Linux Game Publishing

Last updated

Linux Game Publishing, Ltd.
Type Limited company
Industry Video games
Founded5 September 2001 [1]
Defunct3 May 2011 [1]
Headquarters Nottingham, UK
Key people
Clive Crous, CEO (2012 - Present)
Michael Simms, Founder and LGP Business Adviser (CEO: 2001 - 2012)
Frank C. Earl, Senior Developer
Website www.linuxgamepublishing.com

Linux Game Publishing (sometimes also referred to as LGP) was a software company based in Nottingham in England. It ported, published and sold video games running on Linux operating systems. As well as porting games, LGP also sponsored the development of Grapple, a free software network library for games. As well as acting as a Linux game porter in of themselves, they also functioned as a publisher for other Linux game developers and porters. The company was dissolved on 3 May 2011. [1]

Contents

History

2001-2012

Creatures: Internet Edition was the first game published by LGP Creatures-Internet-Edition.png
Creatures: Internet Edition was the first game published by LGP

The company was founded on 5 September 2001 by Michael Simms when the similarly oriented Loki Software filed for bankruptcy. [2] Simms had previously founded the Tux Games retailer a few years earlier, and the collapse of Loki would have gravely affected his available stock. Linux Game Publishing had initially tried to pick up the support rights to many of Loki's titles, but in the end it was only able to acquire the rights to MindRover: The Europa Project . It was able, however, to independently pick up the publishing rights to Creatures: Internet Edition as well as the rights to the port of Majesty: Gold Edition which was previously being developed by Tribsoft. [3] [4] Empowered by the addition of former Loki employee Mike Phillips, LGP released its first title on 21 December 2001. [5] In 2002 Ryan C. Gordon (a.k.a. icculus, former Loki Software) started porting the puzzle game Candy Cruncher to Linux and he was looking for beta testers. The first Linux version of Candy Cruncher was released in 2002 by Pyrogon (an indie game company founded by former employee of 3dfx and id Software Brian Hook) as a digital download. [6] LGP took interest in publishing Pyrogon games on physical CDs, and on 10 September 2002, LGP and Pyrogon announced a publishing partnership for Pyrogon's Linux titles. [7] Upon learning about the release of Postal 2 in 2003, Ryan decided to contact the developer behind it wondering if they would be interested in him making a port of the game to Linux. Loki had previously ported the original Postal to Linux, and he was interested in keeping the franchise compatible. [8] Running with Scissors agreed, and the finished port was shipped on 14 February 2005, with LGP initially handling the publishing of the Linux version. [9] In 2003, Hyperion Entertainment and Metropolis Software extended their existing license agreement for Gorky 17 . Linux gaming developers Steven Fuller and Joe Tennies joined the Hyperion Entertainment game development team and they ported Gorky 17 to Linux, which three years later was published by LGP. [10]

Shadowgrounds Survivor is the latest game published by LGP Shadowgrounds-Survivor.jpg
Shadowgrounds Survivor is the latest game published by LGP

David Hedbor, founder and main programmer of Eon Games an independent game development company specializing in creating games for desktop computers and handheld devices, [11] ported NingPo MahJong and Hyperspace Delivery Boy! to Linux, which later were published by LGP. [12] (the first version of NingPo Mah Jong for Linux, however, was released in 2003 by Pyrogon only as a digital download). [13] Eon Games stopped development and porting of games for Linux and other platforms in 2005 (and later closed in 2010). [14] In 2003, LGP began working with Epic Interactive, a German company specializing in porting and publishing games to alternative platforms. [15] Epic Interactive ported Knights and Merchants: The Shattered Kingdom and Software Tycoon to Linux. [16] In 2005 Epic Interactive has changed its name to Runesoft Entertainment. [17] In 2005 Czech development studio Mindware Studios released the Linux demo of Cold War . [18] Cold War was the first LGP game published on a DVD disc. LGP gained the publishing rights to several other game titles including Soul Ride , as well as Disciples II: Dark Prophecy . The latter has been described by Michael Simms as "LGP's DNF" and "the game that refused to be ported" and has been said to have been the cause of several resignations from the company, including that of aforementioned employee Mike Phillips. [19] It has still, alongside another long delayed game Bandits: Phoenix Rising , yet to be released. [20] [21]

In 2005, LGP announced the opening of their beta test for Linux version of X2: The Threat . [22]

On 13 March 2008 Finnish game company Frozenbyte announced a partnership with Linux specialist IGIOS Ltd to port and release Shadowgrounds and Shadowgrounds Survivor on the Linux platform. [23] Both ports were later published by LGP, and LGP was actively involved in developing the Shadowgrounds Survivor port alongside IGIOS.

