Sacred (video game)

Last updated

Sacred
Sacred game.jpg
Developer(s) Ascaron
Publisher(s) Linux Game Publishing (Linux)
Designer(s) Aarne Jungerberg
Michael Bhatty
Franz Stradal
Hans-Arno Wegner
Platform(s) Microsoft Windows, Linux
ReleaseMicrosoft Windows
Linux
  • WW: 9 April 2009 [4]
Genre(s) Action role-playing
Mode(s) Single-player, multiplayer

Sacred is a 2004 action role-playing game developed by the German company Ascaron and published by Take 2 Interactive. It is set on the magical continent of Ancaria, with characters of various races (dark elf, vampiress, dwarf, etc.) each with their own missions. Two expansion packs were released for the game in 2004 and 2005. In 2008, Linux Game Publishing announced that they would port the game to the Linux operating system. [5]

Contents

Sacred was a commercial hit, with sales above 2 million units worldwide by 2009. It spawned the Sacred video game franchise, and was followed by the sequels Sacred 2: Fallen Angel , Sacred Citadel , and Sacred 3 .

Gameplay

Characters

Upon beginning the game, players are given a choice to start with one of six different character types: Gladiator, Dark Elf, Wood Elf, Vampiress, Battle-Mage and Seraphim. The Daemon and Dwarf were additional characters added in the expansion Sacred Underworld and included in Sacred Gold.

Each character begins in a different part of the area around a town in Ancaria (the continent that Sacred takes place within), and with a different starting quest. For example, the Gladiator starts in a colosseum, enslaved by his master, while the Seraphim starts in a church. The Dark Elf starts on a cliff with a Wood Elf companion. Throughout the game, the characters all receive different sub-quests.

Each character class is also restricted to a certain set of items, and has a different set of skills. To increase these skill levels, characters must find runes that correspond to those skills, a rather novel system in contrast to the more mainstream model of skill points. Some character classes have identical skills, but the runes from one class cannot be used to advance skills in another class. Runes may be traded and used for crafting.

Items

Sacred features a vast array of items that can be obtained from shops, various containers (chests, barrels, graves...), dead monsters or "magical hiding places" in many of the rocks and bushes throughout Ancaria, which are indicated by a yellow sparkle. Many of the items can be only equipped by one type of character, like wings, which can only be equipped by a Seraphim.

There are also several potion types, such as the typical health heal, but there are other types, like Potions of Undead death, which stops Undead from reviving once players kill them, and "Potions of Concentration", which regenerate players' combo attacks so they can be used faster. There are no mana-heal potions in Sacred, because mana is not a feature of the game. Also, monsters occasionally drop a rune that increases a certain skill for a certain character, if used.

If the player owns a horse several different types of saddles can be bought to be used on it. These saddles increase the speed, defense, and damage done by the horse. Only one horse may be owned at a time, and the horse can be damaged and killed.

The names of items are in five different colors, (white, blue, yellow, brown, green) which represent different quality classes of equipment:

Sometimes, a monster drops a set item. Much like in Diablo II these set items will become much more powerful when gathered together and are very useful and sought-after in multiplayer games. However, this is not to say that unique items are inferior to set items. Unique items are usually individually better than set items.

Some items also can be imbued with better stats. If players take an item with a number of "slots," indicated by small boxes in the inventory screen, they will be able to imbue it by taking it to a blacksmith and then using either jewellery, a rune, skeleton skull or one of the blacksmith's techniques on it up to as many times as there are slots in it. Once imbued players can remove one rune or piece of jewelry from it, but all other items in the slots are lost when they do this. Though players cannot use a rune or jewelry which is not of their class, they can socket it in an item to gain the benefit of its magical and possible stat-raising properties.

Skills

Every character in Sacred has a different set of skills that are available to them. The only way to obtain them is to find a rune of that particular skill and use it to make it available to use for players. Each character has between 11 and 22 different skills that can be unlocked and used. To increase their level in a skill, players must find another rune for that skill and use it. There are also several "combo masters" spread throughout Ancaria, which can combine up to four separate skills into a combo, which players can use in the game. The combo masters can also trade runes they cannot use or do not need for a rune of their choice.

