Stars!

Last updated
Stars!
Stars!BoxCover.jpg
Developer(s) Jeff Johnson and Jeff McBride
Publisher(s) Empire Interactive
Platform(s) Microsoft Windows
ReleaseNovember 20, 1995 (shareware)
February 4, 1997 (full) [1]
Genre(s) 4X, Turn-based strategy
Mode(s) Single-player, PBEM

Stars! is a turn-based strategy, science fiction 4X video game (eXplore, eXpand, eXploit, eXterminate), originally developed by Jeff Johnson and Jeff McBride with help from Jeffrey Krauss ("the Jeffs") for personal use, initially released as shareware for Microsoft Windows in 1995. [2] A retail version was later produced for, and published by Empire Interactive, with developer Jason Gaston added to the team for quality assurance testing, although the shareware version continued.

Contents

The game focuses on players developing their empires, engaging in diplomacy, and conquering the galaxy. It begins with race design, and features 2D graphics and a grid-based battle system. The game is well-adapted to Play-By-Email and also supports AI opponents, blitz games, and duels. Stars! is compatible with most Windows versions and can run on Linux systems through Wine. While it received generally positive reviews for its depth and multiplayer focus, its complexity and single-player appeal were criticized. A sequel, Stars: Supernova Genesis, was abandoned due to lack of publisher interest.

Gameplay

Starting with a small fleet of ships and one or two planets, players develop their empires, meet other races and conquer the galaxy. Stars! games begin with race design, choosing one of 10 primary racial traits, a selection of lesser racial traits, habitability, growth, economic, and technology settings. [3] The graphics are entirely 2D, and consist of the main map view and static pictures of planets, ship hulls and components. Battles consist of moving static icons around a grid. Because of the high level of micromanagement and diplomacy requirements, many games take place over months between players spread across the galaxy.

Players initially send scouts out to scan for suitable planets which later may be colonized and developed, enlarging the player's empire and providing additional resources. As a player's empire expands the player must balance the management of the population, minerals, research, and ship/infrastructure constructions. When other players' races are encountered, a variety of diplomacy options allow for alliances, trading mineral resources or technology, large-scale wars, and even the destruction of other races. If the random events game option is enabled, players will have to contend with (or take advantage of) the Mystery Trader, comet strikes, wormholes, and environmental changes.

Modes of play

The game is well adapted to the Play-By-Email (PBEM) style of multiplayer gaming. One player takes on duties as host, and the other players will send their instructions (turn files) by email to the host. The host then uses their copy of the game to generate the next turn, including the players' instructions and emails back the new game state file.

An alternative to play-by-email is to use an online system such as the Stars! AutoHost. This system automates most of the hosting duties and can handle a large number of games simultaneously.

Many games are run at a rate of one turn per calendar day, giving plenty of time for strategic thinking. In large games, this can be necessary, with turn generation dropping to only three times per week in cases due to the complexity of the game and the level of micro-management required to effectively control a large empire competitively. To foster a better understanding of the game, Mare Crisium paid members of the player community (Kearns, Clifford, Steeves) to write and edit an in-depth Strategy Guide in 1998. [4]

There is also an artificial intelligence (AI) that can take part in the game. The player can opt to play against AIs only (up to 15 of them), and this is the way that new players typically get to learn the game mechanics before launching into multi-player games. A tutorial helps with getting started.

Another style of play is referred to as a Blitz game. In these games, turns are played every 15 minutes or so, and all players must be at their computers at the same time. Blitz games are generally more tactical and less political in nature, due to the time constraints involved.

The duel games are similar to regular turn-a-day ones, but are between two players only. Again, with only two players involved there is no political side to these games.

Compatibility

Stars! can be run on most versions of Windows from Windows 3.1 up. It can even be run on Linux systems through the Wine system. However, under Wine, version 2.70 crashes during combat if combat sounds are enabled. Stars! does not run directly on the 64-bit version of Windows XP, Windows Vista or Windows 7, which cannot run 16-bit software. However, it can be played on a virtual machine-like Virtual Windows XP on Windows 7, [5] or in VirtualPC on earlier 32-bit versions of windows. Another alternative is VirtualBox. It also runs quite well using Windows 3.11 installed in DOSBOX. [6] Preview version (32bit) of Windows 10 plays version 2.60i. On 64-bit Windows 10, version 2.70i runs well on Wine for Windows version otvdm-v0.7.0.

Development

The game was originally developed in 1995, with version 2.0 released early in 1996. Later that year the newsgroup rec.games.computer.stars became active, facilitating public discussion of tactics and allowing players to find new games.

The game was originally developed by Jeff Johnson and Jeff McBride with help from Jeffrey Krauss ("the Jeffs") for personal use, initially released as shareware for Microsoft Windows in 1995. [2] A retail version was later produced for, and published by Empire Interactive, with developer Jason Gaston added to the team for quality assurance testing, although the shareware version continued.

