The Swapper

Last updated
The Swapper
The swapper logo.png
Developer(s) Facepalm Games
Curve Studios (Console Ports)
Publisher(s) Facepalm Games
Curve Digital (Console Ports)
Designer(s) Olli Harjola
Programmer(s) Olli Harjola
Artist(s) Olli Harjola
Writer(s) Tom Jubert [1]
Composer(s) Carlo Castellano
Platform(s)
ReleaseWindows
  • WW: 30 May 2013
Mac, Linux
  • WW: 18 February 2014
PlayStation 3 / 4 / Vita
  • NA: 5 August 2014
  • EU: 6 August 2014
Wii U
  • NA: 6 November 2014
  • EU: 6 November 2014
  • JP: 2 April 2015
Xbox One
  • WW: 5 June 2015
Genre(s) Puzzle-platform, Metroidvania [2]
Mode(s) Single-player

The Swapper is a puzzle-platform game for Microsoft Windows, Mac OS X, and Linux from Facepalm Games, an independent developer in Helsinki, Finland. [3] Curve Studios later ported the game to PlayStation and Nintendo platforms in 2014. [4] A science fiction-themed title, the player controls a female scavenger stranded aboard an abandoned research station, and discovers a strange device that allows her to create clones of herself and switch her consciousness between these clones. The player uses this ability to solve various puzzles and learn about the fate of the station's researchers. The Swapper was released on May 30, 2013 to critical acclaim, with reviewers praising the game's visual style and atmosphere, the quality of the puzzles, and the game's ability to innovate on already well-established game mechanics.

Contents

Gameplay

The Swapper's art assets were modelled in clay and then digitized for the game. The Swapper - Screenshot 03.png
The Swapper's art assets were modelled in clay and then digitized for the game.
The player character and their clones The Swapper - Screenshot 04.png
The player character and their clones

The Swapper is a side-scrolling puzzle-platformer in a science fiction setting. The player character is stranded on a damaged space station and is looking for a means to escape. To do so, they must explore the station and find orbs that are used to activate certain doors, allowing them to progress further into the game. The game uses some concepts of "Metroidvania" games in which the player may have to backtrack through the facility, divided into a number of rooms, to proceed within the game. [5]

The player acquires a hand-held cloning tool early in the game through which they solve puzzles to collect orbs. The tool offers two functions: the ability to create up to four simultaneous clones of the player character, and the ability to swap control to any of these clones as long as they are within line of sight. Once created, the clones will move with the player unless otherwise blocked by the environment; for example, if the player moves left, all the clones will move left unless they run into a wall. This allows the player to complete complex steps to activate doors and switches as to acquire the orbs. Like the player, clones can die falling from a large height or through other environmental hazards. Clones are reclaimed if they die or if they physically move into the same space as the player. When using the cloning tool, time slows down, allowing the player to execute more difficult maneuvers involving the clones. One example is to scale a vertical area by repeating the process of creating a clone higher than the currently active clone and immediately swapping control to the new clone while it is falling in mid-air, until a safe platform at the top of the area can be reached by a clone. Later levels include sections of the station where gravity has been reversed, increasing the difficulty of the puzzles. [5]

The cloning functionality is limited by certain light sources. Blue lights will prevent clones from being created in the illuminated area, while red lights will block the control swapping ability; purple lights block both actions. Touching certain white lights, moving off the current stage, or touching another clone will otherwise destroy those clones. [5]

Plot

Humanity has exhausted its natural resources, and seven remote outposts are established in distant space to extract and synthesize useful materials from their neighbouring planets, to send back to Earth. The crews of the space stations must survive independently off Earth for several decades. First, Station 7 loses orbit and disintegrates into its closest sun, then Station 6 goes offline for unknown reasons.

When the crew of Theseus explore an uninhabitable desert planet called Chori V, with abundant natural mineral deposits, they find a more durable steel amalgam, an alien life form similar to Earth's silkworm, and highly complex rock formations of unknown origin. The rocks display unusual electro-chemical activity, leading some to believe they may possess rudimentary intelligence. The crew call these rocks 'The Watchers'.

