Close Combat (series)

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Close Combat
Close Combat logo.PNG
The official logo of the franchise as used in the third game of the series
Genre(s) Real-time computer wargame
Developer(s) Atomic Games
CSO Simtek
Strategy 3 Tactics
Publisher(s) Microsoft
Strategic Simulations, Inc.
Matrix Games
Creator(s)Keith Zabalaoui
Platform(s) Microsoft Windows, Mac, Xbox, Wii
First release Close Combat
July 1996

Close Combat is the name of a series of real-time computer wargames by Atomic Games. In the Close Combat series, the player takes control of a small unit (platoon or company sized) of troops and leads them in battles of World War II from a top down 2D perspective.

Contents

History

Close Combat was developed as a computer game version of the acclaimed Avalon Hill board game Advanced Squad Leader (ASL). The primary consultant for the morale model was Dr. Steven Silver, a specialist in combat-related trauma. Atomic Games had already developed several games for Avalon Hill, such as Operation Crusader , and Stalingrad . However, with Avalon Hill embroiled in a financial crisis that would ultimately lead to its demise, Atomic Games took what work they had completed, severed ties with the board game franchise and completed the game's development for Microsoft. The first three Close Combat games were notable, at the time, for being among the few games published by Microsoft. The final two games in the original series were, however, published by Strategic Simulations, Inc (SSI).

Close Combat I and II were distributed for both Microsoft Windows and Apple Mac OS. Later versions were released for Microsoft Windows only. In 2005, Atomic Games was bought by Destineer. Destineer licensed the game to Matrix Games to develop three more Close Combat titles. Matrix Games hired first CSO Simtek and later Strategy 3 Tactics to develop these titles.

The five original Close Combat games were real-time computer wargames, with a top-down perspective and two-player capabilities. Each was set in a different European theatre of the Second World War. Each game included a mixture of infantry and armoured units, whilst the later games also included artillery, mortars and air support. Although viewed from a top-down perspective, the later games modelled terrain elevation, and included buildings with multiple floors and viewable sides. The overall tone emphasised realism, and modelled the emotional or physical state of the soldiers and equipment which included, panicked, berserk, burning, incapacitated, pinned and many others.

Games

YearGamePlatformNotes
1996 Close Combat Windows, Mac OS First Close Combat game released. Set in Operation Cobra
1997 Close Combat II: A Bridge Too Far Windows, Mac OSSet in Operation Market Garden
1998 Close Combat III: The Russian Front WindowsSet in the whole Eastern Front (1941–1945)
1999 Close Combat: Battle of the Bulge WindowsSet in The Battle of the Bulge
2000 Close Combat: Invasion: Normandy WindowsSet in Operation Overlord
2004 Close Combat: Marines WindowsFirst modern day Close Combat game. Only available to members of the USMC
2004The Road to BaghdadWindowsCommercial version of Marines
2005 Close Combat: First to Fight Xbox, Windows, Mac OS X, Wii First and only game to be a first-person shooter.
CancelledClose Combat: Red PhoenixWindows, XboxBased on the Red Phoenix novel by Larry Bond. Planned for release in Q4 2005 but got cancelled
2007Close Combat: Cross of IronWindows Remake of Close Combat III: The Russian Front
2007Close Combat: Modern TacticsWindowsRemake of Marines and last commercial modern day Close Combat game
2008Close Combat: Wacht am RheinWindowsRemake of Close Combat IV: Battle of the Bulge
2009Close Combat: The Longest DayWindowsRemake of Close Combat V: Invasion Normandy
2010Close Combat: Last Stand ArnhemWindowsDevelopment (Remake) based on Close Combat II: A Bridge Too Far and The Longest Day; developed by Matrix Games.
2012Close Combat: Panthers in the FogWindowsFirst game to feature 32-bit graphics. Set in Operation Luttich
2014Close Combat: Gateway to CaenWindowsFirst release on Steam. Set in Operation Epsom
2019Close Combat: The Bloody FirstWindowsFirst 3d game in the series. Set in the Tunisia Campaign, Operation Husky, and Operation Overlord

Gameplay

The game contains a number of gameplay elements:

Tactics

The factors above meant that the game required realistic military tactics, such as careful placement of troops in cover, ambush, advancing under cover and using terrain or smoke-screens to cover advancing troops. Effective management, such as keeping teams near their officers, not sending green recruits on assaults and maintaining fire discipline so as not to run out of ammunition were also necessary for the player to prevail.

Players also have to make effective use of combined-arms tactics to be successful in Close Combat. Infantry assault require support from machine guns, tanks, and mortars, to suppress enemy fire. Armor units also require screening from infantry units. Although they possess superior firepower, tanks are vulnerable to ambushes from bazooka or panzerschreck units, especially in close quarters such as a town or forest, where the ambushing infantry can wait to have a shot at a tank's vulnerable flank or rear armor. Tanks are also vulnerable to fire from concealed anti-tank guns, or ambushing tanks, which may wait to fire until the enemy presents his flank or rear.

Multiplayer

All versions except Close Combat: Modern Tactics offer only one vs one multiplayer. Modern Tactics offers three on three and Close Combat: Marines offers four on four, although these versions added more multiplayer ability.

Remakes

Four of the five original games, A Bridge Too Far, The Russian Front, The Battle of the Bulge and Invasion Normandy have since been remade with new units and maps, updated graphics (maps and sprites) and sound, updated map editors, menus, as well as fixing the compatibility issues that the older iterations of each game had with modern operating systems. Each remake, with the exception of Last Stand Arnhem, also includes the original version of the game that can be played without any of the additions included in the remake.

Reception

Close Combat was commercially successful, [1] with worldwide sales of roughly 200,000 units by 1999. Zabalaoui said that the game outsold Atomic Games' earlier efforts by around ten to one. [2]

Like its predecessor, A Bridge Too Far achieved worldwide sales of roughly 200,000 units by 1999. Atomic Games' head Keith Zabalaoui said that the first two Close Combat titles each outsold the company's earlier games by around ten to one. [2]

In the United States, Close Combat III sold 45,438 copies during 1999, [3] and was the year's best-selling wargame. [4]

The first five Close Combat games totaled 1.2 million units in sales by April 2004. [5] By 2018, the combined sales of the series' 17 entries had surpassed 5 million units. [6]

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References

  1. Coleman, Terry (October 1997). "Does Microsoft Know Games?; Briefing". Computer Gaming World . No. 159. pp. 307, 309.
  2. 1 2 Bates, Jason (February 4, 1999). "Close Combat: The Interview". IGN . Archived from the original on June 13, 2002.
  3. Staff (April 2000). "PC Gamer Editors' Choice Winners: Does Quality Matter?". PC Gamer US . 7 (4): 33.
  4. Dunnigan, James F. (January 3, 2000). Wargames Handbook, Third Edition: How to Play and Design Commercial and Professional Wargames. Writers Club Press. pp. 14–17.
  5. B2B Staff (April 2, 2004). "Due nuovi titoli targati "Close Combat" per Take2". Multiplayer.it (in Italian). Archived from the original on August 23, 2004.
  6. Robinson, Joe (February 6, 2018). "Matrix & GOG Are Bringing Back Close Combat". Wargamer . Archived from the original on February 18, 2018.