Years active | 1971 – 1972, 1974 – |
---|---|
Genres | Military tactics, strategy |
Players | 2 |
Setup time | 15 minutes |
Playing time | 2 hours |
Chance | low |
Alexander the Great is a board wargame first published by Guidon Games in 1971 that simulates the Battle of Arbela in 331 BCE, also known as the Battle of Gaugamela. A revised edition was published by Avalon Hill in 1974. Both editions of the game were notable for having what one critic described as "one of the ugliest maps ever to curse a war game."
Alexander the Great's victory over Darius III of Persia at the Battle of Issus in 333 BCE gave Alexander control of the western half of the Persian Empire. While Darius retreated to Babylon to regroup, Alexander's Macedonian army went on to conquer the Levant and Egypt. In 331 BCE, the Persians and Macedonians met again at the small village of Gaugamela to determine the fate of the Persian Empire. [1]
Alexander the Great is a two-player game in which one player controls the Macedonians and the other controls the forces of Persia. [2]
The game uses die-cut counters and a hex grid map common to wargames of this era. Pieces represent infantry, cavalry, phalanx formations, various ranged weapons troops, chariots, and elephants.
The movement and combat mechanics use a simple "I Go, You Go" system, where one player moves and attacks, followed by the other player.
A unique feature of the game is a sliding morale track to determine which combat results table is used for combat resolution.
Alexander the Great was designed by Gary Gygax in the days before he co-founded TSR, when he was working as a freelance game designer for Guidon Games. The game was published by Guidon in 1971, and was followed in 1972 by the supplement Alexander's Other Battles, which provided additional counters and maps for the battles of Granicus, Issus, and the Hydaspes.
The following year, when Guidon went out of business, Avalon Hill acquired the rights to the game, and Gygax worked with Donald Greenwood to revise a second edition of the game, [2] which was published by Avalon Hill in 1974.
In the inaugural issue of Phoenix , John Norris said this game has "the best army morale system I have ever seen in a board game, which reduces the effectiveness of troops as it declines in stages." However, Norris noted "Unfortunately the game does not allow one to recreate Alexander's battle plan at all, or the Persian one, for that matter. This is because of a series of flaws in design." [3]
In his 1977 book The Comprehensive Guide to Board Wargaming , Nicholas Palmer made note of "the violent green mapboard, which some find exciting and other off-putting." Although he thought it was "Quite easy to learn," he warned that "Lack of terrain concentrates attention on tactical duels and morale levels." [4] In his 1980 sequel, The Best of Board Wargaming , Palmer added "The first player to give ground will find it quite hard to recover." He concluded by giving the game an "excitement" grade of only 50%, and a rules clarity grade of 70%, saying, "The game was one of the earliest to import miniatures concepts into board wargaming." [5]
In the 1980 book The Complete Book of Wargames , game designer Jon Freeman also noted the map, calling it "a lime-gelatin-and-chocolate-pudding parfait [...] one of the uglier maps around." But he thought, other than the map, that "Alexander the Great is not a bad game [...] the battle doesn't have too much period flavor, but it is a reasonably evenly matched engagement." He concluded by giving the game an overall evaluation of "Good", saying, "it is difficult to re-create a battle such as Arbela on a small-unit, small scale map without washing out most of the interest." [6]
Martin Campion thought that the game was "a fair representation of an ancient battle and has a larger number than usual of intriguing and innovative design features." [7]
In a retrospective review in Issue 14 of Simulacrum, David Chancellor commented, "Alexander the Great is commonly recognized as having one of the ugliest maps ever to curse a war game. A hideous blend of green, gold and orange, it looks like the results of an exceptionally nasty LSD trip. Players have been known to skip this game to avoid having to look at the map." [8]
The Battle of Gaugamela, also called the Battle of Arbela, took place in 331 BC between the forces of the Army of Macedon under Alexander the Great and the Persian Army under King Darius III. It was the second and final battle between the two kings, and is considered to be the final blow to the Achaemenid Empire, resulting in its complete conquest by Alexander.
Chainmail is a medieval miniature wargame created by Gary Gygax and Jeff Perren. Gygax developed the core medieval system of the game by expanding on rules authored by his fellow Lake Geneva Tactical Studies Association (LGTSA) member Jeff Perren, a hobby-shop owner with whom he had become friendly. Guidon Games released the first edition of Chainmail in 1971.