Over time, the crew begins to notice that the rocks are penetrating their dreams and comes to believe that the rocks are telepathic. The scientists use what they learned from the rocks' electro-chemicals to create a device they call 'The Swapper'. They learn that this device creates clones of the user, and allows them to become the clone. A failed attempt at swapping two different people, which causes such massive memory loss as to make it impossible to know if either person was actually swapped, leads to a ban on person to person swapping. One of the crew, Dr. Chalmers, circumvents the ban by performing brain transplants on terminally-ill patients and keeping their brains alive. She believes she can use the swapper directly on the transplanted brains, and swap the person's consciousness into a body, prolonging their life. Her colleague, Dr. Dennett, disagrees with this practice on ethical grounds.

As time goes by and the scientists learn that the Watchers are millions of years old, they are believed to be much more intelligent than previously thought, perhaps even more intelligent than humans themselves.

The first Watcher to be found mysteriously resembles the shape of a human face, with eyes, a nose, a mouth and ornately carved decorations. It exhibits far more neurological activity than the other Watchers. The scientists hypothesize that it acts as a communications hub for the rest of the Watchers. They record radioactivity from the Head Watcher, but deem it safe enough for the crew to be around. However, members of the crew begin dying, and areas of the ship are deemed uninhabitable. The crew barricaded themselves inside one area of the ship, thinking something must have followed them back from the planet's surface. It soon becomes clear that the Watchers are causing the deaths. People report being able to hear the Watchers' thoughts. Those who do die shortly afterward. By the time the crew realize the cause of the deaths, it is too late. They have brought on board too many watchers, they would never be able to jettison them all into space and off the station.

The player, a Scavenger, arrives at the station via an escape pod and hears a woman on the radio who alternates between berating them and asking for their assistance. The plot is slowly revealed through messages on data terminals and the Watchers on the station. Eventually the Scavenger is told by the woman to use the Swapper on the Head Watcher to prevent further deaths, but appears to quickly change her mind and instructs them to instead detach the Solar panels so that the station can land on the planet below.

In the last sequence, the woman plays a video to another Scavenger revealing a twist. To survive, Dennet and Chalmers transferred their consciousness into brains on life-support within a sealed section of the ship in order to await rescue for decades. This other Scavenger arrived on the station and confronted them about what had happened on the station. To prove what had transpired Chalmers encouraged the other Scavenger to try the Swapper. The other Scavenger did so and in confusion sent a Swapper-made clone of herself into space via an escape pod. Left with few options, since the other Scavenger's ship is broken and the Watchers will consume them in the now-unprotected ship section within hours and the rescue team will take one day to arrive, Chalmers suggested swapping minds with the other Scavenger to find a solution. Before the video cuts out, the other Scavenger prepares to use the device on Chalmers' brain.

Moments later the player Scavenger confronts the other Scavenger whose body is revealed to have the consciousnesses of Dennet and Chalmers in addition to her own, which explains why she appeared to argue with herself. Dennet wished to land the station (in order to return the Watchers to the planet) while Chalmers wished to use the Swapper on the Head Watcher. The consciousness of the other Scavenger, fed up with their arguing, uses the Swapper on the Head Watcher and her body appears to die. The player Scavenger completes the station landing and exits onto the planet surface. Watchers on the surface begin to express the thoughts of the three human females who inhabited the other Scavenger, suggesting that their consciousnesses merged with the watcher collective when they used the swapper on the Head Watcher. From across a chasm the player Scavenger is met by a rescue team member, Marcus, who scans the Scavenger as a precaution and radios for quarantine procedures. Unfortunately, the ship's Captain responds that they do not have the quarantine facilities onboard meaning that the player must be left behind. Marcus apologizes and turns to leave. Here the player is presented with two options:

If the player chooses to swap, they switch bodies and commit a murder of Marcus, who falls to his death in the Scavenger's body. The player, in Marcus's body, makes a way to the rescue ship and is treated with suspicion by another female crew member, but the Captain ignores the concern and pulls the ship into orbit.

