Achievement (video games)

Last updated

An example of a notification that a player might receive for completing an achievement Achievement unlocked.svg
An example of a notification that a player might receive for completing an achievement

In video gaming, an achievement (or a trophy) is a meta-goal defined outside a game's parameters, a digital reward that signifies a player's mastery of a specific task or challenge within a video game. Unlike the in-game systems of quests, tasks, and/or levels that usually define the goals of a video game and have a direct effect on further gameplay, the management of achievements usually takes place outside the confines of the game environment and architecture. [1] Meeting the fulfillment conditions, and receiving recognition of fulfillment by the game, is referred to as unlocking the achievement.

Contents

Purpose and motivation

Achievements are included within games to extend the title's longevity and provide players with the impetus to do more than simply complete the game but to also find all of its secrets and complete all of its challenges. They are effectively arbitrary challenges laid out by the developer to be met by the player. These achievements may coincide with the inherent goals of the game itself, when completing a standard milestone in the game (such as achievements for beating each level of a game [2] ), with secondary goals such as finding secret power-ups or hidden levels, or may also be independent of the game's primary or secondary goals and earned via completing a game in an especially difficult or non-standard fashion (such as speedrunning a game [e.g., Braid [3] ] or playing without killing any enemies [e.g., Deus Ex: Human Revolution [4] and Dishonored [5] ]), playing a certain number of times, viewing an in-game video, and/or beating a certain number of online opponents. Certain achievements may refer to other achievements—many games have one achievement that requires the player to have gained every other achievement.

Unlike secrets, which traditionally provided some kind of direct benefit to the player in the form of easier gameplay (such as the warp pipe in Super Mario Bros. ) or additional gameplay features (such as hidden weapons or levels in first-person shooters like Doom ) even though they might have criteria similar to achievements in order to unlock, the narrative-independent nature of achievements allows them to be fulfilled without needing to provide the player with any direct, in-game benefit or additional feature. In addition, the achievements used in modern gaming are usually visible outside the game environment (on the Internet) and form part of the online profile for the player. These profiles include: Gamertag for Microsoft's Live Anywhere network, combining Xbox 360/Xbox One/Xbox Series X|S titles, PC games using Games for Windows – Live and Xbox Live on Windows 8 and Windows 10, and Xbox Live-enabled games on other platforms; PSN ID for PlayStation Network (PSN); User Profile Achievement Showcases for Steam; Armory Profiles for World of Warcraft ; and Lodestone Profiles for Final Fantasy XIV .

The motivation for the player to gain achievements lies in maximizing their own general cross-title score (known as Gamerscore on Live, Trophy Level on PSN, and the Achievement Showcase for Steam User Profiles) and obtaining recognition for their performance due to the publication of their achievement/trophy profiles. Some players pursue the unlocking of achievements as a goal in itself, without especially seeking to enjoy the game that awards them—this community of players typically refer to themselves as "achievement hunters". [6] [7]

Some implementations use a system of achievements that provide direct, in-game benefits to the gameplay, although the award is usually not congruent with the achievement itself. One example of such an implementation are "challenges" found in the multiplayer portions of the later Call of Duty titles. Challenges here may include a certain number of headshots or kills and are rewarded not only with the completion of the achievement but also a bonus item that can be equipped. Team Fortress 2 features 3 milestones for each of the nine classes. When a milestone is reached by obtaining a specific number of achievements for each class, the player will be awarded a non-tradable weapon unique to that class.

Origins and implementations

Single-game achievements

The idea for game achievements can be traced back to 1982, with Activision's patches for high scores. [8] [9] This was a system by which game manuals instructed players to achieve a particular high score, take a photo of score display on the television, and send in the photo to receive a physical, iron-on style patch in a fashion somewhat similar to the earning of a Scout badge. This system was set up across many Activision titles regardless of platform, and though most of their games were on the popular Atari 2600, games on the Intellivision, ColecoVision, Atari 5200, and at least one title on the Commodore 64 also included similar instructions with patches as a reward. [10] Patches would be sent with a letter from the company, often written as if from a fictional character, like Pitfall Harry, congratulating the player on the achievement. [11] By the end of 1983, Activision's new games no longer included these achievements, but the company would still honor the process for their older games.

