Six Days in Fallujah

Last updated

Six Days in Fallujah
Logo Six Days in Fallujah White.jpg
Developer(s) Highwire Games
Publisher(s) Victura
Composer(s) Elliot Leung
Platform(s)
ReleaseMicrosoft Windows
June 22, 2023 (early access)
Genre(s) Tactical shooter
Mode(s) Single-player, co-op mode

Six Days in Fallujah is a tactical first-person shooter video game developed by Highwire Games and published by Victura. Set in the Second Battle of Fallujah of the Iraq War over the span of six days in November 2004, the game follows the United States Marine Corps' 3rd Battalion, 1st Marines (3/1) as they fight the Iraqi insurgency in the city of Fallujah, Iraq. Its campaign follows two perspectives: a squad of Marines from 3/1 deployed to battle the insurgents, and an Iraqi family attempting to escape the city in the midst of the battle.

Contents

Originally developed by Atomic Games, Six Days was announced in 2009, with a release slated for 2010, published by Konami; however, controversy surrounding the game's appropriateness and handling of its contentious and then-very-recent subject matter led to Konami departing the project, and Atomic Games' bankruptcy in 2011 left the game on hold indefinitely. Around 2016, Victura and Highwire began developing a revived version of the game, which was announced in February 2021. [1] After several delays, Six Days in Fallujah was released in early access on Microsoft Windows on June 22, 2023, and is planned to come to platforms such as the PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.

Gameplay

Development

Background

U.S. Marines receiving orders during the Second Battle of Fallujah on November 9, 2004 United States Marines fixed bayonets Fallujah, Iraq November 2004.jpg
U.S. Marines receiving orders during the Second Battle of Fallujah on November 9, 2004

According to Atomic Games president Peter Tamte, Six Days was conceived in the early 2000s, when one of their divisions was tasked with developing military simulation programs for the U.S. Marine Corps, and some Marines from 3rd Battalion, 1st Marines were assigned to assist as technical advisors. However, shortly into development, 3/1 was deployed to Iraq and participated in the Second Battle of Fallujah. [2] The inspiration for the game came from a U.S. Marine who participated in the battle and suggested a video game based on it. [3] Tamte later stated that "When they came back from Fallujah, they asked us to create a video game about their experiences there, and it seemed like the right thing to do." [2]

Tamte stated that the goal of Six Days from the start was to create the most realistic military shooter possible, and that "Ultimately, all of us are curious about what it would really be like to be in a war. I've been playing military shooters for ages, and at a certain point when I'm playing the game, I know it's fake. You can tell a bunch of guys sat in a room and designed it. That's always bothered me." [4] He further elaborated that adapting the battle into a video game as opposed to a different form of media came from how "[t]here are things that you can do in video games that you cannot do in other forms of media. And a lot of that has to do with presenting players with the dilemmas that the Marines saw in Fallujah and then giving them the choice of how to handle that dilemma. And I think at that point, you know—when you watch a movie, you see the decisions that somebody else made. But when you make a decision yourself, then you get a much deeper level of understanding." [5]

Atomic Games development

The team at Atomic Games interviewed over 70 individuals, composed of returning U.S. Marines, Iraqi civilians, Iraqi insurgents, war historians, and senior military officials, and learned the psychological complexity of the battle. [6] The game's director, Juan Benito, elaborated that "Through our interviews with all of the Marines, we discovered that there was an emotional, psychological arc to the Battle of Fallujah." [6] According to one of the developers who worked on the game, the development team also consulted non-fiction books about the battle as part of their research, such as Patrick K. O'Donnell's We Were One: Shoulder to Shoulder with the Marines Who Took Fallujah , incorporating their recollections into the game's events and story-line. [7] [8] [9] [10] [11] [12]

Atomic Games described Six Days as a survival horror game, but not in the traditional sense: the fear in Six Days comes not from monsters or the supernatural, but from the irregular tactics and ruthlessness of the combatants in Fallujah. [13] Benito stated that "Many of the insurgents had no intention of leaving the city alive, so their entire mission might be to lie in wait, with a gun trained at a doorway, for days just waiting for a Marine to pop his head in. They went door-to-door clearing houses, and most of the time the houses would be empty. But every now and then, they would encounter a stunningly lethal situation... which, of course, rattled the Marines psychologically." GamePro stated that for Benito, depicting the fear and misery of the battle was a top priority: "These are scary places, with scary things happening inside of them. In the game, you're plunging into the unknown, navigating through darkened interiors, and 'surprises' left by the insurgency. In most modern military shooters, the tendency is to turn the volume up to 11 and keep it there. Our game turns it up to 12 at times but we dial it back down, too, so we can establish a cadence." [13]