Battle of the Bulge is a board wargame published by Avalon Hill (AH) in 1965 that simulates the World War II battle of the same name. General Anthony McAuliffe (ret.), who had been commanding officer at Bastogne during the Battle of the Bulge, was a consultant during the game's development. The game proved popular and sold more than 120,000 copies, but was dogged by criticisms of historical inaccuracies, and was finally replaced by a completely new edition in 1981. A third edition in 1991 was released as part of the Smithsonian American History Series.
The Arab-Israeli Wars, subtitled "Tank Battles in the Mideast 1956–73", is a board wargame published by Avalon Hill in 1977 that simulates various battles during the Suez Crisis, Six-Day War and Yom Kippur War.
Guidon Games produced board games and rulebooks for wargaming with miniatures, and in doing so influenced Tactical Studies Rules, the publisher of Dungeons & Dragons. The Guidon Games publishing imprint was the property of Lowrys Hobbies, a mail-order business owned by Don and Julie Lowry. About a dozen titles were released under the imprint from 1971 to 1973.
Don't Give Up the Ship is a set of rules for conducting Napoleonic era naval wargames. The game was published by Guidon Games in 1972 and republished by TSR, Inc. in 1975. The game was developed as a collaboration between Dave Arneson, Gary Gygax, and Mike Carr. It was the first collaboration between Dave Arneson and Gary Gygax, the co-authors of Dungeons & Dragons. Mike Carr edited the rules and researched the historical single ship actions that are included as game scenarios.
Source of the Nile is a board game published by Discovery Games in 1977 that simulates the exploration of Africa in the 19th century. A second edition of the game was published by Avalon Hill in 1979.
Gettysburg is a board wargame produced by Avalon Hill in 1958 that re-enacts the American Civil War battle of Gettysburg. The game rules were groundbreaking in several respects, and the game, revised several times, was a bestseller for Avalon Hill for several decades.
Chancellorsville is a board wargame produced by Avalon Hill in 1961, and republished in 1974 that simulates the Battle of Chancellorsville during the American Civil War.
Civil War is an early strategic board wargame published by Avalon Hill in 1961 that simulates the American Civil War. Unlike other games produced by Avalon Hill during this period such as Gettysburg, Civil War did not sell well and was dropped from production two years later.
Don Lowry is a wargamer, businessman, illustrator, and game designer who is best known as the publisher of Chainmail and the editor of Panzerfaust Magazine.
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Arcola, The Battle for Italy 1796 is a board wargame published by Operational Studies Group (OSG) in 1979 and republished by Avalon Hill in 1983 that is a simulation of the Battle of Arcola between French and Austrian forces in 1796. The game was designed to tempt players to purchase OSG's previously published and larger wargame Napoleon in Italy.
The Conquerors is a package of two board wargames published by Simulations Publications Inc. (SPI) in 1977. One game, The Macedonians, simulates the invasion of Persia by Alexander the Great, and the other, The Romans, covers the eastward expansion of the Roman Empire following the Second Punic War.
Frederick the Great, subtitled "The Campaigns of The Soldier King 1756–1759", is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates several of the campaigns of Frederick the Great in Central Europe during the Seven Years' War. When SPI ran into financial difficulties, they sold the rights to the game to Avalon Hill, who produced a second edition in 1982.
Kriegspiel is a board wargame published by Avalon Hill in 1970 that simulates a hypothetical war between two nations. Although the simple game sold well to new players, it received negative reviews by more experienced gamers.
Eagle Day: The Battle of Britain is a board wargame published by Histo Games in 1973 that simulates the Battle of Britain. Reviewers noted its marked similarity to previously published wargames The Battle of Britain, and Luftwaffe, but found Eagle Day to be inferior to both.
Spartan: Tactical Warfare in the Hellenistic Age, 500-100BC is a board wargame published by Simulations Publications, Inc. (SPI) in 1975 that simulates battles during the rise of Greece to the period of Roman rule. Originally published by SPI as Phalanx, the game was revised and republished with the title Spartan as part of a series called PRESTAGS.
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PRESTAGS is a collection of five board wargames published by Simulations Publications, Inc. (SPI) in 1975 that simulates battles from the Bronze Age to the Renaissance. The five games were originally published as individual games with their own set of rules before being collected into one box and their various rules revised to produce one common set of rules.