Knights and Merchants: The Shattered Kingdom

Last updated
Knights and Merchants:
The Shattered Kingdom
Knights and Merchants - The Shattered Kingdom Coverart.png
Cover art by Larry Elmore
Developer(s) Joymania Entertainment
Publisher(s) Windows:Linux:
Linux Game Publishing
Producer(s) James Seaman
Designer(s) Peter Ohlmann
André Quass
Adam Sprys
Programmer(s) Peter Ohlmann
Artist(s) Adam Sprys
Writer(s) Martin Thal
Platform(s) Windows
MorphOS
Mac OS
Linux
ReleaseWindows
  • GER: September 18, 1998
  • NA: October 1998
  • EU: November 1998
Linux
March 13, 2007
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer

Knights and Merchants: The Shattered Kingdom, known as simply Knights and Merchants, is a medieval-time based real-time strategy (RTS) video game. It was developed by Joymania Entertainment (since changed to Joymania Development) and published by TopWare Interactive in 1998. The player takes the role of the captain of the palace guards and leads the soldiers and citizens to victory. An expansion pack was released in 2001, titled Knights and Merchants: The Peasants Rebellion.

Contents

Gameplay

Knights and Merchants: The Shattered Kingdom has a single-player campaign that consists of 20 scenarios with scenario length ranging from around 5 minutes up to 7 hours or more depending on difficulty.

The game's tech tree is simple and straightforward, and most new technology is accessed upon new building completion. To begin, the player can only build a school house that trains basic workers, but as the game advances more buildings and units become available. When playing a scenario or multiplayer mode, the player's technological advancement is not restricted, however in the single-player campaign some buildings cannot be built until the player progresses to later missions. The AI always begins with a technological advantage against the player, allowing them to develop at a higher level.

The economy is complex, stemming from the game's variety of resources, ranging from wood and stone, to sausages and wine. Many resources need to be transported to other buildings to be refined, and then delivered - which presents the challenge of building placement and interconnecting (every building has to be connected by roads) as the player develops.

The citizens get hungry - from workers, to farmers, to soldiers. This creates a challenging dynamic for the player - between managing combat, resource gathering, city building, as well as making sure there is a stable food supply for all the units. Unlike many other RTS games, Knights and Merchants has no unit cap - aside from limited map size and hunger features, which help to limit the player's sustainable unit numbers.

The game offers a multiplayer mode by using either IPX, TCP/IP or Modem where up to 6 players can play. There are 10 different scenarios to choose from including a number which focus specifically on the combat element of the game.

Plot

Knights and Merchants recreates the era of the Middle Ages. Apart from the purely fictitious geography of the world, all game elements and scenes are based on the European, but more particularly, the Anglo-Saxon period, around 1200 A.D. [1]

Economy

The economy is very complex in Knights and Merchants: The Shattered Kingdom, more so than most other RTS games, with a greater range of resources and a need to combine basic resources in a number of ways to create a functioning economy. For example, in order to get loaves of bread, the player is required to first build a farm to get wheat, a mill to get flour and a bakery to bake loaves of the flour. The many different resources in the game require a large amount of corresponding buildings and units in order to fully utilize them.

Every citizen and soldier must eat in the game meaning that the player needs to produce a great deal of food creating a more naturalistic limit on army size. There is no population limit in-game, instead population is limited by how much food is produced. If a unit is not fed for a sustained amount of time it will die.

The everyday life aspect of is considered a notable feature.[ by whom? ] Many different structures can be placed, forcing the player to consider where and when to place each structure, this is also dependent on terrain and territory.

Expansion pack

Knights and Merchants: The Peasants Rebellion is a standalone expansion pack. It includes the 20 original missions as well as a brand new campaign that consists of 14 missions, a scenario mode with 10 different scenarios, and new buildings and units. The game was released in 2001 for Windows, but only in a few countries. Later in 2002 it was released in additional countries and in 2005 it was finally released in the U.S.