If the player chooses to stay on the planet, they fall down the chasm and are spoken to by the Watchers, who express that although the death is unknown, they imply that the player will be allowed to maintain the identity in their collective, at least for a while.

Development

A selection of the game's art assets in their original clay form The Swapper - Clay 01.png
A selection of the game's art assets in their original clay form

The Swapper was a project made by two University of Helsinki students Otto Hantula and Olli Harjola in their spare time. [6] The Swapper was backed by the Indie Fund, the 6th indie game title the fund has supported. [6] Rather than digital textures, the game features handcrafted art assets and clay which forms the various game levels.

Curve Studios helped to port the title to the PlayStation 3, PlayStation 4, and PlayStation Vita platforms, with an expected release date in May 2014. [7] After being delayed to ensure the PlayStation 3 and PlayStation Vita versions are "up to scratch", the game was released on 5 August 2014 in North America and the following day in Europe. [8] Curve Studios later announced that they will bring the game to Wii U, the graphical capability will be on par with PC version. [9] [10] Subsequently, after the game's release on Wii U, Nintendo assisted in bringing The Swapper to the Japanese market, and they announced this during the Japanese version of the April 2015 Nintendo Direct presentation.

Reception

The Swapper received positive reviews from critics. It has an aggregate score of 88.09% on GameRankings and 87/100 on Metacritic. [11] [12] The game has won numerous awards including Best International Game at Freeplay 2011 and Special Recognition Award at Indiecade 2011. [23]

Related Research Articles

<span class="mw-page-title-main">Puzzle video game</span> Video game genre

Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. Many puzzle games involve a real-time element and require quick thinking, such as Tetris (1985) and Lemmings (1991).

Star Fox is an arcade style rail shooter, space flight simulator, and third person action-adventure video game series created by Shigeru Miyamoto, produced and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagonist Fox McCloud. Gameplay involves many adventures around the Lylat planetary system in the futuristic Arwing fighter aircraft, in other vehicles, and on foot. The original Star Fox (1993) is a forward-scrolling 3D rail shooter, but later games add more directional freedom.

Pikmin is a real-time strategy and puzzle video game series created by Shigeru Miyamoto, and published by Nintendo. The games focus on directing a horde of plant-like creatures called Pikmin to collect items by destroying obstacles, avoiding hazards, and fighting fauna that are hazardous to both the player character and the Pikmin.

<i>Puzzle Quest: Galactrix</i> 2009 video game

Puzzle Quest: Galactrix, or Galactrix, is a puzzle video game developed by Infinite Interactive for the PC, Nintendo DS, Xbox 360's Xbox Live Arcade, and PlayStation 3's PlayStation Network service.

<i>Star Wars: The Clone Wars – Jedi Alliance</i> 2008 video game

Star Wars: The Clone Wars – Jedi Alliance is an action-adventure game developed and published by Lucasarts. It was released for the Nintendo DS on November 11, 2008. It is set in the science fiction universe of Star Wars and is a tie-in to the Clone Wars TV series. A companion game for the Wii, Star Wars: The Clone Wars – Lightsaber Duels, was released on the same day.

<i>Star Wars: The Clone Wars – Republic Heroes</i> 2009 video game

Star Wars: The Clone Wars – Republic Heroes is a 2009 action-adventure video game developed by Krome Studios and published by LucasArts. It was released for Microsoft Windows, Xbox 360, PlayStation 3, Wii, PSP and PlayStation 2 on October 6, 2009. A Nintendo DS port was also developed by LucasArts Singapore. The game is a tie-in to the Star Wars: The Clone Wars animated TV series, which follows the adventures of Anakin Skywalker, Obi-Wan Kenobi, Ahsoka Tano, and other Jedi and clone troopers during the Clone Wars. In the game's story, the Confederacy of Independent Systems recruits Skakoan scientist Kul Teska to develop a new superweapon, prompting an investigation by the Galactic Republic, who attempts to stop its construction.