Plot

Setting

The whole of Sacred takes place on the continent of Ancaria, where there are several towns and villages to be visited. Even when players begin the game more than 70% of Ancaria is already available to be traveled on. To the south of Ancaria, there is a vast desert and lava-ridden plains. In the north, there is a wall of mountains and an icy backdrop. In both the east and the west there are large forests, blocking the way and stopping further travel. In the game there is an option to buy horses, which can be used for faster travel and to battle opponents, but will not affect players' ability to traverse difficult terrain in most situations.

Synopsis

A great Sakkara demon was conjured into existence by the necromancer Shaddar. The conjuring went wrong, and the Sakkara demon is now loose in the world of Ancaria. The heroes must find the five elements of Caesarian (wind, fire, earth, water, void), and use them to defeat the monster. They meet Prince Valor, and he thanks them for rescuing Wilbur and orders them to report to Baron DeMordre to bring reinforcements to stop the Orc invasion. The Baron betrays them and Wilbur is killed. With his dying breaths he warns the hero to report to the Prince that the Baron has betrayed them. The hero arrives at the orc invasion and finds most of Valor's troops have been slaughtered; only Sargent Treveille is left dying and tells the hero to find Baroness Vilyia - she knows where the prince is. They find Vilyia, and she leads them to Valor in the forest, where he and his surviving troops take refuge. Each hero has different objectives along the way, but eventually, they all lead up to this one final quest. After killing the traitor DeMordre and reclaiming the throne, the hero goes to the dungeon to summon the Sakkara demon and kills it. However, after claiming the heart of Ancaria, Shaddar reveals himself and captures Vilyia, and the hero pursues him into his castle to rescue Vilyia and defeat Shaddar.

Production

The game was originally started by developer Ikarion as an adaptation of the role-playing game The Dark Eye . After Ikarion went defunct, Ascaron bought it out and continued the project with an original story, renaming it Sacred. [6]

Reception

Critical reviews

Sacred garnered average to good reviews from the media. 1up called it "Diablo for masochists", [9] while IGN called it "A diamond in the rough". [12]

The editors of PC Gamer US presented Sacred with their "Best Roleplaying Game 2004" award. Greg Vederman of the magazine wrote that it "provides the loot addict with a deliciously strong dose of the good stuff." [14]

Sales

Sacred was an immediate hit in the German market, [15] where it opened as the top-selling full-price computer game of February 2004, according to Media Control. [16] It remained in fourth place on the charts by April. [17] Early that month, the game received a "Gold" certification from the Verband der Unterhaltungssoftware Deutschland (VUD), for sales of at least 100,000 units across Germany, Switzerland and Austria. [18] Ascaron attributed Sacred's early momentum to its February launch date, as it had avoided competing with the major releases of the Christmas season. [19] The game continued to chart in Media Control's top 10 through May, [17] and in the top 20 through August. [20] [21]

By August 2004, Sacred had sold over 100,000 units in the United States and 400,000 units in Europe, [22] of which 150,000 were sold in the German market. [23] This performance led MCV GamesMarkt to declare Sacred a "global hit". [24] Ultimately, Sacred was the German market's most successful full-price domestic computer game of 2004. [25] Foreign competitors included, it placed fourth behind The Sims 2 , Half-Life 2 and Need for Speed: Underground 2 . [26] In January 2005, the VUD upgraded Sacred to "Platinum" status, [27] indicating 200,000 domestic sales. [28]

According to GameStar , Sacred was a rare crossover hit for Germany, with significant sales volume outside German-speaking countries. [29] The game sold above 1 million units across all markets by June 2005. [30] This number rose to 1.5 million units by July 2006, when counting the sales of Sacred's expansion pack. By 2006, players in the United States had purchased 300,000 units of Sacred, [29] while those in Spain accounted for 250,000 units. [31] Spanish sales had topped 80,000 copies in the game's first 12 months, earning a "Platinum" award from the aDeSe. [32] Sacred's worldwide sales surpassed 1.8 million copies by 2007. [33] They broke 2 million by 2009. [34]

Expansion packs

Plus

Sacred Plus is a free expansion pack released in October 2004. It adds 2 regions, monsters, quests, items.