In December 2008, LGP released X3: Reunion and X3: Reunion Special Edition, which were first games using copy protection and the new installer written to use the GTK2 toolkit and support for using XDG menus. [24]

In December 2008, LGP launched PenguinPlay, a new website for Linux gamers, allowing matchmaking for multiplayer games, and social networking. [25]

In June 2009 they began offering downloadable games and game rentals. [26]

In August 2009 they grudgingly dropped support for all PowerPC games, stating that "demand for PPC versions of LGP games has been almost non existent". [27]

On 10 August 2009 Michael Simms confirmed that LGP is working on an original simple game based on Sudoku. [28]

In September 2009 Shadowgrounds (the first LGP game available in Finnish) and Shadowgrounds Survivor were finally released, the latter becoming the first commercial game for Linux using the Nvidia PhysX middleware. [29] In late December 2010 the IGIOS Linux team founded a new Finnish company named Alternative Games, which is focused upon porting games to Linux as well as to Mac OS X. [30] Later they will also port the Linux version of Trine for Frozenbyte without Linux Game Publishing. [31]

In late September 2010 the Linux Game Publishing server suffered a massive hard drive failure which took down all of their online infrastructure, including related websites such as Tux Games and The Linux Game Tome. [32] Various other unforeseen issues caused the recovery not to take place until late November, with partial service being restored on 23 November 2010, [33] with full recovery not being made until 8 December 2010. [34] They have since stated that work is going well on their current project, and that they have a working build of it in internal alpha testing. [35]

2012–2020

On 31 January 2012, after over a decade with the company, Michael Simms announced in a blog post, that he was stepping down as CEO, saying "you can't continue on a high energy rampage for 10 years without something breaking", and handing over control to Clive Crous, citing his "unrestrained enthusiasm for Linux gaming" as his primary qualification. [36] Since August 2012, LGP has started selling their games in stores like Desura, Gameolith and Ubuntu Software Center (USC). [37] However, early information about LGP games in USC had shown up on the Canonical blog two years before. [38] In 2012, they shut down the PenguinPlay website. [39] In 2015, LGP decided to host their website on the Heroku cloud service and they closed their support system hosted on Tender. [40] In 2013, LGP removed several of their resellers from their list e.g. Fun4tux, Ixsoft, Linuxpusher etc. [41] In 2014 - 2015 LGP's resellers stopped offering rentals or eight specific games for download which used LGP copy protection.[ citation needed ] The website was brought back for archival purposes in 2020. [42]

