Dominions: Priests, Prophets and Pretenders

Last updated
Dominions: Priests, Prophets and Pretenders
Developer(s) Illwinter Game Design
Publisher(s) Illwinter Game Design
Platform(s) Linux, Solaris, Windows, Mac OS X
Release
  • Linux, Solaris, Windows
  • July 2, 2001 [1]
  • Mac OS X
  • September 22, 2002 [2]
Genre(s) Turn-based strategy
Mode(s) Single-player, multiplayer

Dominions: Priests, Prophets and Pretenders is a turn-based strategy game designed by Illwinter Game Design, in which up to fourteen "pretender gods" at a time each battle for global dominance. The game was followed by five sequels: Dominions II: The Ascension Wars , Dominions 3: The Awakening , Dominions 4: Thrones of Ascension , Dominions 5: Warriors of the Faith , and Dominions 6: Rise of the Pantokrator.

Contents

Gameplay

Two to fourteen "pretender gods" battle for global supremacy with over 600 units, 400 magic spells and 300 magical items. Players are allowed to customize their god, selecting physical appearance, magical skills and dominions scales, including luck, heat and order. The main map is divided into smaller sections (called provinces), and each battle that takes place is within a province, for control of the province. There can be hundreds of provinces on a map. To win, one must ensure that no other player controls a single province, or that their dominion is non-existent.

Units

Once each god and nation has been selected, each player must begin the process of building an empire. In the early stages of the game, this is mainly accomplished through the use of standard troops. The player must first recruit a commander (the player can also use his or her god). Each commander can lead a certain number of troops, a number which increases as the commander gains experience. In order to be effective, however, the commander also needs units. Each unit has its own attributes, such as strength and armor. Units are built by supplying a certain amount of gold and resource, the amount varying based on the unit. The units are then placed under the leadership of a commander, and are subdivided into squads by the player.

The player can set basic orders for each squad and place them on the battlefield in order to maximize their potential. For example, a player might place a squad of ranged units behind a squad of militia and light infantry and order it to fire on the closest enemy, so the archers are protected and provide cover for the infantry. The battles, however, are determined by computer calculations taking into account troop number, quality and pre-set tactics, and then may be viewed by the player as a short video clip. Units may rout during battle if they are outnumbered, or if their commander dies. If they make it off the battlefield, units will flee to the nearest friendly province. Units may also be wounded or killed in battle. Different wounds reduce different stats.

Magic

Although crucial to the game, units are not the only component. Magic is also key in deciding the victor of the match. Before a spell can be cast, it must be researched by mages. A mage is a commander with experience in one of the eight paths (elements) of magic. Generally, mages cannot lead any troops, but can research and cast powerful spells. There are many different types of spells, and as mages research the seven branches of magic, they unlock progressively more powerful spells, allowing them to do different things, from summoning powerful demons, to blasting enemies with powerful fireballs, to forging extremely powerful magical artifacts. Artifacts and powerful spells cost magic gems, which can be acquired from special magic sites within provinces. A powerful mage can defeat an army of hundreds of units, by routing and killing them.

Dominion

Dominion is a measure of a god's influence and worshipers. It is measured in candles, white candles being a god's dominion, black candles being other dominions. A nation is usually weaker while fighting in enemy dominion and stronger while fighting in its own dominion. Dominion can be spread in several ways. One way is via temples. There can be one temple build per province for a certain amount of gold. It will spread dominion to its province and all provinces near it. Another way is with a prophet or priest. Each nation can only have one prophet at a time, but as many priests as it wishes. A prophet is created when the "become prophet" order is given to a commander. Priests and prophets are commanders that are characterized by having holy magic and the ability to preach. Preaching spreads dominion like a temple, but priests and prophets can move and cast holy spells, which can be effective against certain types of enemies.

Related Research Articles

<span class="mw-page-title-main">Elminster</span> Character in Dungeons & Dragons fantasy

Elminster Aumar is a fictional character appearing in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. He is also known as the Sage of Shadowdale, and is depicted as a powerful wizard featured in several novels by Forgotten Realms creator Ed Greenwood. Certain aspects of his appearance and demeanor seem to echo Gandalf, Merlin, or Odin.

<i>Dominions II: The Ascension Wars</i> 2003 video game

Dominions II: The Ascension Wars is a 4X turn-based, computer strategy game. It was developed by Illwinter Game Design and published by Shrapnel Games. The game was released on November 14, 2003 in North America for Microsoft Windows, Mac OS X and Linux.

