Bill Stealey | |
---|---|
Birth name | John Wilbur Stealey Sr. |
Nickname(s) | Wild Bill |
Allegiance | United States |
Service | Pennsylvania Air National Guard USAF Reserve |
Years of service | 1970–1993 |
Rank | Lieutenant colonel |
Alma mater | United States Air Force Academy The Wharton School |
John Wilbur Stealey Sr., better known as Bill Stealey, is an American game developer and publisher, and a former military pilot. Stealey founded MicroProse with Sid Meier in 1982 and released many flight simulators with the company. He was known for his appearances in military uniform and aerial stunts aboard the company's real plane while promoting the games. After a brief retirement in the early 1990s, he founded iEntertainment Network in 1995 and is the current CEO. [1] In 2018 he also re-acquired MicroProse assets and revived the studio with David Lagettie. Stealey acts largely in a consultancy capacity at the revived studio. [2]
Stealey had the goal of becoming a fighter pilot and eventually a general. He attended Pennsylvania Military College in the 1960s; he wore glasses but "fought his way into the program" regardless, [3] and was granted a waiver. This allowed him to attend the United States Air Force Academy in 1966, but unfortunately a "minor slip-up in his final days dropped him to sixth in his class and out of the running for the fighter assignments." He was however asked to work as a flight instructor after his graduation in 1970, flying the T-37. [4] [5] Stealey has stated that he was advocating for computer based flight simulators in military training as early as 1971, but faced opposition due to fears of new pilots losing flight hours. [6] He attained the rank of Captain before leaving active service and going back into education, while continuing to serve with the Pennsylvania Air National Guard over the following decade. [7]
Initially considering a law school, he realised that he would be better served with an MBA and so attended Wharton School of Business. He became a consultant with Cresap, McCormick & Paget, and later McKinsey & Company. He has stated that he was not very good at consultancy, as he would want to solve problems for the clients immediately and not sit and wait for them to "talk for years". He took job with General Instrument in corporate strategy. He built some novel software for the business for financial planning, and while purchasing computer hardware for the company he encountered early video games on the Atari and met Sid Meier, then also employed by General Instrument. [8]
At a company function in Las Vegas in 1982, he was seated next to Meier, and discussed setting up a games business. The two spent time together in Vegas and competed against one another for high scores on a Red Baron arcade cabinet. Stealey was shocked that Meier beat his score, considering he had actual pilot experience, but Meier's knowledge of video games was more important for the contest. [3]
The two founded MicroProse Software, which published its first title Hellcat Ace later that year. At that time Stealey and Meier were the only employees, with Meier developing the titles and Stealey testing them and offering advice on military accuracy. The group were simply packaging floppy disks and printing labels in Stealey's basement, but found economic success quickly. Meier and Stealey would later purchase the exact Red Baron cabinet they had competed on as a memento. The group primarily produced flight simulators through the 1980s, such as F-15 Strike Eagle (1984). Stealey's air force experience was used in their marketing for these titles, with Stealey appearing in military uniform at events. From the late 1980s Meier began to lose interest in flight simulators, and pushed to have his idea for a pirate game made by the company. In response to Meier's insistence, Stealey declared that the game should be titled "Sid Meier’s pirate-whatever", which led to the continued use of a "Sid Meier's..." prefix on video games from the designer. This was carried on into the Civilization franchise and beyond Meier's work at MicroProse. [3]
In 1988, the group purchased a North American T-28 Trojan, which Stealey named "Miss MicroProse". He would fly games journalists in an effort to promote their games. He also ran a competition called I Cheated Death with Major Bill which selected three fans to fly with him on a "stunt-filled flight lesson". That year he was also responsible for setting up the collaboration with Tom Clancy for the military simulator Red Storm Rising . Stealey purchased Meier's half of the company in 1991, amid a disagreement over their direction. Stealey had believed in a resurgence of the arcade market, which ultimately failed and resulted in his sale of the company to Spectrum HoloByte in 1993. [3] He resigned from the company following the merger and announced his retirement, with the intention to "play golf for a living". [9] [2] He retired from the military with the rank of lieutenant colonel. [10]
Stealey had been a fan of the Baltimore Blast soccer team since the 1980s, having previously sponsored trips for the group. In 1988 he had also included the Blast's goalkeeper Keith Van Eron in MicroProse Soccer . When the MISL collapsed in the summer of 1992, Stealey stepped in and bought the team which was renamed to Baltimore Spirit and shifted to the NPSL. It retained many of the same players, along with the original coach Kenny Cooper. Cooper and Stealey had a "falling out" in 1994; Cooper resigned after Stealey declined to sell, and was replaced by Dave MacWilliams. The team's record over the following years was consistently poor, and Stealey lost $3 million in the venture before he sold it to Ed Hale in 1998. [11] [12] [13]
Stealey started the game software company Interactive Magic in 1995. Next Generation listed him in their "75 Most Important People in the Games Industry of 1995" for his roles as former head of MicroProse and then-current head of Interactive Magic. [14] Stealey sold it in 1999, but re-purchased it in 2002 and renamed it to iEntertainment Network.