Games published

Supported

TitleGenreDate of ReleaseAvailable LanguagesDeveloperPorterPublisher
Creatures: Internet Edition Simulation 21 December 2001Dutch, English, French, German, Italian, Spanish Creature Labs Creature Labs Linux Game Publishing
MindRover: The Europa Project Strategy 13 December 2002English CogniToy Loki Software/Linux Game PublishingLinux Game Publishing
Candy Cruncher Puzzle 6 February 2003English Pyrogon Ryan C. Gordon Linux Game Publishing
Majesty: Gold Edition Real-time strategy 15 April 2003English Cyberlore Studios Tribsoft/Linux Game PublishingLinux Game Publishing
NingPo MahJong Puzzle 21 January 2004English Pyrogon Eon Games Linux Game Publishing
Hyperspace Delivery Boy! Puzzle/Action 10 May 2004English Monkeystone Games Eon Games Linux Game Publishing
Software Tycoon Simulation 10 January 2005English, German destraX Entertainment Software GbR RuneSoft Linux Game Publishing
Postal²: Share The Pain First-person shooter 4 February 2005English Running with Scissors Ryan C. Gordon Linux Game Publishing
Soul Ride Sports 24 June 2005English Slingshot Linux Game PublishingLinux Game Publishing
Gorky 17 Tactical RPG 15 June 2006English, German, Spanish, French (Text Only) Metropolis Software Hyperion Entertainment Linux Game Publishing
Cold War Stealth 4 August 2006English, German, French, Russian, Spanish (text only), Italian (text only), Polish (text only), Czech (text only)Mindware StudiosMindware StudiosLinux Game Publishing
Knights and Merchants: The Shattered Kingdom Real-time strategy 13 March 2007English, German, Spanish, French Joymania Entertainment RuneSoft/Linux Game PublishingLinux Game Publishing
Ballistics Racing 7 June 2007English Grin Linux Game PublishingLinux Game Publishing
Jets'n'Guns Shoot 'em up 29 January 2009EnglishRakeInGrassRakeInGrass/Linux Game PublishingLinux Game Publishing
Sacred: Gold Edition Action role-playing 9 April 2009English Ascaron Entertainment Linux Game PublishingLinux Game Publishing
Shadowgrounds Shooter 16 September 2009English, Finnish Frozenbyte IGIOS/Linux Game PublishingLinux Game Publishing
Shadowgrounds Survivor Shooter 18 September 2009English, Finnish Frozenbyte IGIOS/Linux Game PublishingLinux Game Publishing

Unsupported

TitleGenreDate of ReleaseAvailable LanguagesDeveloperPorterPublisher
X2: The Threat Space simulation 30 May 2006English, German, French, Italian Egosoft Linux Game PublishingLinux Game Publishing
X3: Reunion Space simulation 5 December 2008English, German, French, Italian (text only) Egosoft Linux Game PublishingLinux Game Publishing
X3: Reunion - Special Edition Space simulation 5 December 2008English, German, French, Italian (text only) Egosoft Linux Game PublishingLinux Game Publishing

Upcoming

TitleGenreDate of ReleaseAvailable LanguagesDeveloperPorterPublisher
Unknown Title (Original LGP game) [28] Puzzle in development since 2009?Linux Game PublishingLinux Game PublishingLinux Game Publishing
Bandits: Phoenix Rising Racing in development since 2003English Grin Linux Game PublishingLinux Game Publishing
Disciples II: Dark Prophecy Turn-based strategy in development since 2002English Strategy First Linux Game PublishingLinux Game Publishing

Technology

Grapple

Grapple was a free software package created in 2006 by Michael Simms for adding multiplayer support to computer games and applications. It used Internet protocols, supporting both TCP/IP and UDP/IP. It was intended to be simple enough that multiplayer features can be added to a game "as little as a dozen lines of code". [43]

Grapple took care of creating, monitoring and closing connections to a server, and allowed support for multiple servers. It was message-oriented, where clients and servers each maintained a message queue, but also permitted relaying messages from client to client. There was also support for a game lobby system. [44] The package was released under the GNU LGPL.

Games using Grapple

Applications using Grapple

Copy protection

Linux Game Publishing employs a simple form of digital rights management similar to that employed by Games for Windows – Live. Upon the first run of the game, the user is prompted for a license key, alongside their LGP user name and password. [45]

Some features include: [46]

This system enables users to install the game on multiple systems (as there is not a limited number of activations), while also discouraging sharing by noting that any user who has access to the owner's LGP account credentials could potentially lock the owner out of their own game.

