"},"PCZone":{"wt":"88/100{{cite journal | title=''Close Combat 2:A Bridge Too Far'' | author=Mathieson,David | journal=[[PC Zone]] | url-status=live | archive-url=https://web.archive.org/web/20070913234655/http://www.computerandvideogames.com/article.php?id=2831 | url=http://www.computerandvideogames.com:80/article.php?id=2831 | archive-date=September 13,2007 | access-date=July 5,2019}}"},"rev2":{"wt":"''[[Computer Games Magazine|Computer Games Strategy Plus]]''"},"rev2Score":{"wt":"{{rating|4.5|5}}{{cite web |archive-url=https://web.archive.org/web/20050428042910/http://www.cdmag.com/articles/006/173/bridge_too_far_review.html |url=http://www.cdmag.com:80/articles/006/173/bridge_too_far_review.html |title=''Close Combat:A Bridge Too Far'' |author=Ocampo,Jason |work=[[Computer Games Magazine|Computer Games Strategy Plus]] |archive-date=April 28,2005 |date=1997 |url-status=dead |access-date=July 5,2019}}"},"rev1":{"wt":"''[[Macworld]]''"},"rev1Score":{"wt":"{{Rating|3.5|5}}"}},"i":0}}]}" id="mwfg">.mw-parser-output .video-game-reviews{float:right;clear:right;margin:0 1em 1em;text-align:center;padding:0}.mw-parser-output .vgr-left{float:left;clear:left;margin:0 1em 1em 0}.mw-parser-output .vgr-none{float:none;clear:left;margin:0 1em 1em 0}.mw-parser-output .vgr-single{width:23em}.mw-parser-output .vgr-edit-on-wikidata{border:1px solid #a2a9b1;border-top:none;padding:0.2em;background:#d1dbdf;color:#333;font-size:88%;font-weight:bold}.mw-parser-output .video-game-reviews table{border:1px solid #a2a9b1;margin:0;font-size:88%;width:100%}.mw-parser-output .video-game-reviews td,.mw-parser-output .video-game-reviews th,.mw-parser-output .video-game-reviews caption{border:1px solid #a2a9b1;vertical-align:middle}.mw-parser-output .video-game-reviews caption{border-bottom:none;background:#d1dbdf;color:#333;text-align:center;padding:0.2em 0.4em}.mw-parser-output .video-game-reviews th{background:#eaecf0;color:#333}.mw-parser-output .vgr-awards td{background:#f2f2f2;color:#333}.mw-parser-output .vgr-hrow th{background:#e8f4f8;color:#333}.mw-parser-output .video-game-reviews .table-na{color:#707070}.mw-parser-output .vgr-reviews,.mw-parser-output .vgr-reviews tr:last-child td,.mw-parser-output .vgr-reviews tr:last-child th{border-bottom:none}.mw-parser-output .vgr-title,.mw-parser-output .vgr-subtitle,.mw-parser-output .vgr-awards tr td:first-child{font-weight:bold}.mw-parser-output .mw-collapsed .vgr-title{display:inline}.mw-parser-output .video-game-reviews table tr td:first-child,.mw-parser-output .vgr-awards td{text-align:left}.mw-parser-output .video-game-reviews table tr td.vgr-center{text-align:center}.mw-parser-output .video-game-reviews .vgr-stacked{border-top:none}@media(max-width:720px){.mw-parser-output .video-game-reviews{width:100%;float:none;clear:both;margin:0}.mw-parser-output .video-game-reviews table{display:table}.mw-parser-output .video-game-reviews caption{display:table-caption}}
Publication | Score |
---|---|
Computer Gaming World | ![]() ![]() ![]() ![]() ![]() |
Next Generation | ![]() ![]() ![]() ![]() ![]() |
PC Gamer (UK) | 86% [12] |
PC Gamer (US) | 88% [13] |
PC Zone | 88/100 [14] |
Macworld | ![]() ![]() ![]() ![]() ![]() |
Computer Games Strategy Plus | ![]() ![]() ![]() ![]() ![]() |
Like its predecessor, A Bridge Too Far achieved worldwide sales of roughly 200,000 units by February 1999. Atomic Games' head Keith Zabalaoui said that the first two Close Combat titles each outsold the company's earlier games by around ten to one. [8] Before the release of Close Combat III, he described A Bridge Too Far as the company's "most successful game yet". [17]
Macworld 's Michael Gowan wrote that A Bridge Too Far "boils down the complexity of battle into a fairly intuitive interface". He summarized it as "a solid campaign game". [15]
Next Generation reviewed the Macintosh version of the game, rating it three stars out of five, and stated that "Although not a perfect game, Close Combat: A Bridge Too Far fills the gap between the classic WWII strategy of titles like V for Victory and the current Command & Conquer knockoffs. If replaying history battles appeals to you, A Bridge Too Far is the game to play." [11]
Notable awards received by this game include: coming seventh in GameSpy's "Top Ten Real-Time Strategy Games of All Time", [18] editor's choice from PC Gamer, [19] and runner up as the best wargame of the year, by PC Gamer. [20] A Bridge Too Far was a runner-up for Computer Gaming World 's 1997 "Wargame Game of the Year" award, which ultimately went to Sid Meier's Gettysburg! The editors wrote that A Bridge Too Far is "improved in every way over Atomic's original Close Combat." [21] It was also a finalist for GameSpot's 1997 "Best Wargame" award, which again went to Gettysburg! The editors wrote, "A Bridge Too Far packs much more depth and challenge than your typical real-time strategy game and has quickly become the definitive standard in military simulation." [22] Similarly, the Computer Game Developers Conference nominated A Bridge Too Far for its "Best Strategy/Wargame" Spotlight Award, but this went ultimately to Myth: The Fallen Lords . [23] CNET Gamecenter likewise nominated it in the "Strategy/War" category, but gave the award to Age of Empires . [24]
In 1998, PC Gamer US declared A Bridge Too Far the 43rd-best computer game ever released, and the editors called it "the Saving Private Ryan of wargaming." [25]
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