Caves of Qud

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Caves of Qud
Caves of Qud low-res header image.jpg
Developer(s) Freehold Games
Designer(s)
  • Brian Bucklew
  • Jason Grinblat [1]
  • Caelyn Sandel [2]
  • Nick DeCapua [2]
Artist(s)
  • Samuel Wilson
  • Cyril van der Haegen [1]
Composer(s)
  • Craigory Hamilton
  • Brandon Tanner [1]
Platform(s) Windows, Mac OS, Linux [3]
Release5 December 2024 [3]
Genre(s) Roguelike
Mode(s) Single-player

Caves of Qud is a roguelike role-playing video game developed by American [4] studio Freehold Games set in an open world that is partially pre-made and partially randomly generated. [5] [6] [7] [8] The game takes place in a post-apocalyptic science fantasy setting and is inspired by the pen-and-paper role-playing games Gamma World and Dungeons & Dragons . [9]

Contents

Development

Freehold Games began development on Caves of Qud in 2007, with the first public beta released in 2010. Caves of Qud was released on Steam in 2015, under their early access model. [10] Content was gradually added through weekly updates.

In July 2023, Kitfox Games, the publisher of the Steam version of Dwarf Fortress , announced that they would be publishing the 1.0 version of Caves of Qud the following year. [11] The game was fully released on December 5, 2024. [12]

Gameplay

A player has their reputation with various factions change due to their decisions and relationships. Caves of Qud reputation change screenshot with modern UI.jpeg
A player has their reputation with various factions change due to their decisions and relationships.

Contrary to other traditional roguelikes such as NetHack, Caves of Qud has a quest system as a core mechanic. Some quests are scripted, while others are procedurally generated. [7] [13] Players can choose to follow the main quest line, but can also choose to ignore it and play the game without following the pre-written plot. When creating a character, the player can choose between playing as a True Kin or a mutant. True Kin, being unmutated humans, have higher base stats and access to cybernetic augmentations, while mutants can possess physical and mental mutations offering a wide range of utility. By default, the player character will start in the unique village of Joppa, but it is also possible to choose to spawn in a procedurally generated town. [6]

Caves of Qud has "deeply simulated physical and political systems" which are randomly generated and different each session. [3] At the start of each run, the game generates a set of historical events and group relationships centered around a set of five randomly generated ancient rulers, dubbed Sultans. It takes inspiration from the history systems of the games Dwarf Fortress and Epitaph. The procedural history system is based on historical accounts such as word of mouth and ancient texts, allowing for bias and conflicting perspectives. [9]

Reception

Early Access

While most reviewers during the game's early access period rated the game highly for being more accessible than other roguelikes, some found the game's interface confusing. [7] [18] [19]

Full Release

The version 1.0 release of Caves of Qud received "universal acclaim" from critics, according to review aggregator website Metacritic. [14]

The Academy of Interactive Arts & Sciences nominated Caves of Qud for "Strategy/Simulation Game of the Year" at the 28th Annual D.I.C.E. Awards. [20]

Related Research Articles

<span class="mw-page-title-main">Roguelike</span> Subgenre of role-playing video games

Roguelike is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting the influence of tabletop role-playing games such as Dungeons & Dragons.

<span class="mw-page-title-main">Procedural generation</span> Method in which data is created algorithmically as opposed to manually

In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay.

Dwarf Fortress is a construction and management simulation and roguelike indie video game created by Bay 12 Games. Available as freeware and in development since 2002, its first alpha version was released in 2006 and received attention for being a two-member project surviving solely on donations.

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References

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