Games published

Currently, LGP has published nine games that contain their DRM technology:

DRM by title
TitleBox versionDigital version
BallisticsNoNone
Ballistics (r2)NoneYes
Jets'n'GunsYesYes
Majesty GoldNoNone
Majesty Gold (r2)YesYes
Sacred: Gold EditionYesYes
ShadowgroundsYesYes
Shadowgrounds SurvivorYesYes
X2: The ThreatNoNone
X2: The Threat (r2)NoneYes
X3: ReunionYesYes
X3: Reunion - Special EditionYesNone

Owners of a game license can transfer the license to someone else, download a replacement disc image and allow people to see that the license is valid if they buy your game. Owners can retrieve lost keys and forgotten passwords. Buyers can check to see if they are buying a game with a valid license. [47]

Open source projects

Besides Grapple, above, LGP released and contributed to several open-source projects. They created several patches for OpenPlay, that fix broken Linux support, bring some functionalities that are present in DirectPlay. [48] They worked on other open source projects such as SDL or OpenAL. [49] LGP worked on GPL'd the Soul Ride engine at SourceForge. [50] Michael Simms also claimed that LGP avoids publishing games similar to popular open source video games. [51]

Canceled projects

LGP canceled Angry-Pixel project, which was sponsor the creation of a new company for the development of games for Linux. [52]

The game Tzar: The Burden of the Crown was considered by Linux Game Publishing to be ported to Linux, but it was rejected due to concerns within the company about its gameplay and after hearing negative comments about the game from the Linux gaming community. [53]

On 6 February 2003 LGP released Candy Cruncher to Linux running on computers with Sparc processors, but two years later they removed this information from their website without explanation. [54]

On 24 June 2005 LGP released Soul Ride to Linux running on computers with Alpha and Sparc processors. [51]

On 30 August 2005 Linux Game Publishing cancelled a contract to publish the Linux version of Northland which is the third game in the Cultures real-time strategy series, because technical issues with the game that Runesoft, who were doing the development work on the port, could not resolve to their satisfaction. However, on 25 January 2006 Runesoft released Northland for Linux, but the multiplayer mode is still not supported. [55]

LGP grudgingly dropped support for five PowerPC games.: [56]

PenguinPlay was a website for Linux gamers, allowing matchmaking for multiplayer games, and social networking. [57] LGP added PenguinPlay lobby for six games:

In October 2012 they informed their customers that the license agreement with Egosoft for X2 and X3 (including Special Edition) had expired and were no longer able to offer these titles to new customers. [58]

Unreleased projects

A Linux client of World of Warcraft was developed, and negotiations with Linux Game Publishing were under way until Blizzard Entertainment cancelled the project without warning or explanation, even though it was functionally complete and ready to go. [59] [51]

Since 2004 Frank C. Earl (also known as svartalf) worked on PowerPC and Athlon64 versions of Ballistics and Soul Ride, but these versions of the games were never released. [60] However, he prepared demo version of Soul Ride for Linux x86_64 for GDC 2003, but this demo is not publicly available. [61] Svartalf was also the lead developer of Disciples II: Dark Prophecy and he worked on PowerPC and x86-64 versions of Disciples II, but work on the game still ended and LGP stopped working on games for PowerPC. [62] However, LGP is still working on IA-32 version of Disciples II. [63]

LGP still did not release the demo version of Sacred: Gold and patch 1.08 for Linux version of MindRover: The Europa Project.

Tux Games

Tux Games was one of the earliest online Linux game retailers, founded on 1 January 2000 by Michael Simms, who would later also found Linux Game Publishing. It was originally created in response to Simms being unable to order a version of Loki Software's port of Civilization: Call to Power from any British reseller. [64]

Tux Games, being one of the oldest retailers, was one of the few places still selling Loki Software stock. [65] [66] It also offered the unique service of selling Linux boxed copies of many games whose ports otherwise require the presence of a Windows boxed version, such as with several id Software products. [67] Doing this had the advantage of guaranteeing it is counted as a Linux sale. [68]

In addition to its services as a games seller, Tux Games has attempted to branch out into other areas, such as selling gaming oriented computer systems, [69] and attempting to open a Donation Center for free software projects. [70] In the end, neither of these were successful, but hosting of old Loki Software demos was met with praise. [71] [72]

Tux Games received many requests for sales statistics, [73] which prompted Simms to add a sales information chart to the main website. [74] The overall top five overall sellers were Sid Meier's Alpha Centauri , Tribes 2, Return to Castle Wolfenstein , Neverwinter Nights , and Majesty Gold . [75]

Towards the end of its run, Tux Games gained some competition from other similarly focused retailers, such as Fun4Tux, Wupra, ixsoft and LinuxPusher. [76] All retailers based in continental Europe, most also served as re-sellers for LGP. [41] It was also competing with the online digital distribution services Gameolith and Desura. [77] It was also occasionally criticized for poor order handling. [78]

On 31 January 2012 after over a decade with the company, Michael Simms announced he was stepping down as CEO and handing over control to Clive Crous. [79] The store went down in 2014.