Reception

The PC version received mixed reviews according to the review aggregation website GameRankings. [2] Next Generation , however, said that the game "may not break much new ground, but it follows footprints with style. So if you're tired of battling aliens, orcs, and the villains of Nod, it's a nice little alternative." [9]

Related Research Articles

<i>Warcraft: Orcs & Humans</i> 1994 video game

Warcraft: Orcs & Humans is a real-time strategy game (RTS) developed and published by Blizzard Entertainment, and published by Interplay Productions in Europe. It was released for MS-DOS in North America on 15 November 1994, and for Mac OS in early 1996. The MS-DOS version was re-released by Sold-Out Software in 2002.

Real-time strategy (RTS) is a subgenre of strategy video games that does not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early 1990s.

<i>Total Annihilation</i> 1997 strategy video game

Total Annihilation is a science fiction real-time strategy video game released in September 1997 for Microsoft Windows and Mac OS by Cavedog Entertainment and distributed internationally by GT Interactive. Two expansion packs were released in 1998, The Core Contingency on April 29 and Battle Tactics on July 20, while a medieval-themed spin-off called Total Annihilation: Kingdoms was released on June 25, 1999.

<i>Rise of Nations</i> Real-time strategy video game by Big Huge Games

Rise of Nations is a real-time strategy video game developed by Big Huge Games and published by Microsoft Game Studios in May 2003. Designed as a fusion of concepts from turn-based strategy games with the real-time strategy genre, the game's development was led by Brian Reynolds, who founded Big Huge Games following his involvement in the development of the turn-based strategy games Civilization II and Sid Meier's Alpha Centauri. In contrast to previous historical real-time strategy games, Rise of Nations is based on the entirety of history, taking place from the ancient era to the modern age, and features eighteen civilizations, playable across eight ages of world history. The game features several innovations on the real-time strategy genre, introducing novel features such as territory and attrition influenced by the turn-based strategy genre.

<i>Age of Empires II</i> 1999 real-time strategy video game

Age of Empires II: The Age of Kings is a real-time strategy video game developed by Ensemble Studios and published by Microsoft. Released in 1999 for Microsoft Windows and Macintosh in 2001, it is the second game in the Age of Empires series. The Age of Kings is set in the Middle Ages and contains thirteen playable civilizations. Players aim to gather resources, which they use to build towns, create armies, and defeat their enemies. There are five historically based campaigns, which conscript the player to specialized and story-backed conditions, as well as three additional single-player game modes; multiplayer is also supported.

<i>Star Wars: Force Commander</i> 2000 video game

Star Wars: Force Commander is a real-time strategy video game released for the Microsoft Windows platform in 2000. It was co-developed by Ronin Entertainment and LucasArts, and published by LucasArts. Its plot interweaves between Star Wars: A New Hope and Return of the Jedi, taking place in key battles. Peter McConnell created remixed tracks of John Williams's original score with influences from hard rock and techno music.

<i>Empires: Dawn of the Modern World</i> 2003 video game

Empires: Dawn of the Modern World is a 2003 real-time strategy video game developed by Stainless Steel Studios and published by Activision. Set in a world-historical period that extends from the Middle Ages to World War II, the game tasks players with guiding one of nine rival great civilizations to victory. Customer surveys from Stainless Steel's previous game, Empire Earth, were used as a starting point for Empires: these inspired the team to take a more minimalist design approach, and to include civilizations without overlapping styles of play. Empires was positively received by critics, who enjoyed its multiplayer component. However, certain reviewers disliked its single-player mode, and opinion clashed on the game's level of uniqueness compared to competitors such as Rise of Nations. The sales of Empires, when combined with those of Empire Earth, totaled 2.5 million units by 2004.

<i>Stronghold</i> (2001 video game) 2001 video game

Stronghold is a historical real-time strategy video game developed by Firefly Studios and published in 2001 by Gathering of Developers for Microsoft Windows and Mac OS X. The game focuses primarily on conquest and expansion through military pursuits but also has prominent economic and infrastructure development elements. There is both an economic and a military campaign to be played and both are discussed in the game manual. In the English version, the game takes place in Medieval Britain around the year 1066; however, since there is not always a time limit, scenarios can continue hundreds of years beyond that date.