<i>Lego Star Wars III: The Clone Wars</i> 2011 video game

Lego Star Wars III: The Clone Wars is a Lego-themed action-adventure video game developed by Traveller's Tales and published by LucasArts in March 2011 for the PlayStation 3, PlayStation Portable, Xbox 360, Wii, Nintendo DS, Microsoft Windows, and the Nintendo 3DS. It was one of the 3DS's launch titles. The game features missions and characters from the 2008 animated film Star Wars: The Clone Wars and its follow-up television series, as well as fan-favorites from the original Star Wars saga, in both single-player and multiplayer gameplay modes. The Mac OS X version of the game was released by Feral Interactive.

<i>Trine 2</i> 2011 puzzle-platform video game

Trine 2 is a puzzle-platform game developed and published by Frozenbyte. It is the sequel to Trine and was released on Microsoft Windows, OS X, PlayStation 3, and Xbox 360 in December 2011, and later for Linux in March 2012. Trine 2 allows three players to play the iconic roles of a wizard, a thief, and a knight in a simultaneous cooperative mode. A Director's Cut edition was released via the Wii U's eShop on the console's launch day in all regions except Australia and Japan. The game was also released as a launch title for the PlayStation 4 in North America and Europe in 2013. On February 13, 2019, it was announced that a port to the Nintendo Switch would be released on February 18, 2019.

<i>Tangled: The Video Game</i> 2010 video game

Tangled: The Video Game is an action-adventure game based on the film of the same name for the Wii and Nintendo DS, as well as for Microsoft Windows. The game was developed by Planet Moon Studios and published by Disney Interactive Studios, and was released in November 2010.

<i>Skylanders</i> Video game series

Skylanders is a toys-to-life action-adventure video game franchise published by Activision. Skylanders games are played by placing a character's figure on the "Portal of Power", a device that reads its tag using NFC and "imports" them into the game as a playable character, leveling them up and saving its progress on the figure to potentially be used on a different game with its saved stats. Skylander figures are sold separately from the game itself unless you buy the starter pack. Typically, the starter pack for each game contains two or more Skylanders, a Portal of Power, the game disc and sometimes something else to show off the game's newest feature.

<i>Q.U.B.E.</i> 2011 video game

Q.U.B.E. is a physics-based puzzle video game developed and published by Toxic Games, with help from Indie Fund, a group of independent game developers. The game, an expansion of a student project by the founding members of Toxic Games, was released for Microsoft Windows through a number of digital distribution platforms, first through Desura on 17 December 2011 and then through Steam on 6 January 2012. An OS X port was later released on 17 December 2012 through Steam and on 18 December 2012 through Desura.

<i>Angry Birds Trilogy</i> 2013 video game series

Angry Birds Trilogy is a video game co-developed by Rovio Entertainment, Exient Entertainment, Housemarque, and Fun Labs and published by Activision.

<i>Ben 10: Omniverse</i> (video game) 2012 video game

Ben 10: Omniverse is an action video game based on the American animated series of the same name. The game was published by D3 Publisher in North America and Namco Bandai Games in Europe and Australia. It was released in November 2012 for PlayStation 3, Xbox 360, Nintendo DS, Nintendo 3DS, Wii, and Wii U.

<i>Just Dance</i> (video game series) Dancing video game series

Just Dance is a rhythm game series developed and published by Ubisoft. The original Just Dance game was released on the Wii in 2009 in North America, Europe, and Australia.

<i>Skylanders: Swap Force</i> 2013 video game

Skylanders: Swap Force is a 2013 platform game developed by Vicarious Visions and Beenox and published by Activision. It is the third main game in the Skylanders video game and toy franchise, following 2012's Skylanders: Giants, which was a direct sequel to 2011's Skylanders: Spyro's Adventure.

<i>Armikrog</i> 2015 video game

Armikrog is a stop-motion point-and-click adventure comedy game by Doug TenNapel in partnership with Pencil Test Studios and Versus Evil for Microsoft Windows, OS X, Linux, PlayStation 4, Wii U and Xbox One. It is a spiritual successor to The Neverhood, and is developed by many members of the same team. Like The Neverhood, Armikrog uses clay animation.

Obduction is an adventure video game developed by Cyan Worlds. Obduction is considered a spiritual successor to Cyan's previous adventure games, Myst and Riven. In the game, the player finds their character transported to strange alien worlds but with human elements within the settings. The player must explore and solve puzzles to figure out how to return home.

