Destiny: World Domination from Stone Age to Space Age | |
---|---|
Developer(s) | Dagger Interactive |
Publisher(s) | Interactive Magic |
Producer(s) | Bill Stealey |
Composer(s) | Donald S. Griffin [1] |
Platform(s) | Windows 95 [2] |
Release | |
Genre(s) | 4X |
Destiny: World Domination from Stone Age to Space Age is a 1996 4X video game developed by British team Dagger Interactive and published by Interactive Magic. [4]
The game can be played in real time and turn-based mode, on a 800x400 map.
There are 12 playable countries: the United States, the United Kingdom, China, Egypt, France, Germany, India, Israel, Italy, Japan, Russia, and Sweden. Each country's military units appear unique, rather than identical. Military units range from basic warriors armed with clubs to advanced ICBMs equipped with hydrogen bombs, with a distinction made between atomic and hydrogen bombs. Other units include trebuchets, Mongolian rockets, Hussars, cavalry, Arquebus infantry, bazookas, to biplanes, nuclear bombers, and nuclear submarines, which could launch missiles.[ citation needed ] Military battles can be commanded at the tactical level, with the player directing troop movements and such. [4]
There are 24 types of resources, ranging from raw iron ore to armored steel.
There are six religions in the game: Paganism, Judaism, Christianity, Islam, Buddhism, and Hinduism. Each has associated buildings of worship.
SimEarth: The Living Planet is a life simulation game, the second designed by Will Wright, published in 1990 by Maxis. In SimEarth, the player controls the development of a planet. English scientist James Lovelock served as an advisor and his Gaia hypothesis of planet evolution was incorporated into the game. Versions were made for the Macintosh, Atari ST, Amiga, IBM PC, Super Nintendo Entertainment System, Sega CD, and TurboGrafx-16. It was re-released for the Wii Virtual Console. In 1996, several of Maxis' simulation games were re-released under the Maxis Collector Series with greater compatibility with Windows 95 and differing box art, including the addition of Classics beneath the title. SimEarth was re-released in 1997 under the Classics label.
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Lands of Lore: Guardians of Destiny is a 1997 action role-playing game, second installment of the Lands of Lore series, a sequel to Lands of Lore: The Throne of Chaos. It brought about a drastic change in gameplay style from its predecessor, opting away from the original's D&D turn-based style in favor of more action elements. A sequel, Lands of Lore III, was released in 1999.
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Computer Music Consulting (C.M.C.) has produced lots of great interactive music and sound effects for many of the best games and game publishers since the days of the PC XT, including the music for Aladdin for the Sega Genesis and more recently American Civil War and Destiny for Interactive Magic