See also

Related Research Articles

id Software American video game developer

id Software LLC is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.

<i>Tux Racer</i> Computer game

Tux Racer is a 2000 open-source winter sports racing video game starring the Linux mascot, Tux the penguin. It was originally developed by Jasmin Patry as a computer graphics project at the University of Waterloo. Later on, Patry and the newly founded Sunspire Studios, composed of several former students of the university, expanded it. In the game, the player controls Tux as he slides down a course of snow and ice collecting herrings.

<span class="mw-page-title-main">Loki Entertainment</span> Defunct American video game developer

Loki Software, Inc. was an American video game developer based in Tustin, California, that ported several video games from Microsoft Windows to Linux. It took its name from the Norse deity Loki. Although successful in its goal of bringing games to the Linux platform, the company folded in January 2002 after filing for bankruptcy.

<i>Nexuiz</i> 2005 video game

Nexuiz is a free first-person shooter video game developed and published by Alientrap. The game was released under the GNU General Public License (GPL) and uses the DarkPlaces engine, a modified Quake engine. A remake, also called Nexuiz, was released for Steam and Xbox 360 using CryEngine 3. The original game was released on May 31, 2005.

<span class="mw-page-title-main">TrueOS</span> Unix-like, desktop-oriented operating system

TrueOS is a discontinued Unix-like, server-oriented operating system built upon the most recent releases of FreeBSD-CURRENT.

Sam Oscar Lantinga is a computer programmer. He used to be the lead software engineer at Blizzard Entertainment, where he was known to the community as Slouken. He is best known as the creator of the Simple DirectMedia Layer, a very popular open source multimedia programming library, and also developed the compatibility database for Executor, a proprietary Mac OS emulator.

UNIGINE is a proprietary cross-platform game engine developed by UNIGINE Company used in simulators, virtual reality systems, serious games and visualization. It supports OpenGL 4, Vulkan and DirectX 12.

Mac gaming refers to the use of video games on Macintosh personal computers. In the 1990s, Apple computers did not attract the same level of video game development as Microsoft Windows computers due to the high popularity of Microsoft Windows and, for 3D gaming, Microsoft's DirectX technology. In recent years, the introduction of Mac OS X and support for Intel processors has eased porting of many games, including 3D games through use of OpenGL and more recently Apple's own Metal API. Virtualization technology and Boot Camp also permit the use of Windows and its games on Macintosh computers. Today, a growing number of popular games run natively on macOS, though as of early 2019, a majority still require the use of Microsoft Windows.

<i>Cold War</i> (video game) 2005 video game

Cold War is a 2005 stealth video game developed by the Czech developer Mindware Studios, and published by DreamCatcher Games. The game is similar to the Tom Clancy's Splinter Cell series of games in that it uses a stealth-action system of gameplay. The game distinguishes itself by adding an item invention system where the player can use seemingly useless objects to create new tools and weapons. Also, the story of the game centers on a civilian reporter, so no extremely acrobatic moves are available to the player. Another aspect of the game is that the player can take many different approaches to winning the game.

<span class="mw-page-title-main">Open-source video game</span> Video game whose source code is open-source software

An open-source video game, or simply an open-source game, is a video game whose source code is open-source. They are often freely distributable and sometimes cross-platform compatible.

The operating system Linux can be used for playing video games. Because many games are not natively supported for the Linux kernel, various software has been made to run Windows games, such as Wine, Cedega, and Proton, and managers such as Lutris and PlayOnLinux. The Linux gaming community has a presence on the internet with users who attempt to run games that are normally not supported on Linux.