Atomic Games stated that Six Days would feature destructible and degradable environments using a custom rendering engine, which they claimed surpassed the destructible environments of the Battlefield series, let alone any game released or in development at the time. [14] Atomic Games clarified these destructible environments were not a "goofy, out-of-place marketing gimmick", but a deliberate feature to reflect the actual Battle of Fallujah, during which U.S. Marines used explosives to breach buildings and demolish structures insurgents were hiding in. [14] Tamte stated the game would feature "a meticulously recreated in-game version of Fallujah, complete with real life Marines lending their names and likenesses, as well as recreations of specific events from the battle. It's almost like time travel. You're experiencing the events as they really happened." [6]

Cancellation

On April 27, 2009, it was announced that Konami, the intended publisher of Six Days, had suspended its role as its publisher due to controversy, though the game would remain in development by Atomic Games. [15] On August 6, 2009, Atomic Games stated they were unable to obtain a new publisher and would let go of some staff. [16] IndustryGamers reported the following day that, per a source, "Out of 75 people, less than a dozen are left and about a third of that isn't even developers. The remaining team is basically a skeleton cleanup crew that will be gone soon too. They are trying to downplay the extent of these layoffs, but the reality is that Atomic is pretty much dead." [17]

On March 2, 2010, IGN reported that Six Days was finished and would be released as planned. [18] However, this never happened, and Atomic Games' bankruptcy in 2011 left the game's future uncertain.

On August 8, 2012, it was revealed that Sony may have once considered publishing the title; [19] indeed, a report in 2021 confirmed Sony Interactive Entertainment's Santa Monica Studio had developed the game at one point. [20] On August 26, 2012, Tamte informed Digital Spy that Six Days was "definitely not canceled" and remains "very important". [21] In 2018, Tamte again stated that the game was not cancelled, that the assets were still intact, and that it would eventually be finished and released at an undetermined future date. [3]

Revival

In February 2021, it was announced that Victura, a company formed by Peter Tamte in 2016, would release the game later the same year, and that Highwire Games—including former Bungie developers who worked on Halo and Destiny—had been contracted as developers. [1] [22] This revived version would feature extensive commentary from U.S. Marines and Iraqi civilians, as well as two playable campaigns: one in which the player controls a squad of Marines to hunt down insurgents while avoiding civilian casualties, and another where the player controls a patriarch of an Iraqi civilian family as they attempt to escape war-torn Fallujah. [23]

After a dearth of reports over its developmental status throughout the year, the developers announced that the game would be delayed to 2022 due to a lack of manpower, resources, and time. [24] The game was later delayed again to some time in 2023 with no announcement. [25] In May 2023, it was announced that the game would release in early access for Windows on June 22 of that year. [26] There were no further delays, and Six Days released in early access on Steam on June 22, 2023. [27] [28] [29] [30] PlayStation and Xbox versions are confirmed for a future release, and are still in development. [31]

Controversy

Shortly after the initial announcement of the game, Six Days was met with significant criticism. [32] [33] Critics of Six Days, ranging from Coalition veterans to Iraqi civilians to anti-war groups, argued that the battle was too recent for the game to be in good taste compared to games about earlier conflicts (the game's initial slated release year of 2010 was only six years after the battle); that the game would be unable to effectively handle its controversial subject matter; that important context and information, such as the civilian casualties of the battle or why the 2003 invasion of Iraq happened, would be excluded or twisted to suit a pro-American narrative; and that even if the developers had good intentions with the game, adapting the battle into a video game would trivialize it as a form of entertainment. [23] [33] [34] British anti-war group Stop the War Coalition called the game "sick" and alleged it erased the atrocities of the battle, which they described as "amongst the worst of the war crimes carried out in an illegal and immoral war". [35]

The decision to revive the game's development in 2021 drew additional criticism, with a number of critics, including the Council on American–Islamic Relations, calling for it to be denied licensing from Sony, Microsoft, and Valve, if not canceled entirely. [36] [37] Some features in the game were also criticized after its release; for instance, James Troughton of TheGamer noted interview footage and information presented in loading screens were all from U.S. Marines and thus only presented an American perspective on the battle without any commentary from Iraqi civilians. [38]