<i>Empire Earth II</i> 2005 video game

Empire Earth II is a real-time strategy video game developed by Mad Doc Software and published by Vivendi Universal Games and their subsidiary Sierra Entertainment on April 26, 2005. It is a sequel to Empire Earth, which was developed by the now-defunct Stainless Steel Studios. The game features 15 epochs, 14 different civilizations and has three playable campaigns: a Korean, German, and American one, as well as several other playable scenarios. The game received a positive reaction, earning a 79% average rating on GameRankings.

<i>Knights of Honor</i> (video game) 2004 video game

Knights of Honor is a real-time strategy (RTS) game developed by Bulgarian Black Sea Studios. It was published by Sunflowers Interactive in Europe in 2004 and Paradox Interactive in North America in 2005. The game takes place in Medieval Europe, spanning the early centuries of the second millennium in three historical time periods. The player can choose to play as one of over 100 playable kingdoms. A sequel, Knights of Honor II: Sovereign, was released in 2022.

<i>Dungeons & Dragons: Dragonshard</i> 2005 video game

Dungeons & Dragons: Dragonshard is a real-time strategy role-playing video game, developed for Microsoft Windows by Liquid Entertainment, and published by Atari in September 2005. It takes place in Eberron, one of the official Dungeons & Dragons campaign settings. The game combines elements of traditional real-time strategy gameplay with role-playing elements such as hero units, and questing. Dragonshard includes two single-player campaigns, single-player skirmish maps, and multiplayer support. The single-player campaign follows the struggles of three competing factions to gain control of a magical artifact known as the Heart of Siberys.

<i>Majesty: The Fantasy Kingdom Sim</i> 2000 video game

Majesty: The Fantasy Kingdom Sim is a real-time strategy video game developed by Cyberlore Studios, and published by Hasbro Interactive under the MicroProse brand name for Windows in March 2000. The game is not a simulator; that part of the title is a witticism, a reference to the game's adherence to fantasy and fantasy role-playing game cliches. In Majesty, players assume the role of king in a fantasy realm called Ardania which features city sewers infested with giant rats, landscapes dotted with ancient evil castles, and soldiers helpless against anything bigger than a goblin. As Sovereign, the player must rely on hiring bands of wandering heroes in order to get anything done. In a major divergence from most real-time strategy games, the player does not have direct control over their units.

<i>Rise and Fall: Civilizations at War</i> 2006 video game

Rise and Fall: Civilizations at War is a real-time strategy video game developed by both Stainless Steel Studios and Midway Games which was released in June 2006. The game incorporates segments of both third-person and first-person shooter gameplay, by allowing the player to temporarily control a "hero". Rise and Fall is based in the first millennium BC, and features four playable civilizations: Persia, Greece, Egypt, and Rome. The game includes over eighty civilization-unique military units, as well as eight "hero" units—of which only one may be purchased during a game. In Rise and Fall, there are two campaigns: one follows the conquests of Alexander the Great; and the other, the fictional liberation of Egypt by Cleopatra.

<i>Seven Kingdoms</i> (video game) 1997 video game

Seven Kingdoms is a real-time strategy (RTS) video game developed by Trevor Chan of Enlight Software. The game enables players to compete against up to six other kingdoms allowing players to conquer opponents by defeating them in war, capturing their buildings with spies, or offering opponents money for their kingdom. The Seven Kingdoms series went on to include a sequel, Seven Kingdoms II: The Fryhtan Wars. In 2007, Enlight released a further title in the Seven Kingdoms series, Seven Kingdoms: Conquest.

<i>Sins of a Solar Empire</i> 2008 video game

Sins of a Solar Empire is a 2008 science fiction real-time strategy video game developed by Ironclad Games and published by Stardock Entertainment for Microsoft Windows operating systems. It is a real-time strategy (RTS) game that incorporates some elements from 4X games; its makers describe it as "RT4X". Players are given control of a spacefaring empire in the distant future, and are tasked with conquering star systems using military, economic and diplomatic means.

<i>The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king</i> 2006 video game

The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king is a real-time strategy video game published by Electronic Arts, based on the Lord of the Rings film series based on the book, directed by Peter Jackson. The Rise of the Witch-king is the expansion to The Lord of the Rings: The Battle for Middle-earth II, which was published by the same company and released in 2006, for Microsoft Windows. The Rise of the Witch-king was released on November 30, 2006.