By the end of 1996 shareware version 2.60 had been released, and the game has remained essentially unchanged ever since, although there have been numerous updates. Version 2.70 is the retail version which has battle sounds and allows research past Level 10 (the shareware version is restricted). The latest file date on the retail version CDROM is January 8, 1997; it sold for $41 before tax at Media Play in the southeastern U.S. in February 1997. The manual was 15mm thick (over half an inch), but the game only needed 2 MB of installation space. The most recent patch version, 2.60j RC4 (release candidate 4) was released in December 2000. Versions 2.60 and 2.70 are compatible as long as the minor version letter is the same (e.g.: 2.60i can play with 2.70i players). Over the years a number of third-party developers have provided tools and utilities to help players manage their empires.

Reception

Stars! has received some generally positive reviews. PC Gamer UK's reviewer Andy Butcher gave the game a rating of 79% in its February 1997 issue, commending it with the following comment: "What makes it stand out from the many games based on a similar idea are its depth, and that it's been designed right from the start with multi-player gaming in mind". Pitfalls he mentions include that the large number of options available can make the game confusing, and that the game is likely to be less appealing to single players. [8]

GameSpot's reviewer T. Liam McDonald rated the game 7.3 "Good", applauding "a solid Windows interface, plain graphics, a wide range of custom options, deep strategic content, and compulsive playability" and stating that the game outdoes the similar game Spaceward Ho! 4.0. [9] In Computer Game Review , Tasos Kaiafas wrote, "Stars! may not be brilliant, but it is fun and well designed." [7]

Sequels

The huge popularity of the original Stars! game convinced the developers that there would be a market for a sequel. The developers of Stars! formed a company called Mare Crisium Studios and began development of Stars: Supernova Genesis. This was intended to be a much more advanced game, with significantly better graphics, and also to remove some of the irritations of the original, such as the high level of micro-management. [10]

However, there was little interest from games publishers, who by that time had become focused exclusively on the video game console and high-end 3D games markets, and so the project was eventually abandoned. Rights to the in-game graphics remained with Empire, until they were acquired by Zoo Games. [11]

See also

Related Research Articles

<i>Exile</i> (1995 video game series) Video game series

Exile is a series of role-playing video games created by Jeff Vogel of Spiderweb Software. They were released as shareware titles for Macintosh and Windows systems. Exile III was also ported to Linux by a third party. There were four games released in the series. All of the games were later revived in the Avernum series. Common to all games in the Exile series are 2D graphics and basic sound. The graphics in the first versions of Exile I and II had simple textures, colours and outlines, which were then replaced in later versions with Exile III's graphics. The games are designed to be non-linear and long in gameplay length.

Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. Shareware is often offered as a download from a website. Shareware differs from freeware, which is fully-featured software distributed at no cost to the user but without source code being made available; and free and open-source software, in which the source code is freely available for anyone to inspect and alter.

<i>Wolfenstein 3D</i> 1992 video game

Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series. In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with a knife and a variety of guns.

<i>Descent</i> (video game) 1995 first-person shooter game

Descent is a first-person shooter (FPS) game developed by Parallax Software and released by Interplay Productions in 1995 for MS-DOS, and later for Macintosh, PlayStation, and RISC OS. It popularized a subgenre of FPS games employing six degrees of freedom and was the first FPS to feature entirely true-3D graphics. The player is cast as a mercenary hired to eliminate the threat of a mysterious extraterrestrial computer virus infecting off-world mining robots. In a series of mines throughout the Solar System, the protagonist pilots a spaceship and must locate and destroy the mine's power reactor and escape before being caught in the mine's self-destruction, defeating opposing robots along the way. Players can play online and compete in either deathmatches or cooperate to take on the robots.

Spiderweb Software is an independent video game developer founded in 1994 by Jeff Vogel in Seattle, Washington. Its primary focus is on creating demoware games for the Mac, Microsoft Windows, Android and the iPad. The games emphasize storytelling and turn-based gameplay and use a retro style of graphics.

<i>Hugos House of Horrors</i> 1990 video game

Hugo's House of Horrors is a parser-based adventure game designed by independent software developer David P. Gray and published as shareware in 1990. The game follows the character Hugo as he searches for his girlfriend Penelope in a haunted house. To progress through the game, the player uses items and interacts with the environment to solve puzzles and access more rooms in the house. The gameplay was inspired by Leisure Suit Larry in the Land of the Lounge Lizards. Hugo's House of Horrors was praised for its environment and atmosphere, but was criticized for its plot and visual design. It was followed by two sequels: Hugo II, Whodunit? and Hugo III, Jungle of Doom!, and a spin-off first-person shooter game, Nitemare 3D.

<span class="mw-page-title-main">DOSBox</span> Free DOS emulator

DOSBox is a free and open-source emulator which runs software for MS-DOS compatible disk operating systems—primarily video games. It was first released in 2002, when DOS technology was becoming obsolete. Its adoption for running DOS games is widespread, with it being used in commercial re-releases of those games as well.

<i>Jazz Jackrabbit 2</i> 1998 video game

Jazz Jackrabbit 2 is a 1998 platform game produced by Epic MegaGames. It was released for Windows, and later for Macintosh. Like the first game, Jazz Jackrabbit, Jazz Jackrabbit 2 is a side-scrolling platform game but features additional multiplayer options, including the ability to play over a LAN or the Internet. The game was re-released on GOG.com along with the first game on November 30, 2017.