Developer response

In a 2009 interview with Joystiq , Peter Tamte, responding to criticism, stated that "As we've watched the dialog that's taken place about the game, there is definitely one point that we want people to understand about the game. And that is, it's not about the politics of whether the U.S. should have been there or not. It is really about the stories of the Marines who were in Fallujah and the question, the debate about the politics, that is something for the politicians to worry about. We're focused now on what actually happened on the ground." [5]

In a later interview with GamesIndustry after the game's revival in 2021, Tamte addressed another source of criticism—how the game would handle the atrocities of the battle and the Iraq War, and whether they would be part of gameplay or depicted at all—stating, "We're not asking players to commit atrocities in the game. Are we effectively sanitizing events by not doing that? I don't think that we need to portray the atrocities in order for people to understand the human cost. We can do that without the atrocities." Tamte added that the game would not attempt to push a political position on the Iraq War or its necessity, though it would "give players the context for why they're in the city, why this battle exists", and would show sides of the conflict beyond just the American perspective; he further denied allegations that the game was propaganda, and stated the U.S. government was not funding or benefiting from the game and that, though he had developed training simulators for the U.S. military, he had not been associated with that in over a decade. [34]

In response to criticism that Six Days only shows the American perspective of the battle, Highwire announced plans to add proper perspectives from civilians and other Coalition militaries by 2024. [39]

Related Research Articles

<span class="mw-page-title-main">Fallujah</span> City in Al Anbar, Iraq

Fallujah is a city in Al Anbar Governorate, Iraq. Situated on the Euphrates River, it is located roughly 69 kilometres (43 mi) to the west of the capital city of Baghdad.

<span class="mw-page-title-main">First Battle of Fallujah</span> Operation of the Iraq War

The First Battle of Fallujah, code-named Operation Vigilant Resolve, was an operation against militants in Fallujah as well as an attempt to apprehend or kill the perpetrators of the killing of four U.S. contractors in March 2004.

<span class="mw-page-title-main">2003–2006 phase of the Iraqi insurgency</span> Part of the Iraq War

After the 2003 invasion of Iraq was completed and the regime of Saddam Hussein was toppled in May 2003, an Iraqi insurgency began that would last until the United States left in 2011. The 2003–2006 phase of the Iraqi insurgency lasted until early 2006, when it escalated from an insurgency to a Sunni-Shia civil war, which became the most violent phase of the Iraq War.

<span class="mw-page-title-main">Second Battle of Fallujah</span> 2004 battle of the Iraq War

The Second Battle of Fallujah, initially codenamed Operation Phantom Fury, Operation al-Fajr was an American-led offensive of the Iraq War that lasted roughly six weeks, starting 7 November 2004. Marking the highest point of the conflict against the Iraqi insurgency, it was a joint military effort carried out by the United States, the Iraqi Interim Government, and the United Kingdom. Within the city of Fallujah, the coalition was led by the U.S. Marine Corps and U.S. Army, the battle was later described as "some of the heaviest urban combat U.S. military have been involved in since the Battle of Huế City in Vietnam in 1968".

Muhammed Latif is an Iraqi major general, and former member of the Baath Party. The city of Fallujah was handed over to Muhammed Latif, replacing the earlier U.S. choice, Jasim Mohammed Saleh, when it was discovered that the latter had been involved in atrocities against Kurds during the Iran–Iraq War.

<span class="mw-page-title-main">Fallujah during the Iraq War</span> American bombardment of Fallujah, Iraq

The United States bombardment of Fallujah began in April 2003, one month after the beginning of the invasion of Iraq. In April 2003 United States forces fired on a group of demonstrators who were protesting against the US presence. US forces alleged they were fired at first, but Human Rights Watch, who visited the site of the protests, concluded that physical evidence did not corroborate US allegations and confirmed the residents' accusations that the US forces fired indiscriminately at the crowd with no provocation. 17 people were killed and 70 were wounded. In a later incident, US soldiers fired on protesters again; Fallujah's mayor, Taha Bedaiwi al-Alwani, said that two people were killed and 14 wounded. Iraqi insurgents were able to claim the city a year later, before they were ousted by a siege and two assaults by US forces. These events caused widespread destruction and a humanitarian crisis in the city and surrounding areas. As of 2004, the city was largely ruined, with 60% of buildings damaged or destroyed, and the population at 30%–50% of pre-war levels.