The game E-Motion on the Amiga from 1990 was one of the earliest games that had some form of achievements programmed into the game itself. The game called these "secret bonuses". The game had five such bonuses, for achievements such as completing a level without rotating to the right, or completely failing certain levels. [12] A number of individual games have included their own in-game achievements system, separate from any overall platform. Most modern massively multiplayer online role-playing games have implemented their own in-game system of achievements; in some cases such as World of Warcraft and Final Fantasy XIV , these achievements are accessible outside the game when viewing user profiles on the game websites and the game may offer an API for achievement data to be pulled and used on other sites.

Platform (multi-game) achievement systems

Although many other individual games would develop their own "secret bonuses" and internal achievements, the first implementation of an easily accessible and multi-game achievement system is Microsoft's Xbox 360 Gamerscore system, introduced at E3 in 2005, and implemented on the 360's launch date (22/11/05). [13] Microsoft extended Gamerscore support to the Games for Windows – Live scheme in 2007 by including support for Achievements in Halo 2 .

In 2007, Valve became the second large publisher to release a platform-based, multi-game achievement system for their Steam platform, eventually capturing a wide number of Windows, Mac OS X, Linux, and SteamOS based games. [14]

In 2008, Sony followed suit by offering Trophies for the PlayStation 3. There was no Trophy support for the PlayStation Portable, even though the device does have PSN connection capability. By 2011, the successor to the PlayStation Portable, the PlayStation Vita, and all PlayStation Vita games had universal support for the Trophy system, as well as the later PlayStation 4 and PlayStation 5 and their games. [15] [ better source needed ]

Apple added achievements to Game Center on October 12, 2011, with the release of the iOS 4, for mobile platform for iPhone, iPad, and iPod Touch. [16] Achievements are available on Android via Google Play Games.

Microsoft's mobile OSes, Windows Phone 7 and Windows Phone 8, included Xbox Live support, including Achievements when first launched worldwide on October 21, 2010. [17] [ better source needed ]

Amazon Kindle provided the GameCircle service starting July 11, 2012, which tracks achievements and leaderboards for some games adapted to the Kindle platform. [18]

Kongregate, a browser games hosting site, features Badges, which earn the user points, similar to Xbox Live's Gamerscore and PlayStation Network's Trophy system. Much like PSN's Trophies, points work towards increasing a player's level. The site FAQ explains, "Your level will automatically rise as you earn points. We're still working out the details of what kind of privileges and potential prizes that points and levels could be used to unlock." [19]

In 2012, RetroAchievements started to retroactively add achievements to old game-systems for use in Emulation software like RetroArch. Users add indicators which trigger when a certain value changes in emulating the ROM. [20]

Game achievements as satire

The advent of achievement-driven gaming was satirized in the Flash game Achievement Unlocked . [21] The game is a simple platformer; it takes place on a single non-scrolling screen, and has only simple walking and jumping controls. It has no clearly defined victory condition aside from earning all 100 achievements, from the trivial ("move left", "click the play field") to the complex ("touch every square", "find and travel to three particular locations in order"). The game spawned two sequels.

Achievements as part of gamification

NSA information-gathering program XKeyscore uses achievements awarding "skilz" points to assist in training new analysts as a form of gamification of learning. [22] [23] [24]

See also

Related Research Articles

<span class="mw-page-title-main">Jeff Minter</span> British video game designer

Jeff Minter is an English video game designer and programmer who often goes by the name Yak. He is the founder of software house Llamasoft and has created dozens of games during his career, which began in 1981 with games for the ZX80. Minter's games are shoot 'em ups which contain titular or in-game references demonstrating his fondness of ruminants. Many of his programs also feature something of a psychedelic element, as in some of the earliest "light synthesizer" programs including Trip-a-Tron.

The Xbox network, formerly known as Xbox LIVE, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Gaming for the Xbox brand. It was first made available to the original Xbox console on November 15, 2002. An updated version of the service became available for the Xbox 360 console at the system's launch in November 2005, and a further enhanced version was released in 2013 with the Xbox One. This same version is also used with Xbox Series X and Series S. This service, in addition to a Microsoft account, is the account for Xbox ecosystem; accounts can store games and other content.