<i>Raptor: Call of the Shadows</i> 1994 video game

Raptor: Call of the Shadows is a vertically scrolling shooter developed by Cygnus Studios and published by Apogee Software. Its working title was "Mercenary 2029". It was released on April 1, 1994 for MS-DOS compatible systems. The first episode of the game, "Bravo Sector", was distributed as shareware, while the other two episodes were sold commercially.

<i>Frontier: First Encounters</i> 1995 video game

Frontier: First Encounters is a 1995 space trading and combat simulator video game developed by Frontier Developments and published by GameTek for DOS. The player pilots a spaceship through a universe pursuing trading, combat and other missions.

<i>Terminal Velocity</i> (video game) 1995 action-oriented spaceship simulation game

Terminal Velocity is a shooter video game originally developed by Terminal Reality and published by 3D Realms for DOS and Windows 95, and MacSoft for Mac OS. It is an arcade-style flight combat game, with simpler game controls and physics than flight simulators. It is known for its fast, high-energy action sequences, compared to flight simulators of the time.

The Sango Fighter games are a series of fighting game for DOS made by the Taiwanese Panda Entertainment. Set in the Three Kingdoms period of Chinese history, it is very similar to Street Fighter and Samurai Shodown, but with historical context.

<i>Epic Pinball</i> 1993 video game

Epic Pinball is a 1993 pinball video game developed by James Schmalz and published by Epic MegaGames. The initial release pre-dated Schmalz' Digital Extremes name. The game is played seen from a 2D top-down view within a scrollable window with plain raster graphics in 320x240. It was noted for being programmed entirely in x86 assembly language for MS-DOS systems.

Mac gaming refers to the use of video games on Macintosh personal computers. In the 1990s, Apple computers did not attract the same level of video game development as Microsoft Windows computers due to the high popularity of Windows and, for 3D gaming, Microsoft's DirectX technology. In recent years, the introduction of Mac OS X and support for Intel processors has eased the porting of many games, including 3D games through use of OpenGL, and more recently, Apple's own Metal API API. Virtualization technology and the Boot Camp dual-boot utility also permit the use of Windows and its games on Macintosh computers. Today, a growing number of popular games run natively on macOS, though as of early 2019, a majority still require the use of Microsoft Windows.

<i>Empire</i> (1977 video game) Wargame

Empire is a 1977 turn-based wargame with simple rules. The game was conceived by Walter Bright starting in 1971, based on various war films and board games, notably Battle of Britain and Risk. The game was ported to many platforms in the 1970s and 1980s. Several commercial versions were also released such as Empire: Wargame of the Century, often adding basic graphics to the originally text-based user interface.

World Empire is a turn-based strategy video game, published in 1991 by Viable Software Alternatives. Risk is similar to this game in that players compete to conquer the Earth country by country through military force.

<i>Actua Golf 2</i> 1997 video game

Actua Golf 2 is a sports video game developed and published by Gremlin Interactive for PlayStation and Microsoft Windows. Development of the game was underway as of August 1997, and it was released in September 1997 in Europe, and in June 1998 in North America. A Sega Saturn version was planned, but eventually cancelled.

<i>The Golf Pro</i> 1998 video game

The Golf Pro is a 1998 golf video game developed and published by Empire Interactive for Microsoft Windows. The game features professional golfer Gary Player, as well as two golf courses and a mouse-controlled golf swing method known as Mouse Drive. The game was generally praised for its graphics, but criticized for its limited camera angles. By early 1999, The Golf Pro 2 had been released in the United Kingdom.

References

  1. "Online Gaming Review". 1997-02-27. Archived from the original on 1997-02-27. Retrieved 2023-04-16.
  2. 1 2 "The Stars! FAQ - Newsgroup Questions". www.starsfaq.com. Retrieved 2023-04-23.
  3. Skel, Mahrin. "Stars!-R-Us Article: Race Design, Step by Step". www.starsfaq.com. Retrieved 2023-04-23.
  4. Bary Kearns; Wesley Clifford; Rick Steeves (eds.). "Official Stars! Strategy Guide". Stars! AutoHost.
  5. "Windows Virtual PC: Home Page". Microsoft.com. Retrieved 2012-03-14.
  6. "Stars vs OS - Stars!wiki".
  7. 1 2 Snyder, Frank; Chapman, Ted; Kaiafas, Tasos (August 1995). "Your Stellar Empire Awaits". Computer Game Review . Archived from the original on December 21, 1996.
  8. Butcher, A "PC Gamer", page 85. Future Publishing Ltd, February 1995
  9. McDonald, Tim (April 12, 2000). "Stars! Review". GameSpot. Retrieved 2023-04-23.
  10. Walker, Trey (March 16, 2000). "Stars! Supernova Screens". gamespot. Retrieved 2015-06-23.
  11. Graft, Kris (7 May 2009). "Zoo Publishing Picks Up Empire Slate". Gamasutra. Retrieved 12 May 2009.