Underworld

Sacred Underworld is an expansion pack developed by Studio II Software and Ascaron Entertainment, and released in August 2005. Two new characters were added next to the six existing ones: Daemon and Dwarf. The story picks up after the events in Sacred, taking your character to the Underworld of Ancaria to rescue baroness Vilya.

On the review aggregator GameRankings, Underworld had an average score of 74% based on 12 reviews. [35] On Metacritic, the game had an average score of 73 out of 100, based on 10 reviews — indicating mixed or average reviews. [36] Underworld was a finalist for PC Gamer US 's "Best Expansion Pack 2005" award, which ultimately went to RollerCoaster Tycoon 3: Soaked! . [37]

Jason Ocampo of GameSpot gave Underworld a rating of 7.0 out of 10, saying the game is "an example of a Diablo -like action role-playing game taken to the extreme." Comparing the game to Sacred, Ocampo said it "offers more of the same, but at a ramped-up level." Ocampo said the game looks good but that "Hacking your way every 10 feet can be a chore." Ocampo also noted that it was nice that the game is set in a "predefined world, unlike the randomly generated levels of Diablo." [38]

By May 2005, Underworld had sold 50,000 units in the German market, [39] following its release in March. [30]

Gold

Sacred Gold is a compilation released in August 2005. It contains the main game and the two expansions.

Spin-off novel series

See also

Related Research Articles

<i>Diablo II</i> 2000 video game

Diablo II is an action role-playing hack-and-slash video game developed by Blizzard North and published by Blizzard Entertainment in 2000 for Microsoft Windows, Classic Mac OS, and OS X. The game, with its dark fantasy and horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who, with Max Schaefer, acted as project leads on the game. The producers were Matthew Householder and Bill Roper. The game was developed over a three-year period, with a crunch time of a year and a half.

RuneScape is a fantasy massively multiplayer online role-playing game (MMORPG) developed and published by Jagex, released in January 2001. RuneScape was originally a browser game built with the Java programming language; it was largely replaced by a standalone C++ client in 2016. The game has had over 300 million accounts created and was recognised by the Guinness World Records as the largest and most-updated free MMORPG.

<i>Mafia</i> (video game) 2002 video game

Mafia is a 2002 action-adventure game developed by Illusion Softworks and published by Gathering of Developers. The game was released for Windows in August 2002, and later ported to the PlayStation 2 and Xbox in 2004. It is the first installment in the Mafia series. Set within the fictional city of Lost Heaven, Illinois, during the 1930s, the story follows the rise and fall of taxi driver-turned-mobster Tommy Angelo within the Salieri crime family.

<i>Codename: Panzers – Phase One</i> 2004 video game

Codename: Panzers – Phase One is a 2004 real-time tactics video game developed by the Hungarian studio StormRegion and published by cdv Software Entertainment. It is set during World War II.

<i>Grand Prix 3</i> 2000 video game

Grand Prix 3 is a computer racing simulator developed by MicroProse's UK development studio in Chipping Sodbury and published by Hasbro Interactive, released in July 2000. The expansion pack, "2000 Season", was developed by Simergy and published by Infogrames Interactive.

<i>Stronghold</i> (2001 video game) 2001 video game

Stronghold is a historical real-time strategy video game developed by Firefly Studios and published in 2001 by Gathering of Developers for Microsoft Windows and Mac OS X. The game focuses primarily on conquest and expansion through military pursuits but also has prominent economic and infrastructure development elements. There is both an economic and a military campaign to be played and both are discussed in the game manual. In the English version, the game takes place in Medieval Britain around the year 1066; however, since there is not always a time limit, scenarios can continue hundreds of years beyond that date.