<i>Star Wars</i> video games Video games based on the Star Wars franchise

Over one hundred video games based on the Star Wars franchise have been released, dating back to some of the earliest home consoles. Some are based directly on films while others rely heavily on the Star Wars Expanded Universe.

<span class="mw-page-title-main">Games for Windows – Live</span> Former online gaming service

Games for Windows – Live or GFWL was an online gaming service used by Games for Windows–branded PC titles that enables Windows PCs to connect to Microsoft's Live service. Users, each with a unique Gamertag, are able to play online, keep track of their friends' status, send and receive messages, gain and keep track of Achievements and associated Gamerscore, voice chat across platforms, and more. Some games allow for cross-platform play, such as Shadowrun, putting Windows players against Xbox 360 players.

<i>Activision Anthology</i> 2002 video game

Activision Anthology is a compilation of most of the Atari 2600 games by Activision for various game systems. It also includes games that were originally released by Absolute Entertainment and Imagic, as well as various homebrew games. The Microsoft Windows and Mac OS X versions are titled Activision Anthology: Remix Edition, and include the most games. The PlayStation Portable version is titled Activision Hits Remixed.

<i>Castle Crashers</i> 2008 2D hack-and-slash video game developed by The Behemoth

Castle Crashers is a 2D side-scrolling hack-and-slash video game developed by The Behemoth. The Xbox 360 version was released on August 27, 2008, via Xbox Live Arcade as part of the Xbox Live Summer of Arcade. The PlayStation 3 version was released in North America on August 31, 2010, and November 3, 2010, in Europe via the PlayStation Network. A Microsoft Windows version, exclusive to Steam, was released on September 26, 2012. The game is set in a fictional medieval universe in which a dark wizard steals a mystical crystal and captures four princesses. Four knights are charged by the king to rescue the princesses, recover the crystal, and bring the wizard to justice. The game includes music created by members of Newgrounds.

<i>Call of Duty 4: Modern Warfare</i> 2007 video game

Call of Duty 4: Modern Warfare is a 2007 first-person shooter video game developed by Infinity Ward and published by Activision. It is the fourth main installment in the Call of Duty series. The game breaks away from the World War II setting of previous entries and is instead set in modern times. Developed over two years, Modern Warfare was released in November 2007 for the PlayStation 3, Xbox 360, and Microsoft Windows and was ported to the Wii as Call of Duty: Modern Warfare – Reflex Edition in 2009.

<i>Marvel: Ultimate Alliance 2</i> 2009 video game

Marvel: Ultimate Alliance 2 is a 2009 action role-playing video game featuring characters from Marvel Comics. It is the sequel to 2006's Marvel: Ultimate Alliance, and the second installment in the Marvel: Ultimate Alliance series. The game was jointly developed by Vicarious Visions, n-Space and Savage Entertainment and published by Activision in September 2009. A port for the PlayStation 4, Xbox One and Microsoft Windows by Zoë Mode was released in July 2016.

<i>Ghostbusters: The Video Game</i> 2009 action-adventure video game

Ghostbusters: The Video Game is a 2009 action-adventure game based on the Ghostbusters media franchise. Terminal Reality developed the Windows, PlayStation 3, and Xbox 360 versions, while Red Fly Studio developed the PlayStation 2, PlayStation Portable, and Wii versions. The game was released after several delays in development and multiple publisher changes. In North America, all versions of the game were published by Atari Interactive, while in Europe, the PlayStation 2, PlayStation Portable, and PlayStation 3 versions were published by Sony Computer Entertainment Europe. A separate game for the Nintendo DS with the same title was developed by Zen Studios and released at the same time, albeit with substantial differences in the gameplay and story.