<span class="mw-page-title-main">Ryan C. Gordon</span> Computer programmer

Ryan C. Gordon is a computer programmer and former Loki Software employee responsible for icculus.org, which hosts many Loki Software projects as well as others. Gordon's site hosts projects with the code from such commercial games as Duke Nukem 3D, Shadow Warrior, Quake III Arena and other free and open source projects for multiple platforms.

<i>Shadowgrounds: Survivor</i> 2007 video game

Shadowgrounds: Survivor is a top-down shooter game developed by Frozenbyte as the sequel to Shadowgrounds. It features three new playable characters, a new "Survival" mode, graphics enhanced from its predecessor, and an integrated physics engine.

<span class="mw-page-title-main">Tux, of Math Command</span> Computer math learning game

Tux, of Math Command is an open source arcade-style video game for learning arithmetic, initially created for Linux.

<span class="mw-page-title-main">Timothee Besset</span> French software programmer

Timothée Besset is a French software programmer, best known for supporting Linux, as well as some Macintosh, ports of id Software's products. He has been involved with the game ports of various id properties over the past ten years, starting with Quake III Arena. Since the development of Doom 3 he was also in charge of the multiplayer network code and various aspects of game coding for id, a role which had him heavily involved in the development of their online game QuakeLive.

Tribsoft was a Canadian software company that specialized in porting computer games to the Linux platform.

<i>Xonotic</i> 2011 video game

Xonotic is a free and open-source first-person shooter video game. It was developed as a fork of Nexuiz, following controversy surrounding the game's development. The game runs on a heavily modified version of the Quake engine known as the DarkPlaces engine. Its gameplay is inspired by Unreal Tournament and Quake, but with various unique elements.

<i>Oil Rush</i> 2012 video game

Oil Rush is a tower defense real-time strategy game developed by UNIGINE Holding S.à r.l. using their Unigine engine technology. Set in a flooded, post-apocalyptic world, the game consists of players fighting over control of the world's last remaining oil reserves. The game was released as a digital download for Microsoft Windows, Linux, and OS X.

<span class="mw-page-title-main">Desura</span> Digital distribution platform

Desura was a digital distribution platform for the Microsoft Windows, Linux and OS X platforms. The service distributed games and related media online, with a primary focus on small independent game developers rather than larger companies. Desura contained automated game updates, community features, and developer resources. The client allowed users to create and distribute game mods as well.

<span class="mw-page-title-main">Windows Subsystem for Linux</span> Compatibility layer for running Linux binary executables natively on Windows

Windows Subsystem for Linux (WSL) is a feature of Windows that allows developers to run a Linux environment without the need for a separate virtual machine or dual booting. There are two versions of WSL: WSL 1 and WSL 2. WSL 1 was first released on August 2, 2016, and acts as a compatibility layer for running Linux binary executables by implementing Linux system calls on the Windows kernel. It is available on Windows 10, Windows 10 LTSB/LTSC, Windows 11, Windows Server 2016, Windows Server 2019 and Windows Server 2022.

