independent game studio based in Helsinki, Finland. The studio was formed by Petri Purho (the developer of Crayon Physics Deluxe ), Olli Harjola ( The Swapper ) and Arvi Teikari ( Baba Is You ). [2] [8] [1] Noita is inspired by the 1998 artillery game Liero , falling-sand games, and modern roguelikes. [2] The game's sound design was by Niilo Takalainen, and the soundtrack was a collaboration between the Finnish psychedelic band From Grotto and Niilo Takalainen. [9] The game went through many different design directions for two years, before settling on the final format. [10] Petri Purho described it as "based on a falling sand style simulation. Essentially, it's complex cellular automata." [11]

Noita was released in early access for Microsoft Windows on 24 September 2019 and is digitally distributed on GOG.com, Humble Bundle, Itch.io, and Steam. The developer expected the game to be in early access for a year before its full release. [12] Noita left early access as the 1.0 version on 15 October 2020. [13]

The game received post release content updates until 30 March 2021 with the release of the “Epilogue Update”, however the developers stated they would still release bug fix patches. They also highlighted the game's modding community. [14] On 8 April 2024, the developers released a follow-up "Epilogue 2 Update" with additional content and quality of life changes.

Reception

Noita was a finalist nominee in three categories at the 2019 Independent Games Festival: Seumas McNally Grand Prize, Excellence in Design, and Nuovo Award. [18] Finnish computing website Muropaketti  [ fi ] gave the early access version of Noita a 4 out of 5, and described the game as "unbridled and addictive" and that it "sets high expectations for the finished game". [19] During the 24th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Noita for "Outstanding Achievement for an Independent Game". [20] The game was nominated for "Best Technology" at the 20th Game Developers Choice Awards, held in March 2020 [21] and for "Most Innovative Gameplay" in the Steam Awards (2020). [22] Noita won 2 awards in the Finnish Game Awards 2021, for Finnish Game of the Year and Big Screen Game of the Year. [23]

The Finnish Museum of Games hosted an exhibition about the game from 4 September until 12 December 2021. [24]

Related Research Articles

<span class="mw-page-title-main">Roguelike</span> Subgenre of role-playing video games

Roguelike is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role-playing games such as Dungeons & Dragons.

<span class="mw-page-title-main">Indie game</span> Class of video game, generally independently published

An indie game, short for independent video game, is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games. Indie games tend to be sold through digital distribution channels rather than at retail due to a lack of publisher support. The term is analogous to independent music or independent film in those respective mediums. Since AAA only refers to a games budget, rather than a studio’s status, an indie developer is capable of producing a AAA game, although this is extremely rare. A prime example of a recent AAA game that was developed by an indie game developer, is Baldur’s Gate 3, which was developed by indie dev, Larian Stufios.

<span class="mw-page-title-main">Petri Purho</span> Finnish video game designer

Petri Purho is a Finnish game developer and a cofounder of the game studio Nolla Games. He has previously also worked at Finnish independent video game developer studio Frozenbyte. He is best-known for the roguelite Noita and the puzzler Crayon Physics Deluxe, which won the Seumas McNally Grand Prize at the Independent Games Festival in 2008.

<span class="mw-page-title-main">Falling-sand game</span> Video game genre

A falling-sand game is a genre of video game and a sub-genre of sandbox games which typically utilize a two-dimensional particle or cellular automaton based game engine to simulate various materials interacting in a sandbox environment.

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References

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  5. Plante, Chris (18 October 2019). "OK, this is the coolest trick I've seen in a game this year". Polygon . Retrieved 30 November 2019.
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