D-Day: America Invades

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D-Day: America Invades
D-Day America Invades (Cover).jpg
Developer Atomic Games
Publisher Avalon Hill
SeriesWorld at War
Platforms MS-DOS, Macintosh
Release1995
Genre Computer wargame
Modes Single-player, multiplayer

D-Day: America Invades is a 1995 computer wargame developed by Atomic Games and published by Avalon Hill for IBM PC compatibles and Macintosh. It is the third game in the World at War series, following Operation Crusader and World at War: Stalingrad .

Contents

Gameplay

Set in World War II, D-Day: America Invades is a computer wargame that simulates D-Day and the following fight for territorial advantages. [1]

Development

The game was originally announced by developer Atomic Games under the title America Invades! as a revamped version of V for Victory: D-Day Utah Beach . [2] As a consequence of Atomic Games' split with publisher Avalon Hill in September 1995, [3] D-Day: America Invades was the two companies' last game together. According to Alan Emrich of Computer Gaming World , Atomic's Keith Zabalaoui called this "purely a business decision" and clarified that there was no ill will between the companies. [4]

The PC release of the game shipped to retail without an installation routine. [5] This required users to keep the CD-ROM in the drive to play it, though a bug involving the CONFIG.SYS file could still prevent the program from detecting the disc. [6] Avalon Hill later addressed the problems with a version 1.01 patch. [7]

Reception

D-Day: America Invades sold fewer than 50,000 units globally. This was part of a trend for Avalon Hill games during the period; Terry Coleman of Computer Gaming World wrote in late 1998 that "no AH game in the past five years" had reached the mark. [14]

Next Generation reviewed the PC version of the game, rating it four stars out of five, and stated that "Atomic Games manages to take much of the tedium out of this tile-based wargame, enabling you to concentrate on strategy as you try to duplicate history, or if you're playing as the Nazis, change it." [1] William R. Trotter wrote for PC Gamer US , "Hats off, ladies and gents: a classic is born. Wargames just don’t get any better than this." [9]

References

  1. 1 2 3 Next Generation staff (November 1995). "Finals". Next Generation . No. 11. Imagine Media. p. 179. 1078-9693.
  2. "Wargames For The Rest of Us: G-2". Computer Gaming World . No. 130. Ziff Davis. May 1995. p. 140. ISSN   0744-6667.
  3. Staff (September 1–16, 1995). "Beyond Squad Leader Seeks New Home". Computer Game Review . Archived from the original on October 18, 1996. Retrieved July 13, 2019.
  4. Emrich, Alan (November 1995). "Turning the Telescope Around: G-2". Computer Gaming World . No. 136. Ziff Davis. p. 256. ISSN   0744-6667.
  5. McDonald, Liam (March 1998). "Game Theory". boot . Vol. 3, no. 3. Imagine Publishing. p. 27. ISSN   1522-4279.
  6. Udell, Scott (December 1995). "Strategy Review: D-Day: America Invades". Computer Games Strategy Plus . No. 61. Strategy Plus Inc. p. 80. ISSN   1546-5101.
  7. Connors, J.J. (1997). "Tech Tips". The General . Vol. 31, no. 4. Avalon Hill. p. 49. ISSN   0888-1081.
  8. Mayer, Robert (January 1996). "Bloody Omaha Revisited". Computer Gaming World . No. 138. Ziff Davis. pp. 322, 323. ISSN   0744-6667.
  9. 1 2 Trotter, William R. (October 1995). "D-Day: America Invades". PC Gamer US . Archived from the original on January 16, 2000. Retrieved July 13, 2019.
  10. Snyder, Frank; Chapman, Ted; Kaiafas, Tasos (December 1995). "Storm the Beaches". Computer Game Review . Archived from the original on December 21, 1996. Retrieved July 13, 2019.
  11. Lewandowski, Piotr (March 1996). "Szara Codzienność Normandzkich Plaż" [The Grey Everyday Life of the Beaches of Normandy]. Gambler . Lupus. pp. 14–7. ISSN   1230-8676.
  12. Novillo, A.J. (January 1996). "D-Day: America Invades". PC Top Player (in Spanish). No. 19. Tower Communications. p. 47. ISSN   1135-3759.
  13. Heukemes, Frank (December 1995). "Test: D-Day". Power Play (in German). Future Verlag. p. 124. ISSN   0937-9754.
  14. Coleman, Terry (November 1998). "The Buying Game". Computer Gaming World . No. 172. pp. 54, 55, 370.