References

  1. 1 2 3 "LINUX GAME PUBLISHING LTD. Overview - Find and update company information - GOV.UK".
  2. Founder, Creditors Differ as to Loki's Future Course Archived 24 February 2008 at the Wayback Machine Linux Today, 17 August 2001 (Article by Dennis E. Powell)
  3. LGP History pt 1: How LGP came to be Archived 2011-07-13 at the Wayback Machine Linux Game Publishing Blog, 15 May 2009 (Article by Michael Simms)
  4. Majesty, Tribsoft, and LGP Archived 2011-06-14 at the Wayback Machine LinuxGames, 3 January 2002
  5. LGP History pt 2: The Early Days Archived 2011-08-12 at the Wayback Machine Linux Game Publishing Blog, 23 June 2009 (Article by Michael Simms)
  6. Call for Candy Cruncher Beta Testers Archived 2013-10-04 at the Wayback Machine LinuxGames, 13 February 2002
  7. Linux Game Publishing and Pyrogon Announcement Archived 2013-10-04 at the Wayback Machine LinuxGames, 10 September 2002
  8. Interview with Ryan Gordon: Postal2, Unreal & Mac Gaming Macologist, 10 November. 2004
  9. Postal 2 for Linux now shipping! icculus.org, 14 February 2005
  10. Hyperion and Metropolis announce AmigaOS 4 version of Gorky 17 Hyperion Entertainment, 25 December 2003
  11. About Eon Games
  12. Hyperspace Delivery Boy Port Archived 2015-02-04 at the Wayback Machine LinuxGames, 6 September 2002
  13. Pyrogon Releases NingPo Archived 2010-12-28 at the Wayback Machine LinuxGames, 18 April 2003
  14. Eon Games 7 January 2010
  15. (Three) New Titles from LGP Archived 2008-02-14 at the Wayback Machine LinuxGames, 7 November 2003
  16. Software Tycoon Available Archived 2015-02-04 at the Wayback Machine LinuxGames, 10 January 2005
  17. E.P.I.C. Interactive Becomes Runesoft Entertainment Archived 2012-02-22 at the Wayback Machine LinuxGames, 8 June 2005
  18. Cold War Linux Demo Released 11 March 2005
  19. LGP History pt 3: The long haul Archived 2011-07-13 at the Wayback Machine Linux Game Publishing Blog, 25 August 2009 (Article by Michael Simms)
  20. Bandits: Phoenix Rising Proceeds On Linux Phoronix, 15 February 2008 (Article by Michael Larabel)
  21. Bandits: Phoenix Rising Finally Gets A New Beta Phoronix, 7 March 2009 (Article by Michael Larabel)
  22. LGP Opens Beta Test for X2 Slashdot, 2 October 2005
  23. Shadowgrounds Survivor headed to Linux Archived 2012-03-19 at the Wayback Machine LinuxGames, 14 March 2008
  24. Has A New Linux Game Installer Phoronix, 26 February 2008 (Article by Michael Larabel)
  25. PenguinPlay! Archived 2009-01-08 at the Wayback Machine LinuxGames, 2 January 2009
  26. LGP Gets Into Game Downloading, Rentals Phoronix, 2 June 2009 (Article by Michael Larabel)
  27. PPC support officially being discontinued for all LGP titles Archived 2010-12-15 at the Wayback Machine Linux Game Publishing Blog, 5 August 2009 (Article by Michael Simms)
  28. 1 2 Bringing Windows games to Linux TechRadar, 10 August 2009 (Interview by Graham Morrison)
  29. Shadowgrounds: Survivor Proceeds On Linux Phoronix, 18 February 2009 (Article by Michael Larabel)
  30. Shadowgrounds and Shadowgrounds Survivor for Mac OS X Frozenbyte Forum, 6 May 2011
  31. Alternative Games Is All About Linux Gaming Phoronix, 14 December 2010 (Article by Michael Larabel)
  32. LGP Has Been Down For A Month And A Half Phoronix, 18 November 2010 (Article by Michael Larabel)
  33. LGP Is Partially Back Online; More Unforeseen Issues Phoronix, 23 November 2010 (Article by Michael Larabel)
  34. Linux Game Publishing Is Back Online Phoronix, 8 December 2010 (Article by Michael Larabel)
  35. Linux Game Publishing...are alive? [ permanent dead link ] GamingOnLinux, 4 May 2011 (Article by Liam Dawe)
  36. Linux Game Publishing...the return? [ permanent dead link ] GamingOnLinux, 31 January 2012 (Article by Liam Dawe)
  37. Linux Game Publishing Adds 'Sacred Gold' RPG to Ubuntu Software Center Ubuntu Vibes, 31 August 2012
