Petri Purho

Last updated
Petri Purho
Petri Purho after 2010 GDC (cropped).jpg
Purho at the 2010 Game Developers Conference
Born1983
Purho at the 2010 Game Developers Conference post-awards dinner Petri Purho at GDC 2010 post-awards dinner (cropped).jpg
Purho at the 2010 Game Developers Conference post-awards dinner

Petri Purho (born 1983 in Kouvola, Finland [1] ) is a Finnish game developer and a cofounder of the game studio Nolla Games. [2] He has previously also worked at Finnish independent video game developer studio Frozenbyte. [3] He is best-known for the roguelite Noita and the puzzler Crayon Physics Deluxe , which won the Seumas McNally Grand Prize at the Independent Games Festival in 2008.

Contents

Purho initially made a name for himself as a rapid game prototyper. Almost all of his early games were created within one week as a massive prototyping project. Most common element of these prototypes are various bonuses for successful combos and/or chain reactions. These games were mainly created using open-source technologies.

Crayon Physics

Crayon Physics was Purho's tenth rapid game prototype and was coded in five days. [4] It is a slow-paced puzzle game based on rigid bodies physics.

Noita

Noita, a rogue-like platformer developed by Nolla games (of which Puhro is a member), was released for Windows 10 on Steam, GoG, Itch and Humble on October 15, 2020. It currently sits at a 76% on Metacritic and an 8/10 on Edge. [5]

Related Research Articles

A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term "software engine" used more widely in the software industry.

<span class="mw-page-title-main">Independent Games Festival</span> Annual video games festival

The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, and innovation in video game development by CMP Media, later known as UBM Technology Group, IGF is now owned by Informa after UBM's acquisition.

A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines, all of which fall under the umbrella term of "game programmer". A game programmer should not be confused with a game designer, who works on game design.

Ensemble Studios was an American video game developer. It was founded by Tony Goodman in 1994 and incorporated the following year. It borrowed the name of Ensemble Corporation, a consulting firm founded by Goodman in 1990. It was acquired by Microsoft in 2001 and operated as an internal studio until 2009, when its development capabilities were officially disbanded. Ensemble developed many real-time strategy games, including the Age of Empires game series, Age of Mythology, and Halo Wars. In addition to game development, Ensemble Studios also made the Genie Game Engine used in Age of Empires, Age of Empires II: The Age of Kings, and Star Wars: Galactic Battlegrounds. The studio sold 20 million games and was worth an estimated $500 million.

Video game development is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual effects, and so on. Development is supported by project management, production, and quality assurance. Teams can be many hundreds of people, a small group, or even a single person.

<span class="mw-page-title-main">Remedy Entertainment</span> Finnish video game developer

Remedy Entertainment Oyj, trading internationally as Remedy Entertainment Plc, is a Finnish video game developer based in Espoo. Notable games the studio has developed include the first two entries in the Max Payne franchise, Alan Wake, Quantum Break and Control. Sam Lake, Remedy's creative director, has represented the company on numerous occasions.

The Indie Game Jam (IGJ) was an effort to rapidly prototype video game designs and inject new ideas into the game industry. Started in 2002 by a group of game designer-programmers, the event featured a shared game engine technology and worked on by other designer-programmers for a single long weekend. The games resulting from that weekend were then published, open-source, on the IGJ web page.

<span class="mw-page-title-main">Jonathan Blow</span> American game designer and programmer

Jonathan Blow is an American video game designer and programmer. He is best known for his work on the independent video games Braid (2008) and The Witness (2016). Blow was born in California, United States, and became interested in game programming while at middle school. He studied for computer science and English at the University of California, Berkeley, but dropped out to start a game company. After the company closed following the dot-com crash, Blow worked as a game-development contractor. He co-founded the Experimental Gameplay Workshop and wrote a monthly technical column for Game Developer magazine.

<i>Harold and the Purple Crayon</i> 1955 childrens book by Crockett Johnson

Harold and the Purple Crayon is a 1955 children's picture book written and illustrated by Crockett Johnson. Published by HarperCollins Publishers, it is Johnson's most popular book, and has led to a series of other related books, as well as many adaptations. The story is written in third-person point-of-view, and follows a young boy on an imaginative adventure through the night.