<i>Vietcong</i> (video game) 2003 video game

Vietcong is a 2003 tactical first-person shooter video game developed by Pterodon in cooperation with Illusion Softworks and published by Gathering for Microsoft Windows. It is set during the Vietnam War in 1967.

<i>Anno 1602</i> 1998 video game

Anno 1602: Creation of a New World, entitled 1602 A.D. in North America, is a 1998 construction and management video game developed by Max Design and published by Sunflowers Interactive. Set in the early modern period, it requires the player to build colonies on small islands and manage resources, exploration, diplomacy and trade. The game design is noteworthy for its attempt to implement a 'progressive' artificial intelligence, meaning that the pace of the game changes in response to how quickly players act.

<i>The Patrician</i> (video game) Historical trading simulation computer game

The Patrician is a 1992 historical trading simulation video game for Amiga, Atari ST and MS-DOS developed by Ascaron Entertainment and published by Triptychon Software. In the game, the player assumes the role of a merchant in any of several cities of the Hanseatic League, accumulating money, capital and consumer goods, and real estate, expanding his company, and furthering his career at home and abroad.

<i>Gothic II</i> 2002 video game

Gothic II is an action role-playing video game by German developer Piranha Bytes and the sequel to Gothic. It was released for Microsoft Windows on 29 November 2002 in Germany and in North America on 28 October 2003. A Nintendo Switch port titled Gothic II Complete Classic was released worldwide on 29 November 2023.

<i>Anno 1503</i> 2002 video game

Anno 1503: The New World is a 2002 construction and management simulation video game developed by Austrian developer Max Design and published by Sunflowers Interactive. Part of the Anno series, it is a direct sequel to Anno 1602, the most commercially successful German video game ever by 2002. Anno 1503 revolves around building and maintaining a 16th-century colony in the New World.

<i>Sudden Strike 2</i> 2002 video game

Sudden Strike 2 or Sudden Strike II, also known in Russia as Confrontation IV, is a real-time tactics computer game set in World War II, the second game in the Sudden Strike series and the sequel to the original Sudden Strike. It was developed by Russian developer Fireglow and published by CDV and was released in 2002.

<i>Praetorians</i> (video game) 2003 real-time tactics video game

Praetorians is a 3D real-time tactics video game developed by Pyro Studios and published by Eidos Interactive in 2003, based on Julius Caesar's historical campaigns in Gaul and Britain, Crassus' battles in Parthia, and the events of Caesar's Civil War during the 1st century BC. The player controls either the Roman Republic, the Ptolemaic Kingdom, or a generic barbarian tribe based on the Helvetii, Gauls, and Celts.

<i>Stronghold: Crusader</i> 2002 video game

Stronghold: Crusader is the successor to Firefly Studios's 2001 real-time strategy video game Stronghold. Crusader has much in common with the original Stronghold, but differs from its predecessor in the fact that the game is no longer set in England, instead being set in the Middle East during the Crusades. Another prominent addition not found in its predecessor is a skirmish mode in single-player, allowing customized battles with AI opponents instead of the linear campaign. The game was also released as Stronghold Warchest. This version was a compendium of Stronghold and an enhanced version of Stronghold: Crusader, containing additional characters and an additional Crusader Trail.

<i>Sacred 2: Fallen Angel</i> 2008 video game

Sacred 2: Fallen Angel is an action role-playing game. It is the second in the Sacred video game series. It is a prequel which takes place 2,000 years before the events of Sacred. Like its predecessor, the game takes place in a fantasy setting. A new game engine allows the game to be rendered in perspective correct 3D, while retaining the viewpoint found in older isometric games. Video game designer Bob Bates was involved in its production. Power metal band Blind Guardian wrote the song "Sacred Worlds" as the theme for the game and also make an appearance as characters.

<i>Diablo</i> (video game) 1997 action role-playing game developed by Blizzard North

Diablo is an action role-playing video game developed by Blizzard North and released by Blizzard Entertainment in January 1997, and is the first installment in the video game series of the same name.

