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Close Combat: First to Fight | |
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Developer(s) | Destineer |
Publisher(s) | 2K MacSoft (Macintosh) Destineer (Wii NA) OG International(Wii PAL) |
Composer(s) | Tim Temple |
Series | Close Combat |
Platform(s) | Windows Xbox Macintosh Wii |
Release | Xbox, Windows Macintosh 2005 Wii |
Genre(s) | First-person shooter |
Close Combat: First to Fight is a squad-based military first person tactical shooter video game created by Destineer Studios for Microsoft Windows, Macintosh and Xbox. It was released in April 2005. The player commands a fireteam of three U.S. Marines in a realistic, fictional scenario where the United Nations sends Marines into Lebanon when their Prime Minister falls ill and Syria and Iran send forces to bolster certain factions.
The game features a psychological model for every AI character, including enemies, civilians, and team members. No two games should play the same due to the variability of the simulated human reaction to stress.
It was designed with input from active-duty and retired Marines from 3rd Battalion 1st Marines, who recently participated in combat around Fallujah, Iraq during Operation Phantom Fury that became known as the Second Battle of Fallujah.
The game was later ported to the Wii as Marines: Modern Urban Combat. [1]
In 2006, the Lebanese Prime Minister becomes ill, and goes overseas to receive treatment. Seeing a prime chance to control Lebanon, Syria and Iran begin supplying local militant groups. As things escalate, Marines are inserted into Beirut for the third time. The United States and NATO, acting under United Nations endorsement, sends in military forces into Lebanon. Among them is a U.S. Marine Corps lance corporal with the callsign Gladiator 2 who leads his fireteam called Charlie Team into Beirut to battle terrorists and rescue civilians and assist other Marines in battling terrorists and the invading Syrian Army, restoring order to Lebanon.
The developers worked with more than 40 U.S. Marines to help make the game. [2] Composer Tim Temple composed the game's soundtrack. [3] [4]
Aggregator | Score | ||
---|---|---|---|
Macintosh | PC | Xbox | |
Metacritic | N/A | 67/100 [5] | 69/100 [6] |
Publication | Score | ||
---|---|---|---|
Macintosh | PC | Xbox | |
Computer Games Magazine | N/A | [7] | N/A |
Computer Gaming World | N/A | [8] | N/A |
Edge | N/A | N/A | 4/10 [9] |
Electronic Gaming Monthly | N/A | N/A | 4.83/10 [10] |
Game Informer | N/A | N/A | 6/10 [11] |
GamePro | N/A | N/A | [12] |
GameSpot | N/A | 7.3/10 [13] | 7.5/10 [14] |
GameSpy | N/A | [15] | N/A |
GameZone | N/A | 7.2/10 [16] | 8/10 [17] |
IGN | N/A | N/A | 8/10 [18] |
Macworld | [19] | N/A | N/A |
Official Xbox Magazine (US) | N/A | N/A | 2.8/10 [20] |
PC Gamer (US) | N/A | 54% [21] | N/A |
The Sydney Morning Herald | N/A | [22] | [22] |
The PC and Xbox versions received "average" reviews according to the review aggregation website Metacritic. [5] [6] Macworld gave the Mac version universal acclaim over a month before its release worldwide. [19]
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