<span class="mw-page-title-main">3rd Battalion, 1st Marines</span> Military unit

3rd Battalion, 1st Marines (3/1) is an infantry battalion in the United States Marine Corps based out of Camp Horno on Marine Corps Base Camp Pendleton, California. Nicknamed the "Thundering Third", the battalion consists of approximately 1,200 Marines and Sailors and falls under the command of the 1st Marine Regiment and the 1st Marine Division.

<span class="mw-page-title-main">3rd Battalion, 5th Marines</span> Military unit

3rd Battalion, 5th Marines is an infantry battalion in the United States Marine Corps. The battalion is based at Marine Corps Base Camp Pendleton, California and consists of approximately 1,000 Marines and Fleet Marine Force Navy personnel. The 3rd Battalion falls under the command of the 5th Marine Regiment which falls under the command of the 1st Marine Division.

<span class="mw-page-title-main">1st Battalion, 24th Marines</span> Military unit

1st Battalion, 24th Marines (1/24) is a reserve infantry battalion in the United States Marine Corps located throughout Michigan, Ohio, and Indiana consisting of approximately 1,000 Marines and Sailors. Nicknamed Terror from the North, the battalion is attached to the 25th Marine Regiment of the 4th Marine Division.

Atomic Games, Inc. was an American video game developer based in Austin, Texas, specializing in wargames. The company was founded by Keith Zabalaoui in 1989, and is best known for developing the Close Combat series of real-time wargames, as well as the V for Victory series. In December 2000, due to the cancellation of a project titled Hammer's Slammers, Atomic Games laid off its entire staff, only keeping three executives. Atomic Games was acquired by Destineer on May 6, 2005, while collaborating on Close Combat: Red Phoenix and Close Combat: First to Fight. Atomic Games was developing a third-person shooter, Six Days in Fallujah, in cooperation with Konami, until the latter decided to withdraw from the project in August 2009, causing significant layoffs at Atomic Games. The company went on to finish the game, but never released it. Atomic Games released the game called Breach, which is a multiplayer-only downloadable first-person shooter. Destineer also owned Bold Games, and MacSoft, who also went down with Destineer

<span class="mw-page-title-main">Battle of Ramadi (2006)</span> 2006 battle in the Iraq War

The Battle of Ramadi was fought during the Iraq War from March 2006 to November 2006, for control of the capital of the Al Anbar Governorate in western Iraq. A joint US military force under the command 1st Brigade Combat Team, 1st Armored Division and Iraqi Security Forces fought insurgents for control of key locations in Ramadi. Coalition strategy relied on establishing a number of patrol bases called Combat Operation Posts throughout the city.

<span class="mw-page-title-main">Battle of Haditha</span>

The Battle of Haditha took place between U.S. forces and Ansar al-Sunna in early August 2005 on the outskirts of the town of Haditha, Iraq, which was one of the many towns that were under insurgent control in the Euphrates River valley during 2005.

<span class="mw-page-title-main">2004 Iraq spring fighting</span> Engagements during the Iraq War

The 2004 Iraq spring fighting was a series of operational offensives and various major engagements during the Iraq War. It was a turning point in the war; the Spring Fighting marked the entrance into the conflict of militias and religiously based militant Iraqi groups, such as the Shi'a Mahdi Army.

Al-Karmah, also sometimes transliterated as Karma, Karmah, or Garma, is a city in central Iraq, 16 km (10 mi) northeast of Fallujah in the province of Al Anbar.

<span class="mw-page-title-main">Operation Phantom Thunder</span>

Operation Phantom Thunder began on 16 June 2007, when Multi-National Force-Iraq launched major offensive operations against al-Qaeda and other extremist terrorists operating throughout Iraq. It was the largest coordinated military operation since the 2003 invasion of Iraq. Operation Phantom Thunder was a corps level operation, including Operation Arrowhead Ripper in Diyala Province, Operation Marne Torch and Operation Commando Eagle in Babil Province, Operation Fardh al-Qanoon in Baghdad, Operation Alljah in Anbar Province, and continuing special forces actions against the Mahdi Army in southern Iraq and against Al-Qaeda leadership throughout the country. The operation was one of the biggest military operations in Iraq since the U.S. invasion in 2003.