In 2018, Stealey worked together with David Lagettie to re-acquire MicroProse; the studio announced its first new titles in 2020. [15] Stealey is considered the co-founder but has no specific role at the new MicroProse, providing consultancy and mentorship only due to his age. [2]
In the 1980s and 1990s Bill Stealey flew planes recreationally on a regular basis. In 1987, an engine failure occurred aboard his plane which forced an emergency landing in poor visibility conditions, but he survived the encounter. [16] [17]
Stealey is fond of golf, and has often mentioned his love for the sport. He took a six-month sabbatical from the games industry in 1992 to travel around the United States playing the sport. [8]
He has 14 grandchildren as of 2020. [2]
Sid Meier's Civilization is a 1991 turn-based strategy 4X video game developed and published by MicroProse. The game was originally developed for MS-DOS running on a PC, and it has undergone numerous revisions for various platforms. The player is tasked with leading an entire human civilization over the course of several millennia by controlling various areas such as urban development, exploration, government, trade, research, and military. The player can control individual units and advance the exploration, conquest and settlement of the game's world. The player can also make such decisions as setting forms of government, tax rates and research priorities. The player's civilization is in competition with other computer-controlled civilizations, with which the player can enter diplomatic relationships that can either end in alliances or lead to war.
Sidney K. Meier is an American businessman and computer programmer. A programmer, designer, and producer of several strategy video games and simulation video games, including the Civilization series, Meier co-founded MicroProse in 1982 with Bill Stealey and is the Director of Creative Development of Firaxis Games, which he co-founded with Jeff Briggs and Brian Reynolds in 1996. For his contributions to the video game industry, Meier was inducted into the Academy of Interactive Arts and Sciences Hall of Fame.
MicroProse is an American video game publisher and developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the Civilization and X-COM series. Most of their internally developed titles were vehicle simulation and strategy games.
Firaxis Games, Inc. is an American video game developer based in Sparks, Maryland. The company was founded in May 1996 by Sid Meier, Jeff Briggs and Brian Reynolds following their departure from MicroProse, Meier's earlier venture. They were acquired by Take-Two Interactive in August 2005, and subsequently became part of the publisher's 2K label. Firaxis Games is best known for developing the Civilization and XCOM series, as well as many other games bearing Meier's name.
Spectrum HoloByte, Inc. was an American video game developer and publisher. The company, founded in 1983, was known for its simulation games, notably the Falcon series of combat flight simulators, and for publishing the first version of Tetris outside the Soviet Union. Spectrum HoloByte published games for various home computers and video game consoles.
Silent Service is a submarine simulator video game designed by Sid Meier and published in 1985 by MicroProse for the Apple II, Atari 8-bit computers, Commodore 64, and IBM PC compatibles, then ported to other home computers. A Nintendo Entertainment System version developed by Rare was published in 1989 by Konami in Europe and by Konami's Ultra Games subsidiary in North America. Silent Service II was released in 1990. Tommo purchased the rights to this game and published it online through its Retroism brand in 2015.
Sid Meier's Pirates! is a video game created by Sid Meier for the Commodore 64 and published by MicroProse in May 1987. It was the first game to include the name "Sid Meier" in its title as an effort by MicroProse to attract fans of Meier's earlier games, most of which were combat vehicle simulation video games. The game is a simulation of the life of a pirate, a privateer, or a pirate hunter in the 16th, 17th and 18th centuries. It was widely ported to other systems.