<i>Tzar: The Burden of the Crown</i> 2000 video game

Tzar: The Burden of the Crown, also known as simply Tzar, is a real-time strategy game for Microsoft Windows published by TalonSoft and developed by the Bulgarian game developer company Haemimont Games. It received average reviews from critics.

<i>Age of Empires</i> (video game) 1997 real-time strategy video game

Age of Empires (AoE) is a real-time strategy video game based on history, developed by Ensemble Studios and published by Microsoft, and the first game in the Age of Empires series. The game uses the Genie Engine, a 2D sprite-based game engine. The game allows the user to act as the leader of an ancient civilization by advancing it through four ages, gaining access to new and improved units with each advance.

<i>Warcraft II: Tides of Darkness</i> 1995 video game

Warcraft II: Tides of Darkness is a fantasy real-time strategy computer game developed by Blizzard Entertainment and released for MS-DOS and Microsoft Windows in 1995 and Mac OS in 1996 by Blizzard's parent, Davidson & Associates. A sequel to Warcraft: Orcs & Humans, the game was met with positive reviews and won most of the major PC gaming awards in 1996. In 1996, Blizzard released an expansion pack, Warcraft II: Beyond the Dark Portal, for DOS and Mac OS, and a compilation, Warcraft II: The Dark Saga, for the PlayStation and Sega Saturn. The Battle.net edition, released in 1999, included Warcraft II: Beyond the Dark Portal, provided Blizzard's online gaming service, and replaced the MS-DOS version with a Windows one.

<i>8-Bit Armies</i> 2016 video game

8-Bit Armies is a real-time strategy video game developed by Petroglyph Games, which was released on April 22, 2016 for Microsoft Windows and for Xbox One, and PlayStation 4 on 21 September 2018.

References

  1. "Story". Knights and Merchants. TopWare Interactive.
  2. 1 2 "Knights and Merchants: The Shattered Kingdom for PC Reviews". GameRankings . CBS Interactive. Archived from the original on May 29, 2019. Retrieved August 27, 2023.
  3. Brenesal, Barry (October 15, 1998). "Knights and Merchants". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved August 27, 2023.
  4. Udell, Scott (November 6, 1998). "Knights & Merchants [sic]". Computer Games Strategy Plus . Strategy Plus, Inc. Archived from the original on September 18, 2003. Retrieved August 27, 2023.
  5. Scisco, Pete (January 1999). "Serf's Up! (Knights and Merchants Review)" (PDF). Computer Gaming World . No. 174. Ziff Davis. p. 356. Archived (PDF) from the original on May 21, 2023. Retrieved August 27, 2023.
  6. Ryan, Michael E. (October 21, 1998). "Knights and Merchants Review". GameSpot . Fandom. Archived from the original on December 11, 2004. Retrieved August 27, 2023.
  7. Ward, Trent C. (October 14, 1998). "Knights and Merchants: The Shattered Kingdom (PC)". IGN . Ziff Davis. Archived from the original on August 19, 2023. Retrieved August 27, 2023.
  8. lightman (December 1, 1998). "Test: Chevaliers & Camelots (PC)". Jeuxvideo.com (in French). Webedia. Archived from the original on November 26, 2020. Retrieved August 27, 2023.
  9. 1 2 "Knights and Merchants (PC)". Next Generation . No. 49. Imagine Media. January 1999. p. 108. Retrieved August 26, 2023.
  10. McDonald, T. Liam (January 1999). "Knights and Merchants". PC Gamer . Vol. 6, no. 1. Imagine Media. Archived from the original on March 6, 2000. Retrieved August 26, 2023.
  11. Wildgoose, David (January 1999). "Knights & Merchants [sic]". PC PowerPlay . No. 32. Next Media Pty Ltd. pp. 84–85. Retrieved August 27, 2023.
  12. Hill, Steve (December 1998). "Knights and Merchants". PC Zone . No. 70. Dennis Publishing. p. 118. Retrieved August 27, 2023.