<span class="mw-page-title-main">Operation Alljah</span>

Operation Alljah was an operation launched by Coalition forces in Iraq, mainly U.S. Marines, in June 2007 to secure the neighborhoods of Fallujah. The strategy of the operation was somewhat based on a successful operation in Ramadi conducted in 2006. Insurgents in the town of Karma nearby were also targeted during the operation, which was part of the overall operation Phantom Thunder.

<span class="mw-page-title-main">Anbar campaign (2003–2011)</span> Campaign during the Iraq War

The Anbar campaign consisted of fighting between the United States military, together with Iraqi security forces, and Sunni insurgents in the western Iraqi governorate of Al Anbar. The Iraq War lasted from 2003 to 2011, but the majority of the fighting and counterinsurgency campaign in Anbar took place between April 2004 and September 2007. Although the fighting initially featured heavy urban warfare primarily between insurgents and U.S. Marines, insurgents in later years focused on ambushing the American and Iraqi security forces with improvised explosive devices (IEDs), large scale attacks on combat outposts, and car bombings. Almost 9,000 Iraqis and 1,335 Americans were killed in the campaign, many in the Euphrates River Valley and the Sunni Triangle around the cities of Fallujah and Ramadi.

<span class="mw-page-title-main">Anbar campaign (2013–2014)</span> 2014 campaign in Anbar province, Iraq

Beginning in December 2012, Sunnis in Iraq protested against the Maliki government. On 28 December 2013, a Sunni MP named Ahmed al-Alwani was arrested in a raid on his home in Ramadi. Alwani was a prominent supporter of the anti-government protests. This incident led to violence in Al Anbar Governorate between the Iraqi Army and a loose alliance of tribal militias and other groups fighting alongside the Islamic State of Iraq and the Levant (ISIL).

<span class="mw-page-title-main">Iraqi conflict</span> Series of related conflicts since the 2003 invasion of Iraq

The Iraqi conflict is series of violent events that began with the 2003 American-led invasion of Iraq and deposition of Iraqi president Saddam Hussein, the most recent of which is the ISIS conflict in which the Iraqi government declared victory in 2017.

