Big Scale Racing | |
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Developer(s) | BumbleBeast |
Publisher(s) | HD Interactive |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | Racing |
Big Scale Racing is a 2002 racing video game by BumbleBeast.
The studio began as a subsidiary of digital company Virtual Environments Systems & Consultancy (VESC), which was spun-off to create PC CD-ROM games on April 1, 2001. The company consisted of seven employees, which created scale models of racing cars (90 cm long) for the racing game. [1] The company anticipated an Autumn 2002 launch date, and aimed to distribute the game to big retailers and entertainment shops over the world, while accepting online orders over the Internet. [1]
The company started production on February 9, 2001. [2] In Spring of that year, BumbleBeast signed license agreements with various race tracks to have the tracks featuring in current and future games. [2] The company hired cartoon artist Patrick Schoenmaker [3] on June 1, his debut video game. [2] An internal beta was released on August 2, followed by an internal demo on September 9. [2] The BumbleBeast website - premiering content about the game - was uploaded September 14. [2] Summitsoft (Omaha) signed a publishing/distribution deal for the North American continent on March 10, 2002. [2] On March 12, an August release date for retail was set. [2] Weather effects were added March 28. [2] In response to beta and demo testers regarding Multiplayer LAN, developers announced 8 player LAN gaming on April 1, 2002. [2] On April 11, Dutch company HD Interactive signed a publishing/distribution deal for Europe. [2] A public demo was released April 14. [2]
On April 18, Japanese company Aqua Systems signed a publishing/distribution deal for Japan. [2] On May 25, Summitsoft and HD-Interactive presented the game at E3. [2] By June 14, the US/Canada version of BSR was set for the second week of August 2002, the EU version was set for September 20, and the Japanese version was set for mid August. [2] On July 10 it was announced the game would have dedicated versions in Spanish, Dutch, Russian, Japanese, French, German and English. [2] On July 7, QVSoftware signed a distribution deal for release in Australia/New Zealand for early October 2002. [2] On July 28 it was announced that in the previous week 50 thousand demos were downloaded from various sites. [2] First screenshots were released on July 31. [4] On August 16, the game was released in the US, and in the online stores Navarre, EB Games, and Amazon. [2] An estimated 1,500,000 downloads of the demo occurred from August–October. A special edition of the game (Big Scale Racing Special Edition) was released in 2003. [2]
Players race with 1/5 scale RC racing cars. The game features weather, multiple tracks and cars, and internet competition.
Aggregator | Score |
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Metacritic | 60/100 [5] |
Publication | Score |
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Computer Games Magazine | ![]() ![]() ![]() ![]() ![]() |
GameSpot | 6.1/10 [7] |
GameSpy | ![]() ![]() ![]() ![]() ![]() |
GameZone | 5/10 [9] |
IGN | 6.5/10 [10] |
PC Gamer (UK) | 67% [11] |
PC Gamer (US) | 75% [12] |
Eurogamer thought in its hands-on preview that the game was a serious simulator but also fun and playable. [13] On release, the game received "mixed" reviews according to the review aggregation website Metacritic. [5]