<span class="mw-page-title-main">TrueAchievements</span> Website that tracks players Xbox network achievements in games and applications

TrueAchievements is a website that tracks player's achievements and Gamerscore for games and applications for Xbox Live-supporting platforms, including Xbox Series X/S, Xbox One, Xbox 360, Windows Phone, Games for Windows - Live, Windows 7, Windows 8, Windows 10 and Windows 11. It is published by TrueGaming Network, which also publishes the TrueSteamAchievements and TrueTrophies sister websites, catering respectively to Valve's PC platform, Steam, and Sony's PlayStation. TrueAchievements uses a method of assessment titled "TrueAchievement" score, in addition to Xbox network Gamerscore. The site is a member of the Xbox Community Developer Program, and as of July 2019, TrueAchievements has over 400,000 registered users including the two highest-scoring Xbox players. In 2014, the TrueAchievements Xbox One application was made available to allow users to access several of the site's features directly on their consoles. TrueAchievements reached 750,000 registered users in March 2022, and registers 6 million monthly unique visitors and 25 million pageviews every month. It is the second most visited Xbox-related website after www.xbox.com.

<span class="mw-page-title-main">Game Room</span> Video game service

Game Room was a social gaming service for the Xbox 360 video game system, Microsoft Windows PCs, and Windows Phone 7. Launched on March 24, 2010, Game Room let players download classic video games and compete against each other for high scores. Players on both Xbox 360 and Windows PCs could access Game Room through their respective versions of Microsoft's Live online services. The servers shut down on October 31, 2017.

<i>Earthworm Jim HD</i> 2010 video game

Earthworm Jim HD is a high definition remake of the original Earthworm Jim video game. While the original was released in 1994 for the Sega Genesis and then ported to many other platforms, the remake was released digitally through Xbox Live Arcade on Xbox 360 on June 9, 2010, through the PlayStation Network on the PlayStation 3 on August 3, 2010, and for Windows Phone 7 alongside its launch in October and November of 2010. While critics had mixed feelings with regard to how well the game had aged, they generally praised the new content, mainly the cooperative multiplayer mode.

Playfire was a social gaming networking website targeted towards core video game players. Playfire allowed users the ability to automatically track their in-game achievements, trophies, and gameplay, as well as earn rewards for playing their games.

<i>Pinball FX 2</i> 2010 video game

Pinball FX 2 is a pinball video game for Xbox 360, Xbox One, and Microsoft Windows and is the sequel to Pinball FX. It was developed by Zen Studios and published by Microsoft Studios. It was released on October 27, 2010, via the Xbox Live Arcade service. The game includes several new features, such as local multiplayer and the ability to tweak table settings. Players can also import all of the tables from Pinball FX they had previously purchased. The Windows 8 version of Pinball FX 2 was released on the Windows Store on October 27, 2012, two years after the original XBLA release. The game was subsequently released for other Windows platforms via Steam on May 10, 2013. Pinball FX 2 was announced for Windows Phone in February 2012. A sequel, Pinball FX 3 was released in September 2017.

<i>Dungeon Defenders</i> 2010 video game

Dungeon Defenders is a hybrid multiplayer video game developed by Trendy Entertainment that combines the genres of tower defense and action role-playing game. It is based on a showcase of Unreal Engine 3 named Dungeon Defense. The game takes place in a fantasy setting where players control the young apprentices of wizards and warriors and defend against hordes of monsters. A sequel titled Dungeon Defenders II was released in 2015.

<i>007 Legends</i> 2012 video game

007 Legends is a first-person shooter video game featuring the character of British secret agent James Bond. It was developed by Eurocom and first released by Activision on October 2012 for PlayStation 3 and Xbox 360, with Microsoft Windows and Wii U versions releasing later that year. Wii U release of the game was cancelled in Australia and the game was removed from all digital storefronts in January 2013.

<i>Deadpool</i> (video game) 2013 video game

Deadpool is an action-adventure video game based on the Marvel Comics antihero of the same name. It was developed by High Moon Studios and published by Activision for Microsoft Windows, PlayStation 3, and Xbox 360 in June 2013. Written by Daniel Way, the game's story follows Deadpool as he joins forces with the X-Men and Cable to thwart Mister Sinister's latest scheme, getting into numerous comedic adventures along the way. Similarly to other media featuring the character, the game includes self-referential humor and numerous fourth wall breaks.

<i>Runner2</i> 2013 video game

Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien, generally shortened as Runner2, is a 2013 side-scrolling platformer developed by Gaijin Games. The game is the direct sequel to Bit.Trip Runner and has been released as a downloadable title available on the PlayStation 3, PlayStation Vita, Xbox 360 and Wii U consoles, Microsoft Windows, OS X, Linux and on iOS, as well as PlayStation 4 in 2016 and Nintendo Switch in 2024. The PC, Mac, Linux, and Wii U versions were self-published by Gaijin Games, and the Xbox 360 and PlayStation 3 versions were published by Aksys Games.