References

  1. 1 2 Yin-Poole, Wesley (February 11, 2021). "Six Days in Fallujah re-emerges 11 years after Konami ditched it". Eurogamer. Archived from the original on January 7, 2023. Retrieved February 11, 2021.
  2. 1 2 GamePro . Issue #248. May 2009. p. 60
  3. 1 2 Paprocki, Matt (June 4, 2018). "'Six Days in Fallujah': A Bloody Iraq Battle and Video Game That Almost Was". Variety. Archived from the original on July 29, 2018. Retrieved July 29, 2018.
  4. GamePro , Issue #248. May 2009 pp. 60–61
  5. 1 2 Nelson, Randy (April 13, 2009). "interview: Six Days in Fallujah". Joystiq. Archived from the original on August 29, 2012. Retrieved July 24, 2012.
  6. 1 2 3 GamePro , Issue #248. May 2009. p. 61
  7. "Six Days in Fallujah's Campaign". Gamasutra. April 30, 2018. Archived from the original on January 5, 2019. Retrieved January 5, 2019.
  8. Cheever, Nathan (August 22, 2012). "Campaign Overview". Curious Constructs. Archived from the original on January 5, 2019. Retrieved January 5, 2019.
  9. Boudreau, Ian (2018). "Six Days In Fallujah dev details the canceled game's creation process". PCGamesN. Archived from the original on January 6, 2019.
  10. Ortutay, Barbara (April 29, 2009). "Company pulls plug on 'Fallujah' war video game". Associated Press. Archived from the original on October 10, 2021 via Taiwan News.
  11. "Working on Six Days in Fallujah". Gamasutra. April 2018. Archived from the original on January 5, 2019. Retrieved January 5, 2019.
  12. Milzarski, Eric (September 24, 2018). "This scrapped game could've been the most accurate portrayal of Fallujah". We Are The Mighty. Archived from the original on January 6, 2019.
  13. 1 2 GamePro , Issue #248. May 2009. p. 62
  14. 1 2 GamePro , Issue #248. May 2009. p. 63
  15. "News - Konami Drops Controversial Six Days in Fallujah". Gamasutra. Archived from the original on May 13, 2012. Retrieved July 24, 2012.
  16. "Six Days in Fallujah Developer Cuts Staff - Xbox 360 News at IGN". Xbox360.ign.com. August 6, 2009. Archived from the original on July 24, 2012. Retrieved July 24, 2012.
  17. "Rumor: Atomic Games at Death's Door?". IndustryGamers. August 7, 2009. Archived from the original on February 19, 2012. Retrieved July 24, 2012.
  18. "Six Days in Fallujah Finished, Still Coming Out". IGN. March 2, 2010. Archived from the original on March 6, 2010. Retrieved July 24, 2012.
  19. "Sony Considered Publishing Controversial 'Six Days in Fallujah'". PSLS. August 16, 2012. Archived from the original on August 20, 2012. Retrieved August 17, 2012.
  20. "Six Days in Fallujah was in development at God of War's Sony Santa Monica at one point – report". vg247. April 19, 2021. Archived from the original on April 20, 2021. Retrieved April 30, 2021.
  21. "Six Days in Fallujah 'definitely not canceled'". Digital Spy. August 26, 2012. Archived from the original on August 28, 2012. Retrieved September 3, 2012.
  22. Lyles, Taylor (February 11, 2021). "Controversial shooter Six Days in Fallujah back in development". The Verge. Retrieved June 27, 2023.
  23. 1 2 Elassar, Alaa (October 9, 2021). "Iraq's bloodiest battle will be a video game". CNN . Archived from the original on November 27, 2022. Retrieved October 12, 2021.
  24. Shutler, Ali (November 17, 2021). "'Six Days In Fallujah' delayed by a year as dev team doubles in size". NME. Archived from the original on April 18, 2023. Retrieved November 18, 2021.
  25. "Six Days In Fallujah Delayed To 2023 With No Announcement". GameSpot. Archived from the original on January 21, 2023. Retrieved March 31, 2023.
  26. Good, Owen S. (May 31, 2023). "Controversial Six Days in Fallujah gets surprise early access launch". Polygon. Archived from the original on June 22, 2023. Retrieved June 12, 2023.
  27. Sampson, Matt (June 22, 2023). "How soon is too soon? 'Six Days in Fallujah' out 18 years after battle". Marine Corps Times. Retrieved June 27, 2023.
  28. Paprocki, Matt (June 21, 2023). "Six Days in Fallujah's creators are ready to release and defend the controversial shooter". Polygon. Retrieved June 27, 2023.
  29. Naiya, Debabrata (June 27, 2023). "World's most controversial FPS Six Days in Fallujah is now in early access: How to apply, end date, and more". Sportskeeda. Retrieved June 27, 2023.
  30. Conroy, Shaun (June 22, 2023). "Six Days in Fallujah interview: Even the smallest of mistakes will cost you dearly". WePC. Retrieved June 27, 2023.
  31. "Military FPS 'Six Days In Fallujah' Hits PC Next Month, Xbox Version Still In The Works". Pure Xbox. May 31, 2023. Retrieved June 27, 2023.
  32. "Outrage Over Konami's 'Six Days in Fallujah'". GamePolitics. July 20, 2012. Archived from the original on November 25, 2012. Retrieved July 24, 2012.
  33. 1 2 Lee, James (April 8, 2009). "Konami's Fallujah game under fire". GamesIndustry.biz. Archived from the original on June 12, 2023. Retrieved June 24, 2023.
  34. 1 2 Batchelor, James (February 16, 2021). "Six Days in Fallujah dev: 'I don't think we need to portray the atrocities'". GamesIndustry.biz. Archived from the original on June 7, 2023. Retrieved February 21, 2021.
  35. Porter, Jon (April 30, 2017). "Iraq "game-amentary" under fire in UK". TechRadar. Archived from the original on December 29, 2009. Retrieved June 24, 2023.
  36. Phillips, Tom (April 8, 2021). "PlayStation, Xbox and Valve called on to drop Six Days in Fallujah". Eurogamer. Archived from the original on November 27, 2022. Retrieved October 12, 2021.
  37. "Muslim Advocacy Group Asks Publishers To Drop Six Days in Fallujah". TheGamer. April 8, 2021. Archived from the original on June 27, 2023. Retrieved June 27, 2023.
  38. Troughton, James (June 23, 2023). "Six Days In Fallujah Loading Screens Tell You How Sad War Crimes Are". TheGamer. Archived from the original on June 27, 2023. Retrieved June 27, 2023.
  39. "Six Days in Fallujah: Early Access Content Roadmap". Steam. June 22, 2023. Archived from the original on June 29, 2023.