<i>Crayon Physics Deluxe</i> 2007 video game

Crayon Physics Deluxe is a puzzle video game designed by Petri Purho and released on January 7, 2009. An early version, titled Crayon Physics, was released for Windows in June 2007. Deluxe won the grand prize at the Independent Games Festival in 2008. It features a heavy emphasis on two-dimensional physics simulations, including gravity, mass, kinetic energy and transfer of momentum. The game includes a level editor and enables its players to download and share custom content via an online service.

<span class="mw-page-title-main">Indie game</span> Class of video game, generally independently published

An indie game, short for independent video game, is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games. Indie games tend to be sold through digital distribution channels rather than at retail due to a lack of publisher support. The term is analogous to independent music or independent film in those respective mediums.

<span class="mw-page-title-main">Alec Holowka</span> Canadian video game developer (1983–2019)

Alec Holowka was a Canadian indie game developer and co-founder of independent game companies Infinite Ammo, Infinite Fall, and Bit Blot. He was mainly known for the award-winning titles Night in the Woods and Aquaria.

<span class="mw-page-title-main">Kellee Santiago</span> Venezuelan American video game designer and producer

Kellee Santiago is a Venezuelan American video game designer and producer. She is the co-founder and former president of thatgamecompany. Santiago was born in Caracas, Venezuela, and raised in Richmond, Virginia, where Santiago played video games from a young age and was encouraged by her software engineer father to experiment with computers. While attending New York University's Tisch School of the Arts, she became active in experimental theater, planning to pursue it after earning a master's degree in the Interactive Media Program of the School of Cinematic Arts at the University of Southern California. However, Santiago became involved in video game design and produced Cloud, a game developed by Jenova Chen and a student team. Its success sparked her and Chen to found thatgamecompany upon graduating, and she became the president.

<span class="mw-page-title-main">Falling-sand game</span> Video game genre

A falling-sand game is a genre of video game and a sub-genre of sandbox games which typically utilize a two-dimensional particle or cellular automaton based game engine to simulate various materials interacting in a sandbox environment.

Noita is the Finnish word for witch and may refer to:

<i>The Marriage</i> (video game) 2006 video game

The Marriage is an experimental art game created by Rod Humble and released for Microsoft Windows in March 2007. Humble set out to explore the forms of artistic expression unique to video games, leading him to express his feelings associated with marriage by relying primarily on game mechanics rather than on traditional storytelling, audio, or video elements. The game uses only simple colored shapes that the player interacts with using a mouse. The player's actions cause pink and blue squares to increase or decrease in both size and opacity, representing the balance of personal needs in a relationship.

Video gaming in Finland consists of video game industry of 260 active video game developer studios, roughly a dozen professional players and countless enthusiastic amateurs.

<i>Noita</i> (video game) 2020 video game by Nolla Games

Noita is a platform roguelike game developed by Nolla Games. Players control a witch that can collect and cast spells in order to defeat enemies named after Finnish mythological creatures. The main game leads the player down a cave ending in a boss fight, although the game contains much more secret and supplementary content. It was released in early access for Microsoft Windows on 24 September 2019. Noita left early access as the 1.0 version was released on 15 October 2020.

The 20th Game Developers Choice Awards was an annual awards ceremony by Game Developers Choice Awards for outstanding game developers and video games held on March 18, 2020, hosted by Kim Swift. Though normally held at the Game Developers Conference, due to the 2020 coronavirus outbreak, the conference was postponed to later in 2020, and the awards were presented via online streaming media, alongside the Independent Games Festival awards.

References

  1. Interview about crayon physics
  2. "Kloonigames » Blog Archive » Nolla Games".
  3. IGF finalists at TIGSource
  4. Chris Baker (2008-03-19). "Crayon Physics Deluxe, an ingenious video game that looks like it was designed by a third-grader". Slate. p. 2. Retrieved 2008-03-20.
  5. Nolla Games. "Noita, a roguelike physics engine". noitagame.com.