<i>Warlords IV: Heroes of Etheria</i> 2003 video game

Warlords IV: Heroes of Etheria is a turn-based strategy video game developed by Infinite Interactive and published by Ubi Soft. It is the fourth in the Warlords series.

Birthright is a Dungeons & Dragons campaign setting that was first released by TSR in 1995. It is based on the continent of Cerilia on the world of Aebrynis, in which the players take on the role of the divinely-empowered rulers, with emphasis on the political rulership level of gameplay. The setting revolves around the concept of bloodlines: divine power gained by heroes and passed on to their descendants. Characters with a bloodline create an aura of command known as Regency, which is measured in the game using regency points or RP. Using regency, characters acquire a domain composed of provinces and holdings. The development of these domains is as much a part of the game as development of the characters. The game uses three-month domain turns to model actions of rulers over nations in much the same way as Dungeons & Dragons uses combat rounds to simulate time to model the characters' actions in battle. In 1996, Birthright won the Origins Award for Best Roleplaying Supplement of 1995.

<i>Mage: The Awakening</i> 2005 tabletop role-playing game

Mage: The Awakening is a tabletop role-playing game originally published by White Wolf Publishing on August 29, 2005, and is the third game in their Chronicles of Darkness series. The characters portrayed in this game are individuals able to bend or break the commonly accepted rules of reality to perform subtle or outlandish acts of magic. These characters are broadly referred to as "mages".

Magic systems in games are the rules, limitations, abilities, and characteristics that define magic in a game.

<i>SpellForce: The Order of Dawn</i> 2003 video game

SpellForce: The Order of Dawn is a 2003 real-time strategy and role-playing video game, developed by Phenomic Game Development and published by Encore, Inc for Microsoft Windows. First released in Europe on November 11, 2003, the game takes place within a high-fantasy world in the years following a devastating cataclysmic event, with the game's main campaign focusing on the plight of an immortal warrior who seeks to investigate growing troubles amongst some of the islands that have formed.

<i>Tome of Magic</i> 1991 role-playing game handbook

Tome of Magic is a handbook of rules and guidelines for the Dungeons & Dragons role-playing game. As its name implies, it is a supplement to be used to expand the magical options available in the game. It was first released for Advanced Dungeons & Dragons, 2nd Edition, and the name was reused for a book released for the 3rd Edition of D&D.

<i>Cadash</i> 1989 video game

Cadash is an action-adventure video game which combines elements of the platform game and role-playing video game genres. The game was originally an arcade video game released by Taito in 1989, then published for the TurboGrafx-16 in 1991 and the Mega Drive/Genesis in 1992. It is included in Taito Memories Volume 2 released for the PlayStation 2 in 2005 and the Xbox and Microsoft Windows versions of Taito Legends 2 released in 2007. The 1989 arcade version was made available for PlayStation 4 and Nintendo Switch via the Arcade Archives series in August 2023.

<i>Dominions 3: The Awakening</i> 2006 video game

Dominions 3: The Awakening is a fantasy turn-based strategy game created by Illwinter and published in 2006 by Shrapnel Games. It is the third game in the Dominions series, preceded by Dominions: Priests, Prophets and Pretenders and Dominions II: The Ascension Wars. Illwinter's publishing contract with Shrapnel Games expired in November 2012 and Dominions 3 was republished on Desura in late December and soon after on GamersGate. Dominions 3 went through the Greenlight process and was released on Steam in September 2013.

<i>Magic: The Gathering</i> (1997 video game) 1997 virtual card game

Magic: The Gathering is a video game published by MicroProse in March 1997 based on the collectible card game Magic: The Gathering. It is often referred to as Shandalar after the plane of Shandalar, where the game takes place. The player must travel the land and fight random enemies to gain cards, and defeat five wizards representing the five colors. The player must prevent one color from gaining too much power, and defeat the planeswalker Arzakon, who has a deck of all five colors. Adventure and role-playing elements are present, including inventory, gold, towns, dungeons, random battles, and character progression in the form of new abilities and a higher life point total. An oversized version of Aswan Jaguar was included in the game box.