  38. Canonical announces strong ISV and open source ecosystem support for Ubuntu 10.04 LTS Archived 2012-11-03 at the Wayback Machine Canonical Blog, 27 April 2010
  39. Linux Game Publishing Shuts Down PenguinPlay Phoronix 24 February 2013
  40. Linux Game Publishing Remains Offline, Three Years After The CEO Shakeup Phoronix, 27 January 2015 (Article by Michael Larabel)
  41. 1 2 Larabel, Michael (1 April 2014). "Linux Game Publishing Remains Dormant". Phoronix . Retrieved 18 February 2023.
  42. Larabel, Michael (29 February 2020). "Linux Game Publishing Brought Back Online For Archival Purposes". Phoronix . Retrieved 18 February 2023.
  43. Grapple Archived 2008-10-19 at the Wayback Machine home page at linuxgamepublishing.com
  44. README.lobby Archived 2009-09-01 at the Wayback Machine at grapple.linuxgamepublishing.com
  45. LGP Introduces Linux Game Copy Protection, Rentals Phoronix, 23 June 2008 (Article by Michael Larabel)
  46. Linux Game Copy Protection Archived 2010-03-11 at the Wayback Machine Linux Game Publishing
  47. Linux Game Publishing Key Server website Archived 2012-02-15 at the Wayback Machine
  48. Ballistics Advogato Svartalf Blog, 28 September 2003
  49. Open source projects Archived 2010-02-02 at the Wayback Machine Linux Game Publishing
  50. LGP Announces Three New Titles Archived 2010-12-28 at the Wayback Machine LinuxGames, 5 January 2003
  51. 1 2 3 Linux Game Publishing: Interview with Michael Simms Linux Gazette, 6 March 2005
  52. Angry Pixels Archived 2003-08-06 at the Wayback Machine The Linux Game Tome
  53. Tzar related posts Archived 2012-03-05 at the Wayback Machine LinuxGames
  54. Candy Cruncher Linux Sparc Linux Game Publishing Products, 9 September 2005
  55. Linux Game Publishing Cancels Northland Archived 2008-07-04 at the Wayback Machine LinuxGames, 30 August 2005
  56. PPC support officially being discontinued for all LGP titles Linux Game Publishing Blog, 5 August 2009 (Article by Michael Simms)
  57. PenguinPlay! LinuxGames, 2 January 2009
  58. X2 & X3 Archived 2012-11-11 at the Wayback Machine Linux Game Publishing Blog, 6 October 2012 (Article by Clive Crous)
  59. Blizzard Still Has a World of Warcraft Linux Client Phoronix, 25 January 2011 (Article by Michael Larabel)
  60. Frank C. Earl resume Earl Consulting Services
  61. Paradox Interactive Forums, 9 December 2009
  62. Peddling the Penguin: Linux Gaming A Presentation for GDC 2004 (Presentation by Frank Earl)
  63. Greetings Fellow Linux Gamers Linux Game Publishing Blog, 4 February 2012 (Article by Clive Crous) Archived 9 February 2012 at the Wayback Machine
  64. Linux Game Publishing Blog, LGP History pt 1: How LGP came to be Archived 13 July 2011 at the Wayback Machine
  65. Loki Stock LinuxGames, 28 January 2002
  66. TuxGames Out of SMAC; Low on Others LinuxGames, 18 March 2003
  67. Retail Linux RTCW at Tux Games LinuxGames, 21 January 2002
  68. Doom 3 Pre-Order at Tux Games LinuxGames, 31 August 2002
  69. TuxGames Offering Computers LinuxGames, 19 December 2006
  70. Donation System at Tux Games LinuxGames, 19 July 2001
  71. Loki Repository from Tux Games and Holarse LinuxGames 25 September 2007
  72. New Loki Games Repository Emerges Phoronix, 25 September 2007 (Article by Michael Larabel)
  73. Tux Games Statistics LinuxGames 14 December 2002
  74. More Tux Games Sales Info LinuxGames, 23 April 2003
  75. Overall Best Sellers TuxGames, Retrieved on 16 March 2011
  76. Dawe, Liam (11 April 2011). "Moar games sales!". GamingOnLinux. Retrieved 13 February 2023.
  77. Dawe, Liam (21 August 2011). "Interview with Jonathan Prior of Gameolith.com". GamingOnLinux. Retrieved 4 February 2023.
  78. Source for Retail Linux Games? LinuxGames, 22 July 2004
  79. Linux Game Publishing...the return? GamingOnLinux, 31 January 2012 (Article by TheBoss)