Always-on DRM or always-online DRM is a form of DRM that requires a consumer to remain connected to a server, especially through an internet connection, to use a particular product. The practice is also referred to as persistent online authentication. The technique is meant to prevent copyright infringement of software. Like other DRM methods, always-on DRM has proven controversial, mainly because it has failed to stop pirates from illegally using the product, while causing severe inconvenience to people who bought the product legally due to the single point of failure it inherently introduces.

References

  1. Hamari, Juho; Eranti, Veikko (January 2011). "Framework for Designing and Evaluating Game Achievements" (PDF). DiGRA '11 – Proceedings of the 2011 DiGRA International Conference: Think Design Play. 6. DiGRA/Utrecht School of the Arts. ISSN   2342-9666. Archived (PDF) from the original on January 9, 2014. Retrieved November 14, 2020.
  2. "AStats - High On Racing - Game Info". astats.astats.nl. Retrieved June 3, 2016.
  3. "AStats - Braid - Achievement: Speed Run". astats.astats.nl. Retrieved June 3, 2016.
  4. "AStats - Deus Ex: Human Revolution - Achievement: Pacifist". astats.astats.nl. Retrieved June 3, 2016.
  5. "AStats - Dishonored - Achievement: Clean Hands". astats.astats.nl. Retrieved June 3, 2016.
  6. Wilde, Tyler (February 9, 2016). "The life of a top Steam achievement hunter". PC Gamer . Retrieved June 3, 2016.
  7. Hernandez, Patricia (March 18, 2016). "Steam's Hardest Achievements, As Told By A Top Achievement Hunter". Kotaku . Retrieved June 3, 2016.
  8. Hilliard, Kyle (October 26, 2013). "Activision Badges – The Original Gaming Achievement". Game Informer . Retrieved June 4, 2016.
  9. Thomasson, Michael. "Activision Patches (Atari, Colecovision, Intellivision)". Good Deal Games. Retrieved June 4, 2016.
  10. "Collector's Corner - Activision Patches Atari 2600". Digital Press. Retrieved June 4, 2016.
  11. "Pitfall Harry Letter to Achievement Hunter". Activision, Inc. Archived from the original on April 3, 2015 via Game Informer.
  12. "E-Motion - Cheat codes & cheats". Lemon Amiga. Retrieved September 21, 2012.
  13. Jakobsson, Mikael (February 2011). "The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices". Game Studies. 11 (1). ISSN   1604-7982 . Retrieved December 29, 2020.
  14. Robinson, Andy (November 26, 2007). "Valve brings achievements to Steam". gamesradar. Retrieved January 1, 2023.
  15. PlayStation Vita
  16. Chartier, David (September 8, 2010). "Apple releases iOS 4.1 for iPhone, iPod touch". Macworld . Retrieved September 13, 2021.
  17. Windows Phone 7
  18. Brian, Matt (July 11, 2012). "Amazon launches GameCircle for Kindle Fire to rival Apple's Game Center". The Next Web . Retrieved January 25, 2015.
  19. "English FAQ". Kongregate . Archived from the original on July 12, 2012.
  20. "FAQ - RADocs".
  21. McWhertor, Michael (December 19, 2008). "Achievement Unlocked: The Game: You Have To Unlock The Achievement". Kotaku. Retrieved September 21, 2012.
  22. Robertson, Adi (August 12, 2013). "NSA analysts earned 'skilz' points by training for XKeyscore surveillance, says new report". The Verge . Retrieved November 14, 2020.
  23. Mirani, Leo (August 12, 2013). "To learn spying software, NSA analysts 'unlock achievements' to win 'skilz'". Quartz . Retrieved November 14, 2020.
  24. Poitras, Laura; Rosenbach, Marcel; Stark, Holger (August 12, 2013). "Ally and Target: US Intelligence Watches Germany Closely". Der Spiegel . Translated by Sultan, Christopher. Retrieved November 14, 2020.