On the Ball is a football management game series from the German developers Ascaron, former name Ascon. The premiere title in the series is On the Ball. The player is managing a football club in the English League. The original game was popular in Germany, and Ascaron created several sequels: "On the Ball 2", "On the Ball 3", and "On the Ball Action". Doppelpass was a bundle that included On the Ball and the self-running add-on Anstoss World Cup Edition. The English version has a minor fan base.

<i>Sudden Strike</i> (video game) 2000 video game

Sudden Strike, also known in Russia as Confrontation III, is a real-time tactics computer game set in World War II and the first game in the Sudden Strike series. Released in 2000, the game was developed by Fireglow based in Russia and published by CDV Software of Germany. In Russia, the game was marketed as a sequel to the 1996 real-time tactics game Counter Action, made by many of the same developers.

<i>Patrician II: Quest for Power</i> 2000 video game

Patrician II: Quest for Power, entitled Patrizier 2: Geld und Macht in Germany, is the second video game from developer Ascaron in their Patrician series. The sequel to The Patrician, it is a game simulating trading, piracy, politics, and economy. An expansion pack, Patrizier 2: Aufschwung der Hanse, was released in Germany in 2001. A compilation release containing the main game and the expansion was released as Patrizier 2: Gold Edition in Germany in 2002 and as Patrician III: Rise of the Hanse internationally in 2003. A sequel, Patrician IV, was released in 2010.

<i>Who Wants to Be a Millionaire</i> (1999 video game) 1999 video game

Who Wants to Be a Millionaire is a 1999 quiz/party video game originally developed by Jellyvision and published by Disney Interactive, based on the television franchise of the same name. The game was originally based on the American version of the show. It tasks the player with answering quiz questions in a limited time frame.