<i>Armillo</i> 2014 video game

Armillo is a 3D puzzle-platform game developed by Fuzzy Wuzzy Games. It was released on July 3, 2014, for the Wii U on the Nintendo eShop. A Windows port was released on July 3, 2020.

<i>Stealth Inc 2: A Game of Clones</i> 2014 video game

Stealth Inc 2: A Game of Clones is a 2D puzzle platform video game which was developed and published by Curve Digital. The game is a sequel to Stealth Bastard Deluxe, featuring different mechanics which involve puzzle sections. The game was released for the Wii U on October 23, 2014. The PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One and Microsoft Windows versions of the game were also released in April 2015.

<i>Affordable Space Adventures</i> 2015 video game

Affordable Space Adventures is a puzzle adventure game developed and published by NapNok Games in collaboration with Nifflas' Games. The game was released for the Wii U via the Nintendo eShop download service on April 9, 2015. The game's main gameplay feature is its unique use of the Wii U GamePad to control a spaceship by using the controls shown on the touch-screen including two different engines and other controls.

References

  1. Harjola, Olli (31 July 2012). "Penumbra's Tom Jubert hired for narrative design on The Swapper". Facepalm Games. Helsinki, Finland. Archived from the original on 11 December 2014. Retrieved 7 December 2014.
  2. Matulef, Jeffrey (May 16, 2013). "Stop-motion Metroidvania The Swapper due this month on Steam". Eurogamer . Retrieved July 16, 2016.
  3. "About | Facepalm Games". Facepalm Games. Archived from the original on 16 October 2016. Retrieved 1 June 2013.
  4. "The Swapper Wii U release date". October 15, 2014.
  5. 1 2 3 Machkovech, Sam (31 May 2013). "The Swapper review: Swap it to me". Ars Technica. Retrieved 3 June 2013.
  6. 1 2 Caoili, Eric (2012-03-01). "Indie Fund backing award-winning game The Swapper". Gamasutra . Retrieved 2013-06-01.
  7. Futter, Mike (2014-02-26). "The Swapper Cloning Itself On PS3, PS4, And Vita". Game Informer . Archived from the original on 2014-02-27. Retrieved 2014-02-26.
  8. Hayden, Nicola (2014-06-30). "The Swapper will be invading all of your Sony consoles this summer". Push Square. Retrieved 1 July 2014.
  9. "The Swapper is Coming to Wii U". Kotaku . 2014-07-26.
  10. "Curve Studios Twitter" . Retrieved 2014-07-26.
  11. 1 2 "The Swapper for PC - GameRankings". GameRankings. CBS Interactive Inc. Retrieved 26 May 2017.
  12. 1 2 "The Swapper for PC Reviews". Metacritic. CBS Interactive Inc. Retrieved 19 October 2013.
  13. "The Swapper". Metacritic .
  14. "The Swapper". Metacritic .
  15. "The Swapper". Metacritic .
  16. "The Swapper". Metacritic .
  17. Hancock, Patrick (30 May 2013). "Review:The Swapper". Destructoid. Retrieved 15 August 2013.
  18. Edge Staff (31 May 2013). "The Swapper review". Edge Magazine UK. Future Publishing Limited. Retrieved 1 June 2013.
  19. Ryckert, Dan (30 May 2013). "The Swapper". Game Informer. Game Informer Magazine. Archived from the original on June 7, 2013. Retrieved 1 June 2013.
  20. Peele, Britton (30 May 2013). "The Swapper Review". GameSpot. CBS Interactive Inc. Retrieved 1 June 2013.
  21. Sliva, Marty (31 May 2013). "The Swapper: Review". IGN. IGN Entertainment, Inc. Retrieved 1 June 2013.
  22. Consiglio, Jorge (29 November 2014). "[Análisis] 'The Swapper'". ComboGamer (in Spanish). Retrieved 30 November 2014.
  23. "The Swapper". Facepalm Games. 2013-05-30. Retrieved 2014-02-15.