<i>SpellForce 2: Dragon Storm</i> 2007 video game

SpellForce 2: Dragon Storm is a 2007 expansion pack developed by Phenomic for the real-time strategy and role-playing game SpellForce 2: Shadow Wars, released in 2006. The expansion features a new story campaign set after the events of the main game, in which players assume the role of an immortal warrior recruited into the Shaikan who finds themselves searching for one of its legendary members, only to discover a new threat that endangers the world of Eo. Along with the new story campaign and an additional skill tree for the main character, players can also build up a base and units based on a new Shaikan faction.

<i>Kings Bounty: The Legend</i> 2008 video game

King's Bounty: The Legend is a tactical role-playing video game developed by Russian studio Katauri Interactive and published by 1C Company for Microsoft Windows in 2008 and Mac OS X in 2012. The game is based upon the King's Bounty property released by New World Computing in 1990, and blends elements of the original game with a modernized interface and gameplay elements. The game's story sees players taking on the role of a special treasure hunter for a king, who soon becomes embroiled on a quest to save their daughter and prevent their world from being destroyed.

<i>Warlock: Master of the Arcane</i> 2012 video game

Warlock: Master of the Arcane is a 4X turn-based strategy video game developed by 1C:Ino-Co Plus and published by Paradox Interactive. It was released for Microsoft Windows on 8 May 2012. A sequel, Warlock II: The Exiled, was released in 2014.

Mage Wars Arena is a customizable strategy card game by Arcane Wonders, and is the first game in the Mage Wars series. In Mage Wars Arena players take the role of powerful and experienced mages fighting in a gladiator style arena duel. Despite being a card game, Mage Wars Arena has several significant mechanics in common with tactical miniatures games, such as movement and range, as well as having a game length more typical of tactical miniatures games.

<i>Dominions 4: Thrones of Ascension</i> 2013 fantasy turn-based strategy video game

Dominions 4: Thrones of Ascension is a fantasy turn-based strategy game created and published by Illwinter in 2013. It is the fourth game in the Dominions series, preceded by Dominions: Priests, Prophets and Pretenders, Dominions II: The Ascension Wars and Dominions 3: The Awakening and succeeded by Dominions 5: Warriors of the Faith released in 2017. Dominions 4 was initially released in Desura and later at GamersGate. It went through the Greenlight process and was released on Steam in September 2013, which became the most popular platform for looking for multiplayer games and discussions after Desura shut down. Some active communities can also be found on Discord and 4chan.

<i>SpellForce 3</i> 2017 video game

SpellForce 3 is a 2017 video game developed by Grimlore Games and published by THQ Nordic. It was released for Microsoft Windows on 7 December 2017. SpellForce 3 is the third full and the ninth overall release in the SpellForce video game series. It is the first entry in the series since 2014's SpellForce 2: Demons of the Past. The plot serves as a prequel to the first game, depicting events that lead to the creation of The Circle, the group of mages whose actions were the basis for The Order of Dawn.

Dominions 5: Warriors of the Faith is a 4X turn-based strategy game created and published by Illwinter Game Design in 2017. It is characterized by simplistic graphics, a functional UI, and deep gameplay, with a roster of over 80 playable nations able to interact with more than 900 unique spells, 400 magic items, and thousands of different unit types. Players take on the role of pretenders, immortals with vast magical powers who are venerated as gods by a given nation. Their goal is to spread their faith, eliminate rival Pretenders and ascend as supreme god of their world. Compared to its predecessor, Dominions 4: Thrones of Ascension, Dominions 5 has been described as mainly a refinement, introducing real time combat for battles between armies, revising map generation, and a new system for blessings allowing the bonuses bestowed by gods to their nation to be customized.

Strixhaven: School of Mages is a Magic: The Gathering expansion set. It is not part of a block. The set was released in April 2021.

<i>The Last Spell</i> 2023 tactical rogue-lite RPG video game

The Last Spell is a roguelite, tactical role-playing game developed by French studio Ishtar Games and published by The Arcade Crew. The game released into early access on Steam in June 2021. The final version of the game released on March 9, 2023, on the same day as the launch of the console versions for Nintendo Switch, PlayStation 4, and PlayStation 5. The game is available in English, French, Chinese, and Japanese.

References

  1. Karlsson, Johan (July 2, 2001). "Dominions - Priests, Prophets & Pretenders - is finally released". Illwinter Game Design. Archived from the original on October 29, 2001. Retrieved July 14, 2024.
  2. "Dominions version 1.13 available". Illwinter Game Design . September 22, 2002. Archived from the original on February 7, 2003. Retrieved July 14, 2024.