References

  1. "Sacred erscheint am 27. Februar" [Sacred will be released February 27th]. Take 2 Interactive (in German). 22 January 2004. Archived from the original on 12 February 2004. Retrieved 3 January 2024.
  2. "What's New?". Eurogamer.net. 19 March 2004. Retrieved 4 January 2024.
  3. "Encore ships Sacred". GameSpot. Retrieved 4 January 2024.
  4. "LGP News Archive". Linux Game Publishing . 9 April 2009. Retrieved 4 January 2024. Get your swords and spellbooks ready, Sacred: Gold Edition is here and ready to order!
  5. "Details Page of Sacred: Gold". Linux Game Publishing. Archived from the original on 18 June 2008. Retrieved 16 February 2012.
  6. "Die Akte Ascaron - Große Hits, große Reinfälle". Gamestar. 31 August 2009. Archived from the original on 31 December 2018. Retrieved 27 February 2019.
  7. "Sacred for PC". GameRankings. Archived from the original on 9 December 2019. Retrieved 14 August 2010.
  8. "Sacred PC Reviews at Metacritic". Metacritic. Archived from the original on 1 November 2020. Retrieved 14 August 2010.
  9. 1 2 1UP Staff (20 July 2004). "Sacred Review for PC". 1UP.com. Archived from the original on 16 January 2013. Retrieved 16 February 2012.{{cite web}}: CS1 maint: numeric names: authors list (link)
  10. Desslock (6 April 2004). "Sacred Review". GameSpot . Retrieved 14 August 2010.
  11. Harker, Carla (23 March 2004). "Sacred Review". GameSpy. Archived from the original on 17 March 2020. Retrieved 14 August 2010.
  12. 1 2 Haynes, Jeff (12 April 2004). "Sacred Review for PC". IGN. Archived from the original on 22 June 2020. Retrieved 14 August 2010.
  13. Bemis, Greg (28 June 2004). "Sacred for PC". G4TV. Archived from the original on 10 July 2012. Retrieved 14 August 2010.
  14. Vederman, Greg (March 2005). "The Eleventh Annual PC Gamer Awards". PC Gamer US . 12 (3): 33–36, 38, 40, 42, 44.
  15. Walden, Fabian (2 April 2004). "Sacred - Gold-Award". Gameswelt (in German). Archived from the original on 25 May 2022.
  16. "Zeitraum: Februar 2004" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on 26 April 2004.
  17. 1 2 "Zeitraum: Mai 2004" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on 15 June 2004.
  18. "Awards April 2004" (Press release). Verband der Unterhaltungssoftware Deutschland. 30 April 2004. Archived from the original on 5 September 2004. Retrieved 8 September 2018.
  19. Pototzki, Tim (2 April 2004). "Deutsche Produkte dominieren PC-Charts". GamesMarkt (in German). Archived from the original on 25 May 2022.
  20. "Zeitraum: Juni 2004" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on 6 August 2004.
  21. "Zeitraum: August 2004" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on 26 November 2004.
  22. "Ascaron annonce Sacred plus : le Director's Cut de Sacred" (Press release) (in French). Agence française pour le jeu vidéo. 10 August 2004. Archived from the original on 17 October 2005.
  23. Pototzki, Tim (12 August 2004). "Sacred soll ein zweites Mal durchstarten". GamesMarkt (in German). Archived from the original on 25 May 2022.
  24. Pototzki, Tim (2 September 2004). "Sacred auch international ein Hit". GamesMarkt (in German). Archived from the original on 25 May 2022.
  25. Pototzki, Tim (11 January 2005). "Sacred: Vertriebspartner feiern Chartserfolg". GamesMarkt (in German). Archived from the original on 25 May 2022.
  26. "Jahrescharts: Überflieger Die Sims 2". GamesMarkt (in German). 10 January 2005. Archived from the original on 25 May 2022.
  27. Pototzki, Tim (25 January 2005). "VUD-Sonderpreis für Underground 2 und GTA". GamesMarkt (in German). Archived from the original on 30 November 2018.
  28. Walden, Fabian (9 February 2005). "Sacred mit Platin-Award". Gameswelt (in German). Archived from the original on 25 May 2022.
  29. 1 2 Staff (19 July 2006). "Deutsche Spiele im Ausland". GameStar (in German). Archived from the original on 3 December 2018.
  30. 1 2 Pototzki, Tim (27 June 2005). "Internationale Abschlüsse für Sacred Underworld". GamesMarkt (in German). Archived from the original on 25 May 2022.
  31. "El juego de rol más vendido de España ya tiene edición de oro" (in Spanish). FX Interactive. 29 September 2006. Archived from the original on 21 November 2011.
  32. "Galardones aDeSe 2005" (PDF) (in Spanish). Asociación Española de Distribuidores y Editores de Software de Entretenimiento. January 2006. pp. 6, 7. Archived from the original (PDF) on 21 April 2006.
  33. "Sacred 2 - Fallen Angel to Have Multiplayer Arena at Games Convention" (Press release). Ascaron. 2 August 2007. Archived from the original on 6 September 2015. Retrieved 29 January 2008.
  34. "Sacred 2 – Fallen Angel: Ice & Blood" (Press release). Basingstoke: Gamesindustry.biz. 11 August 2009. Archived from the original on 13 August 2009.
  35. "Sacred Underworld Reviews". GameRankings. Archived from the original on 23 January 2009. Retrieved 2 March 2008.
  36. "Sacred Underworld (pc: 2005): Reviews". Metacritic. Archived from the original on 13 April 2010. Retrieved 2 March 2008.
  37. Staff (March 2006). "The Twelfth Annual PC Gamer Awards". PC Gamer US . 13 (3): 33–36, 38, 40–42, 44.
  38. Jason Ocampo (6 September 2005). "Sacred Underworld for PC Review". GameSpot. Archived from the original on 16 October 2007. Retrieved 2 March 2008.
  39. Pototzki, Tim (18 May 2005). "Sacred-Fortsetzung soll Erfolge toppen". GamesMarkt (in German). Archived from the original on 25 May 2022.
  40. "Sacred 2 – Fallen Angel (official site)". Koch Media GMBH. Archived from the original on 25 March 2020. Retrieved 16 February 2012.