F-19 Stealth Fighter is a combat flight simulator developed and released in 1988 and 1990 by MicroProse, featuring a fictional United States military aircraft. It is the 16-bit remake of the 8-bit game Project Stealth Fighter, which was released for the Commodore 64 in 1987. It was also ported to the NEC PC-9801 in Japan only, and the DOS version was re-released on Steam distribution platform in 2015.
Jeffery L. Briggs is the American founder and former President and CEO of Firaxis Games, a video game developer based in Hunt Valley, Maryland, United States. He was previously a game designer at MicroProse but left that company in 1996 along with Sid Meier and Brian Reynolds to form Firaxis Games.
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.
Red Baron is an arcade video game developed by Atari, Inc. and released in 1981. A first-person flight simulator game, the player takes the role of a World War I ace in a biplane fighting on the side of the Allies. The game is named after the nickname of Manfred von Richthofen, German flying ace. The game uses the same monochrome vector graphics and similar hardware as Atari's own Battlezone; both were developed at the same time. Like Battlezone, the player is presented with a first-person view of the action. Both Battlezone and Red Baron use additional hardware, an "Auxiliary" board, to perform the mathematical computations required for simulating a 3D environment.
IEntertainment Network is an American video game company founded by Bill Stealey, the co-founder and former CEO of MicroProse Software, in 1995. It is chiefly a developer and publisher of simulation computer games.
F-15 Strike Eagle is an F-15 Strike Eagle combat flight simulation game released for Atari 8-bit computers in 1984 by MicroProse then ported to other systems. It is the first in the F-15 Strike Eagle series followed by F-15 Strike Eagle II and F-15 Strike Eagle III. An arcade version of the game was released simply as F-15 Strike Eagle in 1991, which uses higher-end hardware than was available in home systems, including the TMS34010 graphics-oriented CPU.
Fleet Defender is a combat flight simulator published by MicroProse in 1994. The game uses the F-14B version of the F-14 Tomcat even where anachronistic because the developers found the original, underpowered F-14A unforgiving and "not much fun" in an entertainment flight simulator. An expansion pack, Fleet Defender: Scenario, and a port for the PC-98 were released in 1995.
Civilization is a series of turn-based strategy video games, first released in 1991. Sid Meier developed the first game in the series and has had creative input for most of the rest, and his name is usually included in the formal title of these games, such as Sid Meier's Civilization VI. There are six main games in the series, a number of expansion packs and spin-off games, as well as board games inspired by the video game series. The seventh installment in the series is slated for release on Feb 11, 2025. The series is considered a formative example of the 4X genre, in which players achieve victory through four routes: "eXplore, eXpand, eXploit, and eXterminate".
Solo Flight is a third-person flight simulator written by Sid Meier for Atari 8-bit computers and published by MicroProse in 1983. It includes a game mode called Mail Pilot. This was the fourth flight simulator Meier wrote for MicroProse—following Hellcat Ace, Spitfire Ace, and Wingman—and the first which did not involve aerial combat.
Spitfire Ace is a combat flight simulator video game created and published by MicroProse in 1982 shortly after it was founded. It was one of the first video games designed and programmed by Sid Meier, originally developed for Atari 8-bit computers and ported to the Commodore 64 and IBM PC compatibles in 1984. The game followed on the heel's of Meier's Hellcat Ace, also from 1982 and for the Atari 8-bit computers.
Acrojet is a flight simulator video game developed by MicroProse for the Commodore 64 and published in 1985. It was ported to Amstrad CPC, MSX, ZX Spectrum, NEC PC-8801, and NEC PC-9801. It emphasizes aerial acrobatic flying and maneuverability.
Keith Van Eron is a retired American soccer goalkeeper who played one season in the American Soccer League and three in the North American Soccer League. He also played the first eleven seasons of Major Indoor Soccer League, winning the 1984 championship with the Baltimore Blast. He was the 1986 MISL Goalkeeper of the Year.
Hellcat Ace is a 1982 combat flight simulator video game written by Sid Meier for Atari 8-bit computers and published by MicroProse as their first program. The game was an immediate hit and led Meier to write several new releases for the Atari home computers. Ports of Hellcat Ace were released for the Commodore 64 in 1983 and IBM PC compatibles in 1984.